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Add basic structural requirements for cursor ripples
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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SetDefault(OsuRulesetSetting.SnakingInSliders, true);
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SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
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SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
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SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
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SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
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}
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}
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@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
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SnakingInSliders,
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SnakingOutSliders,
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ShowCursorTrail,
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ShowCursorRipples,
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PlayfieldBorderStyle,
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}
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}
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@ -100,6 +100,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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case OsuSkinComponents.CursorRipple:
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// TODO: resize texture to 0.5?? but that might break skins..
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if (GetTexture("cursor-ripple") != null)
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return this.GetAnimation("cursor-ripple", false, false);
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case OsuSkinComponents.CursorParticles:
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if (GetTexture("star2") != null)
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return new LegacyCursorParticles();
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21
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
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21
osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Configuration;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public partial class CursorRippleVisualiser : CompositeDrawable
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{
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private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
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[BackgroundDependencyLoader(true)]
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private void load(OsuRulesetConfigManager rulesetConfig)
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{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showRipples);
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}
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}
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}
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@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Children = new[]
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{
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cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipples), confineMode: ConfineMode.NoScaling),
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new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
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}
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};
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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
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LabelText = RulesetSettingsStrings.CursorTrail,
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
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},
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new SettingsCheckbox
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{
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LabelText = RulesetSettingsStrings.CursorRipples,
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Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
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},
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new SettingsEnumDropdown<PlayfieldBorderStyle>
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{
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LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,
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@ -29,6 +29,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString CursorTrail => new TranslatableString(getKey(@"cursor_trail"), @"Cursor trail");
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/// <summary>
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/// "Cursor ripples"
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/// </summary>
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public static LocalisableString CursorRipples => new TranslatableString(getKey(@"cursor_ripples"), @"Cursor ripples");
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/// <summary>
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/// "Playfield border style"
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/// </summary>
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