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Reword comment
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@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader(true)]
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private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
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{
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// transfer initial value so filter is in a good state (it uses our re-cached bindables).
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// initial value transfer is requried for FilterControl (it uses our re-cached bindables in its asynd loac for the initial filter).
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transferRulesetValue();
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AddRangeInternal(new Drawable[]
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