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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:42:54 +08:00
osu-lazer/osu.Game/Screens/Play
Dean Herbert 6b73672403 Stop Player from blocking volume adjust when Alt it held
Similar case to what we already have in `OsuScrollContainer`, so there
is precedent for handling this locally in this fashion.
2021-12-03 17:18:07 +09:00
..
Break Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
HUD Clean up cancellation handling in WorkingBeatmap 2021-11-20 17:23:55 +01:00
PlayerSettings Fix settings item having zero height 2021-10-18 23:30:38 +02:00
BeatmapMetadataDisplay.cs Update all simple cases of switching to IWorkingBeatmap 2021-11-17 20:56:57 +09:00
BreakOverlay.cs Remove redundant arguments 2021-07-05 23:52:39 +08:00
BreakTracker.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
ComboEffects.cs Fix combo break sound not playing after rewind 2020-11-13 13:38:14 +09:00
DimmableStoryboard.cs Add further xmldoc 2021-04-18 07:25:49 +03:00
EpilepsyWarning.cs Ensure that all changes to screen backgrounds are on the correct thread 2021-01-05 15:22:50 +09:00
FailAnimation.cs Fix frequency ramping a second time incorrectly after fail 2021-11-14 14:41:17 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayClock.cs Remove ClockToProcess, always process underlying clock 2021-04-16 20:17:21 +09:00
GameplayClockContainer.cs Resolve GameplayClockContainer instead of Player 2021-09-20 10:28:58 -04:00
GameplayMenuOverlay.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
GameplayState.cs Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
HotkeyExitOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HotkeyRetryOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
HUDOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
ILocalUserPlayInfo.cs Remove unnecessary public prefix in interface specification 2021-08-17 16:22:14 +09:00
ISamplePlaybackDisabler.cs Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
KeyCounter.cs Add spaces to comments 2020-05-04 18:36:24 -07:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Fix KeyCounterDisplay potentially getting stuck invisible due to autosize masking 2021-09-20 23:52:01 +09:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
MasterGameplayClockContainer.cs Avoid accounting for the pause pitch adjust effect when "fixing" hardware offset adjustments 2021-09-17 15:43:38 +09:00
PauseOverlay.cs Update usages of Drawable.Click() 2021-08-04 17:30:33 +09:00
Player.cs Stop Player from blocking volume adjust when Alt it held 2021-12-03 17:18:07 +09:00
PlayerConfiguration.cs Rename variable to better reflect its purpose 2021-08-16 16:48:40 +09:00
PlayerLoader.cs Tweak loader transition when testing gameplay in editor 2021-11-13 13:39:18 +01:00
ReplayPlayer.cs Remove usage of key repeat helper method 2021-11-18 13:13:36 +09:00
ReplayPlayerLoader.cs Add test coverage 2020-06-15 20:32:27 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
RoomSubmittingPlayer.cs Don't bind to RoomId where it's expected to be constant 2021-08-24 14:25:40 +09:00
ScreenSuspensionHandler.cs Apply changes to AllowScreenSuspension bindable 2021-04-07 21:20:44 +09:00
ScreenWithBeatmapBackground.cs Remove unnecessary AllowTrackAdjustments overrides, add true to SongSelect 2021-09-15 13:12:57 +03:00
SkipOverlay.cs Update UI cases where repeat should not be handled 2021-11-18 13:13:36 +09:00
SoloPlayer.cs Update all actual usages of RulesetInfo.ID to use OnlineID instead 2021-11-24 15:50:26 +09:00
SoloSpectator.cs Use beatmap card in solo spectator screen 2021-11-25 22:31:02 +01:00
SoloSpectatorPlayer.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SongProgress.cs Remove unused property in SongProgress 2021-09-18 12:05:06 -04:00
SongProgressBar.cs Move handling of replay seek operations out of progress bar 2021-07-09 14:28:59 +09:00
SongProgressGraph.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SongProgressInfo.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SpectatorPlayer.cs Make GameplayState.Score immutable 2021-10-05 14:55:40 +09:00
SpectatorPlayerLoader.cs Separate solo spectator player and "exit on restart" logic to own class 2021-08-27 13:24:37 +03:00
SpectatorResultsScreen.cs Rename SpectatorStreamingClient -> SpectatorClient 2021-05-20 15:55:07 +09:00
SquareGraph.cs Update usages of BufferedContainer in line with framework changes 2021-11-05 15:54:49 +09:00
SubmittingPlayer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00