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Add NewsHeader class
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71
osu.Game/Overlays/News/NewsHeader.cs
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71
osu.Game/Overlays/News/NewsHeader.cs
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@ -0,0 +1,71 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.News
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{
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public class NewsHeader : OverlayHeader
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{
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private const string front_page_string = "Front Page";
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private NewsHeaderTitle title;
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public NewsHeader()
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{
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TabControl.AddItem(front_page_string);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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TabControl.AccentColour = colour.Violet;
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}
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protected override Drawable CreateBackground() => new NewsHeaderBackground();
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protected override Drawable CreateContent() => new Container();
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protected override ScreenTitle CreateTitle() => title = new NewsHeaderTitle();
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private class NewsHeaderBackground : Sprite
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{
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public NewsHeaderBackground()
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{
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fill;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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Texture = textures.Get(@"Headers/changelog"); //using changelog bg until corresponding osu-resources pr is merged.
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}
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}
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private class NewsHeaderTitle : ScreenTitle
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{
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private const string article_string = "Article";
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public bool IsReadingArticle
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{
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set => Section = value ? article_string : front_page_string;
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}
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public NewsHeaderTitle()
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{
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Title = "News";
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IsReadingArticle = false;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Violet;
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}
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}
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}
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}
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@ -1,12 +1,17 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.News;
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namespace osu.Game.Overlays
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{
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public class NewsOverlay : FullscreenOverlay
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{
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private NewsHeader header;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -16,7 +21,21 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.PurpleDarkAlternative
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}
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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header = new NewsHeader()
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},
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},
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},
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};
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}
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}
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