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Make hit circle fade out into late miss judgement
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@ -200,6 +200,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// always fade out at the circle's start time (to match user expectations).
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ApproachCircle.FadeOut(50);
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double mehWindow = HitObject.HitWindows.WindowFor(HitResult.Meh);
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double lateMissFadeTime = mehWindow / 4 + 15;
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this.Delay(mehWindow - lateMissFadeTime).FadeOut(lateMissFadeTime);
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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