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mirror of https://github.com/ppy/osu.git synced 2025-01-26 17:02:57 +08:00

Merge branch 'master' into ci

This commit is contained in:
Huo Yaoyuan 2019-11-27 19:38:24 +08:00
commit ffb5b6c82b
90 changed files with 598 additions and 613 deletions

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@ -111,9 +111,15 @@ csharp_preserve_single_line_statements = true
#Roslyn language styles
#Style - this. qualification
dotnet_style_qualification_for_field = false:warning
dotnet_style_qualification_for_property = false:warning
dotnet_style_qualification_for_method = false:warning
dotnet_style_qualification_for_event = false:warning
#Style - type names
dotnet_style_predefined_type_for_locals_parameters_members = true:silent
dotnet_style_predefined_type_for_member_access = true:silent
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
dotnet_style_predefined_type_for_member_access = true:warning
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_for_built_in_types = true:none
csharp_style_var_elsewhere = true:silent
@ -126,51 +132,57 @@ csharp_preferred_modifier_order = public,private,protected,internal,new,abstract
# Skipped because roslyn cannot separate +-*/ with << >>
#Style - expression bodies
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_accessors = true:warning
csharp_style_expression_bodied_constructors = false:none
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_indexers = true:warning
csharp_style_expression_bodied_methods = true:silent
csharp_style_expression_bodied_operators = true:silent
csharp_style_expression_bodied_properties = true:silent
csharp_style_expression_bodied_operators = true:warning
csharp_style_expression_bodied_properties = true:warning
csharp_style_expression_bodied_local_functions = true:silent
#Style - expression preferences
dotnet_style_object_initializer = true:warning
dotnet_style_collection_initializer = true:warning
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
dotnet_style_prefer_auto_properties = true:silent
dotnet_style_prefer_auto_properties = true:warning
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
dotnet_style_prefer_compound_assignment = true:silent
dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:silent
csharp_style_pattern_matching_over_as_with_null_check = true:silent
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:suggestion
csharp_style_conditional_delegate_call = true:warning
#Style - unused
dotnet_style_readonly_field = true:silent
dotnet_code_quality_unused_parameters = non_public:silent
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:silent
csharp_style_unused_value_assignment_preference = discard_variable:warning
#Style - variable declaration
csharp_style_inlined_variable_declaration = true:silent
csharp_style_deconstructed_variable_declaration = true:silent
csharp_style_inlined_variable_declaration = true:warning
csharp_style_deconstructed_variable_declaration = true:warning
#Style - other C# 7.x features
csharp_style_expression_bodied_local_functions = true:silent
dotnet_style_prefer_inferred_tuple_names = true:warning
csharp_prefer_simple_default_expression = true:warning
csharp_style_pattern_local_over_anonymous_function = true:silent
csharp_style_pattern_local_over_anonymous_function = true:warning
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
#Style - C# 8 features
csharp_prefer_static_local_function = true:warning
csharp_prefer_simple_using_statement = true:silent
csharp_style_prefer_index_operator = false:none
csharp_style_prefer_range_operator = false:none
csharp_style_prefer_switch_expression = false:none
#Supressing roslyn built-in analyzers
# Suppress: EC112
#Field can be readonly
dotnet_diagnostic.IDE0044.severity = silent
#Private method is unused
dotnet_diagnostic.IDE0051.severity = silent
#Private member is unused

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@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>7.3</LangVersion>
<LangVersion>8.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>

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@ -1,5 +1,6 @@
<Project>
<PropertyGroup>
<PropertyGroup>
<LangVersion>8.0</LangVersion>
<OutputPath>bin\$(Configuration)</OutputPath>
<WarningLevel>4</WarningLevel>
<SchemaVersion>2.0</SchemaVersion>
@ -53,6 +54,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1122.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1126.0" />
</ItemGroup>
</Project>

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@ -112,14 +112,14 @@ namespace osu.Desktop
{
protected override string LocateBasePath()
{
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;

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@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -22,48 +23,44 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
var legacyOffset = obj as IHasLegacyLastTickOffset;
if (curveData != null)
switch (obj)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
};
}
else if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
{
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
};
case IHasCurve curveData:
return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
}.Yield();
case IHasEndTime endTime:
return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
default:
return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
}.Yield();
}
}

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@ -47,55 +47,53 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return 0;
// We are heavily relying on aim in catch the beat
double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
float lengthBonus =
0.95f + 0.4f * Math.Min(1.0f, numTotalHits / 3000.0f) +
(numTotalHits > 3000 ? MathF.Log10(numTotalHits / 3000.0f) * 0.5f : 0.0f);
double lengthBonus =
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
// Longer maps are worth more
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
value *= Math.Pow(0.97f, misses);
value *= Math.Pow(0.97, misses);
// Combo scaling
float beatmapMaxCombo = Attributes.MaxCombo;
if (beatmapMaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
if (Attributes.MaxCombo > 0)
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
if (approachRate > 9.0f)
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
else if (approachRate < 8.0f)
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 9.0)
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
value *= approachRateFactor;
if (mods.Any(m => m is ModHidden))
// Hiddens gives nothing on max approach rate, and more the lower it is
value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
value *= 1.35f * lengthBonus;
value *= 1.35 * lengthBonus;
// Scale the aim value with accuracy _slightly_
value *= Math.Pow(accuracy(), 5.5f);
value *= Math.Pow(accuracy(), 5.5);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
value *= 0.90f;
value *= 0.90;
return value;
}
private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;

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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
const float small_pulp = large_pulp_3 / 2;
Vector2 positionAt(float angle, float distance) => new Vector2(
static Vector2 positionAt(float angle, float distance) => new Vector2(
distance * MathF.Sin(angle * MathF.PI / 180),
distance * MathF.Cos(angle * MathF.PI / 180));

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@ -116,13 +116,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Duration => EndTime - StartTime;
private SliderPath path;
public SliderPath Path
{
get => path;
set => path = value;
}
public SliderPath Path { get; set; }
public double Distance => Path.Distance;

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@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;

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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (TargetColumns >= 10)
{
TargetColumns = TargetColumns / 2;
TargetColumns /= 2;
Dual = true;
}
}
@ -156,37 +156,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
switch (original)
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
case IHasDistance _:
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
var positionData = original as IHasPosition;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
break;
}
}
else if (endTimeData != null)
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
}
else if (positionData != null)
{
computeDensity(original.StartTime);
case IHasEndTime endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
break;
}
recordNote(original.StartTime, positionData.Position);
case IHasPosition positionData:
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
break;
}
}
if (conversion == null)
@ -219,14 +226,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (endTimeData != null)
if (HitObject is IHasEndTime endTimeData)
{
pattern.Add(new HoldNote
{
@ -237,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
else if (positionData != null)
else if (HitObject is IHasXPosition)
{
pattern.Add(new Note
{
@ -257,9 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();

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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@ -474,9 +474,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;

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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
@ -88,15 +89,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override IEnumerable<Pattern> Generate()
{
yield return generate();
}
private Pattern generate()
{
var pattern = new Pattern();
try
Pattern generateCore()
{
var pattern = new Pattern();
if (TotalColumns == 1)
{
addToPattern(pattern, 0);
@ -168,54 +164,56 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
if (convertType.HasFlag(PatternType.KeepSingle))
return pattern = generateRandomNotes(1);
return generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0);
}
if (ConversionDifficulty > 6.5)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return pattern = generateRandomPattern(0, 0, 0, 0);
return generateRandomPattern(0, 0, 0, 0);
}
finally
var p = generateCore();
foreach (var obj in p.HitObjects)
{
foreach (var obj in pattern.HitObjects)
{
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
return p.Yield();
}
/// <summary>
@ -303,8 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
bool addToCentre;
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);
@ -384,8 +381,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
{
addToCentre = false;
switch (TotalColumns)
{
case 2:

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@ -147,9 +147,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
params Pattern[] patterns)
{
lowerBound = lowerBound ?? RandomStart;
upperBound = upperBound ?? TotalColumns;
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
lowerBound ??= RandomStart;
upperBound ??= TotalColumns;
nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
targetPosition = targetPosition - referenceParent.DrawHeight;
targetPosition -= referenceParent.DrawHeight;
float movementDelta = targetPosition - reference.DrawableObject.Position.Y;

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@ -96,7 +96,7 @@ namespace osu.Game.Rulesets.Mania.UI
foreach (var stage in stages)
{
sum = sum + stage.Columns.Count;
sum += stage.Columns.Count;
if (sum > column)
return stage;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
break;
}
ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
{
StartTime = obj.StartTime,
EndTime = obj.GetEndTime(),

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
positionOffset = positionOffset ?? Vector2.Zero;
positionOffset ??= Vector2.Zero;
var circle = new HitCircle
{

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@ -148,9 +148,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
bool assertSamples(HitObject hitObject)
static bool assertSamples(HitObject hitObject)
{
return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
&& hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
@ -183,8 +183,9 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType<RepeatPoint>().All(assertSamples));
AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
}
private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
@ -379,8 +380,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
if (!(judgedObject is DrawableOsuHitObject osuObject))
return;
OsuSpriteText text;

View File

@ -9,6 +9,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
@ -23,52 +24,48 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var curveData = original as IHasCurve;
var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
var legacyOffset = original as IHasLegacyLastTickOffset;
if (curveData != null)
switch (original)
{
yield return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
};
}
else if (endTimeData != null)
{
yield return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
{
yield return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
case IHasCurve curveData:
return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
}.Yield();
case IHasEndTime endTimeData:
return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
default:
return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
}
}

View File

@ -55,22 +55,22 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return 0;
// Custom multipliers for NoFail and SpunOut.
double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (mods.Any(m => m is OsuModNoFail))
multiplier *= 0.90f;
multiplier *= 0.90;
if (mods.Any(m => m is OsuModSpunOut))
multiplier *= 0.95f;
multiplier *= 0.95;
double aimValue = computeAimValue();
double speedValue = computeSpeedValue();
double accuracyValue = computeAccuracyValue();
double totalValue =
Math.Pow(
Math.Pow(aimValue, 1.1f) +
Math.Pow(speedValue, 1.1f) +
Math.Pow(accuracyValue, 1.1f), 1.0f / 1.1f
Math.Pow(aimValue, 1.1) +
Math.Pow(speedValue, 1.1) +
Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryRatings != null)
@ -93,82 +93,82 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
double aimValue = Math.Pow(5.0f * Math.Max(1.0f, rawAim / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
aimValue *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
aimValue *= Math.Pow(0.97f, countMiss);
aimValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0f;
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
else if (Attributes.ApproachRate < 8.0f)
if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
else if (Attributes.ApproachRate < 8.0)
{
approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
aimValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
if (mods.Any(h => h is OsuModFlashlight))
{
// Apply object-based bonus for flashlight.
aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
aimValue *= 1.0 + 0.35 * Math.Min(1.0, totalHits / 200.0) +
(totalHits > 200
? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
(totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f)
: 0.0f);
? 0.3 * Math.Min(1.0, (totalHits - 200) / 300.0) +
(totalHits > 500 ? (totalHits - 500) / 1200.0 : 0.0)
: 0.0);
}
// Scale the aim value with accuracy _slightly_
aimValue *= 0.5f + accuracy / 2.0f;
aimValue *= 0.5 + accuracy / 2.0;
// It is important to also consider accuracy difficulty when doing that
aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
private double computeSpeedValue()
{
double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more
speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
speedValue *= 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
speedValue *= Math.Pow(0.97f, countMiss);
speedValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0f;
if (Attributes.ApproachRate > 10.33f)
approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
speedValue *= approachRateFactor;
if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
// Scale the speed value with accuracy _slightly_
speedValue *= 0.02f + accuracy;
speedValue *= 0.02 + accuracy;
// It is important to also consider accuracy difficulty when doing that
speedValue *= 0.96f + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
return speedValue;
}
@ -190,15 +190,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
double accuracyValue = Math.Pow(1.52163, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
if (mods.Any(m => m is OsuModHidden))
accuracyValue *= 1.08f;
accuracyValue *= 1.08;
if (mods.Any(m => m is OsuModFlashlight))
accuracyValue *= 1.02f;
accuracyValue *= 1.02;
return accuracyValue;
}

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (progress % 2 >= 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
progress %= 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;

View File

@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
newControlPoints[i] = newControlPoints[i] - first;
// The slider's position defines the position of the first control point, and all further control points are relative to that point
slider.Position = slider.Position + first;
slider.Position += first;
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
foreach (var piece in Pieces)

View File

@ -22,8 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
var slider = hitObject as Slider;
if (slider == null)
if (!(hitObject is Slider slider))
return;
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
static void adjustFadeIn(OsuHitObject h) => h.TimeFadeIn = h.TimePreempt * fade_in_duration_multiplier;
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);

View File

@ -73,127 +73,133 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var distanceData = obj as IHasDistance;
var repeatsData = obj as IHasRepeats;
var endTimeData = obj as IHasEndTime;
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
IList<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
switch (obj)
{
// Number of spans of the object - one for the initial length and for each repeat
int spans = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
// only uses it for tick rate if beatmap version < 8
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength *= speedAdjustment;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
case IHasDistance distanceData:
{
List<IList<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
// Number of spans of the object - one for the initial length and for each repeat
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
int i = 0;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
// only uses it for tick rate if beatmap version < 8
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength *= speedAdjustment;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
IList<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
List<IList<HitSampleInfo>> allSamples = obj is IHasCurve curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
if (isRim)
{
yield return new RimHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
int i = 0;
i = (i + 1) % allSamples.Count;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
IList<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
yield return new RimHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
i = (i + 1) % allSamples.Count;
}
}
}
else
{
yield return new DrumRoll
else
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new DrumRoll
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
};
}
yield return new Swell
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
}
else
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{
yield return new RimHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
break;
}
else
case IHasEndTime endTimeData:
{
yield return new CentreHit
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
break;
}
default:
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{
yield return new RimHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
break;
}
}
}

View File

@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double strainValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0075) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more
double lengthBonus = 1 + 0.1f * Math.Min(1.0, totalHits / 1500.0);
double lengthBonus = 1 + 0.1 * Math.Min(1.0, totalHits / 1500.0);
strainValue *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available

View File

@ -10,27 +10,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
{
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour
{
get => accentColour;
set => accentColour = value;
}
private bool kiaiMode;
public virtual Color4 AccentColour { get; set; }
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode
{
get => kiaiMode;
set => kiaiMode = value;
}
public virtual bool KiaiMode { get; set; }
public TaikoPiece()
{

View File

@ -43,76 +43,83 @@ namespace osu.Game.Rulesets.Taiko.Replays
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
switch (h)
{
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
for (double j = h.StartTime; j < endTime; j += hitRate)
case Swell swell:
{
TaikoAction action;
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
switch (d)
for (double j = h.StartTime; j < endTime; j += hitRate)
{
default:
case 0:
action = TaikoAction.LeftCentre;
break;
TaikoAction action;
case 1:
action = TaikoAction.LeftRim;
break;
switch (d)
{
default:
case 0:
action = TaikoAction.LeftCentre;
break;
case 2:
action = TaikoAction.RightCentre;
break;
case 1:
action = TaikoAction.LeftRim;
break;
case 3:
action = TaikoAction.RightRim;
case 2:
action = TaikoAction.RightCentre;
break;
case 3:
action = TaikoAction.RightRim;
break;
}
Frames.Add(new TaikoReplayFrame(j, action));
d = (d + 1) % 4;
if (++count == req)
break;
}
Frames.Add(new TaikoReplayFrame(j, action));
d = (d + 1) % 4;
if (++count == req)
break;
}
}
else if (drumRoll != null)
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
hitButton = !hitButton;
}
}
else if (hit != null)
{
TaikoAction[] actions;
if (hit is CentreHit)
{
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
}
else
{
actions = h.IsStrong
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
break;
}
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
case DrumRoll drumRoll:
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
hitButton = !hitButton;
}
break;
}
case Hit hit:
{
TaikoAction[] actions;
if (hit is CentreHit)
{
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
}
else
{
actions = h.IsStrong
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
}
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
break;
}
default:
throw new InvalidOperationException("Unknown hit object type.");
}
else
throw new InvalidOperationException("Unknown hit object type.");
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button

View File

@ -413,7 +413,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -431,7 +431,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -451,7 +451,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]

View File

@ -59,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
try
{
var _ = int.Parse(input);
_ = int.Parse(input);
}
catch (Exception e)
{

View File

@ -87,7 +87,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.IsNull(filterCriteria.BPM.Max);
}
private static object[] lengthQueryExamples =
private static readonly object[] length_query_examples =
{
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
@ -97,7 +97,7 @@ namespace osu.Game.Tests.NonVisual.Filtering
};
[Test]
[TestCaseSource(nameof(lengthQueryExamples))]
[TestCaseSource(nameof(length_query_examples))]
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
{
string query = $"length={lengthQuery} time";

View File

@ -95,6 +95,19 @@ namespace osu.Game.Tests.Visual.Gameplay
seekAndAssertBreak("seek to break after end", testBreaks[1].EndTime + 500, false);
}
[TestCase(true)]
[TestCase(false)]
public void TestBeforeGameplayStart(bool withBreaks)
{
setClock(true);
if (withBreaks)
loadBreaksStep("multiple breaks", testBreaks);
seekAndAssertBreak("seek to break intro time", -100, true);
seekAndAssertBreak("seek to break intro time", 0, false);
}
private void addShowBreakStep(double seconds)
{
AddStep($"show '{seconds}s' break", () => breakOverlay.Breaks = new List<BreakPeriod>

View File

@ -335,16 +335,14 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestSkinComponent : ISkinComponent
{
private readonly string name;
public TestSkinComponent(string name)
{
this.name = name;
LookupName = name;
}
public string ComponentGroup => string.Empty;
public string LookupName => name;
public string LookupName { get; }
}
}
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("set second set", () => successRate.Beatmap = secondBeatmap);
AddAssert("ratings set", () => successRate.Graph.Metrics == secondBeatmap.Metrics);
BeatmapInfo createBeatmap() => new BeatmapInfo
static BeatmapInfo createBeatmap() => new BeatmapInfo
{
Metrics = new BeatmapMetrics
{

View File

@ -259,7 +259,7 @@ namespace osu.Game.Tournament.Components
Margin = new MarginPadding { Horizontal = 15, Vertical = 1 };
AutoSizeAxes = Axes.Both;
void cp(SpriteText s, Color4 colour)
static void cp(SpriteText s, Color4 colour)
{
s.Colour = colour;
s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15);
@ -267,7 +267,7 @@ namespace osu.Game.Tournament.Components
for (var i = 0; i < tuples.Length; i++)
{
var tuple = tuples[i];
var (heading, content) = tuples[i];
if (i > 0)
{
@ -278,9 +278,9 @@ namespace osu.Game.Tournament.Components
});
}
AddText(new OsuSpriteText { Text = tuple.heading }, s => cp(s, OsuColour.Gray(0.33f)));
AddText(new OsuSpriteText { Text = heading }, s => cp(s, OsuColour.Gray(0.33f)));
AddText(" ", s => cp(s, OsuColour.Gray(0.33f)));
AddText(new OsuSpriteText { Text = tuple.content }, s => cp(s, OsuColour.Gray(0.5f)));
AddText(new OsuSpriteText { Text = content }, s => cp(s, OsuColour.Gray(0.5f)));
}
}
}

View File

@ -152,7 +152,7 @@ namespace osu.Game.Tournament.IPC
{
protected override string LocateBasePath()
{
bool checkExists(string p)
static bool checkExists(string p)
{
return File.Exists(Path.Combine(p, "ipc.txt"));
}
@ -180,7 +180,7 @@ namespace osu.Game.Tournament.IPC
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;

View File

@ -125,9 +125,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
foreach (var c in Children)
{
var stc = c as ScrollingTeam;
if (stc == null)
if (!(c is ScrollingTeam stc))
continue;
if (closest == null)
@ -203,15 +201,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Team == team)
if (c is ScrollingTeam st)
{
st.FadeOut(200);
st.Expire();
if (st.Team == team)
{
st.FadeOut(200);
st.Expire();
}
}
}
}
@ -295,14 +291,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Selected)
if (c is ScrollingTeam st)
{
st.Selected = false;
RemoveTeam(st.Team);
if (st.Selected)
{
st.Selected = false;
RemoveTeam(st.Team);
}
}
}
}

View File

@ -225,9 +225,7 @@ namespace osu.Game.Tournament.Screens.Editors
beatmapId.Value = Model.ID.ToString();
beatmapId.BindValueChanged(idString =>
{
int parsed;
int.TryParse(idString.NewValue, out parsed);
int.TryParse(idString.NewValue, out var parsed);
Model.ID = parsed;

View File

@ -267,9 +267,7 @@ namespace osu.Game.Tournament.Screens.Editors
userId.Value = user.Id.ToString();
userId.BindValueChanged(idString =>
{
long parsed;
long.TryParse(idString.NewValue, out parsed);
long.TryParse(idString.NewValue, out var parsed);
user.Id = parsed;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
{
base.LoadComplete();
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
static Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
var q1 = Source.ScreenSpaceDrawQuad;
var q2 = Destination.ScreenSpaceDrawQuad;

View File

@ -35,7 +35,7 @@ namespace osu.Game.Tournament.Screens.Ladder
{
var newScale = Math.Clamp(scale + e.ScrollDelta.Y / 15 * scale, min_scale, max_scale);
this.MoveTo(target = target - e.MousePosition * (newScale - scale), 2000, Easing.OutQuint);
this.MoveTo(target -= e.MousePosition * (newScale - scale), 2000, Easing.OutQuint);
this.ScaleTo(scale = newScale, 2000, Easing.OutQuint);
return true;

View File

@ -120,7 +120,7 @@ namespace osu.Game.Tournament.Screens.MapPool
pickColour = colour;
pickType = choiceType;
Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;
static Color4 setColour(bool active) => active ? Color4.White : Color4.Gray;
buttonRedBan.Colour = setColour(pickColour == TeamColour.Red && pickType == ChoiceType.Ban);
buttonBlueBan.Colour = setColour(pickColour == TeamColour.Blue && pickType == ChoiceType.Ban);

View File

@ -84,7 +84,7 @@ namespace osu.Game.Beatmaps
{
try
{
return (trackStore ?? (trackStore = AudioManager.GetTrackStore(store))).Get(getPathForFile(Metadata.AudioFile));
return (trackStore ??= AudioManager.GetTrackStore(store)).Get(getPathForFile(Metadata.AudioFile));
}
catch
{

View File

@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps.ControlPoints
private ControlPointGroup controlPointGroup;
public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
public void AttachGroup(ControlPointGroup pointGroup) => controlPointGroup = pointGroup;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);

View File

@ -293,9 +293,7 @@ namespace osu.Game.Beatmaps.Formats
{
string[] split = line.Split(',');
EventType type;
if (!Enum.TryParse(split[0], out type))
if (!Enum.TryParse(split[0], out EventType type))
throw new InvalidDataException($@"Unknown event type: {split[0]}");
switch (type)

View File

@ -83,9 +83,7 @@ namespace osu.Game.Beatmaps.Formats
{
storyboardSprite = null;
EventType type;
if (!Enum.TryParse(split[0], out type))
if (!Enum.TryParse(split[0], out EventType type))
throw new InvalidDataException($@"Unknown event type: {split[0]}");
switch (type)

View File

@ -150,7 +150,7 @@ namespace osu.Game.Beatmaps
public bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public Task<IBeatmap> LoadBeatmapAsync() => (beatmapLoadTask ?? (beatmapLoadTask = Task.Factory.StartNew(() =>
public Task<IBeatmap> LoadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
{
// Todo: Handle cancellation during beatmap parsing
var b = GetBeatmap() ?? new Beatmap();
@ -162,7 +162,7 @@ namespace osu.Game.Beatmaps
b.BeatmapInfo = BeatmapInfo;
return b;
}, beatmapCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default)));
}, beatmapCancellation.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
public IBeatmap Beatmap
{

View File

@ -36,7 +36,7 @@ namespace osu.Game.Configuration
protected override void PerformLoad()
{
databasedSettings = settings.Query(ruleset?.ID, variant);
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out var _));
legacySettingsExist = databasedSettings.Any(s => int.TryParse(s.Key, out _));
}
protected override bool PerformSave()

View File

@ -41,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(double amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

View File

@ -55,7 +55,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(double amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
public override void Increment(int amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

View File

@ -226,9 +226,7 @@ namespace osu.Game.IO.Legacy
public override Type BindToType(string assemblyName, string typeName)
{
Type typeToDeserialize;
if (cache.TryGetValue(assemblyName + typeName, out typeToDeserialize))
if (cache.TryGetValue(assemblyName + typeName, out var typeToDeserialize))
return typeToDeserialize;
List<Type> tmpTypes = new List<Type>();

View File

@ -50,17 +50,14 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"user_votes")]
private List<long> userVotes
{
set
set => value.ForEach(v =>
{
value.ForEach(v =>
Comments.ForEach(c =>
{
Comments.ForEach(c =>
{
if (v == c.Id)
c.IsVoted = true;
});
if (v == c.Id)
c.IsVoted = true;
});
}
});
}
private List<User> users;

View File

@ -288,17 +288,15 @@ namespace osu.Game.Online.Leaderboards
private class ScoreComponentLabel : Container, IHasTooltip
{
private const float icon_size = 20;
private readonly string name;
private readonly FillFlowContainer content;
public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos);
public string TooltipText => name;
public string TooltipText { get; }
public ScoreComponentLabel(LeaderboardScoreStatistic statistic)
{
name = statistic.Name;
TooltipText = statistic.Name;
AutoSizeAxes = Axes.Both;
Child = content = new FillFlowContainer

View File

@ -74,8 +74,6 @@ namespace osu.Game
protected Storage Storage { get; set; }
private Bindable<WorkingBeatmap> beatmap; // cached via load() method
[Cached]
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
@ -85,7 +83,7 @@ namespace osu.Game
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected Bindable<WorkingBeatmap> Beatmap => beatmap;
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
private Bindable<bool> fpsDisplayVisible;
@ -201,16 +199,16 @@ namespace osu.Game
// this adds a global reduction of track volume for the time being.
Audio.Tracks.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
Beatmap = new NonNullableBindable<WorkingBeatmap>(defaultBeatmap);
Beatmap.BindValueChanged(b => ScheduleAfterChildren(() =>
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
dependencies.CacheAs(beatmap);
dependencies.CacheAs<IBindable<WorkingBeatmap>>(Beatmap);
dependencies.CacheAs(Beatmap);
FileStore.Cleanup();

View File

@ -91,10 +91,9 @@ namespace osu.Game.Overlays.BeatmapSet
private class Statistic : Container, IHasTooltip
{
private readonly string name;
private readonly OsuSpriteText value;
public string TooltipText => name;
public string TooltipText { get; }
public string Value
{
@ -104,7 +103,7 @@ namespace osu.Game.Overlays.BeatmapSet
public Statistic(IconUsage icon, string name)
{
this.name = name;
TooltipText = name;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;

View File

@ -45,31 +45,28 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
protected APILegacyScores Scores
{
set
set => Schedule(() =>
{
Schedule(() =>
topScoresContainer.Clear();
if (value?.Scores.Any() != true)
{
topScoresContainer.Clear();
scoreTable.Scores = null;
scoreTable.Hide();
return;
}
if (value?.Scores.Any() != true)
{
scoreTable.Scores = null;
scoreTable.Hide();
return;
}
scoreTable.Scores = value.Scores;
scoreTable.Show();
scoreTable.Scores = value.Scores;
scoreTable.Show();
var topScore = value.Scores.First();
var userScore = value.UserScore;
var topScore = value.Scores.First();
var userScore = value.UserScore;
topScoresContainer.Add(new DrawableTopScore(topScore));
topScoresContainer.Add(new DrawableTopScore(topScore));
if (userScore != null && userScore.Score.OnlineScoreID != topScore.OnlineScoreID)
topScoresContainer.Add(new DrawableTopScore(userScore.Score, userScore.Position));
});
}
if (userScore != null && userScore.Score.OnlineScoreID != topScore.OnlineScoreID)
topScoresContainer.Add(new DrawableTopScore(userScore.Score, userScore.Position));
});
}
public ScoresContainer()

View File

@ -58,9 +58,8 @@ namespace osu.Game.Overlays.Chat
private Message message;
private OsuSpriteText username;
private LinkFlowContainer contentFlow;
public LinkFlowContainer ContentFlow => contentFlow;
public LinkFlowContainer ContentFlow { get; private set; }
public Message Message
{
@ -164,7 +163,7 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = MessagePadding + HorizontalPadding },
Children = new Drawable[]
{
contentFlow = new LinkFlowContainer(t =>
ContentFlow = new LinkFlowContainer(t =>
{
t.Shadow = false;
@ -206,8 +205,8 @@ namespace osu.Game.Overlays.Chat
// remove non-existent channels from the link list
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
contentFlow.Clear();
contentFlow.AddLinks(message.DisplayContent, message.Links);
ContentFlow.Clear();
ContentFlow.AddLinks(message.DisplayContent, message.Links);
}
private class MessageSender : OsuClickableContainer, IHasContextMenu

View File

@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSelectionOverlay : WaveOverlayContainer
{
public static readonly float WIDTH_PADDING = 170;
public const float WIDTH_PADDING = 170;
private const float transition_duration = 500;

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelTabControl : OsuTabControl<Channel>
{
public static readonly float SHEAR_WIDTH = 10;
public const float SHEAR_WIDTH = 10;
public Action<Channel> OnRequestLeave;

View File

@ -21,8 +21,8 @@ namespace osu.Game.Overlays.Dialog
{
public abstract class PopupDialog : VisibilityContainer
{
public static readonly float ENTER_DURATION = 500;
public static readonly float EXIT_DURATION = 200;
public const float ENTER_DURATION = 500;
public const float EXIT_DURATION = 200;
private readonly Vector2 ringSize = new Vector2(100f);
private readonly Vector2 ringMinifiedSize = new Vector2(20f);

View File

@ -7,8 +7,7 @@ namespace osu.Game.Overlays.KeyBinding
{
public class VariantBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => variantName;
private readonly string variantName;
protected override string Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant)
@ -17,7 +16,7 @@ namespace osu.Game.Overlays.KeyBinding
var rulesetInstance = ruleset.CreateInstance();
variantName = rulesetInstance.GetVariantName(variant);
Header = rulesetInstance.GetVariantName(variant);
Defaults = rulesetInstance.GetDefaultKeyBindings(variant);
}
}

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.SearchableList
{
public abstract class SearchableListOverlay : FullscreenOverlay
{
public static readonly float WIDTH_PADDING = 80;
public const float WIDTH_PADDING = 80;
}
public abstract class SearchableListOverlay<T, U, S> : SearchableListOverlay

View File

@ -297,10 +297,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
set
{
var h = Header as UserDropdownHeader;
if (h == null) return;
h.StatusColour = value;
if (Header is UserDropdownHeader h)
h.StatusColour = value;
}
}

View File

@ -30,8 +30,7 @@ namespace osu.Game.Overlays
private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();
public Bindable<bool> IsMuted => isMuted;
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
@ -66,7 +65,7 @@ namespace osu.Game.Overlays
muteButton = new MuteButton
{
Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = isMuted }
Current = { BindTarget = IsMuted }
}
}
},
@ -76,7 +75,7 @@ namespace osu.Game.Overlays
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
isMuted.BindValueChanged(muted =>
IsMuted.BindValueChanged(muted =>
{
if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);

View File

@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
static bool isLinear(Vector2[] p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y));
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear;
@ -177,8 +177,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (i >= adds.Length)
break;
int sound;
int.TryParse(adds[i], out sound);
int.TryParse(adds[i], out var sound);
nodeSoundTypes[i] = (LegacySoundType)sound;
}
}

View File

@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Objects
isInitialised = true;
controlPoints = controlPoints ?? Array.Empty<Vector2>();
controlPoints ??= Array.Empty<Vector2>();
calculatedPath = new List<Vector2>();
cumulativeLength = new List<double>();

View File

@ -147,13 +147,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
var difficultyPoint = c as DifficultyControlPoint;
if (timingPoint != null)
if (c is TimingControlPoint timingPoint)
lastTimingPoint = timingPoint;
if (difficultyPoint != null)
else if (c is DifficultyControlPoint difficultyPoint)
lastDifficultyPoint = difficultyPoint;
return new MultiplierControlPoint(c.Time)

View File

@ -17,10 +17,10 @@ namespace osu.Game.Screens.Backgrounds
public override bool Equals(BackgroundScreen other)
{
var backgroundScreenCustom = other as BackgroundScreenCustom;
if (backgroundScreenCustom == null) return false;
if (other is BackgroundScreenCustom backgroundScreenCustom)
return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
return false;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -93,7 +92,7 @@ namespace osu.Game.Screens.Menu
textFlow.AddParagraph("Things may not work as expected", t => t.Font = t.Font.With(size: 20));
textFlow.NewParagraph();
Action<SpriteText> format = t => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
static void format(SpriteText t) => t.Font = OsuFont.GetFont(size: 15, weight: FontWeight.SemiBold);
textFlow.AddParagraph("Detailed bug reports are welcomed via github issues.", format);
textFlow.NewParagraph();

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.Allocation;
@ -77,12 +76,13 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
private void scoresLoaded(IEnumerable<APIRoomScoreInfo> scores)
{
Action<SpriteText> gray = s => s.Colour = colours.GrayC;
Action<SpriteText> white = s =>
void gray(SpriteText s) => s.Colour = colours.GrayC;
void white(SpriteText s)
{
s.Font = s.Font.With(size: s.Font.Size * 1.4f);
s.Colour = colours.GrayF;
};
}
rankText.AddText(name + "\n", white);
rankText.AddText("You are placed ", gray);

View File

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
@ -16,6 +16,8 @@ namespace osu.Game.Screens.Play
{
public class BreakOverlay : Container
{
private readonly ScoreProcessor scoreProcessor;
/// <summary>
/// The duration of the break overlay fading.
/// </summary>
@ -60,9 +62,12 @@ namespace osu.Game.Screens.Play
private readonly RemainingTimeCounter remainingTimeCounter;
private readonly BreakInfo info;
private readonly BreakArrows breakArrows;
private readonly double gameplayStartTime;
public BreakOverlay(bool letterboxing, ScoreProcessor scoreProcessor = null)
public BreakOverlay(bool letterboxing, double gameplayStartTime = 0, ScoreProcessor scoreProcessor = null)
{
this.gameplayStartTime = gameplayStartTime;
this.scoreProcessor = scoreProcessor;
RelativeSizeAxes = Axes.Both;
Child = fadeContainer = new Container
{
@ -135,26 +140,34 @@ namespace osu.Game.Screens.Play
updateBreakTimeBindable();
}
private void updateBreakTimeBindable()
private void updateBreakTimeBindable() =>
isBreakTime.Value = getCurrentBreak()?.HasEffect == true
|| Clock.CurrentTime < gameplayStartTime
|| scoreProcessor?.HasCompleted == true;
private BreakPeriod getCurrentBreak()
{
if (breaks == null || breaks.Count == 0)
return;
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
if (breaks?.Count > 0)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
var time = Clock.CurrentTime;
if (time > breaks[CurrentBreakIndex].EndTime)
{
while (time > breaks[CurrentBreakIndex].EndTime && CurrentBreakIndex < breaks.Count - 1)
CurrentBreakIndex++;
}
else
{
while (time < breaks[CurrentBreakIndex].StartTime && CurrentBreakIndex > 0)
CurrentBreakIndex--;
}
var closest = breaks[CurrentBreakIndex];
return closest.Contains(time) ? closest : null;
}
var currentBreak = breaks[CurrentBreakIndex];
isBreakTime.Value = currentBreak.HasEffect && currentBreak.Contains(time);
return null;
}
private void initializeBreaks()

View File

@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
this.beatmap = beatmap;
this.mods = mods;
this.gameplayStartTime = gameplayStartTime;
this.firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
firstHitObjectTime = beatmap.Beatmap.HitObjects.First().StartTime;
RelativeSizeAxes = Axes.Both;

View File

@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play.HUD
/// <param name="amount"></param>
public void Increment(int amount = 1)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
/// <summary>

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD
public override void Increment(long amount)
{
Current.Value = Current.Value + amount;
Current.Value += amount;
}
}
}

View File

@ -179,7 +179,7 @@ namespace osu.Game.Screens.Play
{
target.AddRange(new[]
{
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
breakOverlay = new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, DrawableRuleset.GameplayStartTime, ScoreProcessor)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -468,7 +468,7 @@ namespace osu.Game.Screens.Play
PauseOverlay.Hide();
// breaks and time-based conditions may allow instant resume.
if (breakOverlay.IsBreakTime.Value || GameplayClockContainer.GameplayClock.CurrentTime < Beatmap.Value.Beatmap.HitObjects.First().StartTime)
if (breakOverlay.IsBreakTime.Value)
completeResume();
else
DrawableRuleset.RequestResume(completeResume);

View File

@ -79,7 +79,7 @@ namespace osu.Game.Screens.Select
newRoot.Filter(activeCriteria);
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
_ = newRoot.Drawables;
root = newRoot;
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaTabControl : Container
{
public static readonly float HEIGHT = 24;
public const float HEIGHT = 24;
private readonly OsuTabControlCheckbox modsCheckbox;
private readonly OsuTabControl<BeatmapDetailTab> tabs;
private readonly Container tabsContainer;

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Select
{
public class FooterButton : OsuClickableContainer
{
public static readonly float SHEAR_WIDTH = 7.5f;
public const float SHEAR_WIDTH = 7.5f;
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / Footer.HEIGHT, 0);

View File

@ -96,7 +96,7 @@ namespace osu.Game.Skinning
else
{
model.Name = model.Name.Replace(".osk", "");
model.Creator = model.Creator ?? "Unknown";
model.Creator ??= "Unknown";
}
}

View File

@ -96,8 +96,8 @@ namespace osu.Game.Skinning
if (adjustments != null)
{
foreach (var adjustment in adjustments)
ch.AddAdjustment(adjustment.property, adjustment.bindable);
foreach (var (property, bindable) in adjustments)
ch.AddAdjustment(property, bindable);
}
}

View File

@ -28,14 +28,12 @@ namespace osu.Game.Skinning
private class SpriteComponent : ISkinComponent
{
private readonly string textureName;
public SpriteComponent(string textureName)
{
this.textureName = textureName;
LookupName = textureName;
}
public string LookupName => textureName;
public string LookupName { get; }
}
}
}

View File

@ -16,8 +16,7 @@ namespace osu.Game.Storyboards.Drawables
{
public Storyboard Storyboard { get; private set; }
private readonly Container<DrawableStoryboardLayer> content;
protected override Container<DrawableStoryboardLayer> Content => content;
protected override Container<DrawableStoryboardLayer> Content { get; }
protected override Vector2 DrawScale => new Vector2(Parent.DrawHeight / 480);
@ -49,7 +48,7 @@ namespace osu.Game.Storyboards.Drawables
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AddInternal(content = new Container<DrawableStoryboardLayer>
AddInternal(Content = new Container<DrawableStoryboardLayer>
{
Size = new Vector2(640, 480),
Anchor = Anchor.Centre,

View File

@ -29,8 +29,7 @@ namespace osu.Game.Storyboards
public StoryboardLayer GetLayer(string name)
{
StoryboardLayer layer;
if (!layers.TryGetValue(name, out layer))
if (!layers.TryGetValue(name, out var layer))
layers[name] = layer = new StoryboardLayer(name, layers.Values.Min(l => l.Depth) - 1);
return layer;

View File

@ -219,7 +219,7 @@ namespace osu.Game.Tests.Visual
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public Track GetVirtual(double length = Double.PositiveInfinity)
public Track GetVirtual(double length = double.PositiveInfinity)
{
var track = new TrackVirtualManual(referenceClock) { Length = length };
AddItem(track);

View File

@ -129,7 +129,7 @@ namespace osu.Game.Users
[JsonProperty]
private string[] playstyle
{
set { PlayStyles = value?.Select(str => Enum.Parse(typeof(PlayStyle), str, true)).Cast<PlayStyle>().ToArray(); }
set => PlayStyles = value?.Select(str => Enum.Parse(typeof(PlayStyle), str, true)).Cast<PlayStyle>().ToArray();
}
public PlayStyle[] PlayStyles;

View File

@ -23,7 +23,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1122.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1126.0" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -1,5 +1,6 @@
<Project>
<PropertyGroup>
<LangVersion>8.0</LangVersion>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
@ -73,7 +74,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1122.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1126.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">
@ -81,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1122.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1126.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -17,6 +17,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeMemberModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ArrangeTypeModifiers/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignedValueIsNeverUsed/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignmentIsFullyDiscarded/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AssignNullToNotNullAttribute/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=AutoPropertyCanBeMadeGetOnly_002ELocal/@EntryIndexedValue">HINT</s:String>
@ -63,11 +64,14 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertIfToOrExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertNullableToShortForm/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertPropertyToExpressionBody/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoPropertyWhenPossible/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToAutoPropertyWithPrivateSetter/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToConstant_002ELocal/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLambdaExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToLocalFunction/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToStaticClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ConvertToUsingDeclaration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=DoubleNegationOperator/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EmptyGeneralCatchClause/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=EnforceDoWhileStatementBraces/@EntryIndexedValue">WARNING</s:String>
@ -116,6 +120,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PatternAlwaysOfType/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleInterfaceMemberAmbiguity/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
@ -130,7 +135,6 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCommaInEnumDeclaration/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantCommaInInitializer/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantEmptyObjectCreationArgumentList/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantExplicitParamsArrayCreation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantImmediateDelegateInvocation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantLambdaSignatureParentheses/@EntryIndexedValue">WARNING</s:String>
@ -209,12 +213,13 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMember_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedMethodReturnValue_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002EGlobal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UnusedParameter_002ELocal/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseAwaitUsing/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseCollectionCountProperty/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInFormatString/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseFormatSpecifierInInterpolation/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseIndexFromEndExpression/@EntryIndexedValue">DO_NOT_SHOW</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNameofExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexedValue"></s:String>
<s:Boolean x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=UseNegatedPatternMatching/@EntryIndexRemoved">True</s:Boolean>