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Use early return for if-pattern-matching.
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20f01ff3e9
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@ -263,15 +263,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// <returns></returns>
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private IList<HitSampleInfo> sampleInfoListAt(double time)
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{
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if (HitObject is IHasCurve curveData)
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{
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double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
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if (!(HitObject is IHasCurve curveData))
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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}
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}
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@ -474,15 +474,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <returns></returns>
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private IList<HitSampleInfo> sampleInfoListAt(double time)
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{
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if (HitObject is IHasCurve curveData)
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{
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double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
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if (!(HitObject is IHasCurve curveData))
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
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return HitObject.Samples;
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int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
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return curveData.NodeSamples[index];
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}
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/// <summary>
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@ -380,25 +380,25 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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{
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if (judgedObject is DrawableOsuHitObject osuObject)
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if (!(judgedObject is DrawableOsuHitObject osuObject))
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return;
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OsuSpriteText text;
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Add(text = new OsuSpriteText
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{
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OsuSpriteText text;
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Add(text = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = result.IsHit ? "Hit!" : "Miss!",
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Colour = result.IsHit ? Color4.Green : Color4.Red,
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Font = OsuFont.GetFont(size: 30),
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = result.IsHit ? "Hit!" : "Miss!",
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Colour = result.IsHit ? Color4.Green : Color4.Red,
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Font = OsuFont.GetFont(size: 30),
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Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
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});
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text.Delay(150)
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.Then().FadeOut(200)
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.Then().Expire();
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text.Delay(150)
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.Then().FadeOut(200)
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.Then().Expire();
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judgementOffsetDirection *= -1;
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}
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judgementOffsetDirection *= -1;
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}
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}
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}
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@ -22,17 +22,17 @@ namespace osu.Game.Rulesets.Osu.Mods
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osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
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if (hitObject is Slider slider)
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{
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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if (!(hitObject is Slider slider))
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return;
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var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
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for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
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newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
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slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
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}
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var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
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for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
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newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
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slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
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}
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}
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}
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@ -125,20 +125,20 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
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foreach (var c in Children)
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{
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if (c is ScrollingTeam stc)
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if (!(c is ScrollingTeam stc))
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continue;
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if (closest == null)
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{
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if (closest == null)
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{
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closest = stc;
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continue;
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}
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float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
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float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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if (o < lastOffset)
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closest = stc;
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closest = stc;
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continue;
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}
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float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
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float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
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if (o < lastOffset)
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closest = stc;
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}
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Trace.Assert(closest != null, "closest != null");
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