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add min and max value to SliderVelocity
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@@ -28,7 +28,12 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int RepeatCount { get; set; }
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1);
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
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{
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Precision = 0.01,
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MinValue = 0.1,
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MaxValue = 10
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};
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public double SliderVelocity
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{
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@@ -134,7 +134,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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/// </summary>
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public bool OnlyJudgeNestedObjects = true;
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1);
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
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{
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Precision = 0.01,
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MinValue = 0.1,
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MaxValue = 10
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};
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public double SliderVelocity
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{
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@@ -38,7 +38,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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public double Velocity { get; private set; }
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1);
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public BindableNumber<double> SliderVelocityBindable { get; } = new BindableDouble(1)
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{
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Precision = 0.01,
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MinValue = 0.1,
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MaxValue = 10
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};
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public double SliderVelocity
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{
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