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Change a case to EqualityComparer.Default to handle null properly.

This commit is contained in:
Huo Yaoyuan 2019-11-14 17:35:02 +08:00
parent f25b1ba06f
commit 677717875e

View File

@ -405,7 +405,7 @@ namespace osu.Game.Screens.Select
// We may be arriving here due to another component changing the bindable Beatmap.
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (!beatmap.Equals(Beatmap.Value.BeatmapInfo))
if (!EqualityComparer<BeatmapInfo>.Default.Equals(beatmap, Beatmap.Value.BeatmapInfo))
{
Logger.Log($"beatmap changed from \"{Beatmap.Value.BeatmapInfo}\" to \"{beatmap}\"");