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Refactor / cleanup debouncing
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@ -4,6 +4,7 @@
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using System.ComponentModel;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Overlays.SearchableList;
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using osuTK.Graphics;
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@ -37,10 +38,18 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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{
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base.LoadComplete();
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Search.Current.BindValueChanged(_ => updateFilter());
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Search.Current.BindValueChanged(_ => scheduleUpdateFilter());
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Tabs.Current.BindValueChanged(_ => updateFilter(), true);
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}
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private ScheduledDelegate scheduledFilterUpdate;
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private void scheduleUpdateFilter()
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{
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scheduledFilterUpdate?.Cancel();
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scheduledFilterUpdate = Scheduler.AddDelayed(updateFilter, 200);
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}
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private void updateFilter()
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{
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filter.Value = new FilterCriteria
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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osuTK;
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@ -63,10 +62,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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protected override void LoadComplete()
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{
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filter?.BindValueChanged(f => scheduleFilter());
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if (filter != null)
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Filter(filter.Value);
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filter?.BindValueChanged(f => Filter(f.NewValue), true);
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}
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public void Filter(FilterCriteria criteria)
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@ -93,23 +89,13 @@ namespace osu.Game.Screens.Multi.Lounge.Components
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});
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}
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private ScheduledDelegate scheduledFilter;
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private void scheduleFilter()
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{
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if (filter == null)
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return;
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scheduledFilter?.Cancel();
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scheduledFilter = Scheduler.AddDelayed(() => Filter(filter.Value), 200);
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}
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private void addRooms(IEnumerable<Room> rooms)
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{
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foreach (var r in rooms)
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roomFlow.Add(new DrawableRoom(r) { Action = () => selectRoom(r) });
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filter?.TriggerChange();
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if (filter != null)
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Filter(filter.Value);
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}
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private void removeRooms(IEnumerable<Room> rooms)
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@ -7,7 +7,6 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Online;
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using osu.Game.Online.API;
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@ -45,7 +44,7 @@ namespace osu.Game.Screens.Multi
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currentFilter.BindValueChanged(_ =>
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{
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if (IsLoaded)
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schedulePoll();
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PollImmediately();
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});
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}
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@ -158,14 +157,6 @@ namespace osu.Game.Screens.Multi
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return tcs.Task;
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}
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private ScheduledDelegate scheduledPoll;
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private void schedulePoll()
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{
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scheduledPoll?.Cancel();
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scheduledPoll = Scheduler.AddDelayed(PollImmediately, 200);
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}
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/// <summary>
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/// Updates a local <see cref="Room"/> with a remote copy.
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/// </summary>
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