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Adjust metrics of default ripple to match stable default better
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Pooling;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Skinning;
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using osuTK;
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@ -90,8 +91,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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new RingPiece(3)
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{
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Size = new Vector2(256),
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Alpha = 0.2f,
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
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Alpha = 0.1f,
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}
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};
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}
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