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Add mod filter to beatmap overlay
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parent
32b2f5e330
commit
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@ -14,6 +14,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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@ -22,11 +23,14 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private const int spacing = 15;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Box background;
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private readonly ScoreTable scoreTable;
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private readonly FillFlowContainer topScoresContainer;
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private readonly LoadingAnimation loadingAnimation;
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private readonly FillFlowContainer modFilter;
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private readonly LeaderboardModSelector modSelector;
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[Resolved]
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private IAPIProvider api { get; set; }
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@ -84,6 +88,22 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Margin = new MarginPadding { Vertical = spacing },
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Children = new Drawable[]
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{
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modFilter = new FillFlowContainer
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, spacing),
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Children = new Drawable[]
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{
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new LeaderboardScopeSelector(),
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modSelector = new LeaderboardModSelector
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{
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Ruleset = { BindTarget = ruleset }
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}
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}
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},
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topScoresContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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@ -115,21 +135,33 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.BindValueChanged(getScores, true);
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Beatmap.BindValueChanged(onBeatmapChanged, true);
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}
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private void getScores(ValueChangedEvent<BeatmapInfo> beatmap)
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private void onBeatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
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{
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var beatmapRuleset = beatmap.NewValue?.Ruleset;
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if (modSelector.Ruleset.Value?.Equals(beatmapRuleset) ?? false)
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modSelector.DeselectAll();
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else
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ruleset.Value = beatmapRuleset;
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getScores(beatmap.NewValue);
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}
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private void getScores(BeatmapInfo beatmap)
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{
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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Scores = null;
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if (beatmap.NewValue?.OnlineBeatmapID.HasValue != true || beatmap.NewValue.Status <= BeatmapSetOnlineStatus.Pending)
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if (beatmap?.OnlineBeatmapID.HasValue != true || beatmap.Status <= BeatmapSetOnlineStatus.Pending)
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return;
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loadingAnimation.Show();
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getScoresRequest = new GetScoresRequest(beatmap.NewValue, beatmap.NewValue.Ruleset);
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getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
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getScoresRequest.Success += scores =>
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{
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loadingAnimation.Hide();
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