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Reduce the scale of background blurs

This commit is contained in:
smoogipoo
2019-11-27 15:04:09 +09:00
Unverified
parent 3fb2f6e320
commit d1e3718038
+6 -1
View File
@@ -16,6 +16,8 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public class Background : CompositeDrawable
{
private const float blur_scale = 0.5f;
public readonly Sprite Sprite;
private readonly string textureName;
@@ -64,7 +66,10 @@ namespace osu.Game.Graphics.Backgrounds
});
}
bufferedContainer?.BlurTo(newBlurSigma, duration, easing);
if (bufferedContainer != null)
bufferedContainer.FrameBufferScale = newBlurSigma == Vector2.Zero ? Vector2.One : new Vector2(blur_scale);
bufferedContainer?.BlurTo(newBlurSigma * blur_scale, duration, easing);
}
}
}