1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-26 06:09:53 +08:00

Add note about CheckScreenSpaceActionPresJudgeable being naive

This commit is contained in:
Dean Herbert
2023-01-25 15:03:47 +09:00
Unverified
parent e4a79d8581
commit 1cde90d55d
+4
View File
@@ -43,6 +43,10 @@ namespace osu.Game.Rulesets.Osu
=> new OsuKeyBindingContainer(ruleset, variant, unique);
public bool CheckScreenSpaceActionPressJudgeable(Vector2 screenSpacePosition) =>
// This is a very naive but simple approach.
//
// Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected),
// this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can.
NonPositionalInputQueue.OfType<DrawableHitCircle.HitReceptor>().Any(c => c.ReceivePositionalInputAt(screenSpacePosition));
public OsuInputManager(RulesetInfo ruleset)