smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
91203c2b12
Merge branch 'master' into placement-display-in-timeline
2020-02-08 01:50:24 +09:00
Dean Herbert
e31d69c749
Add commit status to EndPlacement; call BeginPlacement on initial movement
2020-02-07 18:02:48 +09:00
Dan Balasescu
7b70481a10
Merge branch 'master' into fix-editor-test-scene
2020-02-07 17:20:43 +09:00
Dean Herbert
9997ae17bc
Fix editor test scene exiting after loading
2020-02-07 16:42:56 +09:00
Bartłomiej Dach
5fde4f2c0c
Fix lifetime calculation in overlapping algorithm
...
Changes to lifetime calculation in scrolling rulesets introduced in
#7367 , which aimed to account for the distance between hit objects'
origin and its edge entering the scrolling area, fixed some issues with
hitobjects appearing abruptly, but also regressed some other scenarios.
Upon investigation, the regression was localised to the overlapping
scroll algorithm. The reason for this was two-fold:
* The previous code used TimeAt() to calculate the time of travel from
the hit object's edge to its origin. For other algorithms, that time
can be accurately reconstructed, because they don't have periods of
time where there are multiple hit objects scrolling at different
velocities.
That invariant does not hold for the overlapping algorithm, therefore
it is possible for different values to be technically correct for
TimeAt(). However, the only value that matters for the adjustment
is the one that's indicated by the control point that applies to the
hit object origin, which can be uniquely identified.
* Additionally, the offset returned (even if correct) was applied
externally to the hit object's start time and passed to
GetDisplayStartTime(). In the overlapping algorithm, the choice of
control point used in GetDisplayStartTime() is important, since
the value of the speed multiplier is read within.
Externally rewinding the hit object's start time meant that in some
cases the speed multiplier of the *previous* control point is applied,
which led to hit objects appearing too late if the scrolling rate
decreased.
Because of the above, modify GetDisplayStartTime() to take the offset
into account in all algorithms, and apply the adjustment correctly
inside of them. The constant and sequential algorithms needed no
adjustment from the previous logic, since:
* the constant algorithm disregarded control points, and
* the sequential algorithm would effectively rewind to time = 0,
calculate the absolute distance from time = 0 to the hit object start,
apply the origin offset *to the absolute distance*, and then convert
back to time, applying all control points in sequence. Due to this
it was impossible for control points to get mixed up while
calculating.
As for the overlapping algorithm, the high-level logic is as follows:
* The distance that the origin has to travel is the length of the scroll
plus the distance from the origin to the object edge.
* The above distance divided by the scroll length gives the relative
scroll lengths that the object has to travel.
* As one relative scroll length takes one time range, the relative
travel length multiplied by the time range gives the absolute travel
time of the object origin.
* Finally, the control point multiplier applicable at origin time is
applied to the whole travel time.
Correctness of the above is demonstrated by visual tests added before
and headless unit tests of the algorithms themselves. The sequential
scroll algorithm was not covered by unit tests, and remains uncovered
due to floating-point inaccuracies that should be addressed separately.
2020-02-06 23:13:28 +01:00
Bartłomiej Dach
434c0d92e4
Use Bindable{Float,Double}s everywhere
...
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
Dean Herbert
c4331f34d5
Consume TearDownSteps
2020-01-31 22:09:39 +09:00
Dean Herbert
5f48affcba
Centralise screen exit logic to ScreenTestScene
2020-01-31 14:19:29 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
Dean Herbert
1f0aaabf7b
Add tests
2020-01-27 12:21:17 +09:00
Dean Herbert
bd96cf94a6
Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
2020-01-21 12:47:14 +09:00
smoogipoo
878e9f182e
Add storyboard sample test scene
2020-01-02 15:23:41 +09:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
Dean Herbert
952bc96bbf
Use GameBase data sources for Beatmap/Mods/Ruleset
...
Sourced in via OsuScreenDependencies for management
2019-12-13 20:05:38 +09:00
Dean Herbert
6c8f325063
Add failing test
2019-12-11 15:46:07 +09:00
Dean Herbert
f7f4a57c5f
Update bindable types in line with framework
2019-12-10 16:48:24 +09:00
Dean Herbert
cdde5d1d69
Fix song select filters not reapplied if in a child screen
...
Closes https://github.com/ppy/osu/issues/6980 .
2019-12-10 02:30:23 +09:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Dean Herbert
8d1b11d4bd
Add storyboard lead-in tests
2019-11-21 18:50:54 +09:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00
Huo Yaoyuan
64fc5007fc
Use language primitive types.
2019-11-12 19:56:45 +08:00
Dean Herbert
0113ab5e56
Add local preserving container to OsuTestScene to ensure correc… ( #6805 )
...
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-12 16:40:40 +09:00
Huo Yaoyuan
e9b8cbb516
Apply other styles.
2019-11-11 20:27:04 +08:00
Huo Yaoyuan
ccc8aa6fa4
Apply brace style.
2019-11-11 20:13:13 +08:00
Dean Herbert
13fd95d513
Remove misplaced usings
2019-11-11 14:03:29 +09:00
Dean Herbert
dc88bd3d61
Add local preserving container to OsuTestScene to ensure correct test dimensions
2019-11-11 13:52:04 +09:00
smoogipoo
cfdf710676
Add test
2019-10-31 16:51:58 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates
2019-10-06 15:00:56 +08:00
smoogipoo
2d0c522398
Remove unused method
2019-10-03 18:43:46 +09:00
smoogipoo
f2ba87a1d2
Fix placement blueprint test scenes not working
2019-10-03 16:28:56 +09:00
smoogipoo
a310c4b65f
Make selection blueprints a bit more testable
2019-10-01 19:32:47 +09:00
smoogipoo
cc533e8fe4
Remove BindableBeatmap
2019-10-01 17:24:47 +09:00
smoogipoo
04ac414249
Fix memory leaks due to audio track recycle order
2019-10-01 13:49:09 +09:00
Dean Herbert
2046f64b22
Revert clamping logic
2019-09-18 16:07:02 +09:00
Dean Herbert
057c4aa795
Remove unused using statement
2019-09-17 22:42:20 +09:00
Dean Herbert
77947e8309
Fix rewind tests failing
2019-09-17 22:33:27 +09:00
Dean Herbert
2379b665e3
Use InvalidOperationException
2019-09-13 22:15:11 +09:00
Dean Herbert
d385c35955
Apply suggestions from code review
...
Co-Authored-By: Salman Ahmed <slmanarendo1950@gmail.com>
2019-09-13 21:55:45 +09:00
Dean Herbert
7cb79dd760
Fix incorrect DI usage of IAPIProvider in many tests
2019-09-13 17:15:33 +09:00
Dean Herbert
4df6bd5477
Merge branch 'master' into use-dummy-api-for-overall-tests
2019-09-05 14:27:01 +09:00
Dean Herbert
c59a2bf9bb
Fix tests crashing if a ruleset doesn't provide a NoFail mod
2019-09-04 20:29:10 +09:00
smoogipoo
fc668d8a74
Move autoplay mod to a less overridable location
2019-09-02 13:24:39 +09:00
smoogipoo
cad68bb82f
Add autoplay helper property
2019-09-02 12:54:59 +09:00
Dean Herbert
01aede3e29
Add comprehensive skin fallback integration testing
2019-08-28 19:57:17 +09:00
iiSaLMaN
958e3fb68b
Add a property for acquiring online API access
2019-07-31 22:42:23 +03:00
Dean Herbert
c514cbe2b7
Add basic skinning test
2019-07-29 17:27:00 +09:00
Dean Herbert
c14c3ba8ec
Move database isolation logic to OsuTestScene for easier reuse
2019-07-29 16:57:02 +09:00
Dean Herbert
1072431fbb
Fix test StackOverflows
2019-06-27 14:08:58 +09:00
Dean Herbert
8b0aaccfe6
Add finaliser to WorkingBeatmap
2019-06-27 13:56:36 +09:00
Dean Herbert
1374da7c41
Remove all calls to return user input
2019-06-07 12:54:57 +09:00
Dean Herbert
0fc2c596b6
Add toggle for input priority in manual input tests
2019-06-07 12:53:51 +09:00
Dean Herbert
b8fc535124
Fix blueprint tests crashing due to out-of-order operations
2019-06-04 12:08:23 +09:00
Dean Herbert
b52276c489
Pass individual components to DummyWorkingBeatmap, not game
2019-05-31 14:51:12 +09:00
Dean Herbert
f33a5bc54c
Centralise and update WorkingBeatmap creation in test cases
2019-05-31 14:40:53 +09:00
Dean Herbert
a20eda7b5f
Fix remaining cases to work without things
2019-05-28 23:54:42 +09:00
Dean Herbert
1ccef61f7b
Fix some missed instances of TestCase
2019-05-15 18:32:29 +09:00
Roman Kapustin
459a285cd8
Rename test cases to test scenes inline with the framework change
2019-05-14 22:37:25 +03:00
Dean Herbert
4c221e43a9
Apply minimal changes to make framework compile
2019-05-14 18:39:56 +09:00
smoogipoo
bde2d552b6
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
...
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
Dean Herbert
97796a8578
Attempt to fix failing tests by delaying starting of the gameplay clock
2019-05-10 18:10:07 +09:00
smoogipoo
7c105fd99f
Fix testcase players pausing on window unfocus
2019-05-10 15:39:25 +09:00
smoogipoo
117f8bdd01
Merge remote-tracking branch 'Joehuu/master' into flashlight-dim
2019-05-08 13:25:01 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
David Zhao
732b0b22a3
Merge remote-tracking branch 'upstream/master' into flashlight-dim
2019-05-07 12:04:58 +09:00
David Zhao
9da13cb463
Merge branch 'master' into flashlight-dim
2019-04-25 23:15:15 +09:00
smoogipoo
0bd35ab7bb
Turn on warnings, resolve issues
2019-04-25 17:36:17 +09:00
Dan Balasescu
9fa8f62077
Merge branch 'master' into update-framework
2019-04-25 12:25:17 +09:00
Dean Herbert
4f31eee5ad
Merge branch 'master' into flashlight-dim
2019-04-24 17:01:11 +09:00
smoogipoo
6add395288
Fix gameplay cursor being hidden in tests/replays
2019-04-23 13:32:44 +09:00
Dean Herbert
52336e9062
Fix pause tests
2019-04-23 11:54:41 +09:00
Dean Herbert
8ffb2f4224
Remove black box blocking some visual tests from being visible
2019-04-22 10:55:01 +09:00
Dean Herbert
879f6152b0
Merge remote-tracking branch 'upstream/master' into flashlight-dim
2019-04-17 22:17:10 +08:00
David Zhao
69748abedc
Rename to TestCaseOsuFlashlight
2019-04-12 15:09:43 +09:00
David Zhao
dba4ccdf74
Add back flashlight testcase
2019-04-12 14:53:23 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
4310f07a5c
Rename SelectedMods -> Mods
2019-04-10 12:03:57 +09:00
smoogipoo
1c952e58cc
Fix testcase failures
2019-04-09 13:15:48 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
5495a0a70f
Add content to ScreenTestCase as protection against overwriting
2019-03-29 14:34:58 +09:00
Dean Herbert
202a0086cc
Merge branch 'master' into better-player-flags
2019-03-29 13:45:45 +09:00
Dean Herbert
7715606188
Merge branch 'master' into sprite-icon-compatibility
2019-03-29 11:15:34 +09:00
Dean Herbert
61b8fb0366
Allow ScreenTestCase to support content
2019-03-27 22:28:32 +09:00
Dean Herbert
1a0d1b238e
Fix storage regression
2019-03-27 20:58:07 +09:00
Dean Herbert
a88f23e555
Convert remaining two flags to ctor parameters
2019-03-26 16:53:44 +09:00
Dean Herbert
83863d35c3
Remove AllowLeadIn flag
2019-03-26 16:35:00 +09:00
Dean Herbert
868367511e
Add ManualInputManager to screen tests
...
Also sanitises content init order (ctor for content; bdl for other)
2019-03-26 13:26:55 +09:00
David Zhao
5169f7a43c
Change default for null screen parallax, apply reviews
2019-03-24 16:21:43 +09:00
Dean Herbert
db89796752
Merge remote-tracking branch 'upstream/master' into multi-background-stack
2019-03-22 16:05:39 +09:00
David Zhao
dcae86e39a
Add a new test for OsuScreenStack, fix parallax
2019-03-22 14:10:38 +09:00
Dean Herbert
acbcca4462
Merge branch 'master' into multi-background-stack
2019-03-20 19:11:27 +09:00
Dean Herbert
9ca6699c64
Merge remote-tracking branch 'upstream/master' into player-test-flexibility
2019-03-19 20:33:39 +09:00
Dean Herbert
def15645f7
Update framework
2019-03-19 17:32:36 +09:00
Dean Herbert
15dd132c92
Use SetUpSteps attribute
2019-03-18 20:32:36 +09:00
Dean Herbert
a81461ba12
Add ability to test without nofail enabled
2019-03-18 20:32:28 +09:00
Dean Herbert
8df47bc23e
Increase flexibility of player test cases
2019-03-18 17:09:48 +09:00
Dean Herbert
300cb70859
Merge branch 'master' into multi-background-stack
2019-03-18 09:54:27 +09:00
Dean Herbert
7d56ce63d3
Fix test case failures
2019-03-14 12:31:17 +09:00
David Zhao
2e1b274fda
No need for player var
2019-03-12 17:59:11 +09:00
David Zhao
e6a55cd674
Fix TestCaseEditor as well
2019-03-12 17:45:16 +09:00
David Zhao
9368081b99
Fix TestCasePlayer
2019-03-12 17:33:16 +09:00
David Zhao
921c4ce242
Make tests use new OsuScreenStack
2019-03-12 16:33:35 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
smoogipoo
7fde21b51a
Rename testcase
2019-02-25 16:09:12 +09:00
Dean Herbert
490fb86f9e
Make base class abstract and add documentation
2019-02-23 14:14:34 +09:00
Dean Herbert
3495aa645f
Update headers
2019-02-23 14:14:34 +09:00
David Zhao
d59ba8cfe9
Rename base player test class to RateAdjustedBeatmap, refactor input tests
2019-02-23 14:14:34 +09:00
David Zhao
1fdb8ca37a
Fix auto-generated lisence header
2019-02-23 14:14:34 +09:00
David Zhao
8e09c66cbb
Split out testcase player for use in slider input tests
2019-02-23 14:14:34 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
87dd7bcf6b
Fix one more test regression
2019-02-19 13:02:33 +09:00
Dean Herbert
f8033a3b35
Give TestWorkingBeatmap a reference clock
2019-02-19 12:27:30 +09:00
Dean Herbert
65721a01ab
Fix regressed screen test cases
2019-02-15 17:01:06 +09:00
Dean Herbert
490d48fa5e
Fix MultiplayerTestCase not being abstract
2019-02-15 13:48:14 +09:00
Dean Herbert
3ec94e4ab3
Remove disable setting
2019-02-13 15:14:34 +09:00
Dean Herbert
43843ac558
Remove explicit dispose
2019-02-13 14:58:40 +09:00
Dean Herbert
19bef01dd0
Attempt to maybe fix tests
2019-02-13 11:05:02 +09:00
Dean Herbert
b967b93b88
Fix regressions in tests
2019-02-12 19:53:08 +09:00
Dean Herbert
e2e615cc5c
Merge branch 'master' into leased-bindables-dont-work
2019-02-11 16:30:12 +09:00
smoogipoo
7aca0f4a1d
Fix failing test cases
2019-02-08 16:08:23 +09:00
smoogipoo
aac371ba6e
Use CMC for all of multiplayer
2019-02-05 19:00:08 +09:00
Dean Herbert
ca5c8d37d1
Use leased bindables
2019-02-01 16:44:06 +09:00
smoogipoo
b90207fa54
Give ScreenTestCase a background stack
2019-01-31 14:55:48 +09:00
Dean Herbert
e8c39b9c37
Fix test screen loading
2019-01-31 11:00:44 +09:00
smoogipoo
91302ea0bc
Merge remote-tracking branch 'origin/master' into iscreen
...
# Conflicts:
# osu.Game/Screens/Multi/Match/MatchSubScreen.cs
# osu.Game/Screens/Multi/Multiplayer.cs
# osu.Game/Screens/Multi/MultiplayerSubScreen.cs
# osu.Game/Screens/OsuScreen.cs
# osu.Game/osu.Game.csproj
# osu.sln
2019-01-29 21:21:36 +09:00
smoogipoo
8ea7ec6445
Convert everything to use IScreen
2019-01-24 19:47:44 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Dean Herbert
f107a922b4
Add tests for key counter inside player heirarchy
2019-01-23 14:51:25 +09:00
smoogipoo
1a3c06f2d9
Fix OsuTestCase beatmap not having a correct default beatmap
2018-12-05 20:33:27 +09:00
Dean Herbert
1da2006dea
Merge branch 'master' into note-placement
2018-11-22 19:44:39 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
4dec2d1db0
Merge remote-tracking branch 'upstream/master' into note-placement
2018-11-14 18:29:31 +09:00
Dean Herbert
a83efe225e
Merge remote-tracking branch 'upstream/master' into add-mania-selection-testcase
2018-11-14 18:11:53 +09:00
smoogipoo
7274908059
Implement interface
2018-11-14 15:33:09 +09:00
smoogipoo
3d8ef97e81
Add testcase
2018-11-12 19:41:06 +09:00
smoogipoo
3a1fee59fb
Implement note placement
2018-11-12 18:24:18 +09:00
smoogipoo
2e0e1befe9
Add selection mask testcases
...
# Conflicts:
# osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
2018-11-12 17:40:09 +09:00
smoogipoo
d8e7ad8241
Fix post-rebase issues
2018-11-12 17:36:19 +09:00
smoogipoo
10543cf1b6
Move rest of ScrollingPlayfield into ScrollingRulesetContainer
2018-11-12 17:34:35 +09:00
smoogipoo
e7969ecec7
Move ScrollAlgorithm inside IScrollingInfo
2018-11-12 17:34:35 +09:00
smoogipoo
ad45bc7666
Move scroll direction to scrollinginfo
2018-11-12 17:34:35 +09:00
smoogipoo
4277cb0d59
Adjust some missed renames
2018-11-07 15:04:48 +09:00
smoogipoo
52f4923c8e
Remove intermediate Screens namespace
2018-11-06 18:28:22 +09:00
smoogipoo
b3fa7c111b
Rename testcases
2018-11-06 18:06:20 +09:00
smoogipoo
bd775af274
PlacementMask -> PlacementBlueprint
2018-11-06 18:04:03 +09:00
smoogipoo
f2a5f28ea2
SelectionMask -> SelectionBlueprint
2018-11-06 17:56:04 +09:00
smoogipoo
951a309d04
Increase placement testcase circlesize
2018-10-26 15:36:09 +09:00