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Stop Player
from blocking volume adjust when Alt
it held
Similar case to what we already have in `OsuScrollContainer`, so there is precedent for handling this locally in this fashion.
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parent
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commit
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@ -768,7 +768,15 @@ namespace osu.Game.Screens.Play
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Scheduler.Add(resultsDisplayDelegate);
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}
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protected override bool OnScroll(ScrollEvent e) => mouseWheelDisabled.Value && !GameplayClockContainer.IsPaused.Value;
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protected override bool OnScroll(ScrollEvent e)
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{
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// During pause, allow global volume adjust regardless of settings.
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if (GameplayClockContainer.IsPaused.Value)
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return false;
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// Block global volume adjust if the user has asked for it (special case when holding "Alt").
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return mouseWheelDisabled.Value && !e.AltPressed;
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}
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#region Fail Logic
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