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Fix usage of SpriteText instead of OsuSpriteText

This commit is contained in:
Dean Herbert 2019-11-22 18:21:40 +09:00
parent 45c1e831a1
commit 66e2a259f0

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@ -2,3 +2,4 @@ M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use obj
M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable<T> or EqualityComparer<T>.Default instead.
M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable<T> or EqualityComparer<T>.Default instead.
T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
T:osu.Framework.Graphics.Sprites.SpriteText;Use OsuSpriteText.