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Implement IAggregateAudioAdjustments properties for FallbackSampleStore
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@ -517,6 +517,12 @@ namespace osu.Game.Rulesets.UI
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public BindableDouble Frequency => throw new NotImplementedException();
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public IBindable<double> AggregateVolume => throw new NotImplementedException();
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public IBindable<double> AggregateBalance => throw new NotImplementedException();
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public IBindable<double> AggregateFrequency => throw new NotImplementedException();
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public int PlaybackConcurrency
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{
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get => throw new NotImplementedException();
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