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Add mod filter to beatmap overlay

This commit is contained in:
Andrei Zavatski 2019-11-11 18:21:07 +03:00
parent 32b2f5e330
commit 00b9229737

View File

@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Framework.Bindables;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
@ -22,11 +23,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
private const int spacing = 15;
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly Box background;
private readonly ScoreTable scoreTable;
private readonly FillFlowContainer topScoresContainer;
private readonly LoadingAnimation loadingAnimation;
private readonly FillFlowContainer modFilter;
private readonly LeaderboardModSelector modSelector;
[Resolved]
private IAPIProvider api { get; set; }
@ -84,6 +88,22 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Margin = new MarginPadding { Vertical = spacing },
Children = new Drawable[]
{
modFilter = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, spacing),
Children = new Drawable[]
{
new LeaderboardScopeSelector(),
modSelector = new LeaderboardModSelector
{
Ruleset = { BindTarget = ruleset }
}
}
},
topScoresContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -115,21 +135,33 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
protected override void LoadComplete()
{
base.LoadComplete();
Beatmap.BindValueChanged(getScores, true);
Beatmap.BindValueChanged(onBeatmapChanged, true);
}
private void getScores(ValueChangedEvent<BeatmapInfo> beatmap)
private void onBeatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
{
var beatmapRuleset = beatmap.NewValue?.Ruleset;
if (modSelector.Ruleset.Value?.Equals(beatmapRuleset) ?? false)
modSelector.DeselectAll();
else
ruleset.Value = beatmapRuleset;
getScores(beatmap.NewValue);
}
private void getScores(BeatmapInfo beatmap)
{
getScoresRequest?.Cancel();
getScoresRequest = null;
Scores = null;
if (beatmap.NewValue?.OnlineBeatmapID.HasValue != true || beatmap.NewValue.Status <= BeatmapSetOnlineStatus.Pending)
if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
return;
loadingAnimation.Show();
getScoresRequest = new GetScoresRequest(beatmap.NewValue, beatmap.NewValue.Ruleset);
getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
getScoresRequest.Success += scores =>
{
loadingAnimation.Hide();