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0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 07:23:14 +08:00

Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-mod-selector

This commit is contained in:
Andrei Zavatski 2019-11-10 23:38:41 +03:00
commit e3d8e29cdd
438 changed files with 13725 additions and 3971 deletions

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@ -0,0 +1,8 @@
---
name: Mobile Report
about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
---
**PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
Otherwise, please check back in the future when the focus of development shifts towards mobile!

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
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@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: osu!stable issues
url: https://github.com/ppy/osu-stable-issues
about: For issues regarding osu!stable (not osu!lazer), open them here.

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@ -1,7 +0,0 @@
---
name: Missing for Live
about: Features which are available in osu!stable but not yet in osu!lazer.
---
**Describe the missing feature:**
**Proposal designs of the feature:**

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="CatchRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="ManiaRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="OsuRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="TaikoRuleset (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="Ruleset">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Taiko.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<browser url="http://localhost:5000" />
<method v="2">
<option name="Build" enabled="true" />

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Tournament" type="DotNetProject" factoryName=".NET Project" folderName="Tournament">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="--tournament" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<method v="2">
<option name="Build" enabled="true" />
</method>

View File

@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu!" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<method v="2">
<option name="Build" enabled="true" />
</method>

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (Tests)" type="DotNetProject" factoryName=".NET Project" folderName="osu!">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll" />
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.2" />
<option name="PROJECT_TFM" value=".NETCoreApp,Version=v3.0" />
<method v="2">
<option name="Build" enabled="true" />
</method>

32
.vscode/launch.json vendored
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@ -6,13 +6,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -23,13 +23,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -40,13 +40,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -56,13 +56,13 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0/osu.Game.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -73,14 +73,14 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -91,14 +91,14 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll",
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0/osu!.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -109,14 +109,14 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Debug)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@ -127,14 +127,14 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tournament.Tests.dll",
"${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0/osu.Game.Tournament.Tests.dll",
"--tournament"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build tournament tests (Release)",
"linux": {
"env": {
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
"LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.0:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"

2
.vscode/tasks.json vendored
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@ -95,7 +95,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (netcoreapp2.2)",
"label": "Restore (netcoreapp3.0)",
"type": "shell",
"command": "dotnet",
"args": [

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@ -1,11 +1,11 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.0)
addressable (2.6.0)
public_suffix (>= 2.0.2, < 4.0)
CFPropertyList (3.0.1)
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
babosa (1.0.2)
babosa (1.0.3)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
@ -18,7 +18,7 @@ GEM
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5)
emoji_regex (1.0.1)
excon (0.66.0)
excon (0.67.0)
faraday (0.15.4)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
@ -26,8 +26,8 @@ GEM
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
fastimage (2.1.5)
fastlane (2.129.0)
fastimage (2.1.7)
fastlane (2.133.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
@ -37,9 +37,9 @@ GEM
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
excon (>= 0.45.0, < 1.0.0)
faraday (~> 0.9)
faraday (< 0.16.0)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (~> 0.9)
faraday_middleware (< 0.16.0)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.21.2, < 0.24.0)
@ -52,7 +52,7 @@ GEM
multipart-post (~> 2.0.0)
plist (>= 3.1.0, < 4.0.0)
public_suffix (~> 2.0.0)
rubyzip (>= 1.2.2, < 2.0.0)
rubyzip (>= 1.3.0, < 2.0.0)
security (= 0.1.3)
simctl (~> 1.6.3)
slack-notifier (>= 2.0.0, < 3.0.0)
@ -77,9 +77,9 @@ GEM
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.9)
google-cloud-core (1.3.0)
google-cloud-core (1.3.1)
google-cloud-env (~> 1.0)
google-cloud-env (1.2.0)
google-cloud-env (1.2.1)
faraday (~> 0.11)
google-cloud-storage (1.16.0)
digest-crc (~> 0.4)
@ -100,9 +100,9 @@ GEM
json (2.2.0)
jwt (2.1.0)
memoist (0.16.0)
mime-types (3.2.2)
mime-types (3.3)
mime-types-data (~> 3.2015)
mime-types-data (3.2019.0331)
mime-types-data (3.2019.1009)
mini_magick (4.9.5)
mini_portile2 (2.4.0)
multi_json (1.13.1)
@ -121,14 +121,14 @@ GEM
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
rubyzip (1.2.3)
rubyzip (1.3.0)
security (0.1.3)
signet (0.11.0)
signet (0.12.0)
addressable (~> 2.3)
faraday (~> 0.9)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.5)
simctl (1.6.6)
CFPropertyList
naturally
slack-notifier (2.3.2)

View File

@ -18,7 +18,7 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
## Requirements
- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
- When running on linux, please have a system-wide ffmpeg installation available to support video decoding.
- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
| ------------- | ------------- |
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
@ -80,7 +78,7 @@ On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build dir
For example, you can run osu! with the following command:
```shell
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp3.0" dotnet run --project osu.Desktop
```
### Testing with resource/framework modifications

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@ -1,6 +1,6 @@
clone_depth: 1
version: '{branch}-{build}'
image: Previous Visual Studio 2017
image: Visual Studio 2019 Preview
test: off
build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1

View File

@ -1,6 +1,6 @@
clone_depth: 1
version: '{build}'
image: Previous Visual Studio 2017
image: Visual Studio 2019 Preview
test: off
skip_non_tags: true
build_script:

65
build.ps1 Normal file → Executable file
View File

@ -1,39 +1,5 @@
##########################################################################
# This is a customized Cake bootstrapper script for PowerShell.
##########################################################################
<#
.SYNOPSIS
This is a Powershell script to bootstrap a Cake build.
.DESCRIPTION
This Powershell script restores NuGet tools (including Cake)
and execute your Cake build script with the parameters you provide.
.PARAMETER Script
The build script to execute.
.PARAMETER Target
The build script target to run.
.PARAMETER Configuration
The build configuration to use.
.PARAMETER Verbosity
Specifies the amount of information to be displayed.
.PARAMETER ShowDescription
Shows description about tasks.
.PARAMETER DryRun
Performs a dry run.
.PARAMETER ScriptArgs
Remaining arguments are added here.
.LINK
https://cakebuild.net
#>
[CmdletBinding()]
Param(
[string]$Script = "build.cake",
[string]$Target,
[string]$Configuration,
[ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
@ -45,27 +11,8 @@ Param(
[string[]]$ScriptArgs
)
Write-Host "Preparing to run build script..."
# Determine the script root for resolving other paths.
if(!$PSScriptRoot) {
$PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
}
# Resolve the paths for resources used for debugging.
$BUILD_DIR = Join-Path $PSScriptRoot "build"
$TOOLS_DIR = Join-Path $BUILD_DIR "tools"
$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj"
# Install the required tools locally.
Write-Host "Restoring cake tools..."
Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
# Find the Cake executable
$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName
# Build Cake arguments
$cakeArguments = @("$Script");
$cakeArguments = "";
if ($Target) { $cakeArguments += "-target=$Target" }
if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
@ -74,9 +21,7 @@ if ($DryRun) { $cakeArguments += "-dryrun" }
if ($Experimental) { $cakeArguments += "-experimental" }
$cakeArguments += $ScriptArgs
# Start Cake
Write-Host "Running build script..."
Push-Location -Path $BUILD_DIR
Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
Pop-Location
exit $LASTEXITCODE
dotnet tool install Cake.Tool --global --version 0.35.0
dotnet cake ./build/build.cake --bootstrap
dotnet cake ./build/build.cake $cakeArguments
exit $LASTEXITCODE

View File

@ -1,18 +1,5 @@
#!/usr/bin/env bash
##########################################################################
# This is a customized Cake bootstrapper script for Shell.
##########################################################################
echo "Preparing to run build script..."
cd build
SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
TOOLS_DIR=$SCRIPT_DIR/tools
CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
SCRIPT="build.cake"
CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj"
echo "Installing Cake.Tool..."
dotnet tool install Cake.Tool --global --version 0.35.0
# Parse arguments.
CAKE_ARGUMENTS=()
@ -25,14 +12,6 @@ for i in "$@"; do
shift
done
# Install the required tools locally.
echo "Restoring cake tools..."
dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
# Search for the CakeBuild binary.
CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
# Start Cake
echo "Running build script..."
dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
dotnet cake ./build/build.cake --bootstrap
dotnet cake ./build/build.cake "${CAKE_ARGUMENTS[@]}"

View File

@ -1,5 +1,5 @@
#addin "nuget:?package=CodeFileSanity&version=0.0.21"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.1.1"
#addin "nuget:?package=CodeFileSanity&version=0.0.33"
#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.2.1"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();

View File

@ -1,11 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<PackAsTool>true</PackAsTool>
<TargetFrameworks>netcoreapp2.0</TargetFrameworks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Cake" Version="0.34.1" />
<PackageReference Include="Cake.CoreCLR" Version="0.34.1" />
</ItemGroup>
</Project>

View File

@ -1,5 +1,83 @@
update_fastlane
platform :android do
desc 'Deploy to play store'
lane :beta do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
supply(
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
package_name: 'sh.ppy.osulazer',
track: 'alpha', # upload to alpha, we can promote it later
json_key: options[:json_key],
)
end
desc 'Deploy to github release'
lane :build_github do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
client = HTTPClient.new
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
changelog.gsub!('$BUILD_ID', options[:build])
set_github_release(
repository_name: "ppy/osu",
api_token: ENV["GITHUB_TOKEN"],
name: options[:build],
tag_name: options[:build],
is_draft: true,
description: changelog,
commitish: "master",
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
)
end
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.Android.sln'
)
souyuz(
build_configuration: 'Release',
solution_path: 'osu.Android.sln',
platform: "android",
output_path: "osu.Android/bin/Release/",
keystore_path: options[:keystore_path],
keystore_alias: options[:keystore_alias],
keystore_password: ENV["KEYSTORE_PASSWORD"]
)
end
lane :update_version do |options|
split = options[:build].split('.')
split[1] = split[1].to_s.rjust(4, '0')
android_build = split.join('')
app_version(
solution_path: 'osu.Android.sln',
version: options[:version],
build: android_build,
)
end
end
platform :ios do
desc 'Deploy to testflight'
lane :beta do |options|

View File

@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane`
# Available Actions
## Android
### android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```
fastlane android build
```
Compile the project
### android update_version
```
fastlane android update_version
```
----
## iOS
### ios beta
```

View File

@ -61,7 +61,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.921.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1108.0" />
</ItemGroup>
</Project>

View File

@ -16,6 +16,11 @@ namespace osu.Android
protected override void OnCreate(Bundle savedInstanceState)
{
// The default current directory on android is '/'.
// On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
// In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
base.OnCreate(savedInstanceState);
Window.AddFlags(WindowManagerFlags.Fullscreen);

View File

@ -4,11 +4,37 @@
using System;
using Android.App;
using osu.Game;
using osu.Game.Updater;
namespace osu.Android
{
public class OsuGameAndroid : OsuGame
{
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
string versionName = packageInfo.VersionCode.ToString();
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
}
}
}

View File

@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
namespace osu.Desktop
{

View File

@ -8,29 +8,18 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
public class VersionManager : VisibilityContainer
{
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
};
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
private readonly string version;
public UpdateCompleteNotification(string version)
{
this.version = version;
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
{
Icon = FontAwesome.Solid.CheckSquare;
IconBackgound.Colour = colours.BlueDark;
Activated = delegate
{
notificationOverlay.Hide();
changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
return true;
};
}
}
protected override void PopIn()
{
this.FadeIn(1400, Easing.OutQuint);

View File

@ -20,7 +20,7 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater
{
public class SquirrelUpdateManager : Component
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFramework>netcoreapp2.2</TargetFramework>
<TargetFramework>netcoreapp3.0</TargetFramework>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -23,10 +23,10 @@
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
<PackageReference Include="Microsoft.Win32.Registry" Version="4.6.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="System.IO.Packaging" Version="4.6.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void load()
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{

View File

@ -2,14 +2,14 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.3.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
@ -37,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; }
public int IndexInCurrentCombo { get; set; }
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();
public int ComboIndex { get; set; }
public int IndexInCurrentCombo
{
get => IndexInCurrentComboBindable.Value;
set => IndexInCurrentComboBindable.Value = value;
}
public Bindable<int> ComboIndexBindable { get; } = new Bindable<int>();
public int ComboIndex
{
get => ComboIndexBindable.Value;
set => ComboIndexBindable.Value = value;
}
/// <summary>
/// Difference between the distance to the next object
@ -48,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
/// </summary>
public float DistanceToHyperDash { get; set; }
public Bindable<bool> LastInComboBindable { get; } = new Bindable<bool>();
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
public virtual bool LastInCombo
{
get => LastInComboBindable.Value;
set => LastInComboBindable.Value = value;
}
public float Scale { get; set; } = 1;
@ -74,7 +93,7 @@ namespace osu.Game.Rulesets.Catch.Objects
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
public enum FruitVisualRepresentation

View File

@ -2,35 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
foreach (var b in s.NestedHitObjects.Cast<Banana>())
AddNested(createDrawableRepresentation?.Invoke(b));
}
protected override void AddNested(DrawableHitObject h)
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
bananaContainer.Add(h);
base.AddNested(h);
base.AddNestedHitObject(hitObject);
bananaContainer.Add(hitObject);
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
bananaContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case Banana banana:
return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
return base.CreateNestedHitObject(hitObject);
}
}
}

View File

@ -2,38 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation;
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation = null)
: base(s)
{
this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(createDrawableRepresentation?.Invoke(o));
}
protected override void AddNested(DrawableHitObject h)
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
var catchObject = (DrawableCatchHitObject)h;
base.AddNestedHitObject(hitObject);
dropletContainer.Add(hitObject);
}
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
dropletContainer.Clear();
}
dropletContainer.Add(h);
base.AddNested(h);
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case CatchHitObject catchObject:
return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
}
return base.CreateNestedHitObject(hitObject);
}
}
}

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -27,8 +27,13 @@ namespace osu.Game.Rulesets.Mania.Tests
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
[Cached(typeof(IScrollingInfo))]
private IScrollingInfo scrollingInfo;
protected ManiaPlacementBlueprintTestScene()
{
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
Add(column = new Column(0)
{
Anchor = Anchor.Centre,
@ -36,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
return dependencies;
AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AccentColour = { Value = OsuColour.Gray(0.3f) }
}
};
AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
}
protected override void Update()
@ -51,7 +52,5 @@ namespace osu.Game.Rulesets.Mania.Tests
nested.Y = (float)(-finalPosition * content.DrawHeight);
}
}
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@ -17,8 +16,6 @@ namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
@ -27,6 +24,8 @@ namespace osu.Game.Rulesets.Mania.Tests
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
DrawableNote drawableObject;
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.Tests
Size = new Vector2(50, 20),
Child = drawableObject = new DrawableNote(note)
};
}
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
AddBlueprint(new NoteSelectionBlueprint(drawableObject));
}
}
}

View File

@ -15,7 +15,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@ -67,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () =>
{
@ -76,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
private void createNote()
{
foreach (var stage in stages)

View File

@ -2,14 +2,14 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.3.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

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@ -0,0 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
{
protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly HoldNotePosition position;
public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
: base(holdNote)
{
this.position = position;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
Select();
}
protected override void Update()
{
base.Update();
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
{
DrawableNote note = position == HoldNotePosition.Start ? DrawableObject.Head : DrawableObject.Tail;
Anchor = note.Anchor;
Origin = note.Origin;
Size = note.DrawSize;
Position = note.DrawPosition;
}
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}
}

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@ -3,7 +3,6 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
base.OnMouseMove(e);
base.UpdatePosition(screenSpacePosition);
if (PlacementBegun)
{
var endTime = TimeAt(e.ScreenSpaceMousePosition);
var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
}
return true;
}
}
}

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public enum HoldNotePosition
{
Start,
End
}
}

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@ -16,69 +16,57 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
{
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly BodyPiece body;
[Resolved]
private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
: base(hold)
{
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(hold.Head),
new HoldNoteNoteSelectionBlueprint(hold.Tail),
body = new BodyPiece
{
AccentColour = Color4.Transparent
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
body.BorderColour = colours.Yellow;
direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
new BodyPiece
{
AccentColour = Color4.Transparent,
BorderColour = colours.Yellow
},
};
}
protected override void Update()
{
base.Update();
Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
{
Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= HitObject.Tail.DrawHeight;
// This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
// When scrolling upwards our origin is already at the top of the head note (which is the intended location),
// but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
if (direction.Value == ScrollingDirection.Down)
Y -= DrawableObject.Tail.DrawHeight;
}
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
{
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
: base(note)
{
Select();
}
protected override void Update()
{
base.Update();
Anchor = HitObject.Anchor;
Origin = HitObject.Origin;
Position = HitObject.DrawPosition;
}
// Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}
}
}

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@ -49,10 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column == null)
return base.OnMouseDown(e);
HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
HitObject.Column = Column.Index;
BeginPlacement();
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
return true;
}
@ -62,19 +60,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return base.OnMouseUp(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
if (!PlacementBegun)
Column = ColumnAt(e.ScreenSpaceMousePosition);
Column = ColumnAt(screenSpacePosition);
if (Column == null) return false;
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
return true;
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
@ -103,16 +100,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
=> composer.ColumnAt(screenSpacePosition);
private Vector2 applyPositionOffset(Vector2 position, bool reverse)
/// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
return position;
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
}
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
protected IClock EditorClock { get; private set; }
@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
@ -44,13 +44,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
@ -60,20 +60,20 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
var result = base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return result;
}
public override void Show()
{
HitObject.AlwaysAlive = true;
DrawableObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
HitObject.AlwaysAlive = false;
DrawableObject.AlwaysAlive = false;
base.Hide();
}
}

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@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
Size = HitObject.DrawSize;
// Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
if (DrawableObject.IsLoaded)
Size = DrawableObject.DrawSize;
}
}
}

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@ -3,9 +3,7 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
@ -31,13 +29,16 @@ namespace osu.Game.Rulesets.Mania.Edit
editorClock = clock;
}
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
adjustOrigins((ManiaSelectionBlueprint)blueprint);
performDragMovement(dragEvent);
performColumnMovement(dragEvent);
var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
base.HandleDrag(blueprint, dragEvent);
adjustOrigins(maniaBlueprint);
performDragMovement(moveEvent);
performColumnMovement(lastColumn, moveEvent);
return true;
}
/// <summary>
@ -47,41 +48,44 @@ namespace osu.Game.Rulesets.Mania.Edit
/// <param name="reference">The <see cref="ManiaSelectionBlueprint"/> that received the drag event.</param>
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = targetPosition - referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.HitObject.Position.Y;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType<ManiaSelectionBlueprint>())
b.HitObject.Y += movementDelta;
b.DrawableObject.Y += movementDelta;
}
private void performDragMovement(DragEvent dragEvent)
private void performDragMovement(MoveSelectionEvent moveEvent)
{
float delta = moveEvent.InstantDelta.Y;
// When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
// This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
delta -= moveEvent.Blueprint.DrawableObject.Parent.DrawHeight;
foreach (var b in SelectedBlueprints)
{
var hitObject = b.HitObject;
var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
// Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
// without the position having been updated by the parenting ScrollingHitObjectContainer
hitObject.Y += dragEvent.Delta.Y;
// StartTime could be used to adjust the position if only one movement event was received per frame.
// However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
hitObject.Y += delta;
float targetPosition;
float targetPosition = hitObject.Position.Y;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
// The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = -hitObject.Position.Y;
else
targetPosition = hitObject.Position.Y;
targetPosition = -targetPosition;
objectParent.Remove(hitObject);
@ -94,14 +98,13 @@ namespace osu.Game.Rulesets.Mania.Edit
}
}
private void performColumnMovement(DragEvent dragEvent)
private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
if (lastColumn == null || currentColumn == null)
var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
if (currentColumn == null)
return;
int columnDelta = currentColumn.Index - lastColumn.Index;
int columnDelta = currentColumn.Index - lastColumn;
if (columnDelta == 0)
return;

View File

@ -9,8 +9,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}

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@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
public class BarLine : ManiaHitObject, IBarLine
{
public bool Major { get; set; }
}
}

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@ -4,7 +4,6 @@
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK.Graphics;
@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
/// this does not handle input/sound like a normal hit object.
/// </summary>
public class DrawableBarLine : DrawableHitObject<BarLine>
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
{
/// <summary>
/// Height of major bar line triangles.

View File

@ -2,13 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@ -22,8 +21,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
public readonly DrawableNote Head;
public readonly DrawableNote Tail;
public DrawableNote Head => headContainer.Child;
public DrawableNote Tail => tailContainer.Child;
private readonly Container<DrawableHeadNote> headContainer;
private readonly Container<DrawableTailNote> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly BodyPiece bodyPiece;
@ -40,50 +43,81 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
Container<DrawableHoldNoteTick> tickContainer;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
bodyPiece = new BodyPiece
{
RelativeSizeAxes = Axes.X,
},
tickContainer = new Container<DrawableHoldNoteTick>
{
RelativeSizeAxes = Axes.Both,
ChildrenEnumerable = HitObject.NestedHitObjects.OfType<HoldNoteTick>().Select(tick => new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime
})
},
Head = new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
},
Tail = new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
}
bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHeadNote> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableTailNote> { RelativeSizeAxes = Axes.Both },
});
foreach (var tick in tickContainer)
AddNested(tick);
AddNested(Head);
AddNested(Tail);
AccentColour.BindValueChanged(colour =>
{
bodyPiece.AccentColour = colour.NewValue;
Head.AccentColour.Value = colour.NewValue;
Tail.AccentColour.Value = colour.NewValue;
tickContainer.ForEach(t => t.AccentColour.Value = colour.NewValue);
}, true);
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableHeadNote head:
headContainer.Child = head;
break;
case DrawableTailNote tail:
tailContainer.Child = tail;
break;
case DrawableHoldNoteTick tick:
tickContainer.Add(tick);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
tickContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case TailNote _:
return new DrawableTailNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case Note _:
return new DrawableHeadNote(this)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = { BindTarget = AccentColour }
};
case HoldNoteTick tick:
return new DrawableHoldNoteTick(tick)
{
HoldStartTime = () => holdStartTime,
AccentColour = { BindTarget = AccentColour }
};
}
return base.CreateNestedHitObject(hitObject);
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
base.OnDirectionChanged(e);

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@ -101,6 +101,6 @@ namespace osu.Game.Rulesets.Mania.Objects
public override Judgement CreateJudgement() => new HoldNoteJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
protected override HitWindows CreateHitWindows() => null;
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
BarLines = new BarLineGenerator(Beatmap).BarLines;
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
}
[BackgroundDependencyLoader]

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@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;

View File

@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;

View File

@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Debug/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
"${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
"${workspaceRoot}/bin/Release/netcoreapp3.0/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",

View File

@ -7,6 +7,7 @@ using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.IO;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestStacking()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
using (var reader = new StreamReader(stream))
using (var reader = new LineBufferedReader(stream))
{
var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());

View File

@ -0,0 +1,230 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneFollowPoints : OsuTestScene
{
private Container<DrawableOsuHitObject> hitObjectContainer;
private FollowPointRenderer followPointRenderer;
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
};
});
[Test]
public void TestAddObject()
{
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
assertGroups();
}
[Test]
public void TestRemoveObject()
{
addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
removeObjectStep(() => getObject(0));
assertGroups();
}
[Test]
public void TestAddMultipleObjects()
{
addMultipleObjectsStep();
assertGroups();
}
[Test]
public void TestRemoveEndObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(4));
assertGroups();
}
[Test]
public void TestRemoveStartObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(0));
assertGroups();
}
[Test]
public void TestRemoveMiddleObject()
{
addMultipleObjectsStep();
removeObjectStep(() => getObject(2));
assertGroups();
}
[Test]
public void TestMoveObject()
{
addMultipleObjectsStep();
AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
assertGroups();
}
[TestCase(0, 0)] // Start -> Start
[TestCase(0, 2)] // Start -> Middle
[TestCase(0, 5)] // Start -> End
[TestCase(2, 0)] // Middle -> Start
[TestCase(1, 3)] // Middle -> Middle (forwards)
[TestCase(3, 1)] // Middle -> Middle (backwards)
[TestCase(4, 0)] // End -> Start
[TestCase(4, 2)] // End -> Middle
[TestCase(4, 4)] // End -> End
public void TestReorderObjects(int startIndex, int endIndex)
{
addMultipleObjectsStep();
reorderObjectStep(startIndex, endIndex);
assertGroups();
}
private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
});
private void addObjectsStep(Func<OsuHitObject[]> ctorFunc)
{
AddStep("add hitobjects", () =>
{
var objects = ctorFunc();
for (int i = 0; i < objects.Length; i++)
{
objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
DrawableOsuHitObject drawableObject = null;
switch (objects[i])
{
case HitCircle circle:
drawableObject = new DrawableHitCircle(circle);
break;
case Slider slider:
drawableObject = new DrawableSlider(slider);
break;
case Spinner spinner:
drawableObject = new DrawableSpinner(spinner);
break;
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(drawableObject);
}
});
}
private void removeObjectStep(Func<DrawableOsuHitObject> getFunc)
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc?.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject);
});
}
private void reorderObjectStep(int startIndex, int endIndex)
{
AddStep($"move object {startIndex} to {endIndex}", () =>
{
DrawableOsuHitObject toReorder = getObject(startIndex);
double targetTime;
if (endIndex < hitObjectContainer.Count)
targetTime = getObject(endIndex).HitObject.StartTime - 1;
else
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
hitObjectContainer.Remove(toReorder);
toReorder.HitObject.StartTime = targetTime;
hitObjectContainer.Add(toReorder);
});
}
private void assertGroups()
{
AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
AddAssert("group endpoints are correct", () =>
{
for (int i = 0; i < hitObjectContainer.Count; i++)
{
DrawableOsuHitObject expectedStart = getObject(i);
DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
if (getGroup(i).Start != expectedStart)
throw new AssertionException($"Object {i} expected to be the start of group {i}.");
if (getGroup(i).End != expectedEnd)
throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
}
return true;
});
}
private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
private class TestHitObjectContainer : Container<DrawableOsuHitObject>
{
protected override int Compare(Drawable x, Drawable y)
{
var osuX = (DrawableOsuHitObject)x;
var osuY = (DrawableOsuHitObject)y;
int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
if (compare == 0)
return base.Compare(x, y);
return compare;
}
}
}
}

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleComboChange : TestSceneHitCircle
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
{
circle.ComboIndexBindable.BindTo(comboIndex);
circle.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableHitCircle(circle, auto);
}
}
}

View File

@ -1,10 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
@ -14,16 +15,58 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
{
private readonly DrawableHitCircle drawableObject;
private HitCircle hitCircle;
private DrawableHitCircle drawableObject;
private TestBlueprint blueprint;
public TestSceneHitCircleSelectionBlueprint()
[SetUp]
public void Setup() => Schedule(() =>
{
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
Clear();
hitCircle = new HitCircle { Position = new Vector2(256, 192) };
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle));
AddBlueprint(blueprint = new TestBlueprint(drawableObject));
});
[Test]
public void TestInitialState()
{
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
[Test]
public void TestMoveHitObject()
{
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestMoveAfterApplyingDefaults()
{
AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => hitCircle.StackHeight = 5);
AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
}
private class TestBlueprint : HitCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestBlueprint(DrawableHitCircle drawableCircle)
: base(drawableCircle)
{
}
}
}
}

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@ -0,0 +1,197 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
{
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CircularDistanceSnapGrid)
};
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid;
public TestSceneOsuDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
}
[SetUp]
public void Setup() => Schedule(() =>
{
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(6)]
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
}
[Test]
public void TestCursorInCentre()
{
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
assertSnappedDistance((float)beat_length);
}
[Test]
public void TestCursorBeforeMovementPoint()
{
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
assertSnappedDistance((float)beat_length);
}
[Test]
public void TestCursorAfterMovementPoint()
{
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
assertSnappedDistance((float)beat_length * 2);
}
[Test]
public void TestLimitedDistance()
{
AddStep("create limited grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 3f)));
assertSnappedDistance((float)beat_length * 2);
}
private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
{
Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
});
private class SnappingCursorContainer : CompositeDrawable
{
public Func<Vector2, Vector2> GetSnapPosition;
private readonly Drawable cursor;
public SnappingCursorContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = cursor = new Circle
{
Origin = Anchor.Centre,
Size = new Vector2(50),
Colour = Color4.Red
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
base.OnMouseMove(e);
updatePosition(e.ScreenSpaceMousePosition);
return true;
}
private void updatePosition(Vector2 screenSpacePosition)
{
cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
}
}
private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
{
public new float DistanceSpacing => base.DistanceSpacing;
public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
: base(hitObject, nextHitObject)
{
}
}
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
public float DurationToDistance(double referenceTime, double duration) => (float)duration;
public double DistanceToDuration(double referenceTime, float distance) => distance;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}

View File

@ -111,6 +111,21 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
}
[Test]
public void TestChangeStackHeight()
{
DrawableSlider slider = null;
AddStep("create slider", () =>
{
slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider);
});
AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
}
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
@ -293,15 +308,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
var drawable = new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable });
@ -311,6 +322,12 @@ namespace osu.Game.Rulesets.Osu.Tests
return drawable;
}
protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
{
Anchor = Anchor.Centre,
Depth = depthIndex++
};
private float judgementOffsetDirection = 1;
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSliderComboChange : TestSceneSlider
{
private readonly Bindable<int> comboIndex = new Bindable<int>();
protected override void LoadComplete()
{
base.LoadComplete();
Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
}
protected override DrawableSlider CreateDrawableSlider(Slider slider)
{
slider.ComboIndexBindable.BindTo(comboIndex);
slider.IndexInCurrentComboBindable.BindTo(comboIndex);
return base.CreateDrawableSlider(slider);
}
}
}

View File

@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}, 25),
}
},
ControlPointInfo =
{
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>

View File

@ -3,17 +3,20 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests
{
@ -29,11 +32,16 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(PathControlPointPiece)
};
private readonly DrawableSlider drawableObject;
private Slider slider;
private DrawableSlider drawableObject;
private TestSliderBlueprint blueprint;
public TestSceneSliderSelectionBlueprint()
[SetUp]
public void Setup() => Schedule(() =>
{
var slider = new Slider
Clear();
slider = new Slider
{
Position = new Vector2(256, 192),
Path = new SliderPath(PathType.Bezier, new[]
@ -47,8 +55,178 @@ namespace osu.Game.Rulesets.Osu.Tests
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableSlider(slider));
AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
});
[Test]
public void TestInitialState()
{
checkPositions();
}
protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
[Test]
public void TestMoveHitObject()
{
moveHitObject();
checkPositions();
}
[Test]
public void TestMoveAfterApplyingDefaults()
{
AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
moveHitObject();
checkPositions();
}
[Test]
public void TestStackedHitObject()
{
AddStep("set stacking", () => slider.StackHeight = 5);
checkPositions();
}
[Test]
public void TestSingleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, true);
checkControlPointSelected(1, false);
}
[Test]
public void TestSingleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, true);
}
[Test]
public void TestSingleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointSelection()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
checkControlPointSelected(0, true);
checkControlPointSelected(1, true);
}
[Test]
public void TestMultipleControlPointDeselectionViaOtherControlPoint()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
moveMouseToControlPoint(2);
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
[Test]
public void TestMultipleControlPointDeselectionViaClickOutside()
{
moveMouseToControlPoint(0);
AddStep("click", () => InputManager.Click(MouseButton.Left));
moveMouseToControlPoint(1);
AddStep("ctrl + click", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkControlPointSelected(0, false);
checkControlPointSelected(1, false);
}
private void moveHitObject()
{
AddStep("move hitobject", () =>
{
slider.Position = new Vector2(300, 225);
});
}
private void checkPositions()
{
AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
AddAssert("head positioned correctly",
() => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
AddAssert("tail positioned correctly",
() => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
}
private void moveMouseToControlPoint(int index)
{
AddStep($"move mouse to control point {index}", () =>
{
Vector2 position = slider.Position + slider.Path.ControlPoints[index];
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
}
private void checkControlPointSelected(int index, bool selected)
=> AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
private class TestSliderBlueprint : SliderSelectionBlueprint
{
public new SliderBodyPiece BodyPiece => base.BodyPiece;
public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
public TestSliderBlueprint(DrawableSlider slider)
: base(slider)
{
}
protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
}
private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
{
public new HitCirclePiece CirclePiece => base.CirclePiece;
public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
: base(slider, position)
{
}
}
}
}

View File

@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System.Linq;
using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerRotation : TestSceneOsuPlayer
{
[Resolved]
private AudioManager audioManager { get; set; }
private TrackVirtualManual track;
protected override bool Autoplay => true;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = (TrackVirtualManual)working.Track;
return working;
}
private DrawableSpinner drawableSpinner;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
public void TestSpinnerRewindingRotation()
{
addSeekStep(5000);
AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
addSeekStep(0);
AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
}
[Test]
public void TestSpinnerMiddleRewindingRotation()
{
double estimatedRotation = 0;
addSeekStep(5000);
AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
addSeekStep(2500);
addSeekStep(5000);
AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
}
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => track.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
EndTime = 5000,
},
// placeholder object to avoid hitting the results screen
new HitObject
{
StartTime = 99999,
}
}
};
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
@ -25,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(SpinnerPiece)
};
private readonly DrawableSpinner drawableSpinner;
public TestSceneSpinnerSelectionBlueprint()
{
var spinner = new Spinner
@ -35,16 +32,19 @@ namespace osu.Game.Rulesets.Osu.Tests
StartTime = -1000,
EndTime = 2000
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
DrawableSpinner drawableSpinner;
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Child = drawableSpinner = new DrawableSpinner(spinner)
});
}
protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
}
}
}

View File

@ -2,14 +2,14 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.3.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.4.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFramework>netcoreapp2.2</TargetFramework>
<TargetFramework>netcoreapp3.0</TargetFramework>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a selection or placement blueprint which visualises an <see cref="OsuHitObject"/>.
/// </summary>
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="BlueprintPiece{T}"/> visualises.</typeparam>
public abstract class BlueprintPiece<T> : CompositeDrawable
where T : OsuHitObject
{
/// <summary>
/// Updates this <see cref="BlueprintPiece{T}"/> using the properties of a <see cref="OsuHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="OsuHitObject"/> to reference properties from.</param>
public virtual void UpdateFrom(T hitObject)
{
Position = hitObject.StackedPosition;
}
}
}

View File

@ -10,18 +10,13 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
public class HitCirclePiece : HitObjectPiece
public class HitCirclePiece : BlueprintPiece<HitCircle>
{
private readonly HitCircle hitCircle;
public HitCirclePiece(HitCircle hitCircle)
: base(hitCircle)
public HitCirclePiece()
{
this.hitCircle = hitCircle;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Scale = new Vector2(hitCircle.Scale);
CornerRadius = Size.X / 2;
InternalChild = new RingPiece();
@ -31,12 +26,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
private void load(OsuColour colours)
{
Colour = colours.Yellow;
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
}
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
public override void UpdateFrom(HitCircle hitObject)
{
base.UpdateFrom(hitObject);
Scale = new Vector2(hitObject.Scale);
}
}
}

View File

@ -13,31 +13,30 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
private readonly HitCirclePiece circlePiece;
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
InternalChild = new HitCirclePiece(HitObject);
InternalChild = circlePiece = new HitCirclePiece();
}
protected override void LoadComplete()
protected override void Update()
{
base.LoadComplete();
base.Update();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
circlePiece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
HitObject.Position = e.MousePosition;
return true;
HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}
}

View File

@ -1,18 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
{
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
: base(hitCircle)
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
protected readonly HitCirclePiece CirclePiece;
public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
: base(drawableCircle)
{
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
InternalChild = CirclePiece = new HitCirclePiece();
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
}
}

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@ -1,36 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
/// </summary>
public abstract class HitObjectPiece : CompositeDrawable
{
protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
private readonly OsuHitObject hitObject;
protected HitObjectPiece(OsuHitObject hitObject)
{
this.hitObject = hitObject;
}
[BackgroundDependencyLoader]
private void load()
{
PositionBindable.BindTo(hitObject.PositionBindable);
StackHeightBindable.BindTo(hitObject.StackHeightBindable);
ScaleBindable.BindTo(hitObject.ScaleBindable);
}
}
}

View File

@ -7,12 +7,13 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
public class OsuSelectionBlueprint : SelectionBlueprint
public abstract class OsuSelectionBlueprint<T> : SelectionBlueprint
where T : OsuHitObject
{
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
protected T HitObject => (T)DrawableObject.HitObject;
public OsuSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject)
{
}
}

View File

@ -1,32 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
/// </summary>
public abstract class SliderPiece : HitObjectPiece
{
protected readonly IBindable<SliderPath> PathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
protected SliderPiece(Slider slider)
: base(slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
PathBindable.BindTo(slider.PathBindable);
}
}
}

View File

@ -1,26 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointPiece : CompositeDrawable
public class PathControlPointPiece : BlueprintPiece<Slider>
{
private readonly Slider slider;
private readonly int index;
public Action<int> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
private readonly Slider slider;
private readonly Path path;
private readonly CircularContainer marker;
private readonly Container marker;
private readonly Drawable markerRing;
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@ -28,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public PathControlPointPiece(Slider slider, int index)
{
this.slider = slider;
this.index = index;
Index = index;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
@ -40,13 +51,36 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new CircularContainer
marker = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
AutoSizeAxes = Axes.Both,
Children = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(10),
},
markerRing = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(14),
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White,
Alpha = 0,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
};
}
@ -55,48 +89,88 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
base.Update();
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
Position = slider.StackedPosition + slider.Path.ControlPoints[Index];
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
updateMarkerDisplay();
updateConnectingPath();
}
/// <summary>
/// Updates the state of the circular control point marker.
/// </summary>
private void updateMarkerDisplay()
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
}
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
if (index != slider.Path.ControlPoints.Length - 1)
if (Index != slider.Path.ControlPoints.Length - 1)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
path.AddVertex(slider.Path.ControlPoints[Index + 1] - slider.Path.ControlPoints[Index]);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
// The connecting path is excluded from positional input
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos);
protected override bool OnMouseDown(MouseDownEvent e)
{
if (RequestSelection != null)
{
RequestSelection.Invoke(Index);
return true;
}
return false;
}
protected override bool OnMouseUp(MouseUpEvent e) => RequestSelection != null;
protected override bool OnClick(ClickEvent e) => RequestSelection != null;
protected override bool OnDragStart(DragStartEvent e) => true;
protected override bool OnDrag(DragEvent e)
{
var newControlPoints = slider.Path.ControlPoints.ToArray();
if (index == 0)
if (Index == 0)
{
// Special handling for the head - only the position of the slider changes
slider.Position += e.Delta;
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
Vector2 movementDelta = snappedPosition - slider.Position;
slider.Position += movementDelta;
slider.StartTime = snappedTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < newControlPoints.Length; i++)
newControlPoints[i] -= e.Delta;
newControlPoints[i] -= movementDelta;
}
else
newControlPoints[index] += e.Delta;
newControlPoints[Index] += e.Delta;
if (isSegmentSeparatorWithNext)
newControlPoints[index + 1] = newControlPoints[index];
newControlPoints[Index + 1] = newControlPoints[Index];
if (isSegmentSeparatorWithPrevious)
newControlPoints[index - 1] = newControlPoints[index];
newControlPoints[Index - 1] = newControlPoints[Index];
slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
ControlPointsChanged?.Invoke(newControlPoints);
return true;
}
@ -105,8 +179,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithNext => Index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[Index + 1] == slider.Path.ControlPoints[Index];
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
private bool isSegmentSeparatorWithPrevious => Index > 0 && slider.Path.ControlPoints[Index - 1] == slider.Path.ControlPoints[Index];
}
}

View File

@ -1,39 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : SliderPiece
public class PathControlPointVisualiser : CompositeDrawable, IKeyBindingHandler<PlatformAction>
{
public Action<Vector2[]> ControlPointsChanged;
internal readonly Container<PathControlPointPiece> Pieces;
private readonly Slider slider;
private readonly bool allowSelection;
private readonly Container<PathControlPointPiece> pieces;
private InputManager inputManager;
public PathControlPointVisualiser(Slider slider)
: base(slider)
[Resolved(CanBeNull = true)]
private IPlacementHandler placementHandler { get; set; }
public PathControlPointVisualiser(Slider slider, bool allowSelection)
{
this.slider = slider;
this.allowSelection = allowSelection;
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load()
protected override void LoadComplete()
{
PathBindable.BindValueChanged(_ => updatePathControlPoints(), true);
base.LoadComplete();
inputManager = GetContainingInputManager();
}
private void updatePathControlPoints()
protected override void Update()
{
while (slider.Path.ControlPoints.Length > pieces.Count)
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
while (slider.Path.ControlPoints.Length < pieces.Count)
pieces.Remove(pieces[pieces.Count - 1]);
base.Update();
while (slider.Path.ControlPoints.Length > Pieces.Count)
{
var piece = new PathControlPointPiece(slider, Pieces.Count)
{
ControlPointsChanged = c => ControlPointsChanged?.Invoke(c),
};
if (allowSelection)
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
}
while (slider.Path.ControlPoints.Length < Pieces.Count)
Pieces.Remove(Pieces[Pieces.Count - 1]);
}
protected override bool OnClick(ClickEvent e)
{
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
return false;
}
private void selectPiece(int index)
{
if (inputManager.CurrentState.Keyboard.ControlPressed)
Pieces[index].IsSelected.Toggle();
else
{
foreach (var piece in Pieces)
piece.IsSelected.Value = piece.Index == index;
}
}
public bool OnPressed(PlatformAction action)
{
switch (action.ActionMethod)
{
case PlatformActionMethod.Delete:
var newControlPoints = new List<Vector2>();
foreach (var piece in Pieces)
{
if (!piece.IsSelected.Value)
newControlPoints.Add(slider.Path.ControlPoints[piece.Index]);
}
// Ensure that there are any points to be deleted
if (newControlPoints.Count == slider.Path.ControlPoints.Length)
return false;
// If there are 0 remaining control points, treat the slider as being deleted
if (newControlPoints.Count == 0)
{
placementHandler?.Delete(slider);
return true;
}
// Make control points relative
Vector2 first = newControlPoints[0];
for (int i = 0; i < newControlPoints.Count; i++)
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)
piece.IsSelected.Value = false;
ControlPointsChanged?.Invoke(newControlPoints.ToArray());
return true;
}
return false;
}
public bool OnReleased(PlatformAction action) => action.ActionMethod == PlatformActionMethod.Delete;
}
}

View File

@ -11,19 +11,15 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderBodyPiece : SliderPiece
public class SliderBodyPiece : BlueprintPiece<Slider>
{
private readonly Slider slider;
private readonly ManualSliderBody body;
public SliderBodyPiece(Slider slider)
: base(slider)
public SliderBodyPiece()
{
this.slider = slider;
InternalChild = body = new ManualSliderBody
{
AccentColour = Color4.Transparent,
AccentColour = Color4.Transparent
};
}
@ -31,24 +27,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private void load(OsuColour colours)
{
body.BorderColour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(scale => body.PathRadius = scale.NewValue * OsuHitObject.OBJECT_RADIUS, true);
}
private void updatePosition() => Position = slider.StackedPosition;
protected override void Update()
public override void UpdateFrom(Slider hitObject)
{
base.Update();
base.UpdateFrom(hitObject);
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
var vertices = new List<Vector2>();
slider.Path.GetPathToProgress(vertices, 0, 1);
hitObject.Path.GetPathToProgress(vertices, 0, 1);
body.SetVertices(vertices);
Size = body.Size;
OriginPosition = body.PathOffset;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
}
}

View File

@ -1,47 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderCirclePiece : HitCirclePiece
{
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
private readonly Slider slider;
private readonly SliderPosition position;
public SliderCirclePiece(Slider slider, SliderPosition position)
: base(slider.HeadCircle)
{
this.slider = slider;
this.position = position;
}
[BackgroundDependencyLoader]
private void load()
{
pathBindable.BindTo(slider.PathBindable);
pathBindable.BindValueChanged(_ => UpdatePosition(), true);
}
protected override void UpdatePosition()
{
switch (position)
{
case SliderPosition.Start:
Position = slider.StackedPosition + slider.Path.PositionAt(0);
break;
case SliderPosition.End:
Position = slider.StackedPosition + slider.Path.PositionAt(1);
break;
}
}
}
}

View File

@ -1,22 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
: base(hitObject)
protected readonly HitCirclePiece CirclePiece;
private readonly SliderPosition position;
public SliderCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position)
: base(slider)
{
InternalChild = new SliderCirclePiece(slider, position);
this.position = position;
InternalChild = CirclePiece = new HitCirclePiece();
Select();
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(position == SliderPosition.Start ? HitObject.HeadCircle : HitObject.TailCircle);
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
public override bool HandlePositionalInput => false;
}

View File

@ -6,11 +6,13 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osuTK;
using osuTK.Input;
@ -21,11 +23,19 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
private SliderBodyPiece bodyPiece;
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private InputManager inputManager;
private PlacementState state;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
public SliderPlacementBlueprint()
: base(new Objects.Slider())
{
@ -38,10 +48,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
InternalChildren = new Drawable[]
{
new SliderBodyPiece(HitObject),
new SliderCirclePiece(HitObject, SliderPosition.Start),
new SliderCirclePiece(HitObject, SliderPosition.End),
new PathControlPointVisualiser(HitObject),
bodyPiece = new SliderBodyPiece(),
headCirclePiece = new HitCirclePiece(),
tailCirclePiece = new HitCirclePiece(),
new PathControlPointVisualiser(HitObject, false) { ControlPointsChanged = _ => updateSlider() },
};
setState(PlacementState.Initial);
@ -50,25 +60,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
inputManager = GetContainingInputManager();
}
protected override bool OnMouseMove(MouseMoveEvent e)
public override void UpdatePosition(Vector2 screenSpacePosition)
{
switch (state)
{
case PlacementState.Initial:
HitObject.Position = e.MousePosition;
return true;
HitObject.Position = ToLocalSpace(screenSpacePosition);
break;
case PlacementState.Body:
cursor = e.MousePosition - HitObject.Position;
return true;
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
break;
}
return false;
}
protected override bool OnClick(ClickEvent e)
@ -109,8 +117,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void beginCurve()
{
BeginPlacement();
HitObject.StartTime = EditorClock.CurrentTime;
setState(PlacementState.Body);
}
@ -128,8 +134,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider()
{
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);
tailCirclePiece.UpdateFrom(HitObject.TailCircle);
}
private void setState(PlacementState newState)

View File

@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
@ -9,9 +13,15 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
private readonly SliderCircleSelectionBlueprint headBlueprint;
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
@ -20,13 +30,34 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
InternalChildren = new Drawable[]
{
new SliderBodyPiece(sliderObject),
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
new PathControlPointVisualiser(sliderObject),
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true) { ControlPointsChanged = onNewControlPoints },
};
}
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
protected override void Update()
{
base.Update();
BodyPiece.UpdateFrom(HitObject);
}
private void onNewControlPoints(Vector2[] controlPoints)
{
var unsnappedPath = new SliderPath(controlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, controlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, controlPoints, snappedDistance);
UpdateHitObject();
}
public override Vector2 SelectionPoint => HeadBlueprint.SelectionPoint;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
}
}

View File

@ -12,17 +12,13 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{
public class SpinnerPiece : HitObjectPiece
public class SpinnerPiece : BlueprintPiece<Spinner>
{
private readonly Spinner spinner;
private readonly CircularContainer circle;
private readonly RingPiece ring;
public SpinnerPiece(Spinner spinner)
: base(spinner)
public SpinnerPiece()
{
this.spinner = spinner;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
@ -44,21 +40,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
Origin = Anchor.Centre
}
};
ring.Scale = new Vector2(spinner.Scale);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
PositionBindable.BindValueChanged(_ => updatePosition(), true);
StackHeightBindable.BindValueChanged(_ => updatePosition());
ScaleBindable.BindValueChanged(scale => ring.Scale = new Vector2(scale.NewValue), true);
}
private void updatePosition() => Position = spinner.Position;
public override void UpdateFrom(Spinner hitObject)
{
base.UpdateFrom(hitObject);
ring.Scale = new Vector2(hitObject.Scale);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos);
}

View File

@ -7,6 +7,7 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
@ -21,7 +22,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
public SpinnerPlacementBlueprint()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
{
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
InternalChild = piece = new SpinnerPiece { Alpha = 0.5f };
}
protected override void Update()
{
base.Update();
piece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
@ -33,8 +41,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
}
else
{
HitObject.StartTime = EditorClock.CurrentTime;
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
@ -43,5 +49,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
}
}
}

View File

@ -8,14 +8,21 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
{
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint<Spinner>
{
private readonly SpinnerPiece piece;
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
: base(spinner)
{
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
InternalChild = piece = new SpinnerPiece();
}
protected override void Update()
{
base.Update();
piece.UpdateFrom(HitObject);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
{
public OsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject)
: base(hitObject, nextHitObject, hitObject.StackedEndPosition)
{
Masking = true;
}
}
}

View File

@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
@ -52,5 +55,46 @@ namespace osu.Game.Rulesets.Osu.Edit
return base.CreateBlueprintFor(hitObject);
}
protected override DistanceSnapGrid CreateDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
var objects = selectedHitObjects.ToList();
if (objects.Count == 0)
return createGrid(h => h.StartTime <= EditorClock.CurrentTime);
double minTime = objects.Min(h => h.StartTime);
return createGrid(h => h.StartTime < minTime, objects.Count + 1);
}
/// <summary>
/// Creates a grid from the last <see cref="HitObject"/> matching a predicate to a target <see cref="HitObject"/>.
/// </summary>
/// <param name="sourceSelector">A predicate that matches <see cref="HitObject"/>s where the grid can start from.
/// Only the last <see cref="HitObject"/> matching the predicate is used.</param>
/// <param name="targetOffset">An offset from the <see cref="HitObject"/> selected via <paramref name="sourceSelector"/> at which the grid should stop.</param>
/// <returns>The <see cref="OsuDistanceSnapGrid"/> from a selected <see cref="HitObject"/> to a target <see cref="HitObject"/>.</returns>
private OsuDistanceSnapGrid createGrid(Func<HitObject, bool> sourceSelector, int targetOffset = 1)
{
if (targetOffset < 1) throw new ArgumentOutOfRangeException(nameof(targetOffset));
int sourceIndex = -1;
for (int i = 0; i < EditorBeatmap.HitObjects.Count; i++)
{
if (!sourceSelector(EditorBeatmap.HitObjects[i]))
break;
sourceIndex = i;
}
if (sourceIndex == -1)
return null;
OsuHitObject sourceObject = EditorBeatmap.HitObjects[sourceIndex];
OsuHitObject targetObject = sourceIndex + targetOffset < EditorBeatmap.HitObjects.Count ? EditorBeatmap.HitObjects[sourceIndex + targetOffset] : null;
return new OsuDistanceSnapGrid(sourceObject, targetObject);
}
}
}

View File

@ -2,17 +2,20 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
@ -21,10 +24,26 @@ namespace osu.Game.Rulesets.Osu.Edit
continue;
}
h.Position += dragEvent.Delta;
// Stacking is not considered
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
}
base.HandleDrag(blueprint, dragEvent);
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
return false;
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
h.Position += moveEvent.InstantDelta;
}
return true;
}
}
}

View File

@ -1,21 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Connects hit objects visually, for example with follow points.
/// </summary>
public abstract class ConnectionRenderer<T> : LifetimeManagementContainer
where T : HitObject
{
/// <summary>
/// Hit objects to create connections for
/// </summary>
public abstract IEnumerable<T> HitObjects { get; set; }
}
}

View File

@ -12,6 +12,9 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// A single follow point positioned between two adjacent <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPoint : Container
{
private const float width = 8;

View File

@ -0,0 +1,140 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
/// <summary>
/// Visualises the <see cref="FollowPoint"/>s between two <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointConnection : CompositeDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
/// <summary>
/// The start time of <see cref="Start"/>.
/// </summary>
public readonly Bindable<double> StartTime = new Bindable<double>();
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
/// <summary>
/// Creates a new <see cref="FollowPointConnection"/>.
/// </summary>
/// <param name="start">The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.</param>
public FollowPointConnection([NotNull] DrawableOsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
StartTime.BindTo(Start.HitObject.StartTimeBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
bindEvents(Start);
}
private DrawableOsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
{
get => end;
set
{
end = value;
if (end != null)
bindEvents(end);
if (IsLoaded)
scheduleRefresh();
else
refresh();
}
}
private void bindEvents(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
}
private void scheduleRefresh() => Scheduler.AddOnce(refresh);
private void refresh()
{
ClearInternal();
if (End == null)
return;
OsuHitObject osuStart = Start.HitObject;
OsuHitObject osuEnd = End.HitObject;
if (osuEnd.NewCombo)
return;
if (osuStart is Spinner || osuEnd is Spinner)
return;
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
}
fp.Expire(true);
}
}
}
}

View File

@ -1,121 +1,110 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
/// <summary>
/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
/// </summary>
public class FollowPointRenderer : CompositeDrawable
{
private int pointDistance = 32;
/// <summary>
/// Determines how much space there is between points.
/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
/// </summary>
public int PointDistance
{
get => pointDistance;
set
{
if (pointDistance == value) return;
internal IReadOnlyList<FollowPointConnection> Connections => connections;
pointDistance = value;
update();
}
}
private int preEmpt = 800;
/// <summary>
/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
/// </summary>
public int PreEmpt
{
get => preEmpt;
set
{
if (preEmpt == value) return;
preEmpt = value;
update();
}
}
private IEnumerable<OsuHitObject> hitObjects;
public override IEnumerable<OsuHitObject> HitObjects
{
get => hitObjects;
set
{
hitObjects = value;
update();
}
}
private readonly List<FollowPointConnection> connections = new List<FollowPointConnection>();
public override bool RemoveCompletedTransforms => false;
private void update()
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
=> addConnection(new FollowPointConnection(hitObject).With(g => g.StartTime.BindValueChanged(_ => onStartTimeChanged(g))));
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject) => removeGroup(connections.Single(g => g.Start == hitObject));
/// <summary>
/// Adds a <see cref="FollowPointConnection"/> to this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to add.</param>
/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
private void addConnection(FollowPointConnection connection)
{
ClearInternal();
AddInternal(connection);
if (hitObjects == null)
return;
// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
OsuHitObject prevHitObject = null;
foreach (var currHitObject in hitObjects)
if (index < connections.Count - 1)
{
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
{
Vector2 startPosition = prevHitObject.EndPosition;
Vector2 endPosition = currHitObject.Position;
double startTime = (prevHitObject as IHasEndTime)?.EndTime ?? prevHitObject.StartTime;
double endTime = currHitObject.StartTime;
// Update the connection's end point to the next connection's start point
// h1 -> -> -> h2
// connection nextGroup
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - PreEmpt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * currHitObject.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(currHitObject.TimeFadeIn);
fp.ScaleTo(currHitObject.Scale, currHitObject.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
}
fp.Expire(true);
}
}
prevHitObject = currHitObject;
FollowPointConnection nextConnection = connections[index + 1];
connection.End = nextConnection.Start;
}
else
{
// The end point may be non-null during re-ordering
connection.End = null;
}
if (index > 0)
{
// Update the previous connection's end point to the current connection's start point
// h1 -> -> -> h2
// prevGroup connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.Start;
}
}
/// <summary>
/// Removes a <see cref="FollowPointConnection"/> from this <see cref="FollowPointRenderer"/>.
/// </summary>
/// <param name="connection">The <see cref="FollowPointConnection"/> to remove.</param>
/// <returns>Whether <paramref name="connection"/> was removed.</returns>
private void removeGroup(FollowPointConnection connection)
{
RemoveInternal(connection);
int index = connections.IndexOf(connection);
if (index > 0)
{
// Update the previous connection's end point to the next connection's start point
// h1 -> -> -> h2 -> -> -> h3
// prevGroup connection nextGroup
// The current connection's end point is used since there may not be a next connection
FollowPointConnection previousConnection = connections[index - 1];
previousConnection.End = connection.End;
}
connections.Remove(connection);
}
private void onStartTimeChanged(FollowPointConnection connection)
{
// Naive but can be improved if performance becomes an issue
removeGroup(connection);
addConnection(connection);
}
}
}

View File

@ -24,14 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
public OsuAction? HitAction => hitArea.HitAction;
public OsuAction? HitAction => HitArea.HitAction;
public readonly HitReceptor HitArea;
public readonly SkinnableDrawable CirclePiece;
private readonly Container scaleContainer;
private readonly HitArea hitArea;
public SkinnableDrawable CirclePiece { get; }
public DrawableHitCircle(HitCircle h)
: base(h)
{
@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Children = new Drawable[]
{
hitArea = new HitArea
HitArea = new HitReceptor
{
Hit = () =>
{
@ -59,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece()),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -69,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
},
};
Size = hitArea.DrawSize;
Size = HitArea.DrawSize;
}
[BackgroundDependencyLoader]
@ -153,7 +151,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true);
hitArea.HitAction = null;
HitArea.HitAction = null;
break;
case ArmedState.Miss:
@ -172,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public Drawable ProxiedLayer => ApproachCircle;
private class HitArea : Drawable, IKeyBindingHandler<OsuAction>
public class HitReceptor : Drawable, IKeyBindingHandler<OsuAction>
{
// IsHovered is used
public override bool HandlePositionalInput => true;
@ -181,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public OsuAction? HitAction;
public HitArea()
public HitReceptor()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);

View File

@ -5,7 +5,6 @@ using osuTK;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -21,16 +20,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSlider : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private readonly Slider slider;
private readonly List<Drawable> components = new List<Drawable>();
public readonly DrawableHitCircle HeadCircle;
public readonly DrawableSliderTail TailCircle;
public DrawableSliderHead HeadCircle => headContainer.Child;
public DrawableSliderTail TailCircle => tailContainer.Child;
public readonly SnakingSliderBody Body;
public readonly SliderBall Ball;
private readonly Container<DrawableSliderHead> headContainer;
private readonly Container<DrawableSliderTail> tailContainer;
private readonly Container<DrawableSliderTick> tickContainer;
private readonly Container<DrawableRepeatPoint> repeatContainer;
private readonly Slider slider;
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();
@ -44,14 +48,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Position = s.StackedPosition;
Container<DrawableSliderTick> ticks;
Container<DrawableRepeatPoint> repeatPoints;
InternalChildren = new Drawable[]
{
Body = new SnakingSliderBody(s),
ticks = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatPoints = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
{
GetInitialHitAction = () => HeadCircle.HitAction,
@ -60,45 +61,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AlwaysPresent = true,
Alpha = 0
},
HeadCircle = new DrawableSliderHead(s, s.HeadCircle)
{
OnShake = Shake
},
TailCircle = new DrawableSliderTail(s, s.TailCircle)
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
};
components.Add(Body);
components.Add(Ball);
AddNested(HeadCircle);
AddNested(TailCircle);
components.Add(TailCircle);
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var drawableTick = new DrawableSliderTick(tick) { Position = tick.Position - s.Position };
ticks.Add(drawableTick);
components.Add(drawableTick);
AddNested(drawableTick);
}
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
{
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this) { Position = repeatPoint.Position - s.Position };
repeatPoints.Add(drawableRepeatPoint);
components.Add(drawableRepeatPoint);
AddNested(drawableRepeatPoint);
}
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
[BackgroundDependencyLoader]
@ -108,6 +73,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, Body.SnakingOut);
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(scale =>
{
updatePathRadius();
@ -115,6 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
});
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
scaleBindable.BindTo(HitObject.ScaleBindable);
pathBindable.BindTo(slider.PathBindable);
@ -129,6 +96,67 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, true);
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
switch (hitObject)
{
case DrawableSliderHead head:
headContainer.Child = head;
break;
case DrawableSliderTail tail:
tailContainer.Child = tail;
break;
case DrawableSliderTick tick:
tickContainer.Add(tick);
break;
case DrawableRepeatPoint repeat:
repeatContainer.Add(repeat);
break;
}
}
protected override void ClearNestedHitObjects()
{
base.ClearNestedHitObjects();
headContainer.Clear();
tailContainer.Clear();
repeatContainer.Clear();
tickContainer.Clear();
}
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
{
switch (hitObject)
{
case SliderTailCircle tail:
return new DrawableSliderTail(slider, tail);
case HitCircle head:
return new DrawableSliderHead(slider, head) { OnShake = Shake };
case SliderTick tick:
return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
case RepeatPoint repeat:
return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
}
return base.CreateNestedHitObject(hitObject);
}
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
Body.FadeInFromZero(HitObject.TimeFadeIn);
}
public readonly Bindable<bool> Tracking = new Bindable<bool>();
protected override void Update()
@ -139,9 +167,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in components.OfType<IRequireTracking>()) t.Tracking = Ball.Tracking;
Ball.UpdateProgress(completionProgress);
Body.UpdateProgress(completionProgress);
foreach (DrawableHitObject hitObject in NestedHitObjects)
{
if (hitObject is ITrackSnaking s) s.UpdateSnakingPosition(slider.Path.PositionAt(Body.SnakedStart ?? 0), slider.Path.PositionAt(Body.SnakedEnd ?? 0));
if (hitObject is IRequireTracking t) t.Tracking = Ball.Tracking;
}
Size = Body.Size;
OriginPosition = Body.PathOffset;
@ -173,6 +206,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
}
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
@ -184,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ApplyResult(r =>
{
var judgementsCount = NestedHitObjects.Count();
var judgementsCount = NestedHitObjects.Count;
var judgementsHit = NestedHitObjects.Count(h => h.IsHit);
var hitFraction = (double)judgementsHit / judgementsCount;
@ -225,7 +261,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Body.ReceivePositionalInputAt(screenSpacePos);
}

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