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Fix OsuTouchInputMapper
not handling all touches when using screen scaling
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@ -10,6 +10,7 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.StateChanges;
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using osu.Game.Configuration;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.UI
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{
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@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.UI
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mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override void OnTouchMove(TouchMoveEvent e)
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{
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base.OnTouchMove(e);
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