diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index 465dd13362..ccd388192e 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -43,6 +43,10 @@ namespace osu.Game.Rulesets.Osu => new OsuKeyBindingContainer(ruleset, variant, unique); public bool CheckScreenSpaceActionPressJudgeable(Vector2 screenSpacePosition) => + // This is a very naive but simple approach. + // + // Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected), + // this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can. NonPositionalInputQueue.OfType().Any(c => c.ReceivePositionalInputAt(screenSpacePosition)); public OsuInputManager(RulesetInfo ruleset)