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Use deconstruction declaration.
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@ -157,7 +157,7 @@ csharp_style_unused_value_assignment_preference = discard_variable:suggestion
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#Style - variable declaration
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csharp_style_inlined_variable_declaration = true:silent
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csharp_style_deconstructed_variable_declaration = true:silent
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csharp_style_deconstructed_variable_declaration = true:warning
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#Style - other C# 7.x features
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csharp_style_expression_bodied_local_functions = true:silent
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@ -230,7 +230,7 @@ namespace osu.Game.Tournament.Components
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for (var i = 0; i < tuples.Length; i++)
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{
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var tuple = tuples[i];
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var (heading, content) = tuples[i];
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if (i > 0)
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{
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@ -241,9 +241,9 @@ namespace osu.Game.Tournament.Components
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});
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}
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AddText(new OsuSpriteText { Text = tuple.heading }, s => cp(s, OsuColour.Gray(0.33f)));
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AddText(new OsuSpriteText { Text = heading }, s => cp(s, OsuColour.Gray(0.33f)));
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AddText(" ", s => cp(s, OsuColour.Gray(0.33f)));
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AddText(new OsuSpriteText { Text = tuple.content }, s => cp(s, OsuColour.Gray(0.5f)));
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AddText(new OsuSpriteText { Text = content }, s => cp(s, OsuColour.Gray(0.5f)));
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}
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}
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}
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@ -96,8 +96,8 @@ namespace osu.Game.Skinning
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if (adjustments != null)
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{
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foreach (var adjustment in adjustments)
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ch.AddAdjustment(adjustment.property, adjustment.bindable);
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foreach (var (property, bindable) in adjustments)
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ch.AddAdjustment(property, bindable);
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}
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}
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