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Commit Graph

5483 Commits

Author SHA1 Message Date
Salman Ahmed
1ac80d42f9
Merge branch 'master' into corner-rotation-controls 2021-05-04 23:53:23 +03:00
Bartłomiej Dach
9734758237 Simplify test case further 2021-05-04 22:48:57 +02:00
Salman Ahmed
45c0b74151 Use LINQ select for data assigning for simplicity
To avoid having to read through all of frames and ensure nothing is failing there
2021-05-04 23:41:50 +03:00
Salman Ahmed
4ceb9b1562 Avoid randomizing and overestimating logic with simple hardcoding
Not sure what was in my mind while I was pushing that..
2021-05-04 23:36:50 +03:00
Bartłomiej Dach
2fd596d53c Merge branch 'master' into mbd-beatmap-set-cover 2021-05-04 21:14:48 +02:00
Bartłomiej Dach
040d393dd4 Add visual test case for crossfade behaviour 2021-05-04 21:12:25 +02:00
ekrctb
39bccc5048 Revert "Adopt HitObjectContainer change in a test"
This reverts commit f55aa016
2021-05-04 16:45:24 +09:00
Salman Ahmed
e00af3e71d Add test coverage 2021-05-04 09:45:59 +03:00
Dean Herbert
bb9fa1a25e
Merge branch 'master' into play-storyboard-outro 2021-05-04 14:01:34 +09:00
Salman Ahmed
8abff4881b Hide the corresponding rotation handle when holding scale handle 2021-05-04 07:31:55 +03:00
Dean Herbert
4f12ae2711 Merge branch 'master' into split-BufferedWedgeInfo 2021-05-04 13:28:42 +09:00
Gagah Pangeran Rosfatiputra
356b1e9a2d
add emphases test 2021-05-04 05:43:59 +07:00
Bartłomiej Dach
f52375eed2 Merge branch 'master' into mbd-beatmap-set-cover 2021-05-03 15:58:13 +02:00
Bartłomiej Dach
b9220d4dc7 Fix possible multiple enumeration 2021-05-03 15:57:57 +02:00
Dean Herbert
4f8240f19a
Merge branch 'master' into corner-rotation-controls 2021-05-03 18:02:23 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
Dean Herbert
fdd0713988 Merge branch 'fix-selection-handler-visibility' into skin-bindables 2021-05-03 17:40:03 +09:00
Dean Herbert
3268a75f05 Remove intermediate container to fix tests 2021-05-03 17:35:56 +09:00
Dean Herbert
6da4105da6 Remove Sync namespace (feels unnecessary) 2021-05-03 13:38:53 +09:00
Dean Herbert
e0c129ca85 Merge branch 'master' into multiplayer-spectator-screen 2021-05-03 13:08:14 +09:00
Gagah Pangeran Rosfatiputra
b97d3f2af1
add heading test scene 2021-05-03 09:35:26 +07:00
Gagah Pangeran Rosfatiputra
88aaa9b332
add inline code colour
Reference : 31579d45aa/resources/assets/less/bem/osu-md.less (L12-L17)
2021-05-02 22:35:30 +07:00
Salman Ahmed
b145f46a0a
Merge branch 'master' into skin-components-list 2021-04-30 21:10:55 +03:00
Dan Balasescu
e6eea73b8b
Merge branch 'master' into basic-compose-checks 2021-04-30 23:41:46 +09:00
Dean Herbert
a1e64f4e3c Use the existing toolbox design 2021-04-30 14:41:06 +09:00
Gagah Pangeran Rosfatiputra
3681db491c
add long mixed list test
Copied from https://github.com/ppy/osu-wiki/blob/master/wiki/Tournaments/OWC/2020/en.md#tournament-rules
2021-04-30 11:21:20 +07:00
Dean Herbert
ae9d1dc40b Add component list to main editor interface and enable basic placement 2021-04-30 13:10:42 +09:00
Dean Herbert
6442fb819f Split out component from test scene and fix SongProgress 2021-04-30 13:10:42 +09:00
Dean Herbert
4770a64709 Add proof of concept components list 2021-04-30 13:10:42 +09:00
Gagah Pangeran Rosfatiputra
1582b0da88
add ordered list test 2021-04-30 10:43:19 +07:00
Dean Herbert
eeb66a955e
Merge branch 'master' into mbd-beatmap-set-cover 2021-04-30 08:14:33 +09:00
Dean Herbert
de73ac7cec Allow skin editor to be invoked from any context
This is kind of how I see things working going forward, where the editor
can be applied to anything in the game which supports it (ie. a results
screen, gameplay screen, etc.) and it will immediately allow changing
the interface.

This adds a test scene which shows this working with gameplay.
2021-04-29 16:12:15 +09:00
Dean Herbert
74c6fdc4b8 Add DrawableRuleset to the skin editor test to get a hit error meter to display 2021-04-29 16:12:15 +09:00
Dean Herbert
fd587a82ff Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
Dean Herbert
defa350aa7 Set defaults on SkinnableHUDComponent to cancel out relative size default
Specifying locally on each HUD component looks to make more sense.
2021-04-29 16:12:15 +09:00
Dean Herbert
1cb8fc9a24 Extract editor classes out of test namespace and add anchor support 2021-04-29 16:12:15 +09:00
Dean Herbert
74fb7cd180 Extract storable attributes to bindables 2021-04-29 16:12:15 +09:00
Dean Herbert
99b428ee4b Add very basic skin editor test 2021-04-29 16:12:14 +09:00
Dean Herbert
fca173225a Refactor editor selection/blueprint components to be generic 2021-04-29 16:12:14 +09:00
Dean Herbert
2d17219c8f Setup basic test and classes for scale adjustment 2021-04-29 16:12:14 +09:00
Dean Herbert
5b009c21bb Merge branch 'master' into abstract-blueprint-handling 2021-04-29 16:10:22 +09:00
Gagah Pangeran Rosfatiputra
171e954e89
add unordered list test 2021-04-29 13:48:00 +07:00
ekrctb
5aa522b1c2 Completely delegate DHO lifetime to Entry lifetime
A downside is lifetime update is not caught by LifetimeManagementContainer if used.
2021-04-29 14:38:01 +09:00
ekrctb
b88e5a31ea Add failing test showing lifetime not recomputed with pooled objects 2021-04-29 14:38:01 +09:00
ekrctb
f55aa016be Adopt HitObjectContainer change in a test
Non-pooled objects are attached as children only while alive
2021-04-29 14:38:01 +09:00
dependabot[bot]
1b3b07d6a9
Bump NUnit from 3.13.1 to 3.13.2
Bumps [NUnit](https://github.com/nunit/nunit) from 3.13.1 to 3.13.2.
- [Release notes](https://github.com/nunit/nunit/releases)
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.2/CHANGES.md)
- [Commits](https://github.com/nunit/nunit/compare/v3.13.1...v3.13.2)

Signed-off-by: dependabot[bot] <support@github.com>
2021-04-29 03:51:12 +00:00
Dean Herbert
6cadbd48dc
Merge pull request #12603 from smoogipoo/fix-score-processor-base-score
Fix bonus-only maps having only 700K base score
2021-04-28 17:30:58 +09:00
Dean Herbert
f3c7694eeb Rename methods to match generally how these find-methods are named elsewhere 2021-04-28 16:57:52 +09:00
Dan Balasescu
53d93fecd1
Merge branch 'master' into fix-download-button-import-cancel-state 2021-04-28 16:51:31 +09:00
Dean Herbert
48d6c9ac4b Move snap/divisor helper methods to inside ControlPointInfo 2021-04-28 16:47:30 +09:00
Dean Herbert
74bf4323d1
Merge pull request #12602 from smoogipoo/setting-source-custom-control
Add support for custom controls to SettingSourceAttribute
2021-04-28 16:39:17 +09:00
Dean Herbert
e71dbfd730 Add inline comment regarding remaining issues with classic scoring 2021-04-28 16:37:48 +09:00
Dean Herbert
8598a0968f
Update calculations in comments to match new logic
Mostly look to be errors that existed before this PR.

Co-authored-by: Endrik <enduslittlecomputer@gmail.com>
2021-04-28 16:29:23 +09:00
Dean Herbert
ac1534cda2 Add test covering existing button actually changing to LocallyAvailable state 2021-04-28 15:54:40 +09:00
Gagah Pangeran Rosfatiputra
4e691ce4b0
add test link with inline text markdown 2021-04-28 11:01:54 +07:00
Gagah Pangeran Rosfatiputra
c09067c3d5
add OsuMarkdownTable 2021-04-28 10:53:12 +07:00
Gagah Pangeran Rosfatiputra
736eace00a
add OsuMarkdownQuoteBlock
Reference:
d56352aeef/resources/assets/less/base.less (L7-L10)
2021-04-28 10:11:29 +07:00
Gagah Pangeran Rosfatiputra
6a921af085
add OsuMarkdownSeparator
Reference
d56352aeef/resources/assets/less/bem/osu-md.less (L19-L21)
2021-04-28 09:23:05 +07:00
smoogipoo
61b7dc1e06 Fix bonus-only maps having 700K base score 2021-04-28 03:42:29 +09:00
smoogipoo
4e3ee77396 Add support for custom controls to SettingSourceAttribute 2021-04-28 02:51:24 +09:00
Dan Balasescu
5fc731967b
Merge pull request #12592 from ekrctb/fix-entry-lifetime
Fix Setting DHO's lifetime doesn't update its entry lifetime
2021-04-28 01:38:19 +09:00
Naxess
b8b6d0e861 Add tests for ClosestBeatDivisor
Used https://github.com/ppy/osu/pull/12558/files#diff-5c1f04c5b262ca3abbaf867aa91b62a60b66691323c286ad5aa0b75c153cc6ca as reference.
2021-04-27 16:54:47 +02:00
smoogipoo
baa6e845aa Change to fluent assertions 2021-04-27 22:43:52 +09:00
smoogipoo
3b04aed491 Add failing test 2021-04-27 22:42:58 +09:00
Naxess
200352b750 Rename unsnap check templates 2021-04-27 13:56:05 +02:00
Dean Herbert
f2e56bd306 Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
ekrctb
003553aba3 Add test of HitObjectLifetimeEntry.KeepAlive behavior 2021-04-27 18:10:44 +09:00
Gagah Pangeran Rosfatiputra
6959f2a8cc
add OsuMarkdownFencedCodeBlock
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L41-L45)
2021-04-27 16:01:32 +07:00
Gagah Pangeran Rosfatiputra
65aa01866e
add test scene for OsuMarkdownContainer 2021-04-27 14:38:21 +07:00
ekrctb
7980d16b4c Add failing test showing the issue of DHO lifetime 2021-04-27 14:26:12 +09:00
Naxess
0f0870c8b8 Sort objects by time in concurrent check test 2021-04-27 00:36:26 +02:00
Naxess
ce258febf6 Rename CheckUnsnaps -> CheckUnsnappedObjects
Will potentially have `CheckUnsnappedKiai` or similar later, so this is worth specifying.

Also consistent with `CheckConcurrentObjects`, which will likely have a `CheckConcurrentLines` later.
2021-04-26 20:32:44 +02:00
Naxess
b8cdcf56c0 Add concurrent object check tests 2021-04-26 20:22:24 +02:00
Naxess
71f880aa94 Fix duplicate code in unsnap test 2021-04-26 17:44:46 +02:00
smoogipoo
94d0b06493 Expose mute adjustment instead 2021-04-26 19:01:30 +09:00
smoogipoo
4c5a5c449a Merge branch 'multiplayer-spectator-screen' of https://github.com/smoogipoo/osu into multiplayer-spectator-screen 2021-04-26 17:35:37 +09:00
smoogipoo
6626e70c95 Pass in master clock instead of slave clock 2021-04-26 17:30:27 +09:00
Dean Herbert
120fb8974d Combine more instances of test player IDs 2021-04-26 17:22:16 +09:00
smoogipoo
5b4cb71cc7 Change terminology from "slave" to "player clock" 2021-04-26 17:19:44 +09:00
Dean Herbert
737a15c2d4 Extract out test player IDs to constants 2021-04-26 17:04:39 +09:00
Dean Herbert
55f383c71e Rename test to match new MultiSpectatorLeaderboard class name 2021-04-26 16:48:40 +09:00
Dean Herbert
6d30a1a80f Reference constant for test startup delay 2021-04-26 16:45:20 +09:00
Naxess
9178aa1d7d Add unsnap check tests 2021-04-26 04:48:56 +02:00
Salman Ahmed
beee318acc Add more distance between each hit object in editor selection test
To avoid potentially hovering over the rotation control instead of wherever the test desired to move the mouse to.
2021-04-26 01:45:52 +03:00
Salman Ahmed
334927ed35 Remove leftover step 2021-04-25 20:13:01 +03:00
Salman Ahmed
7490511ebf Instantiate selection box on SetUp 2021-04-25 20:03:15 +03:00
Salman Ahmed
11318fd9fc Add test coverage 2021-04-25 10:17:36 +03:00
smoogipoo
b41897fd9b Rename testscene to match class 2021-04-23 19:23:52 +09:00
smoogipoo
b18635341e Rename file 2021-04-23 19:12:30 +09:00
smoogipoo
63a9484255 Expose WaitingOnFrames as mutable bindable 2021-04-23 19:11:47 +09:00
smoogipoo
b25340653d Fix failing tests 2021-04-23 00:49:14 +09:00
smoogipoo
4f0857f946 Xmldocs and general refactorings 2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751 Rename classes 2021-04-22 23:39:02 +09:00
smoogipoo
f8f9cf9412 Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen 2021-04-22 23:25:25 +09:00
smoogipoo
0ee73b8e53 Add failing test 2021-04-22 23:22:44 +09:00
smoogipoo
64579d50ac Use only single PlayerInstance for hit sample playback 2021-04-22 22:59:47 +09:00
Dan Balasescu
be8fe47f2c
Merge branch 'master' into editor-add-nudge-shortcuts 2021-04-22 20:38:34 +09:00
smoogipoo
6df23f1301 Merge branch 'master' into multiplayer-spectator-screen 2021-04-22 20:29:24 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dan Balasescu
0e24f2eb59
Merge pull request #12529 from peppy/editor-placement-right-click-delete
Allow shift+right-click deletion when in placement mode
2021-04-22 18:50:20 +09:00
Dean Herbert
a5364b224f Add simple key based time nudging support to editor 2021-04-22 18:47:04 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-22 16:22:04 +09:00
Dean Herbert
cf1e3ea988 Add failing test covering quick shift-rightclick deletion in placement mode 2021-04-22 15:44:12 +09:00
Dean Herbert
ea3bb07924 Add test that fails on incorrect system/info message ordering 2021-04-22 14:51:14 +09:00
smoogipoo
2bea625613 Fix initial playback states not being correct 2021-04-21 23:22:11 +09:00
Denrage
0dfd0bb59d Refactored background of BeatmapInfoWedge 2021-04-21 15:46:11 +02:00
Denrage
9fba87f67a Moved Info and Background into own container 2021-04-21 15:43:29 +02:00
smoogipoo
e78ef05fcf Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-21 17:11:14 +09:00
smoogipoo
31c5fb350f Merge branch 'master' into gcc-abstraction 2021-04-21 16:33:36 +09:00
Bartłomiej Dach
a2afa38a3f Merge branch 'master' into fix-mod-customisation-input-blocking-padding 2021-04-20 19:41:25 +02:00
Bartłomiej Dach
881043bc5d Fix failing test after mod settings layout changes
The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.

Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
Dean Herbert
26430e3cb5
Merge pull request #12492 from Naxesss/bg-audio-quality-checks
Add background and audio checks
2021-04-21 00:10:32 +09:00
smoogipoo
156a518068 Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-20 21:16:05 +09:00
Naxess
c0318a4d3e Fix usage of _ in Moq lambdas 2021-04-20 13:29:14 +02:00
Naxess
6a1e4ff99f Add file hash to file presence test
Necessary because we now find the storage path of the file rather than just the file itself.
2021-04-20 13:28:32 +02:00
smoogipoo
c5d6b6ea8d Fix tests failing intermittently
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.

The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
smoogipoo
f144661c31 Fix storyboard sample test scene 2021-04-20 18:26:30 +09:00
Denrage
505a117862 splitted updateable part of wedge 2021-04-20 10:37:52 +02:00
smoogipoo
5da18c51a4 Fix compile error 2021-04-20 17:27:37 +09:00
smoogipoo
80473a356e Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction 2021-04-20 17:27:01 +09:00
smoogipoo
281c2041b2 Add failing test 2021-04-20 16:51:00 +09:00
smoogipoo
88ded95e75 Ensure clock is set in GCC.Start() 2021-04-20 13:56:13 +09:00
Naxess
0e6b66f457
Merge branch 'master' into bg-audio-quality-checks 2021-04-20 02:36:13 +02:00
Naxess
2bb079ea14 Add audio quality check tests 2021-04-20 01:36:15 +02:00
Naxess
be6a02a17e Simplify background quality test names 2021-04-20 01:32:22 +02:00
Naxess
8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
Denrage
c73bbf0aa7 Fixed Tests 2021-04-19 19:24:58 +02:00
Bartłomiej Dach
97573fb11d Merge branch 'master' into combo-colours-display 2021-04-19 18:21:57 +02:00
Dean Herbert
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
Record every 60fps interval
2021-04-19 23:26:58 +09:00
smoogipoo
c12848ce4d Apply fixes to tests 2021-04-19 17:02:59 +09:00
smoogipoo
5397f4faba Merge branch 'master' into fix-initial-spectator-state-callback 2021-04-19 16:49:06 +09:00
jvyden
a854ce429a
add blank line between method 2021-04-18 23:49:13 -04:00
jvyden
999f2d810c
Fix accidentally removed code 2021-04-18 23:30:07 -04:00
Christine Chen
fd1241cc85 Added tests
New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:26:50 -04:00
jvyden
e44d11667c
Merge remote-tracking branch 'upstream' 2021-04-18 23:04:35 -04:00
jvyden
c39ab2c692
Add SessionStaticsTest 2021-04-18 23:04:28 -04:00
jvyden
b727faace3
Revert changes to IdleTracker 2021-04-18 23:03:43 -04:00
Christine Chen
98460c8feb Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field 2021-04-18 20:20:14 -04:00
Bartłomiej Dach
577755ee19 Add placeholder when no colours are visible
Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
Bartłomiej Dach
0cd1aa8c1c Add support for custom colour prefixes 2021-04-18 20:44:55 +02:00
Bartłomiej Dach
67c19df000 Add test coverage for adding/removing colours 2021-04-18 19:35:42 +02:00
Bartłomiej Dach
1b2c43b92c Add basic structure of colour palette 2021-04-18 19:29:04 +02:00
Dean Herbert
2678089e0b Add test case failing on selection after paste 2021-04-18 20:28:39 +09:00
Salman Ahmed
2847dd7e05 Merge branch 'master' into play-storyboard-outro 2021-04-18 06:40:22 +03:00
Christine Chen
7b1d40db7d Remove redundant string interpolation 2021-04-17 22:13:28 -04:00
Christine Chen
e9f8fa64b8 Added a test for toggling the storyboard after the map is loaded 2021-04-17 21:49:29 -04:00
Naxess
010720de74 Factor out general file presence checking
This allows us to use the same method of checking for other files that should exist, for example the audio file.

By using the same method, they all share test cases too.
2021-04-18 02:07:33 +02:00
Naxess
0502fbb429 Add background quality check tests 2021-04-18 01:21:51 +02:00
Christine Chen
7f5b1e84a1 Update TestSceneStoryboardWithOutro.cs
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
Naxess
400f8b3938 Add GetStream to IWorkingBeatmap
This is necessary to obtain the filesize of the audio and background files.
2021-04-17 17:47:13 +02:00
Naxess
448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
jvyden
1e56f14f5b
Merge remote-tracking branch 'upstream' 2021-04-17 09:35:24 -04:00
Bartłomiej Dach
f3ea51eeed Adjust tests to not rely on invalid assumption 2021-04-17 14:23:32 +02:00
smoogipoo
d5b26b0ab5 Fix incorrect test spectator client implementation 2021-04-16 23:01:34 +09:00
smoogipoo
4c5d4752b1 Rename classes to reduce redundant naming 2021-04-16 22:47:52 +09:00
smoogipoo
44e13a91ad Rename test scene to match class 2021-04-16 20:51:42 +09:00
smoogipoo
a7aa3cb263 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-16 20:16:26 +09:00
smoogipoo
5e82f40d67 Merge branch 'master' into gcc-abstraction 2021-04-16 20:14:53 +09:00
jvyden
8d6c30c73b
Fix lint 2021-04-16 05:57:36 -04:00
jvyden
ec0211809f
Apply peppy's suggestions 2021-04-16 05:53:27 -04:00
smoogipoo
65a6f9f8a4 Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen 2021-04-16 18:26:46 +09:00
jvyden
d760e81a91
Fix lint 2021-04-16 05:22:41 -04:00
smoogipoo
46d2181d42 Remove now unnecessary (duplicating) test 2021-04-16 18:21:56 +09:00
smoogipoo
377e5ce6b3 Fix test incorrect sending state too often 2021-04-16 18:21:35 +09:00
jvyden
471b8e3c74
Merge branch 'master' of https://github.com/ppy/osu 2021-04-16 05:02:40 -04:00
jvyden
7d23973ef8
Reset SessionStatics on activity
Closes #12424
2021-04-16 05:01:58 -04:00
smoogipoo
ca74f413cd Change to explicit method instead 2021-04-16 17:31:02 +09:00
smoogipoo
25f0f17766 Attempt to fix match subscreen test failure 2021-04-16 16:16:28 +09:00
smoogipoo
5652490d61 Fix OnUserBeganPlaying not being invoked if already watching 2021-04-16 14:11:55 +09:00
Christine Chen
b15838b220 Move storyboard outro logic to DrawableStoryboard 2021-04-16 00:59:10 -04:00
smoogipoo
5ac0eb02cd Always add player instances at first, populate later 2021-04-16 12:25:29 +09:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro 2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257 Allow skipping storyboard outro
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed

The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.

Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
Update timeline control point display
2021-04-15 22:43:26 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-15 21:48:58 +09:00
Dean Herbert
ad671ee07a
Merge branch 'master' into timeline-adjustments 2021-04-15 20:42:38 +09:00
Dan Balasescu
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors 2021-04-15 20:11:39 +09:00
smoogipoo
82fcabb8f0 More refactorings/renamespacings/xmldocs 2021-04-15 19:32:55 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
df4fce2c57 Rename classes 2021-04-15 19:16:00 +09:00
smoogipoo
1705d472b5 Reimplement multiplayer syncing using new master/slave clocks 2021-04-15 19:12:52 +09:00
Dean Herbert
18e8682f39 Remove unused using statements 2021-04-15 17:01:25 +09:00
smoogipoo
33ad7850cb Remove LastFrameTime 2021-04-15 16:45:59 +09:00
Dean Herbert
dd9a142e89 Fix TestSceneEditorSummaryTimeline not displaying actual beatmap content 2021-04-15 16:39:20 +09:00
Dean Herbert
66bb5766b9 Make Mod.Description abstract and add missing descriptions 2021-04-15 16:39:20 +09:00
smoogipoo
6fc7488a67 Reimplement syncing logic as a new component 2021-04-15 16:33:59 +09:00
Dan Balasescu
a56391c6ca
Merge pull request #12418 from peppy/abstract-mod-description
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
Dean Herbert
346e36d32a Make Mod.Description abstract and add missing descriptions 2021-04-15 14:36:26 +09:00
Salman Ahmed
92fd34cea9 Revert "Inverse ignore user settings bindable to "apply user settings" instead"
This reverts commit 175b8da2b2.
2021-04-15 08:02:12 +03:00
Salman Ahmed
175b8da2b2 Inverse ignore user settings bindable to "apply user settings" instead 2021-04-15 07:34:20 +03:00
Salman Ahmed
7a9ff2ab38 Use until steps instead
Ah..
2021-04-15 00:48:25 +03:00
Salman Ahmed
505dc15e03 Add failing test case 2021-04-14 23:35:42 +03:00
Dean Herbert
9dea0ae935 Update test scene to be able to see a bit more 2021-04-14 21:03:52 +09:00
smoogipoo
54643f53e3 Merge branch 'gcc-abstraction' into multiplayer-spectator-screen 2021-04-14 19:56:58 +09:00
smoogipoo
1aa36818df Abstractify GameplayClockContainer 2021-04-14 17:47:11 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
Dean Herbert
1ff4e2076f Merge branch 'master' into verify-tab 2021-04-13 23:05:48 +09:00
smoogipoo
3039b7b0f9 Make tests a bit more resilient 2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30 Make resyncing a bit more resilient 2021-04-13 22:10:35 +09:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
smoogipoo
5b53a2b211 Merge branch 'master' into multiplayer-spectator-screen 2021-04-13 20:07:56 +09:00
Dean Herbert
00f235760d Update visual appearance of timeline blueprints to close match new designs 2021-04-13 19:26:20 +09:00
Dean Herbert
fca9c70c1b Move timeline hit object test to immediately viewable area 2021-04-13 19:26:20 +09:00
Dean Herbert
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
a0513f64f9
Merge branch 'master' into replays-tooltip-graph 2021-04-13 18:21:10 +09:00
Dan Balasescu
fd32c7d7df
Merge pull request #12393 from peppy/update-timeline-design-a-bit
Update timeline tick display to differentiate tick type using width
2021-04-13 18:14:58 +09:00
Salman Ahmed
15658eda55 Add failing test case 2021-04-13 12:00:13 +03:00
Salman Ahmed
36510309d1 Merge EnableUserDim and IgnoreUserSettings to one bindable 2021-04-13 10:58:56 +03:00
Dean Herbert
a9652b7b25 Start TimelineTestScene in a more visible place 2021-04-13 16:05:12 +09:00
ekrctb
57ba7b7cbb Partially revert the changes of CurrentFrame and NextFrame for compatibility
Making those always non-null is postponed as when a replay's frame contains keypress the behavior is changed.
Previously, the key is pressed at the time of the first frame. But using non-null frames means the key is pressed at negative infinity.
However, I think the new way of always using non-null frames makes the client code so I plan to bundle the change to more breaking changes.
2021-04-13 15:55:23 +09:00
Dean Herbert
b45d7de4ec Update asserts to use better nunit specifications 2021-04-13 15:04:01 +09:00
ekrctb
38d10755cb Merge branch 'master' into refactor-framed-replay-input-hander 2021-04-13 13:47:22 +09:00
Dean Herbert
516bd138e3 Add (previously failing) test coverage of drag from selection 2021-04-13 13:46:38 +09:00
Dean Herbert
7c975359d9 Add basic select/deselect tests 2021-04-13 13:29:37 +09:00
Dean Herbert
05d7fe289f Rename test scene in preparation for increasing scope 2021-04-13 13:09:18 +09:00
Dean Herbert
66e74da2b7 Fix regression in quick delete mouse action blocking 2021-04-13 13:03:14 +09:00
Salman Ahmed
17c2c4e885 Fix test case filename not matching 2021-04-13 05:31:56 +03:00
Naxess
6d3f9fa9ce Use is class instead of Equals with template index
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
0bcc39bd36 Remove redundant space 2021-04-13 02:17:35 +02:00
Naxess
47cf4bcf25 Add CheckBackground tests 2021-04-13 01:22:24 +02:00
Salman Ahmed
8f84abf348 Display "replays watched" tooltip for replays subsection 2021-04-12 21:51:06 +03:00
Salman Ahmed
9679bdfed2 Merge branch 'master' into mod-using-reference-equality 2021-04-12 20:56:24 +03:00
Salman Ahmed
589e1a2a47 Add mod settings equality test 2021-04-12 20:51:24 +03:00
Dean Herbert
84e1ff79a0
Merge pull request #12352 from smoogipoo/multiplayer-spectator-leaderboard
Implement the multiplayer spectator leaderboard
2021-04-13 01:51:14 +09:00
Christine Chen
f66306a81a Remove IsLowBattery 2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad Refactor PowerStatus (now called BatteryInfo) 2021-04-12 10:52:52 -04:00
smoogipoo
1e002841cf Add test for scoring mode changes 2021-04-12 22:03:45 +09:00
smoogipoo
c531e38a36 Rework to create a derived tracked user data instead 2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5 Merge branch 'master' into multiplayer-spectator-leaderboard 2021-04-12 21:02:18 +09:00
smoogipoo
d2d7f77430 Fix mods not being serialised correctly in ScoreInfo 2021-04-12 20:09:01 +09:00
Dean Herbert
b4c75ba3c6 Fix TestQuickDeleteRemovesObject failing on second run 2021-04-12 19:19:25 +09:00
ekrctb
359fae895f Rename property 2021-04-12 18:50:25 +09:00
ekrctb
3c28c09ab5 Add more FramedReplayInputHandler tests 2021-04-12 16:18:35 +09:00
ekrctb
e19e8ff2a3 Rewrite FramedReplayInputHandler for robustness
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.

I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.

This commit fixes #6150.
2021-04-12 16:18:11 +09:00
Dean Herbert
9be3163592 Merge branch 'master' into multiplayer-spectator-player-grid 2021-04-12 14:14:13 +09:00
smoogipoo
4fcddfb44b Fix multiplayer test failure 2021-04-12 13:42:14 +09:00
ekrctb
d6d8ea5b6b Throw when getting a frame of an empty replay 2021-04-12 11:17:56 +09:00
Salman Ahmed
cb947a3b27 Add expected output in test case rather than determining internally 2021-04-11 13:18:25 -04:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master 2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene 2021-04-10 00:00:21 -04:00
Dan Balasescu
9aa30fb323
Merge pull request #11688 from Syriiin/diffcalc/dynamic-history
Implement dynamic previous hitobject retention for Skill class
2021-04-10 01:25:07 +09:00
smoogipoo
61c400b1a1 Fix filename 2021-04-09 20:18:26 +09:00
smoogipoo
eccd269cce Implement maximum start delay 2021-04-09 20:17:57 +09:00
smoogipoo
950e4e05ef Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen 2021-04-09 18:30:21 +09:00
smoogipoo
e73f3f52d7 Add some more asserts 2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac Fix incorrect assert 2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531 Add test for no frames 2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2 Add test 2021-04-09 18:16:10 +09:00