mirror of
https://github.com/ppy/osu.git
synced 2026-05-18 22:30:53 +08:00
Compare commits
442 Commits
+30
-18
@@ -111,9 +111,15 @@ csharp_preserve_single_line_statements = true
|
||||
|
||||
#Roslyn language styles
|
||||
|
||||
#Style - this. qualification
|
||||
dotnet_style_qualification_for_field = false:warning
|
||||
dotnet_style_qualification_for_property = false:warning
|
||||
dotnet_style_qualification_for_method = false:warning
|
||||
dotnet_style_qualification_for_event = false:warning
|
||||
|
||||
#Style - type names
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
|
||||
dotnet_style_predefined_type_for_member_access = true:silent
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
|
||||
dotnet_style_predefined_type_for_member_access = true:warning
|
||||
csharp_style_var_when_type_is_apparent = true:none
|
||||
csharp_style_var_for_built_in_types = true:none
|
||||
csharp_style_var_elsewhere = true:silent
|
||||
@@ -126,51 +132,57 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
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# Skipped because roslyn cannot separate +-*/ with << >>
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|
||||
#Style - expression bodies
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||||
csharp_style_expression_bodied_accessors = true:silent
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||||
csharp_style_expression_bodied_accessors = true:warning
|
||||
csharp_style_expression_bodied_constructors = false:none
|
||||
csharp_style_expression_bodied_indexers = true:silent
|
||||
csharp_style_expression_bodied_indexers = true:warning
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||||
csharp_style_expression_bodied_methods = true:silent
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csharp_style_expression_bodied_operators = true:silent
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||||
csharp_style_expression_bodied_properties = true:silent
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csharp_style_expression_bodied_operators = true:warning
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csharp_style_expression_bodied_properties = true:warning
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||||
csharp_style_expression_bodied_local_functions = true:silent
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||||
|
||||
#Style - expression preferences
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||||
dotnet_style_object_initializer = true:warning
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dotnet_style_collection_initializer = true:warning
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||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
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||||
dotnet_style_prefer_auto_properties = true:silent
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||||
dotnet_style_prefer_auto_properties = true:warning
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||||
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
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||||
dotnet_style_prefer_conditional_expression_over_return = true:silent
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dotnet_style_prefer_compound_assignment = true:silent
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||||
dotnet_style_prefer_compound_assignment = true:warning
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||||
|
||||
#Style - null/type checks
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dotnet_style_coalesce_expression = true:warning
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||||
dotnet_style_null_propagation = true:warning
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||||
csharp_style_pattern_matching_over_is_with_cast_check = true:silent
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||||
csharp_style_pattern_matching_over_as_with_null_check = true:silent
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||||
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
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csharp_style_pattern_matching_over_as_with_null_check = true:warning
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csharp_style_throw_expression = true:silent
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csharp_style_conditional_delegate_call = true:suggestion
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csharp_style_conditional_delegate_call = true:warning
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||||
|
||||
#Style - unused
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dotnet_style_readonly_field = true:silent
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dotnet_code_quality_unused_parameters = non_public:silent
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csharp_style_unused_value_expression_statement_preference = discard_variable:silent
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csharp_style_unused_value_assignment_preference = discard_variable:silent
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csharp_style_unused_value_assignment_preference = discard_variable:warning
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#Style - variable declaration
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csharp_style_inlined_variable_declaration = true:silent
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csharp_style_deconstructed_variable_declaration = true:silent
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csharp_style_inlined_variable_declaration = true:warning
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csharp_style_deconstructed_variable_declaration = true:warning
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#Style - other C# 7.x features
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csharp_style_expression_bodied_local_functions = true:silent
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dotnet_style_prefer_inferred_tuple_names = true:warning
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csharp_prefer_simple_default_expression = true:warning
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csharp_style_pattern_local_over_anonymous_function = true:silent
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csharp_style_pattern_local_over_anonymous_function = true:warning
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
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||||
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#Style - C# 8 features
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csharp_prefer_static_local_function = true:warning
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csharp_prefer_simple_using_statement = true:silent
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csharp_style_prefer_index_operator = false:none
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csharp_style_prefer_range_operator = false:none
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csharp_style_prefer_switch_expression = false:none
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||||
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||||
#Supressing roslyn built-in analyzers
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# Suppress: EC112
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||||
#Field can be readonly
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dotnet_diagnostic.IDE0044.severity = silent
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#Private method is unused
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||||
dotnet_diagnostic.IDE0051.severity = silent
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#Private member is unused
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||||
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@@ -0,0 +1,5 @@
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M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
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||||
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
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T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
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M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
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+12
-2
@@ -1,7 +1,8 @@
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||||
<!-- Contains required properties for osu!framework projects. -->
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<Project>
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<PropertyGroup Label="C#">
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||||
<LangVersion>7.3</LangVersion>
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||||
<LangVersion>8.0</LangVersion>
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||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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||||
<PropertyGroup>
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||||
<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
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@@ -14,12 +15,21 @@
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||||
<ItemGroup Label="Resources">
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||||
<EmbeddedResource Include="Resources\**\*.*" />
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</ItemGroup>
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||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.7" PrivateAssets="All" />
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||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
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||||
</ItemGroup>
|
||||
<PropertyGroup Label="Documentation">
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||||
<GenerateDocumentationFile>true</GenerateDocumentationFile>
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||||
<NoWarn>$(NoWarn);CS1591</NoWarn>
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||||
</PropertyGroup>
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||||
<PropertyGroup Label="Project">
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||||
<!-- DeepEqual is not netstandard-compatible. This is fine since we run tests with .NET Framework anyway.
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||||
This is required due to https://github.com/NuGet/Home/issues/5740 -->
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||||
<NoWarn>NU1701</NoWarn>
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||||
<NoWarn>$(NoWarn);NU1701</NoWarn>
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||||
</PropertyGroup>
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||||
<PropertyGroup Label="Nuget">
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||||
<IsPackable>false</IsPackable>
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||||
<Authors>ppy Pty Ltd</Authors>
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||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
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||||
<PackageProjectUrl>https://github.com/ppy/osu</PackageProjectUrl>
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||||
|
||||
Executable → Regular
+2
-2
@@ -22,6 +22,6 @@ if ($Experimental) { $cakeArguments += "-experimental" }
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||||
$cakeArguments += $ScriptArgs
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||||
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dotnet tool restore
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||||
dotnet cake ./build/build.cake --bootstrap
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||||
dotnet cake ./build/build.cake $cakeArguments
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||||
dotnet cake ./build/InspectCode.cake --bootstrap
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||||
dotnet cake ./build/InspectCode.cake $cakeArguments
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||||
exit $LASTEXITCODE
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||||
@@ -4,13 +4,16 @@
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||||
|
||||
# osu!
|
||||
|
||||
[](https://ci.appveyor.com/project/peppy/osu) [](https://www.codefactor.io/repository/github/ppy/osu) [](https://discord.gg/ppy)
|
||||
[](https://ci.appveyor.com/project/peppy/osu)
|
||||
[]()
|
||||
[](https://www.codefactor.io/repository/github/ppy/osu)
|
||||
[](https://discord.gg/ppy)
|
||||
|
||||
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
|
||||
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
|
||||
|
||||
## Status
|
||||
|
||||
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
|
||||
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
|
||||
|
||||
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
|
||||
|
||||
@@ -20,7 +23,8 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
|
||||
|
||||
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
|
||||
- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore30&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
|
||||
- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
|
||||
- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
|
||||
|
||||
## Running osu!
|
||||
@@ -55,44 +59,50 @@ git pull
|
||||
|
||||
### Building
|
||||
|
||||
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided [below](#contributing).
|
||||
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
|
||||
|
||||
- Visual Studio / Rider users should load the project via one of the platform-specific .slnf files, rather than the main .sln. This will allow access to template run configurations.
|
||||
- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
|
||||
- Visual Studio Code users must run the `Restore` task before any build attempt.
|
||||
|
||||
You can also build and run osu! from the command-line with a single command:
|
||||
You can also build and run *osu!* from the command-line with a single command:
|
||||
|
||||
```shell
|
||||
dotnet run --project osu.Desktop
|
||||
```
|
||||
|
||||
If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
|
||||
If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
|
||||
|
||||
If the build fails, try to restore NuGet packages with `dotnet restore`.
|
||||
|
||||
_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._
|
||||
|
||||
### Testing with resource/framework modifications
|
||||
|
||||
Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
|
||||
|
||||
### Code analysis
|
||||
|
||||
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under Windows due to [ReSharper CLI shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
Before committing your code, please run a code formatter. This can be achieved by running `dotnet format` in the command line, or using the `Format code` command in your IDE.
|
||||
|
||||
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
|
||||
|
||||
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
|
||||
|
||||
## Contributing
|
||||
|
||||
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
|
||||
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
|
||||
|
||||
If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label).
|
||||
|
||||
Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
|
||||
|
||||
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
|
||||
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
|
||||
|
||||
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
|
||||
|
||||
## Licence
|
||||
|
||||
The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
|
||||
*osu!*'s code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
|
||||
|
||||
Please note that this *does not cover* the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.
|
||||
|
||||
|
||||
+24
-3
@@ -1,6 +1,27 @@
|
||||
clone_depth: 1
|
||||
version: '{branch}-{build}'
|
||||
image: Visual Studio 2019
|
||||
test: off
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
dotnet_csproj:
|
||||
patch: true
|
||||
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
|
||||
version: '0.0.{build}'
|
||||
cache:
|
||||
- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
|
||||
before_build:
|
||||
- ps: dotnet --info # Useful when version mismatch between CI and local
|
||||
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
build:
|
||||
project: osu.sln
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
publish_nuget: true
|
||||
after_build:
|
||||
- ps: dotnet tool restore
|
||||
- ps: dotnet format --dry-run --check
|
||||
- ps: .\InspectCode.ps1
|
||||
test:
|
||||
assemblies:
|
||||
except:
|
||||
- '**\*Android*'
|
||||
- '**\*iOS*'
|
||||
- 'build\**\*'
|
||||
|
||||
+13
-2
@@ -1,10 +1,21 @@
|
||||
clone_depth: 1
|
||||
version: '{build}'
|
||||
image: Visual Studio 2019
|
||||
dotnet_csproj:
|
||||
patch: true
|
||||
file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
|
||||
version: $(APPVEYOR_REPO_TAG_NAME)
|
||||
before_build:
|
||||
- ps: dotnet --info # Useful when version mismatch between CI and local
|
||||
- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
|
||||
test: off
|
||||
skip_non_tags: true
|
||||
build_script:
|
||||
- cmd: PowerShell -Version 2.0 .\build.ps1
|
||||
configuration: Release
|
||||
build:
|
||||
project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
|
||||
parallel: true
|
||||
verbosity: minimal
|
||||
publish_nuget: true
|
||||
deploy:
|
||||
- provider: Environment
|
||||
name: nuget
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
echo "Installing Cake.Tool..."
|
||||
dotnet tool restore
|
||||
|
||||
# Parse arguments.
|
||||
CAKE_ARGUMENTS=()
|
||||
for i in "$@"; do
|
||||
case $1 in
|
||||
-s|--script) SCRIPT="$2"; shift ;;
|
||||
--) shift; CAKE_ARGUMENTS+=("$@"); break ;;
|
||||
*) CAKE_ARGUMENTS+=("$1") ;;
|
||||
esac
|
||||
shift
|
||||
done
|
||||
|
||||
echo "Running build script..."
|
||||
dotnet cake ./build/build.cake --bootstrap
|
||||
dotnet cake ./build/build.cake "${CAKE_ARGUMENTS[@]}"
|
||||
@@ -7,45 +7,29 @@ var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
|
||||
// ARGUMENTS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
var target = Argument("target", "Build");
|
||||
var target = Argument("target", "CodeAnalysis");
|
||||
var configuration = Argument("configuration", "Release");
|
||||
|
||||
var rootDirectory = new DirectoryPath("..");
|
||||
var sln = rootDirectory.CombineWithFilePath("osu.sln");
|
||||
var desktopBuilds = rootDirectory.CombineWithFilePath("build/Desktop.proj");
|
||||
var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// TASKS
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
Task("Compile")
|
||||
.Does(() => {
|
||||
DotNetCoreBuild(desktopBuilds.FullPath, new DotNetCoreBuildSettings {
|
||||
Configuration = configuration,
|
||||
});
|
||||
});
|
||||
|
||||
Task("Test")
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
var testAssemblies = GetFiles(rootDirectory + "/**/*.Tests/bin/**/*.Tests.dll");
|
||||
|
||||
DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
|
||||
Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
|
||||
Parallel = true,
|
||||
ToolTimeout = TimeSpan.FromMinutes(10),
|
||||
});
|
||||
});
|
||||
|
||||
// windows only because both inspectcore and nvika depend on net45
|
||||
// windows only because both inspectcode and nvika depend on net45
|
||||
Task("InspectCode")
|
||||
.WithCriteria(IsRunningOnWindows())
|
||||
.IsDependentOn("Compile")
|
||||
.Does(() => {
|
||||
InspectCode(desktopSlnf, new InspectCodeSettings {
|
||||
CachesHome = "inspectcode",
|
||||
OutputFile = "inspectcodereport.xml",
|
||||
ArgumentCustomization = arg => {
|
||||
if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
|
||||
arg.Append("--verbosity:WARN");
|
||||
return arg;
|
||||
},
|
||||
});
|
||||
|
||||
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
@@ -61,13 +45,8 @@ Task("CodeFileSanity")
|
||||
});
|
||||
});
|
||||
|
||||
Task("DotnetFormat")
|
||||
.Does(() => DotNetCoreTool(sln.FullPath, "format", "--dry-run --check"));
|
||||
|
||||
Task("Build")
|
||||
Task("CodeAnalysis")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("DotnetFormat")
|
||||
.IsDependentOn("InspectCode")
|
||||
.IsDependentOn("Test");
|
||||
.IsDependentOn("InspectCode");
|
||||
|
||||
RunTarget(target);
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"msbuild-sdks": {
|
||||
"Microsoft.Build.Traversal": "2.0.19"
|
||||
"Microsoft.Build.Traversal": "2.0.24"
|
||||
}
|
||||
}
|
||||
+4
-3
@@ -1,5 +1,6 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
@@ -10,7 +11,7 @@
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidApplication>True</AndroidApplication>
|
||||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
|
||||
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkVersion>v10.0</TargetFrameworkVersion>
|
||||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a</AndroidSupportedAbis>
|
||||
@@ -53,6 +54,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1112.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1128.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" package="sh.ppy.osulazer" android:installLocation="auto" android:versionName="0.1.0">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||
<uses-permission android:name="android.permission.WAKE_LOCK" />
|
||||
|
||||
@@ -112,14 +112,14 @@ namespace osu.Desktop
|
||||
{
|
||||
protected override string LocateBasePath()
|
||||
{
|
||||
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
|
||||
|
||||
string stableInstallPath;
|
||||
|
||||
try
|
||||
{
|
||||
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
|
||||
|
||||
if (checkExists(stableInstallPath))
|
||||
return stableInstallPath;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
||||
@@ -11,12 +11,12 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Blue
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "custom"
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@ using System;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
@@ -22,48 +23,44 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
{
|
||||
var curveData = obj as IHasCurve;
|
||||
var positionData = obj as IHasXPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
var endTime = obj as IHasEndTime;
|
||||
var legacyOffset = obj as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
switch (obj)
|
||||
{
|
||||
yield return new JuiceStream
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
|
||||
};
|
||||
}
|
||||
else if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
case IHasCurve curveData:
|
||||
return new JuiceStream
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
|
||||
}.Yield();
|
||||
|
||||
case IHasEndTime endTime:
|
||||
return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
}.Yield();
|
||||
|
||||
default:
|
||||
return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
|
||||
}.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
|
||||
@@ -78,7 +77,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
catchObject.XOffset = 0;
|
||||
|
||||
if (catchObject is TinyDroplet)
|
||||
catchObject.XOffset = MathHelper.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
|
||||
catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
|
||||
else if (catchObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
}
|
||||
@@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
else
|
||||
{
|
||||
currentObject.DistanceToHyperDash = distanceToHyper;
|
||||
lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
|
||||
lastExcess = Math.Clamp(distanceToHyper, 0, halfCatcherWidth);
|
||||
}
|
||||
|
||||
lastDirection = thisDirection;
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Scoring.Legacy;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
@@ -48,55 +47,53 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
return 0;
|
||||
|
||||
// We are heavily relying on aim in catch the beat
|
||||
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
|
||||
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
|
||||
int numTotalHits = totalComboHits();
|
||||
|
||||
// Longer maps are worth more
|
||||
float lengthBonus =
|
||||
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
|
||||
(numTotalHits > 3000 ? (float)Math.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
|
||||
double lengthBonus =
|
||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
value *= Math.Pow(0.97f, misses);
|
||||
value *= Math.Pow(0.97, misses);
|
||||
|
||||
// Combo scaling
|
||||
float beatmapMaxCombo = Attributes.MaxCombo;
|
||||
if (beatmapMaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
if (Attributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
|
||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
value *= 1.35f * lengthBonus;
|
||||
value *= 1.35 * lengthBonus;
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
value *= Math.Pow(accuracy(), 5.5f);
|
||||
value *= Math.Pow(accuracy(), 5.5);
|
||||
|
||||
// Custom multipliers for NoFail. SpunOut is not applicable.
|
||||
if (mods.Any(m => m is ModNoFail))
|
||||
value *= 0.90f;
|
||||
value *= 0.90;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
|
||||
private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1);
|
||||
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
|
||||
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
|
||||
private int totalComboHits() => misses + ticksHit + fruitsHit;
|
||||
|
||||
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||
using osu.Game.Rulesets.Difficulty.Skills;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
{
|
||||
@@ -31,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
if (lastPlayerPosition == null)
|
||||
lastPlayerPosition = catchCurrent.LastNormalizedPosition;
|
||||
|
||||
float playerPosition = MathHelper.Clamp(
|
||||
float playerPosition = Math.Clamp(
|
||||
lastPlayerPosition.Value,
|
||||
catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error),
|
||||
catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error)
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
@@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
protected override void UpdateStateTransforms(ArmedState state)
|
||||
{
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
var endTime = HitObject.GetEndTime();
|
||||
|
||||
using (BeginAbsoluteSequence(endTime, true))
|
||||
{
|
||||
|
||||
@@ -98,9 +98,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
const float small_pulp = large_pulp_3 / 2;
|
||||
|
||||
Vector2 positionAt(float angle, float distance) => new Vector2(
|
||||
distance * (float)Math.Sin(angle * Math.PI / 180),
|
||||
distance * (float)Math.Cos(angle * Math.PI / 180));
|
||||
static Vector2 positionAt(float angle, float distance) => new Vector2(
|
||||
distance * MathF.Sin(angle * MathF.PI / 180),
|
||||
distance * MathF.Cos(angle * MathF.PI / 180));
|
||||
|
||||
switch (representation)
|
||||
{
|
||||
@@ -278,7 +278,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
base.Update();
|
||||
|
||||
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
border.Alpha = (float)Math.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||
}
|
||||
|
||||
private Color4 colourForRepresentation(FruitVisualRepresentation representation)
|
||||
|
||||
@@ -116,13 +116,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
private SliderPath path;
|
||||
|
||||
public SliderPath Path
|
||||
{
|
||||
get => path;
|
||||
set => path = value;
|
||||
}
|
||||
public SliderPath Path { get; set; }
|
||||
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
|
||||
@@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var additive = createCatcherSprite();
|
||||
|
||||
additive.Anchor = Anchor;
|
||||
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
|
||||
additive.Position = Position;
|
||||
additive.Scale = Scale;
|
||||
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
|
||||
@@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
fruit.Y -= RNG.NextSingle() * diff;
|
||||
}
|
||||
|
||||
fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
|
||||
fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
|
||||
|
||||
caughtFruit.Add(fruit);
|
||||
}
|
||||
@@ -378,7 +378,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||
X = (float)Math.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||
|
||||
// Correct overshooting.
|
||||
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>catch the fruit. to the beat.</Description>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Mania.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!mania Test" />
|
||||
</manifest>
|
||||
@@ -9,7 +9,6 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
@@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
|
||||
EndTime = hitObject.GetEndTime(),
|
||||
Column = ((ManiaHitObject)hitObject).Column
|
||||
};
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
if (TargetColumns >= 10)
|
||||
{
|
||||
TargetColumns = TargetColumns / 2;
|
||||
TargetColumns /= 2;
|
||||
Dual = true;
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
{
|
||||
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
|
||||
int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
|
||||
Random = new FastRandom(seed);
|
||||
|
||||
return base.ConvertBeatmap(original);
|
||||
@@ -156,37 +156,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <returns>The hit objects generated.</returns>
|
||||
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
|
||||
{
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var distanceData = original as IHasDistance;
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
Patterns.PatternGenerator conversion = null;
|
||||
|
||||
if (distanceData != null)
|
||||
switch (original)
|
||||
{
|
||||
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
conversion = generator;
|
||||
|
||||
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
|
||||
case IHasDistance _:
|
||||
{
|
||||
recordNote(time, positionData?.Position ?? Vector2.Zero);
|
||||
computeDensity(time);
|
||||
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
|
||||
conversion = generator;
|
||||
|
||||
var positionData = original as IHasPosition;
|
||||
|
||||
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
|
||||
{
|
||||
recordNote(time, positionData?.Position ?? Vector2.Zero);
|
||||
computeDensity(time);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
{
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
|
||||
|
||||
recordNote(endTimeData.EndTime, new Vector2(256, 192));
|
||||
computeDensity(endTimeData.EndTime);
|
||||
}
|
||||
else if (positionData != null)
|
||||
{
|
||||
computeDensity(original.StartTime);
|
||||
case IHasEndTime endTimeData:
|
||||
{
|
||||
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
|
||||
|
||||
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
|
||||
recordNote(endTimeData.EndTime, new Vector2(256, 192));
|
||||
computeDensity(endTimeData.EndTime);
|
||||
break;
|
||||
}
|
||||
|
||||
recordNote(original.StartTime, positionData.Position);
|
||||
case IHasPosition positionData:
|
||||
{
|
||||
computeDensity(original.StartTime);
|
||||
|
||||
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
|
||||
|
||||
recordNote(original.StartTime, positionData.Position);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (conversion == null)
|
||||
@@ -219,14 +226,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
|
||||
private Pattern generate()
|
||||
{
|
||||
var endTimeData = HitObject as IHasEndTime;
|
||||
var positionData = HitObject as IHasXPosition;
|
||||
|
||||
int column = GetColumn(positionData?.X ?? 0);
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
if (endTimeData != null)
|
||||
if (HitObject is IHasEndTime endTimeData)
|
||||
{
|
||||
pattern.Add(new HoldNote
|
||||
{
|
||||
@@ -237,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
|
||||
});
|
||||
}
|
||||
else if (positionData != null)
|
||||
else if (HitObject is IHasXPosition)
|
||||
{
|
||||
pattern.Add(new Note
|
||||
{
|
||||
@@ -257,9 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
/// <returns></returns>
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
if (curveData == null)
|
||||
if (!(HitObject is IHasCurve curveData))
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
foreach (var obj in originalPattern.HitObjects)
|
||||
{
|
||||
if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
|
||||
if (!Precision.AlmostEquals(EndTime, obj.GetEndTime()))
|
||||
intermediatePattern.Add(obj);
|
||||
else
|
||||
endTimePattern.Add(obj);
|
||||
@@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
break;
|
||||
}
|
||||
|
||||
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
|
||||
|
||||
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
|
||||
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
|
||||
@@ -474,9 +474,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns></returns>
|
||||
private IList<HitSampleInfo> sampleInfoListAt(double time)
|
||||
{
|
||||
var curveData = HitObject as IHasCurve;
|
||||
|
||||
if (curveData == null)
|
||||
if (!(HitObject is IHasCurve curveData))
|
||||
return HitObject.Samples;
|
||||
|
||||
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
|
||||
|
||||
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@@ -88,15 +89,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
public override IEnumerable<Pattern> Generate()
|
||||
{
|
||||
yield return generate();
|
||||
}
|
||||
|
||||
private Pattern generate()
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
try
|
||||
Pattern generateCore()
|
||||
{
|
||||
var pattern = new Pattern();
|
||||
|
||||
if (TotalColumns == 1)
|
||||
{
|
||||
addToPattern(pattern, 0);
|
||||
@@ -168,54 +164,56 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
}
|
||||
|
||||
if (convertType.HasFlag(PatternType.KeepSingle))
|
||||
return pattern = generateRandomNotes(1);
|
||||
return generateRandomNotes(1);
|
||||
|
||||
if (convertType.HasFlag(PatternType.Mirror))
|
||||
{
|
||||
if (ConversionDifficulty > 6.5)
|
||||
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||
if (ConversionDifficulty > 4)
|
||||
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
|
||||
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
|
||||
|
||||
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
|
||||
return generateRandomPatternWithMirrored(0.12, 0, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 6.5)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||
|
||||
return pattern = generateRandomPattern(1, 0.62, 0, 0);
|
||||
return generateRandomPattern(1, 0.62, 0, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 4)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||
|
||||
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||
}
|
||||
|
||||
if (ConversionDifficulty > 2)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.LowProbability))
|
||||
return pattern = generateRandomPattern(0.18, 0, 0, 0);
|
||||
return generateRandomPattern(0.18, 0, 0, 0);
|
||||
|
||||
return pattern = generateRandomPattern(0.45, 0, 0, 0);
|
||||
return generateRandomPattern(0.45, 0, 0, 0);
|
||||
}
|
||||
|
||||
return pattern = generateRandomPattern(0, 0, 0, 0);
|
||||
return generateRandomPattern(0, 0, 0, 0);
|
||||
}
|
||||
finally
|
||||
|
||||
var p = generateCore();
|
||||
|
||||
foreach (var obj in p.HitObjects)
|
||||
{
|
||||
foreach (var obj in pattern.HitObjects)
|
||||
{
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
|
||||
StairType = PatternType.ReverseStair;
|
||||
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
|
||||
StairType = PatternType.Stair;
|
||||
}
|
||||
|
||||
return p.Yield();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -303,8 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
|
||||
var pattern = new Pattern();
|
||||
|
||||
bool addToCentre;
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
|
||||
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
|
||||
|
||||
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
|
||||
int nextColumn = GetRandomColumn(upperBound: columnLimit);
|
||||
@@ -384,8 +381,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
|
||||
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
|
||||
{
|
||||
addToCentre = false;
|
||||
|
||||
switch (TotalColumns)
|
||||
{
|
||||
case 2:
|
||||
|
||||
@@ -7,7 +7,6 @@ using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
{
|
||||
@@ -54,11 +53,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
if (allowSpecial && TotalColumns == 8)
|
||||
{
|
||||
const float local_x_divisor = 512f / 7;
|
||||
return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
|
||||
return Math.Clamp((int)MathF.Floor(position / local_x_divisor), 0, 6) + 1;
|
||||
}
|
||||
|
||||
float localXDivisor = 512f / TotalColumns;
|
||||
return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
|
||||
return Math.Clamp((int)MathF.Floor(position / localXDivisor), 0, TotalColumns - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
drainTime = 10000;
|
||||
|
||||
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
|
||||
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
|
||||
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
|
||||
|
||||
return conversionDifficulty.Value;
|
||||
@@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
|
||||
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
|
||||
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns">TotalColumns</see> is used.</param>
|
||||
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
|
||||
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
|
||||
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
|
||||
@@ -148,9 +147,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
|
||||
params Pattern[] patterns)
|
||||
{
|
||||
lowerBound = lowerBound ?? RandomStart;
|
||||
upperBound = upperBound ?? TotalColumns;
|
||||
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
|
||||
lowerBound ??= RandomStart;
|
||||
upperBound ??= TotalColumns;
|
||||
nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
|
||||
|
||||
// Check for the initial column
|
||||
if (isValid(initialColumn))
|
||||
@@ -184,7 +183,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
|
||||
/// <param name="upperBound">The maximum column index. If null, <see cref="Patterns.PatternGenerator.TotalColumns"/> is used.</param>
|
||||
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Timing;
|
||||
@@ -9,7 +10,6 @@ using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
@@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
// Flip the vertical coordinate space when scrolling downwards
|
||||
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
|
||||
targetPosition = targetPosition - referenceParent.DrawHeight;
|
||||
targetPosition -= referenceParent.DrawHeight;
|
||||
|
||||
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
|
||||
|
||||
@@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
maxColumn = obj.Column;
|
||||
}
|
||||
|
||||
columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
||||
columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
|
||||
|
||||
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
|
||||
obj.Column += columnDelta;
|
||||
|
||||
@@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
@@ -84,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
var currentObject = Beatmap.HitObjects[i];
|
||||
var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
|
||||
double endTime = currentObject.GetEndTime();
|
||||
|
||||
bool canDelayKeyUp = nextObjectInColumn == null ||
|
||||
nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
foreach (var stage in stages)
|
||||
{
|
||||
sum = sum + stage.Columns.Count;
|
||||
sum += stage.Columns.Count;
|
||||
if (sum > column)
|
||||
return stage;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>smash the keys. to the beat.</Description>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Osu.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!standard Test" />
|
||||
</manifest>
|
||||
@@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
@@ -41,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
break;
|
||||
}
|
||||
|
||||
ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
|
||||
static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||
EndTime = obj.GetEndTime(),
|
||||
X = obj.StackedPosition.X,
|
||||
Y = obj.StackedPosition.Y
|
||||
};
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
|
||||
{
|
||||
positionOffset = positionOffset ?? Vector2.Zero;
|
||||
positionOffset ??= Vector2.Zero;
|
||||
|
||||
var circle = new HitCircle
|
||||
{
|
||||
|
||||
@@ -16,9 +16,11 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -75,14 +77,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) => new CustomSkinWorkingBeatmap(beatmap, Clock, audio, testBeatmapSkin);
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
|
||||
|
||||
public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
|
||||
{
|
||||
private readonly ISkinSource skin;
|
||||
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
|
||||
: base(beatmap, frameBasedClock, audio)
|
||||
public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
|
||||
: base(beatmap, storyboard, frameBasedClock, audio)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
@@ -124,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
if (!enabled) return null;
|
||||
|
||||
return new SpriteText
|
||||
return new OsuSpriteText
|
||||
{
|
||||
Text = identifier,
|
||||
Font = OsuFont.Default.With(size: 30),
|
||||
|
||||
@@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
bool assertSamples(HitObject hitObject)
|
||||
static bool assertSamples(HitObject hitObject)
|
||||
{
|
||||
return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
|
||||
&& hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
@@ -183,8 +183,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
|
||||
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
|
||||
|
||||
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
|
||||
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
|
||||
|
||||
static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
|
||||
}
|
||||
|
||||
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
|
||||
@@ -379,8 +380,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
{
|
||||
var osuObject = judgedObject as DrawableOsuHitObject;
|
||||
if (osuObject == null)
|
||||
if (!(judgedObject is DrawableOsuHitObject osuObject))
|
||||
return;
|
||||
|
||||
OsuSpriteText text;
|
||||
|
||||
@@ -15,6 +15,7 @@ using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Storyboards;
|
||||
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
@@ -28,9 +29,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override bool Autoplay => true;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = (TrackVirtualManual)working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
@@ -23,52 +24,48 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
|
||||
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
|
||||
{
|
||||
var curveData = original as IHasCurve;
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var positionData = original as IHasPosition;
|
||||
var comboData = original as IHasCombo;
|
||||
var legacyOffset = original as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
switch (original)
|
||||
{
|
||||
yield return new Slider
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
{
|
||||
yield return new Spinner
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new HitCircle
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
};
|
||||
case IHasCurve curveData:
|
||||
return new Slider
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
|
||||
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
|
||||
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
|
||||
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
|
||||
}.Yield();
|
||||
|
||||
case IHasEndTime endTimeData:
|
||||
return new Spinner
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
EndTime = endTimeData.EndTime,
|
||||
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
}.Yield();
|
||||
|
||||
default:
|
||||
return new HitCircle
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
ComboOffset = comboData?.ComboOffset ?? 0,
|
||||
}.Yield();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (objectN is Spinner)
|
||||
continue;
|
||||
|
||||
double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
|
||||
double endTime = stackBaseObject.GetEndTime();
|
||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||
|
||||
if (objectN.StartTime - endTime > stackThreshold)
|
||||
@@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
OsuHitObject objectN = beatmap.HitObjects[n];
|
||||
if (objectN is Spinner) continue;
|
||||
|
||||
double endTime = (objectN as IHasEndTime)?.EndTime ?? objectN.StartTime;
|
||||
double endTime = objectN.GetEndTime();
|
||||
|
||||
if (objectI.StartTime - endTime > stackThreshold)
|
||||
//We are no longer within stacking range of the previous object.
|
||||
@@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
|
||||
continue;
|
||||
|
||||
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
|
||||
double startTime = currHitObject.GetEndTime();
|
||||
int sliderStack = 0;
|
||||
|
||||
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
|
||||
@@ -217,14 +217,14 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
|
||||
{
|
||||
currHitObject.StackHeight++;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
startTime = beatmap.HitObjects[j].GetEndTime();
|
||||
}
|
||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||
{
|
||||
//Case for sliders - bump notes down and right, rather than up and left.
|
||||
sliderStack++;
|
||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[j].StartTime;
|
||||
startTime = beatmap.HitObjects[j].GetEndTime();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,22 +55,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
return 0;
|
||||
|
||||
// Custom multipliers for NoFail and SpunOut.
|
||||
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
|
||||
|
||||
if (mods.Any(m => m is OsuModNoFail))
|
||||
multiplier *= 0.90f;
|
||||
multiplier *= 0.90;
|
||||
|
||||
if (mods.Any(m => m is OsuModSpunOut))
|
||||
multiplier *= 0.95f;
|
||||
multiplier *= 0.95;
|
||||
|
||||
double aimValue = computeAimValue();
|
||||
double speedValue = computeSpeedValue();
|
||||
double accuracyValue = computeAccuracyValue();
|
||||
double totalValue =
|
||||
Math.Pow(
|
||||
Math.Pow(aimValue, 1.1f) +
|
||||
Math.Pow(speedValue, 1.1f) +
|
||||
Math.Pow(accuracyValue, 1.1f), 1.0f / 1.1f
|
||||
Math.Pow(aimValue, 1.1) +
|
||||
Math.Pow(speedValue, 1.1) +
|
||||
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
|
||||
) * multiplier;
|
||||
|
||||
if (categoryRatings != null)
|
||||
@@ -93,82 +93,82 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
if (mods.Any(m => m is OsuModTouchDevice))
|
||||
rawAim = Math.Pow(rawAim, 0.8);
|
||||
|
||||
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, rawAim / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
|
||||
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
|
||||
aimValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
aimValue *= Math.Pow(0.97f, countMiss);
|
||||
aimValue *= Math.Pow(0.97, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
double approachRateFactor = 1.0;
|
||||
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
|
||||
else if (Attributes.ApproachRate < 8.0f)
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
{
|
||||
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
|
||||
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
|
||||
}
|
||||
|
||||
aimValue *= approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
aimValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
|
||||
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
|
||||
if (mods.Any(h => h is OsuModFlashlight))
|
||||
{
|
||||
// Apply object-based bonus for flashlight.
|
||||
aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
|
||||
aimValue *= 1.0 + 0.35 * Math.Min(1.0, totalHits / 200.0) +
|
||||
(totalHits > 200
|
||||
? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
|
||||
(totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f)
|
||||
: 0.0f);
|
||||
? 0.3 * Math.Min(1.0, (totalHits - 200) / 300.0) +
|
||||
(totalHits > 500 ? (totalHits - 500) / 1200.0 : 0.0)
|
||||
: 0.0);
|
||||
}
|
||||
|
||||
// Scale the aim value with accuracy _slightly_
|
||||
aimValue *= 0.5f + accuracy / 2.0f;
|
||||
aimValue *= 0.5 + accuracy / 2.0;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
|
||||
|
||||
return aimValue;
|
||||
}
|
||||
|
||||
private double computeSpeedValue()
|
||||
{
|
||||
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
|
||||
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
|
||||
speedValue *= 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
|
||||
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
speedValue *= Math.Pow(0.97f, countMiss);
|
||||
speedValue *= Math.Pow(0.97, countMiss);
|
||||
|
||||
// Combo scaling
|
||||
if (beatmapMaxCombo > 0)
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
|
||||
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0f;
|
||||
if (Attributes.ApproachRate > 10.33f)
|
||||
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
|
||||
|
||||
speedValue *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
speedValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
|
||||
// Scale the speed value with accuracy _slightly_
|
||||
speedValue *= 0.02f + accuracy;
|
||||
speedValue *= 0.02 + accuracy;
|
||||
// It is important to also consider accuracy difficulty when doing that
|
||||
speedValue *= 0.96f + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
|
||||
speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
@@ -190,15 +190,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
// Lots of arbitrary values from testing.
|
||||
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
|
||||
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
|
||||
double accuracyValue = Math.Pow(1.52163, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
|
||||
|
||||
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
|
||||
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
|
||||
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
accuracyValue *= 1.08f;
|
||||
accuracyValue *= 1.08;
|
||||
if (mods.Any(m => m is OsuModFlashlight))
|
||||
accuracyValue *= 1.02f;
|
||||
accuracyValue *= 1.02;
|
||||
|
||||
return accuracyValue;
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
if (progress % 2 >= 1)
|
||||
progress = 1 - progress % 1;
|
||||
else
|
||||
progress = progress % 1;
|
||||
progress %= 1;
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
|
||||
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
|
||||
|
||||
@@ -17,7 +17,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
CornerExponent = 2;
|
||||
|
||||
InternalChild = new RingPiece();
|
||||
}
|
||||
|
||||
@@ -14,12 +14,13 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : BlueprintPiece<Slider>
|
||||
{
|
||||
public Action<int> RequestSelection;
|
||||
public Action<int, MouseButtonEvent> RequestSelection;
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
public readonly BindableBool IsSelected = new BindableBool();
|
||||
@@ -129,10 +130,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (RequestSelection != null)
|
||||
if (RequestSelection == null)
|
||||
return false;
|
||||
|
||||
switch (e.Button)
|
||||
{
|
||||
RequestSelection.Invoke(Index);
|
||||
return true;
|
||||
case MouseButton.Left:
|
||||
RequestSelection.Invoke(Index, e);
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
if (!IsSelected.Value)
|
||||
RequestSelection.Invoke(Index, e);
|
||||
return false; // Allow context menu to show
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -142,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
|
||||
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
protected override bool OnDragStart(DragStartEvent e) => e.Button == MouseButton.Left;
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
|
||||
+71
-42
@@ -3,19 +3,25 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
|
||||
{
|
||||
public Action<Vector2[]> ControlPointsChanged;
|
||||
|
||||
@@ -73,9 +79,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
private void selectPiece(int index)
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
if (inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
switch (action.ActionMethod)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
return deleteSelected();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
|
||||
|
||||
private void selectPiece(int index, MouseButtonEvent e)
|
||||
{
|
||||
if (e.Button == MouseButton.Left && inputManager.CurrentState.Keyboard.ControlPressed)
|
||||
Pieces[index].IsSelected.Toggle();
|
||||
else
|
||||
{
|
||||
@@ -84,50 +103,60 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
}
|
||||
}
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
private bool deleteSelected()
|
||||
{
|
||||
switch (action.ActionMethod)
|
||||
var newControlPoints = new List<Vector2>();
|
||||
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
case PlatformActionMethod.Delete:
|
||||
var newControlPoints = new List<Vector2>();
|
||||
|
||||
foreach (var piece in Pieces)
|
||||
{
|
||||
if (!piece.IsSelected.Value)
|
||||
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
|
||||
}
|
||||
|
||||
// Ensure that there are any points to be deleted
|
||||
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
|
||||
return false;
|
||||
|
||||
// If there are 0 remaining control points, treat the slider as being deleted
|
||||
if (newControlPoints.Count == 0)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make control points relative
|
||||
Vector2 first = newControlPoints[0];
|
||||
for (int i = 0; i < newControlPoints.Count; i++)
|
||||
newControlPoints[i] = newControlPoints[i] - first;
|
||||
|
||||
// The slider's position defines the position of the first control point, and all further control points are relative to that point
|
||||
slider.Position = slider.Position + first;
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
|
||||
|
||||
return true;
|
||||
if (!piece.IsSelected.Value)
|
||||
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
|
||||
}
|
||||
|
||||
return false;
|
||||
// Ensure that there are any points to be deleted
|
||||
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
|
||||
return false;
|
||||
|
||||
// If there are 0 remaining control points, treat the slider as being deleted
|
||||
if (newControlPoints.Count == 0)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Make control points relative
|
||||
Vector2 first = newControlPoints[0];
|
||||
for (int i = 0; i < newControlPoints.Count; i++)
|
||||
newControlPoints[i] = newControlPoints[i] - first;
|
||||
|
||||
// The slider's position defines the position of the first control point, and all further control points are relative to that point
|
||||
slider.Position += first;
|
||||
|
||||
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
||||
foreach (var piece in Pieces)
|
||||
piece.IsSelected.Value = false;
|
||||
|
||||
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
|
||||
public MenuItem[] ContextMenuItems
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!Pieces.Any(p => p.IsHovered))
|
||||
return null;
|
||||
|
||||
int selectedPoints = Pieces.Count(p => p.IsSelected.Value);
|
||||
|
||||
if (selectedPoints == 0)
|
||||
return null;
|
||||
|
||||
return new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected())
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -13,7 +14,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
};
|
||||
}
|
||||
|
||||
private float calculateGap(float value) => MathHelper.Clamp(value, 0, target_clamp) * targetBreakMultiplier;
|
||||
private float calculateGap(float value) => Math.Clamp(value, 0, target_clamp) * targetBreakMultiplier;
|
||||
|
||||
// lagrange polinominal for (0,0) (0.6,0.4) (1,1) should make a good curve
|
||||
private static float applyAdjustmentCurve(float value) => 0.6f * value * value + 0.4f * value;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
@@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var destination = e.MousePosition;
|
||||
|
||||
FlashlightPosition = Interpolation.ValueAt(
|
||||
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
|
||||
Math.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
|
||||
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
@@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
|
||||
|
||||
var slider = hitObject as Slider;
|
||||
if (slider == null)
|
||||
if (!(hitObject is Slider slider))
|
||||
return;
|
||||
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
@@ -6,9 +6,9 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||
{
|
||||
void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
|
||||
|
||||
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||
{
|
||||
@@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier;
|
||||
|
||||
// new duration from completed fade in to end (before fading out)
|
||||
var longFadeDuration = ((h as IHasEndTime)?.EndTime ?? h.StartTime) - fadeOutStartTime;
|
||||
var longFadeDuration = h.GetEndTime() - fadeOutStartTime;
|
||||
|
||||
switch (drawable)
|
||||
{
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
|
||||
|
||||
Vector2 originalPosition = drawable.Position;
|
||||
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
|
||||
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
|
||||
|
||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||
|
||||
@@ -25,11 +25,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
|
||||
Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
CornerRadius = width / 2,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
|
||||
@@ -6,7 +6,7 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
@@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
|
||||
Vector2 startPosition = osuStart.EndPosition;
|
||||
Vector2 endPosition = osuEnd.Position;
|
||||
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
|
||||
double startTime = osuStart.GetEndTime();
|
||||
double endTime = osuEnd.StartTime;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||
|
||||
private OsuInputManager osuActionInputManager;
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
|
||||
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
|
||||
|
||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
|
||||
float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
||||
float aimRotation = MathHelper.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
|
||||
while (Math.Abs(aimRotation - Rotation) > 180)
|
||||
aimRotation += aimRotation < Rotation ? 360 : -360;
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
else
|
||||
{
|
||||
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
|
||||
Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@@ -165,7 +166,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
Tracking.Value = Ball.Tracking;
|
||||
|
||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
Ball.UpdateProgress(completionProgress);
|
||||
Body.UpdateProgress(completionProgress);
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||
|
||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||
if (!IsHit)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
positionBindable.BindTo(HitObject.PositionBindable);
|
||||
}
|
||||
|
||||
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
public float Progress => Math.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
|
||||
@@ -16,7 +16,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
|
||||
Masking = true;
|
||||
|
||||
CornerRadius = Size.X / 2;
|
||||
CornerExponent = 2;
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
@@ -18,10 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
InternalChild = new Container
|
||||
InternalChild = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = Size.X / 2,
|
||||
BorderThickness = 10,
|
||||
BorderColour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
var spanProgress = slider.ProgressAt(completionProgress);
|
||||
|
||||
double start = 0;
|
||||
double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
|
||||
double end = SnakingIn.Value ? Math.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / (slider.TimePreempt / 3), 0, 1) : 1;
|
||||
|
||||
if (span >= slider.SpanCount() - 1)
|
||||
{
|
||||
|
||||
@@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Anchor = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
const int count = 18;
|
||||
const float count = 18;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (float i = 0; i < count; i++)
|
||||
{
|
||||
Add(new Container
|
||||
{
|
||||
@@ -40,10 +40,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
Size = new Vector2(60, 10),
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(
|
||||
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f,
|
||||
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2 * 0.86f
|
||||
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
|
||||
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f
|
||||
),
|
||||
Rotation = -(float)i / count * 360 + 90,
|
||||
Rotation = -i / count * 360 + 90,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
|
||||
@@ -10,7 +10,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
|
||||
private void addDelayedMovements(OsuHitObject h, OsuHitObject prev)
|
||||
{
|
||||
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
|
||||
double endTime = prev.GetEndTime();
|
||||
|
||||
HitWindows hitWindows = null;
|
||||
|
||||
@@ -185,14 +185,14 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
Vector2 spinCentreOffset = SPINNER_CENTRE - prevPos;
|
||||
float distFromCentre = spinCentreOffset.Length;
|
||||
float distToTangentPoint = (float)Math.Sqrt(distFromCentre * distFromCentre - SPIN_RADIUS * SPIN_RADIUS);
|
||||
float distToTangentPoint = MathF.Sqrt(distFromCentre * distFromCentre - SPIN_RADIUS * SPIN_RADIUS);
|
||||
|
||||
if (distFromCentre > SPIN_RADIUS)
|
||||
{
|
||||
// Previous cursor position was outside spin circle, set startPosition to the tangent point.
|
||||
|
||||
// Angle between centre offset and tangent point offset.
|
||||
float angle = (float)Math.Asin(SPIN_RADIUS / distFromCentre);
|
||||
float angle = MathF.Asin(SPIN_RADIUS / distFromCentre);
|
||||
|
||||
if (angle > 0)
|
||||
{
|
||||
@@ -204,8 +204,8 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
}
|
||||
|
||||
// Rotate by angle so it's parallel to tangent line
|
||||
spinCentreOffset.X = spinCentreOffset.X * (float)Math.Cos(angle) - spinCentreOffset.Y * (float)Math.Sin(angle);
|
||||
spinCentreOffset.Y = spinCentreOffset.X * (float)Math.Sin(angle) + spinCentreOffset.Y * (float)Math.Cos(angle);
|
||||
spinCentreOffset.X = spinCentreOffset.X * MathF.Cos(angle) - spinCentreOffset.Y * MathF.Sin(angle);
|
||||
spinCentreOffset.Y = spinCentreOffset.X * MathF.Sin(angle) + spinCentreOffset.Y * MathF.Cos(angle);
|
||||
|
||||
// Set length to distToTangentPoint
|
||||
spinCentreOffset.Normalize();
|
||||
@@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
var startFrame = new OsuReplayFrame(h.StartTime, new Vector2(startPosition.X, startPosition.Y), action);
|
||||
|
||||
// TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime.
|
||||
double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY;
|
||||
double hEndTime = h.GetEndTime() + KEY_UP_DELAY;
|
||||
int endDelay = h is Spinner ? 1 : 0;
|
||||
var endFrame = new OsuReplayFrame(hEndTime + endDelay, new Vector2(h.StackedEndPosition.X, h.StackedEndPosition.Y));
|
||||
|
||||
@@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
Vector2 difference = startPosition - SPINNER_CENTRE;
|
||||
|
||||
float radius = difference.Length;
|
||||
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
|
||||
float angle = radius == 0 ? 0 : MathF.Atan2(difference.Y, difference.X);
|
||||
|
||||
double t;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>click the circles. to the beat.</Description>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Taiko.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!taiko Test" />
|
||||
</manifest>
|
||||
@@ -6,7 +6,6 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
@@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
|
||||
EndTime = hitObject.GetEndTime(),
|
||||
IsRim = hitObject is RimHit,
|
||||
IsCentre = hitObject is CentreHit,
|
||||
IsDrumRoll = hitObject is DrumRoll,
|
||||
|
||||
@@ -73,127 +73,133 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
|
||||
{
|
||||
var distanceData = obj as IHasDistance;
|
||||
var repeatsData = obj as IHasRepeats;
|
||||
var endTimeData = obj as IHasEndTime;
|
||||
var curveData = obj as IHasCurve;
|
||||
|
||||
// Old osu! used hit sounding to determine various hit type information
|
||||
IList<HitSampleInfo> samples = obj.Samples;
|
||||
|
||||
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
if (distanceData != null)
|
||||
switch (obj)
|
||||
{
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = repeatsData?.SpanCount() ?? 1;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
|
||||
// only uses it for tick rate if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
speedAdjustedBeatLength *= speedAdjustment;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
case IHasDistance distanceData:
|
||||
{
|
||||
List<IList<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
// Number of spans of the object - one for the initial length and for each repeat
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
|
||||
int i = 0;
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
|
||||
|
||||
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
|
||||
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the taiko hit object
|
||||
double taikoDuration = distance / taikoVelocity;
|
||||
|
||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
|
||||
// The duration of the osu! hit object
|
||||
double osuDuration = distance / osuVelocity;
|
||||
|
||||
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
|
||||
// only uses it for tick rate if beatmap version < 8
|
||||
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
|
||||
speedAdjustedBeatLength *= speedAdjustment;
|
||||
|
||||
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
|
||||
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
IList<HitSampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
List<IList<HitSampleInfo>> allSamples = obj is IHasCurve curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
|
||||
|
||||
if (isRim)
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new CentreHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
int i = 0;
|
||||
|
||||
i = (i + 1) % allSamples.Count;
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
{
|
||||
IList<HitSampleInfo> currentSamples = allSamples[i];
|
||||
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
|
||||
|
||||
if (isRim)
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new CentreHit
|
||||
{
|
||||
StartTime = j,
|
||||
Samples = currentSamples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
|
||||
i = (i + 1) % allSamples.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new DrumRoll
|
||||
else
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
}
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
{
|
||||
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
|
||||
yield return new DrumRoll
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong,
|
||||
Duration = taikoDuration,
|
||||
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
|
||||
};
|
||||
}
|
||||
|
||||
yield return new Swell
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
|
||||
if (isRim)
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
break;
|
||||
}
|
||||
else
|
||||
|
||||
case IHasEndTime endTimeData:
|
||||
{
|
||||
yield return new CentreHit
|
||||
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
|
||||
|
||||
yield return new Swell
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
Duration = endTimeData.Duration,
|
||||
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
|
||||
};
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
|
||||
|
||||
if (isRim)
|
||||
{
|
||||
yield return new RimHit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new CentreHit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
IsStrong = strong
|
||||
};
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
|
||||
double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
|
||||
strainValue *= lengthBonus;
|
||||
|
||||
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osu.Framework.Graphics;
|
||||
@@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
else
|
||||
rollingHits--;
|
||||
|
||||
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
rollingHits = Math.Clamp(rollingHits, 0, rolling_hits_for_engaged_colour);
|
||||
|
||||
Color4 newColour = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_engaged_colour, colourIdle, colourEngaged, 0, 1);
|
||||
MainPiece.FadeAccent(newColour, 100);
|
||||
|
||||
@@ -10,7 +10,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||
var completion = (float)numHits / HitObject.RequiredHits;
|
||||
|
||||
expandingRing
|
||||
.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
.FadeTo(expandingRing.Alpha + Math.Clamp(completion / 16, 0.1f, 0.6f), 50)
|
||||
.Then()
|
||||
.FadeTo(completion / 8, 2000, Easing.OutQuint);
|
||||
|
||||
|
||||
@@ -10,27 +10,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
|
||||
{
|
||||
private Color4 accentColour;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public virtual Color4 AccentColour
|
||||
{
|
||||
get => accentColour;
|
||||
set => accentColour = value;
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
public virtual Color4 AccentColour { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public virtual bool KiaiMode
|
||||
{
|
||||
get => kiaiMode;
|
||||
set => kiaiMode = value;
|
||||
}
|
||||
public virtual bool KiaiMode { get; set; }
|
||||
|
||||
public TaikoPiece()
|
||||
{
|
||||
|
||||
@@ -43,76 +43,83 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
IHasEndTime endTimeData = h as IHasEndTime;
|
||||
double endTime = endTimeData?.EndTime ?? h.StartTime;
|
||||
|
||||
Swell swell = h as Swell;
|
||||
DrumRoll drumRoll = h as DrumRoll;
|
||||
Hit hit = h as Hit;
|
||||
|
||||
if (swell != null)
|
||||
switch (h)
|
||||
{
|
||||
int d = 0;
|
||||
int count = 0;
|
||||
int req = swell.RequiredHits;
|
||||
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
|
||||
|
||||
for (double j = h.StartTime; j < endTime; j += hitRate)
|
||||
case Swell swell:
|
||||
{
|
||||
TaikoAction action;
|
||||
int d = 0;
|
||||
int count = 0;
|
||||
int req = swell.RequiredHits;
|
||||
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
|
||||
|
||||
switch (d)
|
||||
for (double j = h.StartTime; j < endTime; j += hitRate)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
action = TaikoAction.LeftCentre;
|
||||
break;
|
||||
TaikoAction action;
|
||||
|
||||
case 1:
|
||||
action = TaikoAction.LeftRim;
|
||||
break;
|
||||
switch (d)
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
action = TaikoAction.LeftCentre;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
action = TaikoAction.RightCentre;
|
||||
break;
|
||||
case 1:
|
||||
action = TaikoAction.LeftRim;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
action = TaikoAction.RightRim;
|
||||
case 2:
|
||||
action = TaikoAction.RightCentre;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
action = TaikoAction.RightRim;
|
||||
break;
|
||||
}
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(j, action));
|
||||
d = (d + 1) % 4;
|
||||
if (++count == req)
|
||||
break;
|
||||
}
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(j, action));
|
||||
d = (d + 1) % 4;
|
||||
if (++count == req)
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (drumRoll != null)
|
||||
{
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
|
||||
hitButton = !hitButton;
|
||||
}
|
||||
}
|
||||
else if (hit != null)
|
||||
{
|
||||
TaikoAction[] actions;
|
||||
|
||||
if (hit is CentreHit)
|
||||
{
|
||||
actions = h.IsStrong
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
|
||||
}
|
||||
else
|
||||
{
|
||||
actions = h.IsStrong
|
||||
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
|
||||
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
|
||||
break;
|
||||
}
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
|
||||
case DrumRoll drumRoll:
|
||||
{
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
|
||||
hitButton = !hitButton;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case Hit hit:
|
||||
{
|
||||
TaikoAction[] actions;
|
||||
|
||||
if (hit is CentreHit)
|
||||
{
|
||||
actions = h.IsStrong
|
||||
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
|
||||
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
|
||||
}
|
||||
else
|
||||
{
|
||||
actions = h.IsStrong
|
||||
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
|
||||
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
|
||||
}
|
||||
|
||||
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException("Unknown hit object type.");
|
||||
}
|
||||
else
|
||||
throw new InvalidOperationException("Unknown hit object type.");
|
||||
|
||||
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
float aspectAdjust = Math.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
|
||||
Size = new Vector2(1, default_relative_height * aspectAdjust);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup Label="Project">
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<OutputType>Library</OutputType>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Description>bash the drum. to the beat.</Description>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="28" />
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!visual Test" />
|
||||
</manifest>
|
||||
@@ -24,6 +24,7 @@
|
||||
<Compile Include="..\osu.Game.Tests\**\Beatmaps\**\*.cs">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
<Compile Remove="..\osu.Game.Tests\Beatmaps\Formats\OsuJsonDecoderTest.cs" />
|
||||
<Compile Include="..\osu.Game.Tests\**\Chat\**\*.cs">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
@@ -68,10 +69,5 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DeepEqual">
|
||||
<Version>2.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
||||
@@ -413,7 +413,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
|
||||
}
|
||||
|
||||
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -431,7 +431,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
|
||||
}
|
||||
|
||||
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -451,7 +451,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
|
||||
}
|
||||
|
||||
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
try
|
||||
{
|
||||
var _ = int.Parse(input);
|
||||
_ = int.Parse(input);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -411,6 +411,48 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportWithDuplicateHashes()
|
||||
{
|
||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportNestedStructure)))
|
||||
{
|
||||
try
|
||||
{
|
||||
var osu = loadOsu(host);
|
||||
|
||||
var temp = TestResources.GetTestBeatmapForImport();
|
||||
|
||||
string extractedFolder = $"{temp}_extracted";
|
||||
Directory.CreateDirectory(extractedFolder);
|
||||
|
||||
try
|
||||
{
|
||||
using (var zip = ZipArchive.Open(temp))
|
||||
zip.WriteToDirectory(extractedFolder);
|
||||
|
||||
using (var zip = ZipArchive.Create())
|
||||
{
|
||||
zip.AddAllFromDirectory(extractedFolder);
|
||||
zip.AddEntry("duplicate.osu", Directory.GetFiles(extractedFolder, "*.osu").First());
|
||||
zip.SaveTo(temp, new ZipWriterOptions(CompressionType.Deflate));
|
||||
}
|
||||
|
||||
await osu.Dependencies.Get<BeatmapManager>().Import(temp);
|
||||
|
||||
ensureLoaded(osu);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Directory.Delete(extractedFolder, true);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
host.Exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestImportNestedStructure()
|
||||
{
|
||||
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
Assert.IsNull(filterCriteria.BPM.Max);
|
||||
}
|
||||
|
||||
private static object[] lengthQueryExamples =
|
||||
private static readonly object[] length_query_examples =
|
||||
{
|
||||
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
|
||||
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
|
||||
};
|
||||
|
||||
[Test]
|
||||
[TestCaseSource(nameof(lengthQueryExamples))]
|
||||
[TestCaseSource(nameof(length_query_examples))]
|
||||
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
|
||||
{
|
||||
string query = $"length={lengthQuery} time";
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Version: 2
|
||||
@@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Version: latest
|
||||
@@ -59,5 +59,32 @@ namespace osu.Game.Tests.Skins
|
||||
Assert.AreEqual("TestValue", config.ConfigDictionary["TestLookup"]);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeSpecifiedVersion()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource("skin-20.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.AreEqual(2.0m, decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeLatestVersion()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource("skin-latest.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.AreEqual(LegacySkinConfiguration.LATEST_VERSION, decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeNoVersion()
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource("skin-empty.ini"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
Assert.IsNull(decoder.Decode(stream).LegacyVersion);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -116,6 +116,14 @@ namespace osu.Game.Tests.Skins
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLegacyVersionLookup()
|
||||
{
|
||||
AddStep("Set source1 version 2.3", () => source1.Configuration.LegacyVersion = 2.3m);
|
||||
AddStep("Set source2 version null", () => source2.Configuration.LegacyVersion = null);
|
||||
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
|
||||
}
|
||||
|
||||
public enum LookupType
|
||||
{
|
||||
Test
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
@@ -13,7 +14,9 @@ namespace osu.Game.Tests.Visual.Components
|
||||
{
|
||||
public class TestScenePreviewTrackManager : OsuTestScene, IPreviewTrackOwner
|
||||
{
|
||||
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
|
||||
private readonly TestPreviewTrackManager trackManager = new TestPreviewTrackManager();
|
||||
|
||||
private AudioManager audio;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
@@ -24,8 +27,10 @@ namespace osu.Game.Tests.Visual.Components
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
this.audio = audio;
|
||||
|
||||
Add(trackManager);
|
||||
}
|
||||
|
||||
@@ -108,6 +113,60 @@ namespace osu.Game.Tests.Visual.Components
|
||||
AddAssert("track stopped", () => !track.IsRunning);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="PreviewTrackManager.CurrentTrack"/> changes correctly.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestCurrentTrackChanges()
|
||||
{
|
||||
PreviewTrack track = null;
|
||||
TestTrackOwner owner = null;
|
||||
|
||||
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddUntilStep("wait loaded", () => track.IsLoaded);
|
||||
AddStep("start track", () => track.Start());
|
||||
AddAssert("current is track", () => trackManager.CurrentTrack == track);
|
||||
AddStep("pause manager updates", () => trackManager.AllowUpdate = false);
|
||||
AddStep("stop any playing", () => trackManager.StopAnyPlaying(owner));
|
||||
AddAssert("current not changed", () => trackManager.CurrentTrack == track);
|
||||
AddStep("resume manager updates", () => trackManager.AllowUpdate = true);
|
||||
AddAssert("current is null", () => trackManager.CurrentTrack == null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="PreviewTrackManager"/> mutes game-wide audio tracks correctly.
|
||||
/// </summary>
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestEnsureMutingCorrectly(bool stopAnyPlaying)
|
||||
{
|
||||
PreviewTrack track = null;
|
||||
TestTrackOwner owner = null;
|
||||
|
||||
AddStep("ensure volume not zero", () =>
|
||||
{
|
||||
if (audio.Volume.Value == 0)
|
||||
audio.Volume.Value = 1;
|
||||
|
||||
if (audio.VolumeTrack.Value == 0)
|
||||
audio.VolumeTrack.Value = 1;
|
||||
});
|
||||
|
||||
AddAssert("game not muted", () => audio.Tracks.AggregateVolume.Value != 0);
|
||||
|
||||
AddStep("get track", () => Add(owner = new TestTrackOwner(track = getTrack())));
|
||||
AddUntilStep("wait loaded", () => track.IsLoaded);
|
||||
AddStep("start track", () => track.Start());
|
||||
AddAssert("game is muted", () => audio.Tracks.AggregateVolume.Value == 0);
|
||||
|
||||
if (stopAnyPlaying)
|
||||
AddStep("stop any playing", () => trackManager.StopAnyPlaying(owner));
|
||||
else
|
||||
AddStep("stop track", () => track.Stop());
|
||||
|
||||
AddAssert("game not muted", () => audio.Tracks.AggregateVolume.Value != 0);
|
||||
}
|
||||
|
||||
private TestPreviewTrack getTrack() => (TestPreviewTrack)trackManager.Get(null);
|
||||
|
||||
private TestPreviewTrack getOwnedTrack()
|
||||
@@ -144,8 +203,20 @@ namespace osu.Game.Tests.Visual.Components
|
||||
|
||||
public class TestPreviewTrackManager : PreviewTrackManager
|
||||
{
|
||||
public bool AllowUpdate = true;
|
||||
|
||||
public new PreviewTrack CurrentTrack => base.CurrentTrack;
|
||||
|
||||
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, ITrackStore trackStore) => new TestPreviewTrack(beatmapSetInfo, trackStore);
|
||||
|
||||
public override bool UpdateSubTree()
|
||||
{
|
||||
if (!AllowUpdate)
|
||||
return true;
|
||||
|
||||
return base.UpdateSubTree();
|
||||
}
|
||||
|
||||
public class TestPreviewTrack : TrackManagerPreviewTrack
|
||||
{
|
||||
private readonly ITrackStore trackManager;
|
||||
|
||||
@@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@@ -29,9 +30,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap);
|
||||
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
|
||||
|
||||
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
@@ -85,9 +85,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
|
||||
new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
|
||||
new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
|
||||
new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
|
||||
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
|
||||
new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -95,6 +95,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestBeforeGameplayStart(bool withBreaks)
|
||||
{
|
||||
setClock(true);
|
||||
|
||||
if (withBreaks)
|
||||
loadBreaksStep("multiple breaks", testBreaks);
|
||||
|
||||
seekAndAssertBreak("seek to break intro time", -100, true);
|
||||
seekAndAssertBreak("seek to break intro time", 0, false);
|
||||
}
|
||||
|
||||
private void addShowBreakStep(double seconds)
|
||||
{
|
||||
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@@ -35,9 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private Track track;
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
||||
track = working.Track;
|
||||
return working;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private LeadInPlayer player;
|
||||
|
||||
private const double lenience_ms = 10;
|
||||
|
||||
private const double first_hit_object = 2170;
|
||||
|
||||
[TestCase(1000, 0)]
|
||||
[TestCase(2000, 0)]
|
||||
[TestCase(3000, first_hit_object - 3000)]
|
||||
[TestCase(10000, first_hit_object - 10000)]
|
||||
public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
|
||||
{
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
BeatmapInfo = { AudioLeadIn = leadIn }
|
||||
});
|
||||
|
||||
AddAssert($"first frame is {expectedStartTime}", () =>
|
||||
{
|
||||
Debug.Assert(player.FirstFrameClockTime != null);
|
||||
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
|
||||
});
|
||||
}
|
||||
|
||||
[TestCase(1000, 0)]
|
||||
[TestCase(0, 0)]
|
||||
[TestCase(-1000, -1000)]
|
||||
[TestCase(-10000, -10000)]
|
||||
public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
|
||||
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
|
||||
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
|
||||
|
||||
AddAssert($"first frame is {expectedStartTime}", () =>
|
||||
{
|
||||
Debug.Assert(player.FirstFrameClockTime != null);
|
||||
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
|
||||
});
|
||||
}
|
||||
|
||||
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
AddStep("create player", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
|
||||
LoadScreen(player = new LeadInPlayer());
|
||||
});
|
||||
|
||||
AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
|
||||
}
|
||||
|
||||
private class LeadInPlayer : TestPlayer
|
||||
{
|
||||
public LeadInPlayer()
|
||||
: base(false, false)
|
||||
{
|
||||
}
|
||||
|
||||
public double? FirstFrameClockTime;
|
||||
|
||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||
|
||||
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
|
||||
|
||||
public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
|
||||
|
||||
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!FirstFrameClockTime.HasValue)
|
||||
{
|
||||
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
|
||||
AddInternal(new OsuSpriteText
|
||||
{
|
||||
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
|
||||
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
|
||||
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
|
||||
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,6 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("Will be resolved with merge of https://github.com/ppy/osu/pull/6992")]
|
||||
public void TestExitTooSoon()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
@@ -212,6 +213,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
[Ignore("Will be resolved with merge of https://github.com/ppy/osu/pull/6992")]
|
||||
public void TestRestartAfterResume()
|
||||
{
|
||||
pauseAndConfirm();
|
||||
|
||||
@@ -6,6 +6,7 @@ using osu.Framework.Lists;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Storyboards;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@@ -42,9 +43,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap);
|
||||
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
|
||||
workingWeakReferences.Add(working);
|
||||
return working;
|
||||
}
|
||||
|
||||
@@ -335,16 +335,14 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private class TestSkinComponent : ISkinComponent
|
||||
{
|
||||
private readonly string name;
|
||||
|
||||
public TestSkinComponent(string name)
|
||||
{
|
||||
this.name = name;
|
||||
LookupName = name;
|
||||
}
|
||||
|
||||
public string ComponentGroup => string.Empty;
|
||||
|
||||
public string LookupName => name;
|
||||
public string LookupName { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@@ -18,25 +18,37 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private SkipOverlay skip;
|
||||
private int requestCount;
|
||||
|
||||
private double increment;
|
||||
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
private GameplayClock gameplayClock;
|
||||
|
||||
private const double skip_time = 6000;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
requestCount = 0;
|
||||
Child = new Container
|
||||
increment = skip_time;
|
||||
|
||||
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new Mod[] { }, 0)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Clock = new FramedOffsetClock(Clock)
|
||||
{
|
||||
Offset = -Clock.CurrentTime,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skip = new SkipOverlay(6000)
|
||||
skip = new SkipOverlay(skip_time)
|
||||
{
|
||||
RequestSeek = _ => requestCount++
|
||||
RequestSkip = () =>
|
||||
{
|
||||
requestCount++;
|
||||
gameplayClockContainer.Seek(gameplayClock.CurrentTime + increment);
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
gameplayClockContainer.Start();
|
||||
gameplayClock = gameplayClockContainer.GameplayClock;
|
||||
});
|
||||
|
||||
[Test]
|
||||
@@ -64,19 +76,35 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void TestClickOnlyActuatesOnce()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () =>
|
||||
{
|
||||
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClickOnlyActuatesMultipleTimes()
|
||||
{
|
||||
AddStep("set increment lower", () => increment = 3000);
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
checkRequestCount(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDoesntFadeOnMouseDown()
|
||||
{
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
|
||||
AddUntilStep("wait for overlay disappear", () => !skip.IsPresent);
|
||||
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
|
||||
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
checkRequestCount(0);
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(BeatmapAvailability),
|
||||
typeof(BeatmapRulesetSelector),
|
||||
typeof(BeatmapRulesetTabItem),
|
||||
typeof(NotSupporterPlaceholder)
|
||||
};
|
||||
|
||||
protected override bool UseOnlineAPI => true;
|
||||
|
||||
@@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
|
||||
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
|
||||
|
||||
BeatmapInfo createBeatmap() => new BeatmapInfo
|
||||
static BeatmapInfo createBeatmap() => new BeatmapInfo
|
||||
{
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneFavouriteButton : OsuTestScene
|
||||
{
|
||||
private FavouriteButton favourite;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create button", () => Child = favourite = new FavouriteButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Size = new Vector2(50),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoggedOutIn()
|
||||
{
|
||||
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
|
||||
AddStep("log out", () => API.Logout());
|
||||
checkEnabled(false);
|
||||
AddStep("log in", () => API.Login("test", "test"));
|
||||
checkEnabled(true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBeatmapChange()
|
||||
{
|
||||
AddStep("log in", () => API.Login("test", "test"));
|
||||
AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo { OnlineBeatmapSetID = 88 });
|
||||
checkEnabled(true);
|
||||
AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new BeatmapSetInfo());
|
||||
checkEnabled(false);
|
||||
}
|
||||
|
||||
private void checkEnabled(bool expected)
|
||||
{
|
||||
AddAssert("is " + (expected ? "enabled" : "disabled"), () => favourite.Enabled.Value == expected);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays.BeatmapSet;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneLeaderboardModSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(LeaderboardModSelector),
|
||||
};
|
||||
|
||||
public TestSceneLeaderboardModSelector()
|
||||
{
|
||||
LeaderboardModSelector modSelector;
|
||||
FillFlowContainer<SpriteText> selectedMods;
|
||||
var ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
Add(selectedMods = new FillFlowContainer<SpriteText>
|
||||
{
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
});
|
||||
|
||||
Add(modSelector = new LeaderboardModSelector
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Ruleset = { BindTarget = ruleset }
|
||||
});
|
||||
|
||||
modSelector.SelectedMods.ItemsAdded += mods =>
|
||||
{
|
||||
mods.ForEach(mod => selectedMods.Add(new OsuSpriteText
|
||||
{
|
||||
Text = mod.Acronym,
|
||||
}));
|
||||
};
|
||||
|
||||
modSelector.SelectedMods.ItemsRemoved += mods =>
|
||||
{
|
||||
mods.ForEach(mod =>
|
||||
{
|
||||
foreach (var selected in selectedMods)
|
||||
{
|
||||
if (selected.Text == mod.Acronym)
|
||||
{
|
||||
selectedMods.Remove(selected);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
AddStep("osu ruleset", () => ruleset.Value = new OsuRuleset().RulesetInfo);
|
||||
AddStep("mania ruleset", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
|
||||
AddStep("taiko ruleset", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
|
||||
AddStep("catch ruleset", () => ruleset.Value = new CatchRuleset().RulesetInfo);
|
||||
AddStep("Deselect all", () => modSelector.DeselectAll());
|
||||
AddStep("null ruleset", () => ruleset.Value = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneNewsOverlay : OsuTestScene
|
||||
{
|
||||
private NewsOverlay news;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Add(news = new NewsOverlay());
|
||||
AddStep(@"Show", news.Show);
|
||||
AddStep(@"Hide", news.Hide);
|
||||
|
||||
AddStep(@"Show front page", () => news.ShowFrontPage());
|
||||
AddStep(@"Custom article", () => news.Current.Value = "Test Article 101");
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user