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Merge branch 'master' into skin-editor-nrt

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Dean Herbert 2023-01-27 19:35:43 +09:00 committed by GitHub
commit 98c9ba5b6f
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3 changed files with 63 additions and 6 deletions

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@ -4,29 +4,38 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public partial class TestSceneHitCircleKiai : TestSceneHitCircle
public partial class TestSceneHitCircleKiai : TestSceneHitCircle, IBeatSyncProvider
{
private ControlPointInfo controlPoints { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{
var controlPointInfo = new ControlPointInfo();
controlPoints = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint { BeatLength = 500 });
controlPointInfo.Add(0, new EffectControlPoint { KiaiMode = true });
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
controlPoints.Add(0, new EffectControlPoint { KiaiMode = true });
Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
ControlPointInfo = controlPointInfo
ControlPointInfo = controlPoints
});
// track needs to be playing for BeatSyncedContainer to work.
Beatmap.Value.Track.Start();
});
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => new ChannelAmplitudes();
ControlPointInfo IBeatSyncProvider.ControlPoints => controlPoints;
IClock IBeatSyncProvider.Clock => Clock;
}
}

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@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
private readonly FlashPiece flash;
private readonly Container kiaiContainer;
private Bindable<bool> configHitLighting = null!;
@ -82,6 +83,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
kiaiContainer = new CircularContainer
{
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Size,
Child = new KiaiFlash
{
RelativeSizeAxes = Axes.Both,
}
},
number = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
@ -119,6 +131,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
outerGradient.ClearTransforms(targetMember: nameof(Colour));
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
kiaiContainer.Colour = colour.NewValue;
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
@ -180,6 +193,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// gradient layers.
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
// Kiai flash should track the overall size but also be cleaned up quite fast, so we don't get additional
// flashes after the hit animation is already in a mostly-completed state.
kiaiContainer.ResizeTo(Size * shrink_size, resize_duration, Easing.OutElasticHalf);
kiaiContainer.FadeOut(flash_in_duration, Easing.OutQuint);
// The outer gradient is resize with a slight delay from the border.
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))

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@ -268,7 +268,10 @@ namespace osu.Game.Beatmaps
Stream storyboardFileStream = null;
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
string mainStoryboardFilename = getMainStoryboardFilename(BeatmapSetInfo.Metadata);
if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.Equals(mainStoryboardFilename, StringComparison.OrdinalIgnoreCase))?.Filename is string
storyboardFilename)
{
string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
storyboardFileStream = GetStream(storyboardFileStorePath);
@ -312,6 +315,33 @@ namespace osu.Game.Beatmaps
}
public override Stream GetStream(string storagePath) => resources.Files.GetStream(storagePath);
private string getMainStoryboardFilename(IBeatmapMetadataInfo metadata)
{
// Matches stable implementation, because it's probably simpler than trying to do anything else.
// This may need to be reconsidered after we begin storing storyboards in the new editor.
return windowsFilenameStrip(
(metadata.Artist.Length > 0 ? metadata.Artist + @" - " + metadata.Title : Path.GetFileNameWithoutExtension(metadata.AudioFile))
+ (metadata.Author.Username.Length > 0 ? @" (" + metadata.Author.Username + @")" : string.Empty)
+ @".osb");
string windowsFilenameStrip(string entry)
{
// Inlined from Path.GetInvalidFilenameChars() to ensure the windows characters are used (to match stable).
char[] invalidCharacters =
{
'\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07',
'\x08', '\x09', '\x0A', '\x0B', '\x0C', '\x0D', '\x0E', '\x0F', '\x10', '\x11', '\x12',
'\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x1A', '\x1B', '\x1C', '\x1D',
'\x1E', '\x1F', '\x22', '\x3C', '\x3E', '\x7C', ':', '*', '?', '\\', '/'
};
foreach (char c in invalidCharacters)
entry = entry.Replace(c.ToString(), string.Empty);
return entry;
}
}
}
}
}