mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 19:22:54 +08:00
Handle scope changing
This commit is contained in:
parent
00b9229737
commit
2cfd54ca0d
@ -15,6 +15,7 @@ using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
{
|
||||
@ -24,6 +25,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
private readonly Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>();
|
||||
|
||||
private readonly Box background;
|
||||
private readonly ScoreTable scoreTable;
|
||||
@ -97,7 +99,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
Spacing = new Vector2(0, spacing),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LeaderboardScopeSelector(),
|
||||
new LeaderboardScopeSelector
|
||||
{
|
||||
Current = { BindTarget = scope }
|
||||
},
|
||||
modSelector = new LeaderboardModSelector
|
||||
{
|
||||
Ruleset = { BindTarget = ruleset }
|
||||
@ -135,6 +140,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
scope.BindValueChanged(_ => getScores());
|
||||
Beatmap.BindValueChanged(onBeatmapChanged, true);
|
||||
}
|
||||
|
||||
@ -147,21 +153,21 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
else
|
||||
ruleset.Value = beatmapRuleset;
|
||||
|
||||
getScores(beatmap.NewValue);
|
||||
getScores();
|
||||
}
|
||||
|
||||
private void getScores(BeatmapInfo beatmap)
|
||||
private void getScores()
|
||||
{
|
||||
getScoresRequest?.Cancel();
|
||||
getScoresRequest = null;
|
||||
|
||||
Scores = null;
|
||||
|
||||
if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
if (Beatmap.Value?.OnlineBeatmapID.HasValue != true || Beatmap.Value.Status <= BeatmapSetOnlineStatus.Pending)
|
||||
return;
|
||||
|
||||
loadingAnimation.Show();
|
||||
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
|
||||
getScoresRequest = new GetScoresRequest(Beatmap.Value, Beatmap.Value.Ruleset, scope.Value);
|
||||
getScoresRequest.Success += scores =>
|
||||
{
|
||||
loadingAnimation.Hide();
|
||||
|
Loading…
Reference in New Issue
Block a user