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Adjust ripple size with cursor scale (including CS)
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5cbfefbcb4
commit
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@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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RelativeSizeAxes = Axes.Both;
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}
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public Vector2 CursorScale { get; set; } = Vector2.One;
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager? rulesetConfig)
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{
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@ -40,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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AddInternal(ripplePool.Get(r =>
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{
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r.Position = e.MousePosition;
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r.Scale = CursorScale;
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}));
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}
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@ -52,18 +55,17 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private partial class CursorRipple : PoolableDrawable
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{
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private Drawable ripple = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
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{
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
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{
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Blending = BlendingParameters.Additive,
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}
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Blending = BlendingParameters.Additive,
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};
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}
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@ -73,8 +75,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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ClearTransforms(true);
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this.ScaleTo(0.1f)
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.ScaleTo(1, 700, Easing.Out)
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ripple.ScaleTo(0.1f)
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.ScaleTo(1, 700, Easing.Out);
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this
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.FadeOutFromOne(700)
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.Expire(true);
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}
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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly CursorRippleVisualiser rippleVisualiser;
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public OsuCursorContainer()
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{
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InternalChild = fadeContainer = new Container
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@ -48,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Children = new[]
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{
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cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
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new CursorRippleVisualiser(),
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rippleVisualiser = new CursorRippleVisualiser(),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
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}
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};
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@ -83,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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var newScale = new Vector2(e.NewValue);
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ActiveCursor.Scale = newScale;
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rippleVisualiser.CursorScale = newScale;
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cursorTrail.Scale = newScale;
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}, true);
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