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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00

Improve naming

This commit is contained in:
Dean Herbert 2019-11-22 02:38:31 +09:00
parent f390e558c7
commit ab42fac43a
4 changed files with 11 additions and 11 deletions

View File

@ -3,9 +3,9 @@
namespace osu.Game.Configuration
{
public enum BackgroundMode
public enum BackgroundSource
{
Default,
Skin,
Beatmap
}
}

View File

@ -118,7 +118,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
Set(OsuSetting.BackgroundMode, BackgroundMode.Default);
Set(OsuSetting.MenuBackgroundSource, BackgroundSource.Skin);
}
public OsuConfigManager(Storage storage)
@ -189,6 +189,6 @@ namespace osu.Game.Configuration
IntroSequence,
UIHoldActivationDelay,
HitLighting,
BackgroundMode
MenuBackgroundSource
}
}

View File

@ -34,11 +34,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
new SettingsDropdown<BackgroundMode>
new SettingsDropdown<BackgroundSource>
{
LabelText = "Background",
Bindable = config.GetBindable<BackgroundMode>(OsuSetting.BackgroundMode),
Items = Enum.GetValues(typeof(BackgroundMode)).Cast<BackgroundMode>()
LabelText = "Background source",
Bindable = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource),
Items = Enum.GetValues(typeof(BackgroundSource)).Cast<BackgroundSource>()
}
};
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Backgrounds
private Bindable<User> user;
private Bindable<Skin> skin;
private Bindable<BackgroundMode> mode;
private Bindable<BackgroundSource> mode;
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; }
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Backgrounds
{
user = api.LocalUser.GetBoundCopy();
skin = skinManager.CurrentSkin.GetBoundCopy();
mode = config.GetBindable<BackgroundMode>(OsuSetting.BackgroundMode);
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next();
@ -78,7 +78,7 @@ namespace osu.Game.Screens.Backgrounds
{
switch (mode.Value)
{
case BackgroundMode.Beatmap:
case BackgroundSource.Beatmap:
newBackground = new BeatmapBackground(beatmap.Value, backgroundName);
break;