mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:42:57 +08:00
Add support for flipping colour of reverse arrow on legacy default skin when combo colour is too bright
This commit is contained in:
parent
e42b0cc5b1
commit
9c4312b407
@ -3,11 +3,13 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
@ -18,6 +20,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
|
||||
private Drawable proxy = null!;
|
||||
|
||||
private Bindable<Color4> accentColour = null!;
|
||||
|
||||
private bool textureIsDefaultSkin;
|
||||
|
||||
private Drawable arrow = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ISkinSource skinSource)
|
||||
{
|
||||
@ -26,7 +34,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName;
|
||||
|
||||
var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null);
|
||||
InternalChild = skin?.GetAnimation(lookupName, true, true) ?? Empty();
|
||||
|
||||
InternalChild = arrow = (skin?.GetAnimation(lookupName, true, true) ?? Empty());
|
||||
textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -39,6 +49,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
drawableHitObject.HitObjectApplied += onHitObjectApplied;
|
||||
onHitObjectApplied(drawableHitObject);
|
||||
|
||||
accentColour = drawableHitObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(c =>
|
||||
{
|
||||
arrow.Colour = textureIsDefaultSkin && c.NewValue.R + c.NewValue.G + c.NewValue.B > (600 / 255f) ? Color4.Black : Color4.White;
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user