Dean Herbert
916b591b1b
Fix watch replay button not working immediately after playing
2022-01-14 18:03:06 +09:00
Jamie Taylor
c6ae255326
Add volume dip to track during fail sequence
2022-01-13 18:31:32 +09:00
Dean Herbert
482cf29e28
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-12 17:57:14 +09:00
Dan Balasescu
52e240230b
Merge branch 'master' into mouse-button-disable-disables-touch
2022-01-12 17:14:39 +09:00
Dean Herbert
5dd0bb1218
Ensure Score
created by GameplayState
has a valid ruleset
2022-01-12 17:00:17 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
53792811b2
more fixes (almost compiles, except ruleset and manager)
2022-01-12 16:57:27 +09:00
Dean Herbert
b8cd3cdbbc
Various updates to ruleset and primary key usages to move closer to realm support
2022-01-12 16:57:13 +09:00
Dean Herbert
3cd996eb4a
Merge branch 'master' into async-deadlock-safety
2022-01-07 17:28:59 +09:00
Dean Herbert
00177a3ae1
Update usages to new naming
2022-01-06 22:54:43 +09:00
Dean Herbert
3ea7588a91
Update continuation usages to use GetCompletedResult
2022-01-06 22:53:07 +09:00
Dean Herbert
5baaf356aa
Split out SettingsToolboxGroup
from PlayerSettingsGroup
2022-01-06 21:05:00 +09:00
Dean Herbert
df6a755c36
Update player loader screen mouse disable text to use localised version
2022-01-05 18:29:09 +09:00
Dean Herbert
73b40e6833
Replace usage of .Result
with .WaitSafelyForResult
2022-01-04 11:51:41 +09:00
Dean Herbert
031a40af6a
Replace usages of Wait
with WaitSafely
2022-01-04 11:51:41 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Joseph Madamba
98524d60a4
Fix clear identifier typos
2021-12-27 20:26:28 -08:00
Bartłomiej Dach
5a591713ae
Fix legacy combo counter not fully hiding for rulesets that implement their own
2021-12-26 16:49:20 +01:00
Dan Balasescu
a43cc20ae2
Apply changes to GameplayCompleted from reviews
2021-12-24 21:58:20 +09:00
Dan Balasescu
727335dcad
Improve reliability of exiting gameplay
2021-12-24 14:23:09 +09:00
Dan Balasescu
98f044881e
Merge branch 'master' into refactor-diffcalc
2021-12-22 12:31:28 +09:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
Dean Herbert
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
Dean Herbert
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
Dean Herbert
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
Dean Herbert
ef4ab74565
Also only expose Expanded
state of BeatmapCard
as read-only
2021-12-15 16:26:19 +09:00
Dean Herbert
7e576ae9d3
Add note about how the background colour is restored
2021-12-14 13:25:19 +09:00
Dean Herbert
cac684c044
Improve appearance of player-wide background after failing with low background dim
2021-12-13 14:53:11 +09:00
Dean Herbert
f7c5a3f506
Use similar method of consuming OnlineID
as done in beatmap classes
2021-12-10 18:34:31 +09:00
Dean Herbert
dbb08f7d46
Use OnlineID
for set operations
2021-12-10 16:11:48 +09:00
Dean Herbert
bf1418bafc
Use OnlineID
instead of legacy IDs for equality and lookups
2021-12-10 16:11:48 +09:00
Dan Balasescu
35a208a478
Merge pull request #15999 from peppy/restore-user-volume-muted-notification
...
Fix the unmute notification potentially overwriting user's volume levels unnecessarily
2021-12-10 02:58:59 +09:00
Dean Herbert
a3b53ac2f6
Change comparison to match in all locations
2021-12-09 18:58:47 +09:00
Dan Balasescu
65a09692da
Merge pull request #16001 from peppy/fix-own-rank-results-panel-in-multiplayer
...
Fix the local user's rank not showing on multiplayer/playlist results screen
2021-12-08 16:34:36 +09:00
Dean Herbert
872e0884c0
Fix the local user's rank not showing on multiplayer/playlist results screen
...
Applying the simple solution for now. Not sure how this will evolve over
time, but seems sane enough.
2021-12-08 15:22:10 +09:00
Dean Herbert
6ec3f41839
Fix LegacyComboCounter
not handling non-default anchor/origin specifications correctly
2021-12-08 15:07:15 +09:00
Dean Herbert
0775053a18
Fix the unmute notification potentially overwriting user's volume levels unnecessarily
...
I've also changed the cutoffs to 5% rather than zero, as this seems like
a saner method of showing this dialog. With levels 5% or less, the game
is basically inaudible.
Arguably, the cutoff can be increased to 10%.
2021-12-08 13:38:43 +09:00
Bartłomiej Dach
af35652b8b
Disable beatmap card expansion on solo spectator screen
2021-12-05 20:07:58 +01:00
Bartłomiej Dach
38702beabf
Merge branch 'master' into i-ruleset-store
2021-12-04 15:05:39 +01:00
Dan Balasescu
4145a16d5b
Merge pull request #15920 from peppy/clean-up-unused-resolves
...
Clean up unused resolved properties
2021-12-03 20:08:48 +09:00
Dean Herbert
1eed2436e6
Clean up unused resolved properties
2021-12-03 18:49:49 +09:00
Dean Herbert
2acf46154a
Remove many unused resolutions of RulesetStore
2021-12-03 18:16:29 +09:00
Dean Herbert
6b73672403
Stop Player
from blocking volume adjust when Alt
it held
...
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
Bartłomiej Dach
a188d6662f
Use beatmap card in solo spectator screen
2021-11-25 22:31:02 +01:00
Dean Herbert
716543b5b3
Move beatmap download logic out of BeatmapManager
2021-11-25 17:29:41 +09:00
Dean Herbert
bbd3ea5b77
Update all actual usages of RulesetInfo.ID
to use OnlineID
instead
2021-11-24 15:50:26 +09:00
Bartłomiej Dach
6100bf66a6
Clean up cancellation handling in WorkingBeatmap
...
After the recent changes introducing cancellation support to
`WorkingBeatmap`, it turned out that if the cancellation support was
used, `GetPlayableBeatmap()` would raise timeout exceptions rather than
the expected `OperationCanceledException`.
To that end, split off a separate overload for the typical usage, that
catches `OperationCanceledException` and converts them to beatmap load
timeout exceptions, and use normal `OperationCanceledException`s in the
overload that requires a cancellation token to work.
2021-11-20 17:23:55 +01:00
Dan Balasescu
6ebe54b183
Merge pull request #15494 from Tollii/beatmap-cancellation-token
...
Add support for cancellation tokens for beatmap difficulty calculation
2021-11-19 10:54:32 +09:00
Dean Herbert
66c307e0ee
Remove usage of key repeat helper method
2021-11-18 13:13:36 +09:00
Dean Herbert
3de8125eac
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
Bartłomiej Dach
8b134914cf
Merge branch 'master' into beatmap-cancellation-token
2021-11-17 21:52:30 +01:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
0715d40ea0
Merge branch 'master' into beatmap-cancellation-token
2021-11-17 11:16:10 +09:00
Dean Herbert
13f3e2eea9
Add back default timeout to GetPlayableBeatmap
2021-11-17 11:06:31 +09:00
Dean Herbert
6cca657a2d
Standardise naming of CancellationToken
parameters
2021-11-16 14:45:51 +09:00
Dean Herbert
53c0682a08
Merge branch 'master' into beatmap-cancellation-token
2021-11-16 14:43:13 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
a4aa008793
Fix frequency ramping a second time incorrectly after fail
2021-11-14 14:41:17 +09:00
Bartłomiej Dach
b47c0b63f4
Tweak loader transition when testing gameplay in editor
2021-11-13 13:39:18 +01:00
Dean Herbert
d2d66766d4
Merge branch 'master' into songselect-audio-improvements
2021-11-12 19:40:04 +09:00
Dean Herbert
338e5a78b8
Adjust easing of logo to better match the sound
...
I'm sure we can come up with something better, but giving it a bit more
speed definitely feels closer to what the sound is portraying.
2021-11-12 19:30:35 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Bartłomiej Dach
759450502f
Merge branch 'master' into pp-counter-fixed-width
2021-11-12 08:05:56 +01:00
Jamie Taylor
113c95f3f5
Only apply high-pass temporarily
2021-11-12 14:22:43 +09:00
Dean Herbert
b9f9c27770
Standardise spacing and padding between UR and PP counters
2021-11-12 13:59:22 +09:00
Dean Herbert
e31ea49dd4
Use fixed width font for performance points counter
...
Matches all other display counters for in-game metrics.
As mentioned in https://github.com/ppy/osu/discussions/15584 .
2021-11-12 13:18:47 +09:00
Bartłomiej Dach
b66758dac7
Fix missing unsubscribe from JudgementReverted
2021-11-11 18:11:18 +01:00
Bartłomiej Dach
2e3acffd1d
Perform initial update of PP counter value on load complete
2021-11-11 16:33:33 +01:00
Bartłomiej Dach
576417947e
Round unstable rate in counter rather than truncating
2021-11-11 13:36:06 +01:00
Bartłomiej Dach
69809390d3
Fix HUD unstable rate counter not including judgements before load complete
...
Also unifies UR calculation logic with the results screen statistic item
to reduce duplication.
2021-11-11 13:36:05 +01:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Jamie Taylor
e33c1f9a41
Lower filter cutoff frequency
2021-11-11 11:00:55 +09:00
Jamie Taylor
b13d020a49
Don't re-use confim-selection sample for the skip intro button
2021-11-10 17:15:08 +09:00
Jamie Taylor
8d0f5b0d82
Add high-pass filter when song selection is confirmed
2021-11-10 17:15:08 +09:00
Bartłomiej Dach
74c37e248d
Merge branch 'master' into master
2021-11-09 08:40:52 +01:00
Chinmay Patil
d5ad776c33
Remove decimal part of UR Counter and rename methods
2021-11-08 06:27:25 -07:00
Dean Herbert
97345ac9e6
Remove unnecessary TimeSpan timeout
parameter (CancellationToken
can now be used)
2021-11-08 14:33:32 +09:00
Dean Herbert
e338340c6a
Merge branch 'master' into beatmap-cancellation-token
2021-11-08 14:32:56 +09:00
Dean Herbert
62600b47b1
Merge branch 'master' into user-class-cleanup
2021-11-08 12:51:12 +09:00
Chinmay Patil
a8c9ad73c1
Make UR Counter isValid into a bindable boolean
2021-11-07 18:06:13 -07:00
Chinmay Patil
cc0bcf6b2c
Clean up judgement checks and clean up setter/getter for UR counter Text
2021-11-07 17:44:50 -07:00
Bartłomiej Dach
6d30248cef
Merge branch 'master' into use-class-rename
2021-11-07 15:41:00 +01:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
Tollii
cf0b757b16
Fix PR comments.
...
Nitpick, more cancellation token checks.
2021-11-06 16:03:53 +01:00
Tollii
f0caa10066
Add support for a provided cancellation token for GetPlayableBeatmap()
2021-11-05 23:53:48 +01:00
Chinmay Patil
77e853ce25
Optimized UR Counter and removed redundant code
2021-11-05 12:16:58 -06:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Chinmay Patil
8bfcb89221
Fixed issue where UR counter was always invalid
2021-11-04 21:24:25 -06:00
Chinmay Patil
0ffd41bb70
Slight logical error in the setValid method
2021-11-04 14:32:28 -06:00
Chinmay Patil
8923561b05
Removed Unnessicary class in the Test file, and optimized UR counter
2021-11-04 14:27:48 -06:00
Chinmay Patil
a76878e053
A bit more formatting
2021-11-04 09:52:16 -06:00
Chinmay Patil
c568888500
Edited to remove unessicary blank lines
2021-11-04 09:47:52 -06:00
Dean Herbert
ed07ee8c61
Update all existing usages of AuthorString
/AuthorId
...
Unfortunately the getters need to be left in place else EF breaks.
2021-11-04 18:59:37 +09:00
Dean Herbert
b9983add15
Rename User
to APIUser
and move to correct namespace
2021-11-04 18:21:31 +09:00
Dean Herbert
0df339d0b8
Fix incorrect invocation of download method in SoloSpectator
2021-11-04 13:50:04 +09:00
Dean Herbert
05f1fd4bc9
Remove unnecessary properties and parameters
2021-11-04 13:33:54 +09:00
Chinmay Patil
9aa3021bbc
Added Unstable Rate Counter as a skinable element
2021-11-03 22:22:44 -06:00
Dean Herbert
3453160a8b
Change PlaylistItem.Beatmap
to be an IBeatmapInfo
2021-11-04 13:16:56 +09:00
Dean Herbert
b21e0e7efb
Merge branch 'beatmap-refactor/get-and-present' into beatmap-refactor/beatmap-overlays
2021-11-01 18:07:51 +09:00
Dean Herbert
02e69626e3
Reduce fail animation tint slightly
2021-11-01 13:06:26 +09:00
Dean Herbert
a16c8f1ebc
Update all beatmap overlay views to use APIBeatmap
/APIBeatmapSet
2021-10-29 18:50:55 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
91cc77407d
Fix low-pass filter continuing to take effect after fail animation has already ended
2021-10-22 17:02:02 +09:00
Dean Herbert
7cf4395875
Merge branch 'master' into default-value-indicator
2021-10-19 16:23:02 +09:00
sh0ckR6
e7b280fc81
Comment out RankDisplay
...
Commented out as it may be revisited at a later time.
Also currently unused.
2021-10-18 23:12:33 -04:00
Bartłomiej Dach
8db2fc439d
Change ruleset ID assert in player to null-check
2021-10-18 23:45:06 +02:00
Bartłomiej Dach
6d9d85685f
Fix settings item having zero height
2021-10-18 23:30:38 +02:00
Dan Balasescu
8643c725cc
Merge pull request #15175 from peppy/fail-animation-flash-controlled-by-setting
...
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 15:27:10 +09:00
Dean Herbert
762949f49f
Don't flash screen red on fail if the user has disabled red tinting
2021-10-18 14:20:38 +09:00
Dean Herbert
59dc04017e
Fix epilepsy warning not being faded out on an early exit from PlayerLoader
2021-10-18 13:30:37 +09:00
Bartłomiej Dach
874decb3cd
Replace spectator-local fix for wrong ruleset ID with player-global consistency check
2021-10-16 16:10:42 +02:00
Dean Herbert
7a5a612896
Move retry and exit hotkey overlays to same depth / container
2021-10-16 02:29:45 +09:00
Dean Herbert
91754450b2
Remove dispose method completely
2021-10-15 21:27:44 +09:00
Dean Herbert
6f947cacbd
Fix test failures
2021-10-15 21:22:38 +09:00
Dean Herbert
b9fd1f52df
Tweak animation slightly
2021-10-15 19:37:22 +09:00
Dean Herbert
b08743342b
Fix incorrect nesting
2021-10-15 19:35:08 +09:00
Dean Herbert
66f3370a19
Add new fail animation to better match new sound effects
2021-10-15 19:14:59 +09:00
Jamie Taylor
8d6d7fcdbe
Add high-pass filter to gameplay fail sequence
2021-10-15 17:03:37 +09:00
Dean Herbert
f73e505ee6
Further adjustments to glow to be less bright on settings overlay
2021-10-15 12:35:19 +09:00
Dean Herbert
1212b08672
Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
2021-10-14 16:45:34 +09:00
Dan Balasescu
d88daf0cc2
Merge pull request #15073 from peppy/fix-player-loader-low-pass
...
Improve `PlayerLoader` audio and visual transitions
2021-10-13 17:01:49 +09:00
Dean Herbert
26a1e40d24
Fix storyboard outro during fail test not being lenient enough
2021-10-13 13:48:57 +09:00
Dean Herbert
ae4dcbd829
Improve PlayerLoader
audio and visual transitions
2021-10-13 13:26:20 +09:00
Dean Herbert
3d6602b8df
Ensure FailAnimation
is disposed synchronously to avoid test failures
2021-10-11 14:05:31 +09:00
Dean Herbert
794b4c46cf
Split score counter class into two distinct classes to simplify usages
2021-10-10 17:56:32 +09:00
Dean Herbert
06cce0119c
Use localisable format string for comma separator mode
2021-10-10 17:41:16 +09:00
Dean Herbert
446f091d32
Use comma separator for tournament score displays
2021-10-10 16:06:12 +09:00
Dean Herbert
436ead421a
Move low pass fail effect to FailAnimation
2021-10-08 12:27:04 +09:00
Dean Herbert
da96cc73d8
Fix dual specification of SuspensionHandler
and move fields around slightly
2021-10-07 23:40:47 +09:00
Dean Herbert
310d7965b6
Merge branch 'master' into more-filter-effects
2021-10-07 20:52:38 +09:00
Jamie Taylor
cc209f0f2d
Add filter effect to fail sequence
2021-10-07 17:55:30 +09:00
Jamie Taylor
5c48340520
Add filter effect to beatmap loading
2021-10-07 17:55:21 +09:00
Dean Herbert
5f129ae33c
Remove local overridden storage of Mods
in Player
...
Not required and only causing headaches. Accessing mods should now be
done via `GameplayState`.
Closes #14912 .
2021-10-07 14:53:39 +09:00
Dean Herbert
9705c7b546
Use cloned mods in one more place
2021-10-06 21:30:30 +09:00
Dean Herbert
433e7cd403
Fix rate mods not working if pp counter is displayed
2021-10-06 21:26:30 +09:00
Dean Herbert
98fef6ece2
Handle judgement reverts with actual display updates
2021-10-05 19:08:30 +09:00
Dean Herbert
0859c336de
Also dim counter during initial calculation phase
2021-10-05 17:24:36 +09:00
Dean Herbert
f64226ded6
Fix display not displaying correctly after initial load
2021-10-05 17:10:32 +09:00
Dean Herbert
599d82e383
Avoid returning a live IEnumerable
2021-10-05 17:01:07 +09:00
Dean Herbert
fa7f11d906
Add easing to rolling counter value
2021-10-05 16:51:49 +09:00
Dean Herbert
565e888f58
Tidy up attribute retrieval code
2021-10-05 16:40:07 +09:00
smoogipoo
45b63cbad9
Remove unnecessary dependency
2021-10-05 16:03:25 +09:00
Dean Herbert
676df55a0e
Fade display out during rewind (as the value displayed is no longer valid)
2021-10-05 15:39:29 +09:00
Dean Herbert
81a13566bc
Adjust default location slightly, fix alignment of "pp" subtext
2021-10-05 15:28:03 +09:00
Dean Herbert
b6af93d434
Apply some code quality refactoring
2021-10-05 15:14:49 +09:00
Dean Herbert
7176dc95e5
Revert Player.Score
to protected
2021-10-05 14:55:40 +09:00
Dean Herbert
e19be8ebe4
Make GameplayState.Score
immutable
2021-10-05 14:55:40 +09:00
smoogipoo
5624dd9af6
Fix incorrect CancellationToken usage
...
Apparently I wrote the BDL system and don't know how this works. I
believe you need `CancellationToken?` or CanBeNull=true, however that doesn't actually
play well when actually using the token in code...
2021-10-05 12:07:41 +09:00
smoogipoo
593da79bbc
Further asyncify load process
2021-10-05 11:26:13 +09:00
smoogipoo
d120678e30
Fix redundant default value
2021-10-04 21:13:14 +09:00
smoogipoo
d1e7191f94
Pass score into GameplayState
2021-10-04 20:59:51 +09:00
smoogipoo
0b0316e27e
Fix missing CanBeNull
2021-10-04 20:59:31 +09:00
smoogipoo
1837e1bf3c
Share rounding with PerformanceStatistic
2021-10-04 20:35:53 +09:00
smoogipoo
fb63e5ed87
Add todo
2021-10-04 20:35:26 +09:00
smoogipoo
221cc1747c
Drop "default" prefix
2021-10-04 20:34:28 +09:00
smoogipoo
5aae673240
Use GameplayState
2021-10-04 20:33:54 +09:00
smoogipoo
2e3450b3f5
Make Mods readonly
2021-10-04 20:20:24 +09:00
smoogipoo
031c5a441e
Merge branch 'master' into realtime-pp-display
2021-10-04 20:19:37 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
7e009f6168
Add full xmldoc
2021-10-02 02:31:41 +09:00
Dean Herbert
32afd3f426
Replace all basic usages
2021-10-02 02:22:23 +09:00
Dean Herbert
05ca3aec4f
Rename GameplayState
to SpectatorGameplayState
2021-10-02 02:10:11 +09:00
smoogipoo
0ee148b53f
Extra guard against no attributes
2021-10-01 21:31:26 +09:00
smoogipoo
a1f880a36a
Split classes
2021-10-01 21:00:39 +09:00
smoogipoo
d0081908c5
Make Score internal
2021-10-01 20:52:48 +09:00
smoogipoo
5820a71652
Fix mania difficulty calculator crashing
2021-10-01 19:57:45 +09:00
smoogipoo
4d8418e072
Fix possible nullrefs
2021-09-30 17:54:56 +09:00
smoogipoo
d2a8f35b4c
Update styling
2021-09-30 17:54:52 +09:00
smoogipoo
84bddf0885
Initial PP counter implementation
2021-09-30 17:00:24 +09:00
Dan Balasescu
625711e6d2
Merge pull request #14776 from peppy/fix-pause-with-audio-offset
...
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
2021-09-28 18:44:22 +09:00
Dan Balasescu
ffdaf23329
Merge pull request #14814 from peppy/fix-key-counter-masking
...
Fix `KeyCounterDisplay` potentially getting stuck invisible due to autosize masking
2021-09-21 16:21:38 +09:00
Bartłomiej Dach
761548e533
Merge branch 'master' into 14470-ur-not-updating
2021-09-20 22:07:33 +02:00
sh0ckR6
fb416c79e9
Fully revert Player
2021-09-20 15:01:03 -04:00
Dean Herbert
a3464c98a7
Fix KeyCounterDisplay
potentially getting stuck invisible due to autosize masking
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Closes #14793 .
2021-09-20 23:52:01 +09:00
sh0ckR6
9a1db04920
Resolve GameplayClockContainer
instead of Player
2021-09-20 10:28:58 -04:00
sh0ckR6
36a20ab0b3
Resolve failed test compilation
2021-09-20 10:26:07 -04:00
sh0ckR6
10fe2382b0
Address most issues
2021-09-20 10:07:42 -04:00
sh0ckR6
04715a5471
Add null-check when invoking OnSeek
2021-09-18 12:20:36 -04:00
sh0ckR6
f6e279baa1
Add xmldoc to HitErrorMeter.Clear
...
Explains how the method is called and what inheritors should do when implementing it.
2021-09-18 12:18:11 -04:00
sh0ckR6
12cc16c598
Remove unused property in SongProgress
2021-09-18 12:05:06 -04:00
sh0ckR6
b2b3108afa
Resolve addressed issues
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+ Stopped using testing methods in non-testing classes
+ Resolve Player and add OnSeek event
+ Take bindings away from BarHitErrorMeter
+ Add support for ColourHitErrorMeter
2021-09-17 16:19:41 -04:00
Dean Herbert
5f27f1c099
Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments
...
Bit of an unfortunate one. Because we are applying the pitch adjustment
to the lowest level (`Track`), it's hard to filter out in parent clock
calculations.
Tried a few solutions but this feels the best. Note that we can't just
undo the `pauseFreqAdjust` adjustment as it will div-by-zero.
Closes https://github.com/ppy/osu/issues/14773 .
2021-09-17 15:43:38 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca
Move all the "inherit previous AllowTrackAdjustments
" logic into OsuScreen
2021-09-15 21:25:39 +03:00
AbstractQbit
f0439ef50b
Remove unnecessary AllowTrackAdjustments
overrides, add true to SongSelect
2021-09-15 13:12:57 +03:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
AbstractQbit
3c75094f43
Move BarHitErrorMeter
's icon reorintation to Update()
2021-09-13 19:41:55 +03:00
AbstractQbit
7267602b95
Fix icon orientation for horizontal bar hit error meter
2021-09-13 17:14:39 +03:00
sh0ckR6
bde092f816
Clear UR bar display on seek with mouse
2021-09-09 20:08:16 -04:00
sh0ckR6
bf0150bab4
Clear UR bar display on keyboard input
2021-09-09 16:21:51 -04:00
Dean Herbert
c25ab6835c
Remove IJsonSerializable interface
...
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Dean Herbert
f64efdc4a9
Merge branch 'update-extension-usages' into update-framework
2021-08-30 16:00:09 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
...
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
e374ef163d
Update localisable formattable extensions usages inline with framework change
2021-08-29 15:00:28 +03:00
Salman Ahmed
378734a7f8
Separate solo spectator player and "exit on restart" logic to own class
2021-08-27 13:24:37 +03:00
Dean Herbert
e633b2716d
Fix regression in outro skip handling logic
2021-08-26 13:58:45 +09:00
Dean Herbert
b1a261c902
Avoid using scheduled delegates at all for skip overload input handling
2021-08-26 12:25:37 +09:00