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Commit Graph

13286 Commits

Author SHA1 Message Date
Dean Herbert
36954e55ad Fix incorrect mapping when distance spacing is not 1.0x 2023-06-16 17:15:45 +09:00
Dean Herbert
003949ac4e Merge branch 'master' into limited-distance-spacing 2023-06-16 16:56:22 +09:00
Dean Herbert
362aa4b376 Also move GetMaxAchievableCombo 2023-06-16 15:26:13 +09:00
Dean Herbert
ce41ef6e5d Move OrderByTotalScore() to an extension method 2023-06-16 15:24:30 +09:00
Dean Herbert
6f0c8c286b
Merge pull request #23906 from Joehuu/truncate-room-name
Truncate online play drawable room name text
2023-06-16 00:22:04 +09:00
Ruki
aba8219d06
Merge branch 'master' into hud/kc-skinnable 2023-06-15 15:48:43 +02:00
tsrk
fcdaf72915
style(KeyCounter): remove useless IsCounting bindable
Counting logic has been moved to the `Trigger`
2023-06-15 12:40:47 +02:00
tsrk
184c793f56
style(KeyCounter): remove useless Content override 2023-06-15 12:39:22 +02:00
tsrk
a61c1116f5
style: remove unused IAttachableSkinComponent on KCD 2023-06-15 12:27:37 +02:00
Salman Ahmed
39db17d2e9 Use better method to avoid rewinding to deleted beatmaps 2023-06-15 11:22:11 +03:00
Salman Ahmed
cabb4dfaa8 Merge branch 'master' into fix-rewind-bug 2023-06-15 10:59:15 +03:00
Salman Ahmed
2360219b55 Merge branch 'master' into fix-rewind-bug 2023-06-15 10:48:23 +03:00
Dan Balasescu
e78950a162
Merge pull request #23884 from peppy/argon-progress-visibility-light-background
Adjust argon progress display to work well on bright backgrounds
2023-06-15 15:50:53 +09:00
tsrk
42b740a175
Merge branch 'master' into hud/kc-skinnable 2023-06-14 22:19:45 +02:00
tsrk
e26aeea589
feat: make KeyCounterDisplay skinnable 2023-06-14 21:15:12 +02:00
tsrk
c637fddf73
refactor: decouple Trigger logic from KeyCounterDisplay
This allows to keep a coeherent state regardless of the progress of the play
2023-06-14 21:13:35 +02:00
tsrk
e9ef270e46
refactor: move count logic in InputTrigger
This will allow us to keep track of the real count regardless of whether
the key counter has been placed mid-replay or not.
2023-06-14 19:39:28 +02:00
Salman Ahmed
24d8e336e2 Remove width limit on room status text in favour of cell distribution 2023-06-14 07:55:09 +03:00
Joseph Madamba
05bdc92426 Add right padding according to right detail shear 2023-06-13 14:00:56 -07:00
Joseph Madamba
2a3f2ff122 Truncate room name text 2023-06-13 13:56:29 -07:00
Joseph Madamba
df49a48d4d Put left and right details inside GridContainer 2023-06-13 13:48:47 -07:00
Dean Herbert
f553efba8a Fix playback controls in editor handling key repeat when they probably shouldn't
Closes https://github.com/ppy/osu/issues/23903.
2023-06-14 02:30:15 +09:00
Joseph Madamba
0adb399ea8
Use anchor instead of FillFlowContainer 2023-06-13 00:09:58 -07:00
Joseph Madamba
a5c3c9a93f
Use FillFlowContainer instead of GridContainer for drawable room background gradient 2023-06-12 23:30:08 -07:00
Bartłomiej Dach
af3fbdbfbe
Merge pull request #23829 from Joehuu/truncating-text-tooltips
Add tooltips to truncated text
2023-06-12 23:43:31 +02:00
Salman Ahmed
7269b4807e
Merge branch 'master' into improve-song-select-enter-performance 2023-06-12 13:13:59 +03:00
Dean Herbert
a201339f9c Fix background track restarting twice when exiting song select with no active selection 2023-06-12 17:12:38 +09:00
Dean Herbert
a1b17c4468 Adjust log output for global background changes to make more sense 2023-06-12 17:12:18 +09:00
Dean Herbert
855185ca85 Adjust argon song progress bar's background fill to always display 2023-06-12 16:43:28 +09:00
Dean Herbert
84670d4c90 Adjust argon graph to use a non-gray colour range 2023-06-12 16:22:40 +09:00
Cootz
036479dd9d
Merge branch 'master' into add-mod-search-option 2023-06-09 16:27:18 +03:00
Dean Herbert
c2663f27a1 Fix audio settings not displaying while watching a replay 2023-06-09 17:58:44 +09:00
Dean Herbert
78b2e6f3df Add setting to limit distance snapping to current time
As discussed in https://github.com/ppy/osu/discussions/23815#discussioncomment-6124116.
2023-06-09 15:54:33 +09:00
Dan Balasescu
3c51b5a53a
Merge pull request #23809 from peppy/crop-texture-uploads-song-select
Greatly improve song select performance by cropping beatmap backgrounds before display
2023-06-09 15:04:57 +09:00
Joseph Madamba
85fedbd025
Add tooltips to truncated text 2023-06-08 19:44:07 -07:00
Bartłomiej Dach
4b3b22f046
Merge branch 'master' into beat-divisor-better-defaults 2023-06-08 20:35:03 +02:00
Bartłomiej Dach
b66d1aa33d
Fix code quality inspection 2023-06-08 20:32:16 +02:00
Bartłomiej Dach
e6503c24c8
Merge branch 'master' into crop-texture-uploads-song-select 2023-06-08 12:24:16 +02:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Dean Herbert
10c43d2273 Reduce delays and fades for carousel panels to improve song select initial display performance
Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).

Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.

Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Dean Herbert
3978d4babb Crop and disable mipmaps on beatmap panel backgrounds
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.

By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.

You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2 2023-06-08 09:19:26 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual spec 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys 2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789 Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Dean Herbert
2c89af608a Add ability to cycle beat snap divisor using hotkeys
Defaults to Ctrl+Shift+Wheel (as per stable).

Closes #23785.
2023-06-07 17:15:15 +09:00
Dean Herbert
7d49f5d7c6 Apply NRT to SectionsContainer 2023-06-07 16:32:29 +09:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
Closes #23760.
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0 Merge branch 'master' into no-offset-calibration-with-relax 2023-06-06 22:22:08 +09:00
Dean Herbert
22f7fe1d79 Rename variable and ensure timestamp is updated even when not saving 2023-06-06 15:11:31 +09:00
Dean Herbert
3a50e0fb2f Merge branch 'master' into add-last-edit-time 2023-06-06 15:07:20 +09:00
Dean Herbert
0c7ab8f971
Merge branch 'master' into hud/argon-kc-animations-poc 2023-06-06 14:43:08 +09:00
Dean Herbert
2f11bd5473 Adjust animations slightly 2023-06-06 14:42:42 +09:00
Dean Herbert
c54670aee1 Add comment explaining implementation 2023-06-06 13:30:56 +09:00
tsrk
6fc6729677
feat: integrate attachment flow in SkinComponentsContainer 2023-06-06 00:27:43 +02:00
tsrk
4c397085c5
refactor: improve attachement flow
This removes the hard reliance on individual classes and makes its usage easiser to ingreate anywhere
else.
2023-06-06 00:12:53 +02:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc 2023-06-05 15:22:20 +02:00
Cootz
3ebc801484 Move (de)select all mods hotkeys handling to ModSelectOverlay 2023-06-05 13:49:07 +03:00
Joseph Madamba
4eb0f0261c
Fix song select beatmap panels not displaying correct background shown in web 2023-06-04 22:54:15 -07:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage 2023-06-03 19:45:23 +02:00
Bartłomiej Dach
602d5db3bb
Simplify column dimensions code
`dimensions` would always receive exactly one item, so might as well
inline it.

And yes, at this point the grid container is mostly a glorified
`FillFlowContainer { Direction = FlowDirection.Vertical }`, but I am not
touching that in this pull pending further decisions with respect to
direction.
2023-06-03 19:40:01 +02:00
Bartłomiej Dach
a9d4556647
Merge branch 'master' into update-multiplayer-room-diff-range 2023-06-03 16:50:09 +02:00
Bartłomiej Dach
8433813677
Merge branch 'master' into editor-timeline-fix 2023-06-01 21:18:08 +02:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment 2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830 Fix nullability 2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740 Use combined area of children as a mask instead 2023-06-01 15:32:17 +03:00
Dean Herbert
32207d4112 Remember the last used custom divisor when cycling divisor types 2023-06-01 17:11:49 +09:00
Dean Herbert
bcde2cbc73 Apply NRT to BeatDivisorControl 2023-06-01 16:58:14 +09:00
Dean Herbert
f52ed41f10 Use better defaults of 1/4 and 1/6 when cycling types 2023-06-01 16:28:03 +09:00
Dean Herbert
985604fab5 Return StatisticItems rather than StatisticRows from ruleset
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.

Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
dc595b83f1 Remove unused Dimension specification from StatisticItem 2023-06-01 14:25:18 +09:00
timiimit
a58426dab6 Use LastEditTime in Editor 2023-05-31 19:07:04 +02:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too 2023-05-30 21:54:56 +02:00
Andrei Zavatski
d119447a10 Fix editor timeline hitobjects popping in 2023-05-30 16:41:42 +03:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
14a376c041 Merge branch 'master' into scorev2 2023-05-30 14:34:43 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Dean Herbert
1a6d9e9ff0 Apply NRT to GameplayLeaderboardScore and change GetDisplayedScore handling
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.

An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a Move GetDisplayScore xmldoc to interface and remove getter 2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad Ensure GameplayScoreCounter's display score is updated on ScoringMode change
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)).

Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3 Apply NRT to GameplayScoreCounter 2023-05-29 18:48:17 +09:00
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer briefly assigning auto bank
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress 2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions 2023-05-25 17:44:15 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases 2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664 Ensure selection is reset after immediately deleting objects
Closes https://github.com/ppy/osu/issues/23518.
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation 2023-05-25 16:17:44 +02:00
Dean Herbert
b3c2d120bf Fix OnResume / OnSuspending potentially getting called before OnEntering on a sub screen 2023-05-25 20:39:11 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills 2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee Fix changes to font weight in a couple of combined implementations 2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29 Add xmldoc for GetDisplayScore 2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56 Simplify SelectionHandler's DeselectAll implementation
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493 Fix bindable feedback loop 2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex() 2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress 2023-05-24 21:57:26 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects 2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive 2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2 Allow deselecting any selection in the editor using the Back binding (escape key) 2023-05-24 19:24:14 +09:00
Dean Herbert
3b9e1e8a94 Ensure editor selection buttons remain on screen when selection is near edge
Addresses https://github.com/ppy/osu/discussions/23599.
2023-05-24 19:16:53 +09:00
Dean Herbert
79c9a48ff7 Show song progress at pause/fail screen 2023-05-24 18:36:37 +09:00
Dean Herbert
456f3005d6 Apply nullability to GameplayMenuOverlay and use TextFlowContainer for text 2023-05-24 18:28:04 +09:00
Dean Herbert
8ada8b1c8c Remove description line from pause/fail screen
These were in the designs but read pretty bad / evil. I can't think of
any text to go in their place that makes sense, so let's just nuke it.
2023-05-24 17:48:35 +09:00
Dean Herbert
3a05dffa50 Add "auto" bank selection during placement 2023-05-24 17:11:12 +09:00
Dean Herbert
fc22c75464 Don't use switch for single case statement 2023-05-24 16:14:05 +09:00
Dean Herbert
a9ba16a2be Update to support non-control-point sample changes 2023-05-24 14:20:38 +09:00
Dean Herbert
298989ffd2 Merge branch 'master' into sample-set-controls 2023-05-24 14:03:04 +09:00
Dean Herbert
561b759bf9 Tidy up implementation and ensure non-solid ticks start at zero alpha 2023-05-24 13:49:29 +09:00
Dean Herbert
8f1f1955df
Merge pull request #66 from Gyoshi/beat-divisor-visual-improvements
Add ghost ticks to exhibit current divisor on `BeatDivisorControl`
2023-05-24 13:41:48 +09:00
Joseph Madamba
067328233c
Remove OsuScreen.ApplyLogoArrivingDefaults() 2023-05-23 13:17:43 -07:00
Gyoshi
7fe19d1992 Last instead of Max divisor to match code elsewhere 2023-05-23 18:45:49 +02:00
Gyoshi
c5ef3ae181 Code styling 2023-05-23 18:44:20 +02:00
Gyoshi
b5f8093941 Use RangePadding to align mouse with slider 2023-05-23 18:16:14 +02:00
Gyoshi
7b1e8ede54 Small format 2023-05-23 15:11:27 +02:00
Gyoshi
1b32370c6a Remove duplicate code by making GetDivisorForBeatIndex method more general 2023-05-23 15:05:38 +02:00
Gyoshi
37a796306d Small format & comment 2023-05-23 14:30:35 +02:00
Johannes vd Berg
ebda35c3c9 Add ghost ticks to exhibit current divisor on BeatDivisorControl 2023-05-23 12:57:25 +02:00
Dan Balasescu
7658536b5a Fix CI issues 2023-05-23 19:32:19 +09:00
Dan Balasescu
fee3d43596 Merge branch 'master' into scorev2 2023-05-23 19:07:54 +09:00
Bartłomiej Dach
38b4bd8aef
Fix undo not behaving as expected sometimes 2023-05-22 22:45:39 +02:00
Bartłomiej Dach
e0b7539c2a
Fix sample changes not being applied in patcher 2023-05-22 22:45:23 +02:00
Bartłomiej Dach
f253d17a7f
Fix slider velocity changes not being applied in patcher 2023-05-22 22:19:10 +02:00
timiimit
9d14ea9d27
Merge branch 'ppy:master' into update-multiplayer-room-diff-range 2023-05-21 16:37:00 +02:00
timiimit
4441718437
Merge branch 'ppy:master' into organize-room-pills 2023-05-21 16:36:53 +02:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Bartłomiej Dach
0e11adaaac
Merge pull request #23564 from peppy/fix-missing-sample-additions
Fix sample banks not transferring when adjusting via editor
2023-05-20 14:36:45 +02:00
Dan Balasescu
035d0d5c9c Fix multiplayer leaderboard not working 2023-05-19 13:16:57 +09:00
Dan Balasescu
c33e4fe75e Remove unnecessary override 2023-05-18 20:10:28 +09:00
Dan Balasescu
f3591f83a2 Remove ScoreManager.GetTotalScore() 2023-05-18 20:08:49 +09:00
Dan Balasescu
510b8e4c78 Remove ScoreManager.Mode, handle per-use 2023-05-18 20:08:49 +09:00
Dean Herbert
214d7e07fa Add TODO regarding failing stack display code 2023-05-17 17:52:17 +09:00
Dean Herbert
9563d4f730 Fix weird purple tint on placement object in timeline 2023-05-17 17:26:19 +09:00
Dean Herbert
87ff28b022 Update beat divisor control to show ticks in more visually correct locations
As proposed in https://github.com/ppy/osu/discussions/23527.
2023-05-17 16:34:12 +09:00
Dean Herbert
730bc3a961 Apply NRT and simplify some remaining code 2023-05-17 16:18:13 +09:00
Dean Herbert
e97d027230 Make OnlinePlayPill class abstract 2023-05-17 16:13:03 +09:00
Dean Herbert
764f0323f4 Show "rewind" text on random button when beginning a right mouse press 2023-05-17 14:51:40 +09:00
Dean Herbert
94b184712d Fix random button hover state not correctly being reset on right click 2023-05-17 14:51:40 +09:00
Dean Herbert
dc51d5ecf3 Rename GetSampleInfo to better describe what method does
Also add full xmldoc
2023-05-17 14:07:48 +09:00
Dean Herbert
d9ae822966 Fix bank not correctly being assigned when adding sample additions in editor 2023-05-16 18:52:52 +09:00
timiimit
cc6e4df93e Remove wrongly added back namepspace 2023-05-16 10:27:46 +02:00
timiimit
4ef74eb3f9 Fix RoomStatusPill text colour 2023-05-16 10:22:52 +02:00
timiimit
81b7737660 Fix text colour of RoomSpecialCategoryPill 2023-05-16 10:20:16 +02:00
timiimit
a9991d9dd4 Remove another unused namespace 2023-05-16 10:14:14 +02:00
timiimit
40daa41a52 Fix naming & namespaces 2023-05-16 10:06:48 +02:00
timiimit
04893064f0 Make used pills inherit from a common one 2023-05-16 09:53:11 +02:00
timiimit
10d6f9ea5a Create common online play pill 2023-05-16 09:52:26 +02:00
timiimit
0fd718478a
Merge branch 'master' into update-multiplayer-room-diff-range 2023-05-15 07:36:43 +02:00
Bartłomiej Dach
592fcafcd4
Merge pull request #23451 from timiimit/fix-default-progress-graph-flipping
Fix default progress graph not updating after flip
2023-05-14 19:19:10 +02:00
timiimit
fd80ffd52b Fix display update condition 2023-05-14 12:09:15 +02:00
timiimit
18efdb0e4c Make layout readonly 2023-05-13 11:37:56 +02:00
timiimit
d81cdacb0d Undo stupid changes 2023-05-13 11:28:05 +02:00
timiimit
4b544903cb Optimize recalculateValues 2023-05-13 10:13:09 +02:00
timiimit
2cfc4eb515 Fix unconsidered height change 2023-05-13 10:12:46 +02:00
timiimit
80b6e014f1 More code style 2023-05-13 01:47:44 +02:00
timiimit
8cc0c5ad1c Fix code style 2023-05-13 01:39:01 +02:00
timiimit
04f7def798 Remove useless comment 2023-05-13 01:31:12 +02:00
timiimit
21d7c62f30 Add optimized UpdateGraph 2023-05-13 01:29:11 +02:00
timiimit
159cacf9c7 Fix logic in recalculateValues() 2023-05-13 01:27:28 +02:00
timiimit
6180d0d620 Remove cached frame buffer 2023-05-12 15:00:46 +02:00
Dean Herbert
70e248b927 Force placement of in-progress object when changing tools in the editor 2023-05-12 16:06:01 +09:00
Dean Herbert
bdf8a78b42 Add the ability to adjust the beatmap tick rate in the editor 2023-05-09 20:53:20 +09:00
Dan Balasescu
3c3c812ed6 Initial implementation of ScoreV2 2023-05-09 19:33:33 +09:00
Dean Herbert
2085833a84 Fix missing delegate unsubscribe 2023-05-09 17:08:03 +09:00
Dean Herbert
944da06c10 Rename slider multiplier variable back for now 2023-05-09 16:58:19 +09:00
Dean Herbert
8c44d528e9 Use min/max values from stable 2023-05-08 13:52:16 +09:00
Dean Herbert
a6cb1f90e4 Change difficulty popover inspector display (yet again)
I think this makes the most sense of the iterations I've tested so far, albeit maybe being a touch too verbose.
2023-05-08 13:43:23 +09:00
Dean Herbert
a91edd68d9 Show post-multiplied velocity in main hit object inspector 2023-05-08 13:42:25 +09:00
Dean Herbert
451af9d1b5 Fix beatmap values not being updated due to a varying data type 2023-05-08 13:23:13 +09:00
Dean Herbert
d9dd35c020 Show base velocity in slider adjustment popover 2023-05-08 13:13:09 +09:00
Dean Herbert
31de4de720 Remove median/mode slider velocity display
The intention was to give an idea of what the most common velocity of
the beatmap is, but in hindsight, because the "base" velocity is being
set elsewhere this doesn't make sense. It will/should be 1.0x.

Showing this range is still valuable, though.
2023-05-08 13:13:09 +09:00
Dean Herbert
b109ee74a6 Add "base velocity" adjustment to difficulty setup screen 2023-05-08 13:13:09 +09:00
Bartłomiej Dach
65b4b198a4
Merge branch 'master' into export 2023-05-06 20:12:53 +02:00
tsrk
e9d7cd7a79
feat(ArgonKeyCounter): flash key name 2023-05-06 19:08:30 +01:00
Bartłomiej Dach
e808a47811
Fix delegate leak 2023-05-05 20:33:27 +02:00
Bartłomiej Dach
f536238554
Use shorter copy 2023-05-05 20:30:50 +02:00
Bartłomiej Dach
34b19dd6f4
Merge branch 'master' into slider-velocity-inspector 2023-05-05 20:20:16 +02:00
Dean Herbert
b7a287869a Add display of beatmap slider velocity when adjusting 2023-05-05 15:57:38 +09:00
Dean Herbert
cc70d89bf9 Move editor inspector classes out of ruleset namespace 2023-05-05 15:57:38 +09:00
Dean Herbert
560f71ef53 Adjust BlurredIcon expansion ratio to fix glow getting cut off at lower resolutions
Closes https://github.com/ppy/osu/issues/23210.

Ballparked the fix to work down to the lowest resolution we support. The
previous number (`2.5f`) was also likely ballparked so the fix seems in
line with expectations.

I don't want to put too much thought into this because the design of
this screen is likely going to change in the mean time anyway.
2023-05-05 14:29:04 +09:00
tsrk
74e7a958bb
feat(ArgonKeyCounter): make animation
Currently WIP. Do not consider this final.
2023-05-05 05:31:06 +01:00
Bartłomiej Dach
fa3f42ba75
Merge pull request #23386 from peppy/fix-osu-logo-input-handling
Extend input handling of osu! logo to full border area
2023-05-03 17:48:51 +02:00
cdwcgt
4549a865d9
Merge branch 'master' into export 2023-05-04 00:18:01 +09:00