Lucas A
|
82e314da59
|
Fix merge conflicts.
|
2020-09-03 21:56:47 +02:00 |
|
Dan Balasescu
|
84b3604192
|
Merge branch 'master' into game-overlay-activation-mode
|
2020-09-03 13:34:22 +09:00 |
|
smoogipoo
|
7e1844ed77
|
Fix track adjusments being reset incorrectly
|
2020-09-01 18:07:19 +09:00 |
|
smoogipoo
|
26b4226b55
|
Fix ModTimeRamp not working
|
2020-09-01 16:55:10 +09:00 |
|
Lucas A
|
dd093f44d8
|
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
|
2020-08-31 11:26:55 +02:00 |
|
Dean Herbert
|
3b03116179
|
Remove unnecessary using statement
|
2020-08-21 16:45:59 +09:00 |
|
Dean Herbert
|
f7e4feee34
|
Update remaining Player components to use WorkingBeatmap again
|
2020-08-21 15:25:57 +09:00 |
|
Dean Herbert
|
93a8bc3d5a
|
Remove local reset method in GameplayClockContainer
|
2020-08-17 22:36:09 +09:00 |
|
Dean Herbert
|
d9debef156
|
Add explicit LoadTrack method
|
2020-08-17 15:38:16 +09:00 |
|
Lucas A
|
589d4eeb52
|
Remove setting.
|
2020-08-16 17:18:40 +02:00 |
|
Shane Woolcock
|
85b3fff9c8
|
Update mouse confine when gameplay state changes
|
2020-08-16 23:11:09 +09:30 |
|
Lucas A
|
84cb36b6a8
|
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
|
2020-08-13 10:57:18 +02:00 |
|
Lucas A
|
f74e162bbc
|
Fix overlay activation mode being updated when player is not current screen.
|
2020-08-10 20:27:42 +02:00 |
|
Lucas A
|
052bb06c91
|
Add ability to open overlays during gameplay breaks.
|
2020-08-10 20:13:50 +02:00 |
|
Bartłomiej Dach
|
9a09f97478
|
Extract constant to avoid double initial value spec
|
2020-08-08 21:21:30 +02:00 |
|
smoogipoo
|
2e3ecf71c7
|
Pass track from Player to components
|
2020-08-06 18:31:08 +09:00 |
|
Lucas A
|
71895964f4
|
Refactor overlay activation logic and reword tip.
|
2020-08-05 11:21:09 +02:00 |
|
Lucas A
|
30c7a6f6a7
|
Fix CI issue and use method instead of triggering change on bindable.
|
2020-08-03 21:33:18 +02:00 |
|
Lucas A
|
242a035f7e
|
Apply review suggestions.
|
2020-08-03 21:25:45 +02:00 |
|
Lucas A
|
25ebb8619d
|
Add tests.
|
2020-08-03 16:04:11 +02:00 |
|
Lucas A
|
fe97d472df
|
Enable back overlays when a replay is loaded.
|
2020-08-02 21:53:13 +02:00 |
|
Lucas A
|
f1ba576438
|
Disable overlay activation when in gameplay.
|
2020-08-02 21:34:35 +02:00 |
|
Dean Herbert
|
fea6389f69
|
Hide HUD elements during break time by default
|
2020-07-22 12:41:06 +09:00 |
|
Dean Herbert
|
a6c6e391ca
|
Fix player not exiting immediately on Alt-F4
|
2020-06-23 17:38:30 +09:00 |
|
Dean Herbert
|
add1265d53
|
Block screen suspend while gameplay is active
|
2020-06-18 23:48:00 +09:00 |
|
Dean Herbert
|
64550fe87c
|
Merge branch 'master' into fix-draining-in-between-break-sections
|
2020-06-02 16:06:08 +09:00 |
|
smoogipoo
|
de0b6ec9f1
|
Create abstract implementation
|
2020-05-26 17:00:41 +09:00 |
|
smoogipoo
|
e5de382760
|
Merge branch 'master' into storyboard-overlay-layer
|
2020-05-20 15:08:45 +09:00 |
|
Bartłomiej Dach
|
ce4301c5b8
|
Add overlay layer to player by proxying
|
2020-05-19 19:47:50 +02:00 |
|
smoogipoo
|
6d70f4b410
|
Merge branch 'master' into allowgameplayoverlays-hide-skip
|
2020-05-18 19:54:38 +09:00 |
|
Lucas A
|
4096463d02
|
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
|
2020-05-15 19:43:01 +02:00 |
|
Lucas A
|
7874045b1f
|
Allow disabling SkipOverlay through AllowGameplayOverlays.
|
2020-05-12 23:05:56 +02:00 |
|
Dean Herbert
|
de50b725d5
|
Fix mod failure checks executing actual game logic
|
2020-05-12 20:08:35 +09:00 |
|
Dan Balasescu
|
6841bd5609
|
Merge branch 'master' into taiko-scroller
|
2020-05-11 11:10:55 +09:00 |
|
Bartłomiej Dach
|
ee2ff77b89
|
Merge branch 'master' into fix-draining-in-between-break-sections
|
2020-05-10 17:57:44 +02:00 |
|
Lucas A
|
30dd158c33
|
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
|
2020-05-08 09:37:50 +02:00 |
|
Lucas A
|
83be5455d3
|
Disable the display of HUD through DisplayHud property.
|
2020-05-07 08:52:36 +02:00 |
|
Lucas A
|
aff74db80d
|
Publicly expose HUDOverlay in Player.
|
2020-05-05 10:40:10 +02:00 |
|
Dean Herbert
|
cea6be5e52
|
Expose as JudgementResult instead of "passing" state
|
2020-05-03 23:55:44 +09:00 |
|
Dean Herbert
|
ff1d63060d
|
Add and consume passing state in GameplayBeatmap
|
2020-05-01 20:08:18 +09:00 |
|
Dean Herbert
|
a91c63819b
|
Refactor updateCompletionState implementation for legibility and code share
|
2020-04-21 11:55:28 +09:00 |
|
Salman Ahmed
|
e12e3391fb
|
Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
|
2020-04-20 06:42:33 +03:00 |
|
Salman Ahmed
|
6d276890a7
|
Fix results screen pushed after rewinding in-between push delay
|
2020-04-19 05:59:56 +03:00 |
|
Salman Ahmed
|
7e64bec94f
|
Use HasCompleted in Player
|
2020-04-19 05:58:22 +03:00 |
|
Salman Ahmed
|
7fab07670e
|
Remove no longer necessary usage of IsBreakTime
|
2020-04-05 21:35:09 +03:00 |
|
smoogipoo
|
1f797207f7
|
Rework lookups to not require total playfield columns
|
2020-04-03 12:31:05 +09:00 |
|
Dean Herbert
|
4f5557096c
|
Fix auto mod results not displaying correctly
|
2020-03-29 22:51:28 +09:00 |
|
Bartłomiej Dach
|
3a3bfe9a5e
|
Reorder children to fix pause overlay z-order
|
2020-03-27 21:19:49 +01:00 |
|
Bartłomiej Dach
|
adc759771f
|
Hook up score processor in player
|
2020-03-27 19:47:42 +01:00 |
|
Dan Balasescu
|
5e1cb0e9e9
|
Merge branch 'master' into fix-minia-mod-replay-recording
|
2020-03-27 19:26:41 +09:00 |
|
Dean Herbert
|
f75c082601
|
Fix osu!mania replays recording incorrectly when key mod applied
|
2020-03-27 15:50:11 +09:00 |
|
Dean Herbert
|
07462120e4
|
Split break tracking into its own component
|
2020-03-26 15:30:23 +09:00 |
|
Dean Herbert
|
d372ddaadd
|
Move break overlay to a location it is not affected by gameplay scale
|
2020-03-26 12:50:18 +09:00 |
|
Dean Herbert
|
800e395bc8
|
Merge branch 'master' into replay-recording
|
2020-03-25 20:20:59 +09:00 |
|
Dean Herbert
|
a7bfaad60f
|
More correctly handle rulesets which don't support replay recording
|
2020-03-24 15:44:39 +09:00 |
|
Dean Herbert
|
022465f546
|
Add encoding and import support
|
2020-03-24 14:51:52 +09:00 |
|
Dean Herbert
|
617149fb27
|
Implement in player
|
2020-03-23 20:06:18 +09:00 |
|
Dean Herbert
|
729e006c3a
|
Merge branch 'master' into video-offset
|
2020-03-21 20:03:46 +09:00 |
|
Dean Herbert
|
855f0a4253
|
Fix bracket style
|
2020-03-19 14:38:49 +09:00 |
|
Dean Herbert
|
17c3455b36
|
Fix potentially invalid push in player while already exiting
|
2020-03-19 14:10:59 +09:00 |
|
smoogipoo
|
3628814e4e
|
Merge branch 'fix-score-population' into results-screen
|
2020-03-17 17:48:39 +09:00 |
|
smoogipoo
|
1c4296f5e7
|
Implement the new results screen
|
2020-03-17 17:43:16 +09:00 |
|
smoogipoo
|
daa5e63d0d
|
Fix replay scores not being populated via player
|
2020-03-17 16:42:55 +09:00 |
|
voidedWarranties
|
76c832518f
|
Render video as a part of the storyboard
|
2020-03-07 21:32:03 -08:00 |
|
voidedWarranties
|
d68d7edea3
|
Start background video playback based on provided offset
|
2020-03-07 14:08:13 -08:00 |
|
Dean Herbert
|
a59c3d997d
|
Refactor implementation to better match what already existed
|
2020-03-06 18:00:17 +09:00 |
|
naoey
|
3d344a076d
|
Add test for disabled keycounter, don't discard change event values
|
2020-03-03 06:17:25 +05:30 |
|
naoey
|
bca58ddb42
|
Make KeyCounter stop counting during breaks
|
2020-02-29 21:18:43 +05:30 |
|
Dean Herbert
|
f18a1cde53
|
Fix crash when reaching results screen on single threaded execution mode
|
2020-02-29 08:39:27 +09:00 |
|
recapitalverb
|
c753cb46c5
|
Use [Resolved] wherever possible
|
2020-02-14 20:14:00 +07:00 |
|
Dean Herbert
|
884a5fbad4
|
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
|
2020-02-14 14:30:15 +09:00 |
|
Salman Ahmed
|
4cd4055e7c
|
Rename to AlwaysVisible and add XMLDoc
|
2020-02-03 20:00:43 +03:00 |
|
Salman Ahmed
|
51ed289c59
|
Revert namings and behaviour changes
|
2020-02-03 19:59:58 +03:00 |
|
Salman Ahmed
|
351cb8ac1a
|
Rename Visible to HasReplayLoaded and change default value
Doesn't make sense to be true by default
|
2020-02-03 15:47:52 +03:00 |
|
Dean Herbert
|
b330aec03e
|
Drain starting at the first hitobject, not gameplay start
|
2019-12-27 16:16:30 +09:00 |
|
Dean Herbert
|
cac011edc1
|
Merge branch 'master' into hp-drain
|
2019-12-26 23:51:12 +09:00 |
|
Dean Herbert
|
033bb15500
|
Fix early-escape not continuing to results screen (#7362)
Fix early-escape not continuing to results screen
|
2019-12-26 23:50:21 +09:00 |
|
Dean Herbert
|
a041f32072
|
Use cleaner solution via cancellation of older schedule
|
2019-12-26 19:05:32 +09:00 |
|
smoogipoo
|
8903f286ef
|
Fix escape not continuing to results screen
|
2019-12-26 18:27:48 +09:00 |
|
smoogipoo
|
522847987b
|
Implement break/gameplay start times
|
2019-12-26 15:00:58 +09:00 |
|
smoogipoo
|
b348abcd07
|
Only drain health in non-break times
|
2019-12-26 14:59:49 +09:00 |
|
smoogipoo
|
977fb3d1bf
|
Make processors and break overlay frame-stable
|
2019-12-26 14:59:49 +09:00 |
|
smoogipoo
|
a4b1c79e18
|
Initial implementation of HP drain
|
2019-12-26 14:59:49 +09:00 |
|
smoogipoo
|
90cb9d9162
|
Simplify scoreprocesor/healthprocessor implementations
|
2019-12-26 14:59:49 +09:00 |
|
smoogipoo
|
7414a6aadd
|
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
|
2019-12-26 14:56:54 +09:00 |
|
smoogipoo
|
c7936e40d5
|
Protect against potential nullref
|
2019-12-23 19:13:36 +09:00 |
|
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
|
smoogipoo
|
49bf8d27d1
|
Move CreateScoreProcessor() to Ruleset
|
2019-12-17 20:08:13 +09:00 |
|
Dean Herbert
|
b5db927d93
|
Merge branch 'master' into cinema-mod
|
2019-12-17 12:56:06 +09:00 |
|
Dean Herbert
|
7559012fb7
|
Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
|
2019-12-12 19:55:09 +09:00 |
|
Dean Herbert
|
d15f49f60f
|
Also hide the break overlay
|
2019-12-12 16:13:02 +09:00 |
|
Dean Herbert
|
37a94988a3
|
Merge branch 'improve-hud-hiding' into cinema-mod
|
2019-12-12 16:12:19 +09:00 |
|
smoogipoo
|
5861eca80d
|
Make DrawableRuleset take a converted beatmap
|
2019-12-12 15:58:11 +09:00 |
|
Dean Herbert
|
a93d57b77e
|
Merge branch 'master' into lighten-playfield-during-breaks
|
2019-12-12 11:57:21 +09:00 |
|
Dean Herbert
|
d2ada90434
|
Merge branch 'master' into single-scoreprocessor
|
2019-12-12 11:36:45 +09:00 |
|
Albie
|
4a1c6db3ed
|
Merge branch 'master' into cinema-mod
|
2019-12-11 18:00:17 +00:00 |
|
smoogipoo
|
48f1dad4aa
|
Remove abstract ScoreProcessor class
|
2019-12-11 17:25:06 +09:00 |
|
Dean Herbert
|
75f9250645
|
Don't automatically pause when window is inactive if in break time
|
2019-12-11 15:46:07 +09:00 |
|
Salman Ahmed
|
53daa37eaa
|
Fix failing tests
|
2019-12-10 23:06:13 +03:00 |
|
Albie
|
a61f8cc2c3
|
Merge branch 'master' into cinema-mod
|
2019-12-10 17:06:53 +00:00 |
|
Salman Ahmed
|
38f1a8bc17
|
Bind UserDimContainer.IsBreakTime from Player
|
2019-12-10 15:14:47 +03:00 |
|
Albie
|
7864899249
|
Merge branch 'master' into cinema-mod
|
2019-11-28 16:42:01 +00:00 |
|
smoogipoo
|
f504370867
|
Make player block exit if pausable
|
2019-11-28 15:58:26 +09:00 |
|
Dean Herbert
|
6b8983b489
|
Consider intro and outro time as "break" time
|
2019-11-25 19:02:11 +09:00 |
|
Albie
|
9fdbb2a58e
|
change name of interface and expose method instead of seperate values
|
2019-11-25 07:24:29 +00:00 |
|
Albie
|
9a8e3fe1da
|
add brackets
|
2019-11-24 07:44:35 +00:00 |
|
Albie
|
1d6665fe57
|
improve code quality using resharper and codefactor advice
|
2019-11-24 07:42:39 +00:00 |
|
Albie
|
b8e5796af5
|
add forced video/storyboard and disabled dim for mod inside new interface
|
2019-11-24 07:37:06 +00:00 |
|
Dean Herbert
|
46a94821d4
|
Add support for consecutive skips
|
2019-11-21 18:59:55 +09:00 |
|
Dean Herbert
|
cd1dd0f898
|
Fix adjustments not being removed correctly on retry from pause
|
2019-11-06 10:38:04 +09:00 |
|
Dean Herbert
|
6dde755ef2
|
Merge branch 'master' into add-retry-button
|
2019-11-02 21:23:16 +09:00 |
|
Dean Herbert
|
551032803d
|
Fix GameplayClockContainer operating on beatmap's track after s… (#6688)
Fix GameplayClockContainer operating on beatmap's track after screen exited
|
2019-11-02 21:22:13 +09:00 |
|
Dan Balasescu
|
8a5d3ab40a
|
Merge branch 'master' into add-retry-button
|
2019-11-02 10:51:14 +09:00 |
|
Dean Herbert
|
daa0ebe2b5
|
Add xmldoc
|
2019-11-01 15:51:45 +09:00 |
|
Dean Herbert
|
14453da1d2
|
Centralise MakeCurrent call
|
2019-11-01 15:51:10 +09:00 |
|
Dean Herbert
|
84d17f3702
|
Add retry button
|
2019-11-01 15:41:51 +09:00 |
|
Dean Herbert
|
dcc8f6e827
|
Better group cancel conditional
|
2019-11-01 14:43:52 +09:00 |
|
Dean Herbert
|
ac02bb005d
|
Fix GameplayClockContainer operating on beatmap's track after scren exited
|
2019-11-01 14:11:18 +09:00 |
|
nwabear
|
b0e21c2749
|
Fixed Issue #6442
|
2019-10-25 14:57:49 -05:00 |
|
Dean Herbert
|
47c1f36f9d
|
Add ValidForResume check
|
2019-10-04 11:41:53 +08:00 |
|
Dean Herbert
|
71985c7ef1
|
Update fail logic to match
|
2019-10-04 11:23:42 +08:00 |
|
Joehu
|
a69b9f1148
|
Fix alt-f4 being blocked during gameplay
|
2019-10-02 11:16:31 -07:00 |
|
smoogipoo
|
db24cfbead
|
Merge remote-tracking branch 'origin/master' into auto-restart-mod-perfect
# Conflicts:
# osu.Game/Screens/Play/Player.cs
|
2019-09-19 17:57:04 +09:00 |
|
smoogipoo
|
c76e27549a
|
Remove spacing
|
2019-09-19 14:56:52 +09:00 |
|
iiSaLMaN
|
da4d83063e
|
Simplify LINQ expression
|
2019-09-19 08:31:11 +03:00 |
|
iiSaLMaN
|
9de0bcae1e
|
Check for blocking fail mods by default
|
2019-09-19 07:58:54 +03:00 |
|
iiSaLMaN
|
ecd721e8c5
|
Add bypass fail property to Player
|
2019-09-18 22:49:28 +03:00 |
|
Dean Herbert
|
2fcc8c2d72
|
Simplify implementation, play fail animation during restart
|
2019-09-19 01:45:59 +09:00 |
|
Dean Herbert
|
ff3a7c1d13
|
Merge remote-tracking branch 'upstream/master' into auto-restart-mod-perfect
|
2019-09-19 01:36:29 +09:00 |
|
Dean Herbert
|
2381b4c003
|
Move video behind storyboard
|
2019-09-16 00:20:56 +09:00 |
|
Andrei Zavatski
|
437e121056
|
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
|
2019-09-13 13:39:58 +03:00 |
|
smoogipoo
|
cf2f841b4d
|
Fix player not correctly exiting after an unpause
|
2019-09-13 15:42:58 +09:00 |
|
Dean Herbert
|
7ca51d3866
|
Fix resume overlay being drawn below cursor
Closes #5905.
|
2019-09-02 11:20:55 +09:00 |
|
Andrei Zavatski
|
d4291556ee
|
Remove unused using
|
2019-08-31 02:57:14 +03:00 |
|
Andrei Zavatski
|
fd958ec1ab
|
Remove unused property accessor
|
2019-08-31 02:56:41 +03:00 |
|
Andrei Zavatski
|
d55be4d59c
|
Implement DimmableVideo component
|
2019-08-30 23:48:38 +03:00 |
|
Andrei Zavatski
|
58a0b4e19b
|
Add basic layout for player
|
2019-08-30 23:19:55 +03:00 |
|
Dean Herbert
|
7aeeb65ae7
|
Tidy up Player's container loading logic
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
|
2019-08-27 18:27:21 +09:00 |
|
Dean Herbert
|
5e362d10b1
|
Add ruleset-specific legacy skin providers
This moves implementation of osu! skinnables to OsuLegacySkin.
|
2019-08-26 12:21:49 +09:00 |
|
iiSaLMaN
|
c2b3c28c79
|
Use IsBreakTime for checking if currently in a break
Rather than iterating over all breaks to find which is in current time
|
2019-08-07 16:15:53 +03:00 |
|
Dean Herbert
|
dda078277a
|
Minor variable name changes
|
2019-08-06 23:05:12 +09:00 |
|
iiSaLMaN
|
2a68bb2749
|
onCompletionEvent -> pushResults
|
2019-08-06 14:11:43 +03:00 |
|
iiSaLMaN
|
dd701eaa62
|
Safely cancel the completion task on restart or immediate exit
|
2019-08-06 14:10:03 +03:00 |
|
Dean Herbert
|
8b67f88d16
|
Don't expose dimmable container creation in player
|
2019-07-12 12:04:45 +09:00 |
|
Dean Herbert
|
46f7bb885b
|
Move classes to local namespaces
Also renames test scene to more appropriate name.
|
2019-07-12 11:50:06 +09:00 |
|
David Zhao
|
321266e96f
|
Make UserDimContainer abstract
|
2019-07-11 13:17:28 +09:00 |
|
David Zhao
|
7929104b8a
|
move default into StoryboardContainer, fix load bug, remove comment
|
2019-07-10 12:24:05 +09:00 |
|
David Zhao
|
41afe89c0b
|
delete no longer needed bindable
|
2019-07-10 00:46:34 +09:00 |
|
David Zhao
|
5bb21ecae0
|
remove storyboard region
|
2019-07-09 16:50:37 +09:00 |
|
David Zhao
|
89cb8a0cac
|
Move storyboard initialization to new StoryboardContainer
|
2019-07-09 16:23:59 +09:00 |
|
David Zhao
|
0cf4bf2352
|
Manually set clock for storyboard if loading before being given a parent
|
2019-07-08 18:46:12 +09:00 |
|
Salman Ahmed
|
744e651a37
|
Merge branch 'master' into applicable-to-hud
|
2019-07-02 05:24:56 +03:00 |
|
welsar55
|
d6561531a3
|
Merge branch 'master' into combobreak
|
2019-06-29 11:55:10 -05:00 |
|
Welsar55
|
a22c166575
|
Make ComboEffects its own class
|
2019-06-29 11:28:40 -05:00 |
|
Welsar55
|
a57218e50e
|
Move to LocalSkinOverride
|
2019-06-28 20:45:11 -05:00 |
|
iiSaLMaN
|
d37cefbad8
|
Implement IApplicableToHUD
|
2019-06-29 04:23:59 +03:00 |
|
Welsar55
|
826699a7e7
|
Remove unneeded bindable
|
2019-06-26 12:16:44 -05:00 |
|
Welsar55
|
7dd1479050
|
Add combobreak sound
|
2019-06-26 00:20:33 -05:00 |
|
Dean Herbert
|
40cf573368
|
Fix pause not correctly showing pause screen
|
2019-06-25 23:15:58 +09:00 |
|
smoogipoo
|
8c96e4c1fa
|
Move back button to OsuGame
|
2019-06-25 18:33:08 +09:00 |
|
Dean Herbert
|
fad1ced1b5
|
Add correct conditionals to allow exit
|
2019-06-24 18:15:27 +09:00 |
|
Dean Herbert
|
021d0273f9
|
Split out user activity from user status (#4619)
Split out user activity from user status
Co-authored-by: Dean Herbert <pe@ppy.sh>
|
2019-06-12 20:14:03 +09:00 |
|
Dean Herbert
|
20b43c20c8
|
Rename variables to remove redundant "screen" terminology
|
2019-06-12 16:33:15 +09:00 |
|
Dean Herbert
|
a9c229b1ec
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-06-12 16:00:35 +09:00 |
|
Lucas A
|
15893bbb75
|
Drop UserActivity prefix for subclasses nested in UserActivity + Change status messages.
|
2019-06-11 19:41:48 +02:00 |
|
Dean Herbert
|
606be3d7ce
|
Merge branch 'master' into backgrounded-beatmap-status-lookups
|
2019-06-12 00:22:47 +09:00 |
|
Dean Herbert
|
609a82bc94
|
Update VisibilityContainer usage in line with framework
|
2019-06-11 15:13:58 +09:00 |
|
Lucas A
|
141775d98c
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-06-10 21:41:00 +02:00 |
|
smoogipoo
|
f090e292c9
|
Move ArchiveModelManager import process to async flow
|
2019-06-10 13:42:22 +09:00 |
|
Lucas A
|
a2bc5b538e
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-06-05 16:59:38 +02:00 |
|
Dean Herbert
|
9c214c3f0e
|
Add animation on failing
|
2019-06-04 16:13:16 +09:00 |
|
Dean Herbert
|
4ca34bd5e8
|
Update osu! in line with audio subsystem refactor
|
2019-05-28 17:06:01 +09:00 |
|
Lucas A
|
a819dd764f
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-05-25 11:02:19 +02:00 |
|
Dean Herbert
|
359e5b71a5
|
Fix race condition causing player to never restart
|
2019-05-16 17:13:03 +09:00 |
|
Lucas A
|
55663b3576
|
Nest all UserActivities into UserActivity
|
2019-05-12 17:38:02 +02:00 |
|
Lucas A
|
5ac6bd8204
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-05-12 11:53:30 +02:00 |
|
Dean Herbert
|
038e49701e
|
Move conditional to within BreakPeriod
|
2019-05-12 16:25:25 +09:00 |
|
Dean Herbert
|
1391aa342c
|
Merge branch 'master' into break-pause
|
2019-05-12 16:15:24 +09:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|
smoogipoo
|
7c105fd99f
|
Fix testcase players pausing on window unfocus
|
2019-05-10 15:39:25 +09:00 |
|
Lucas A
|
a5f758b977
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-05-07 18:27:14 +02:00 |
|
Lucas A
|
d5d31282e5
|
Rename InitialScreenStatus to InitialScreenActivity in Editor / Player classes
|
2019-05-05 20:55:42 +02:00 |
|
Dean Herbert
|
3e3f12f277
|
Use more local bindables
|
2019-05-04 17:53:17 +09:00 |
|
Dean Herbert
|
b9a39fb788
|
Fix instant pausing when game becomes inactive
Resolves #4685.
|
2019-05-04 14:54:29 +09:00 |
|
Lucas A
|
a4a2ce5ec0
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-05-02 21:36:28 +02:00 |
|
Lucas A
|
5d4aa5a12e
|
Add ScreenStatus property to change the OsuScreen's status + Renamed old ScreenStatus property to InitialScreenStatus
|
2019-05-02 20:51:19 +02:00 |
|
Lucas A
|
7e42068a14
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-04-28 19:48:35 +02:00 |
|
iiSaLMaN
|
b08fb5136e
|
Merge branch 'master' into sh-xh-grading-2
|
2019-04-26 10:38:10 +03:00 |
|
KingLuigi4932
|
c6b3197dd0
|
Add AdjustRank and use it in Hidden Mod
|
2019-04-25 13:56:57 +03:00 |
|
smoogipoo
|
0bd35ab7bb
|
Turn on warnings, resolve issues
|
2019-04-25 17:36:17 +09:00 |
|
Lucas A
|
fe8c705f1b
|
Merge remote-tracking branch 'upstream/master' into user-status-wiring
|
2019-04-20 09:42:32 +02:00 |
|
smoogipoo
|
5a3d6a0258
|
Fix post-merge errors
|
2019-04-17 16:11:59 +09:00 |
|
Dean Herbert
|
bb539af1a0
|
Merge branch 'master' into player-mod-reinstantiation
|
2019-04-16 22:35:21 +08:00 |
|
Lucas A
|
5887008fb3
|
Merge branch 'master' into user-status-wiring
|
2019-04-15 11:43:53 +02:00 |
|
DrabWeb
|
c766631ad6
|
Check for breaks using GameplayClock time.
|
2019-04-13 11:39:22 -03:00 |
|
Lucas A
|
361c0ec9f2
|
Allow UserStatusSoloGame to provide metadata such as the ruleset the current beatmap is played in
|
2019-04-13 13:18:44 +02:00 |
|
Lucas A
|
da5d6cb1d4
|
Add Beatmap fields to UserStatusSoloGame & UserStatusEditing so they can carry metadata about the played / edited beatmap
|
2019-04-12 22:54:35 +02:00 |
|
smoogipoo
|
4310f07a5c
|
Rename SelectedMods -> Mods
|
2019-04-10 12:03:57 +09:00 |
|
smoogipoo
|
4c571acd67
|
Reinstantiate mods for every player
|
2019-04-09 13:33:16 +09:00 |
|
smoogipoo
|
c584967eb1
|
Remove mods from workingbeatmap
|
2019-04-09 12:59:32 +09:00 |
|
DrabWeb
|
e76897d6a7
|
Fix ResumeContainers appearing when resuming during breaks.
|
2019-04-07 16:32:55 -03:00 |
|
Dean Herbert
|
6949c233bf
|
Merge remote-tracking branch 'upstream/master' into resume-cursor-2
|
2019-03-29 15:02:12 +09:00 |
|
Dean Herbert
|
a88f23e555
|
Convert remaining two flags to ctor parameters
|
2019-03-26 16:53:44 +09:00 |
|
Dean Herbert
|
83863d35c3
|
Remove AllowLeadIn flag
|
2019-03-26 16:35:00 +09:00 |
|
Dean Herbert
|
256a579de0
|
Allow player to not pause on focus loss
|
2019-03-26 13:17:00 +09:00 |
|
Dean Herbert
|
9e6cdd7bd5
|
Combine conditionals and clarify comment
|
2019-03-22 14:42:51 +09:00 |
|
Dean Herbert
|
5b8fd6822e
|
Move storyboard logic region down
|
2019-03-22 14:39:20 +09:00 |
|
Dean Herbert
|
15f9a6b9df
|
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
|
2019-03-21 16:04:18 +09:00 |
|
Dean Herbert
|
67a65b80fc
|
Merge branch 'master' into visual-settings-container
|
2019-03-20 20:48:30 +09:00 |
|
Dean Herbert
|
01f795b046
|
Make restart public rather than reimplementing
|
2019-03-20 19:45:04 +09:00 |
|
Dean Herbert
|
f43e7a880c
|
Merge remote-tracking branch 'upstream/master' into pause-logic-simplification
|
2019-03-20 15:27:06 +09:00 |
|
David Zhao
|
15637f9c4a
|
Rework instant blur logic such that updateVisuals doesn't need to be public
|
2019-03-20 14:17:35 +09:00 |
|
Dean Herbert
|
baea7230bc
|
Rename RulesetContainer to DrawableRuleset
|
2019-03-19 23:47:31 +09:00 |
|
David Zhao
|
a8e2072286
|
Make blurtarget private, improve documentation
|
2019-03-19 20:15:28 +09:00 |
|
David Zhao
|
df37973e84
|
Move showstoryboard into player
|
2019-03-19 13:13:19 +09:00 |
|
David Zhao
|
27a92e017c
|
rename back to UserDimContainer
|
2019-03-19 13:06:14 +09:00 |
|
David Zhao
|
f1b2073bf6
|
Merge remote-tracking branch 'upstream/master' into visual-settings-container
|
2019-03-19 13:01:05 +09:00 |
|
Dean Herbert
|
4f075f4740
|
Add more comprehensive testing
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
9433a97747
|
Add resume requesting support and fix exit scenarios
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
536b5e0dab
|
Remove PausableGameplayContainer
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
f13003c53b
|
Simplify and localise storyboard logic in Player.cs
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
bcaff9f7b4
|
Add basic pause tests
|
2019-03-18 20:33:43 +09:00 |
|
Dean Herbert
|
465c95e952
|
Refactor pause logic so GameplayClockContainer is in control
|
2019-03-18 20:33:43 +09:00 |
|
David Zhao
|
de6d8fc637
|
Move user blurring into VIsualSettingsContainer
|
2019-03-13 18:25:22 +09:00 |
|
Dean Herbert
|
f0114d776d
|
Use interface to access API
Allows for better testability.
|
2019-03-13 12:58:18 +09:00 |
|
smoogipoo
|
d055b248ac
|
Remove blank line
|
2019-03-08 15:56:36 +09:00 |
|
smoogipoo
|
7c5ca67691
|
Merge remote-tracking branch 'origin/master' into gameplay-clock-container
# Conflicts:
# osu.Game/Screens/Play/Player.cs
|
2019-03-08 15:54:15 +09:00 |
|
Dean Herbert
|
ed8c9bc88a
|
Merge remote-tracking branch 'upstream/master' into gameplay-clock-container
|
2019-03-08 15:07:55 +09:00 |
|
Dean Herbert
|
64b6eaa844
|
Simplify inward bindings
|
2019-03-07 16:04:11 +09:00 |
|
Dean Herbert
|
58ef397f4f
|
Move all clock related gameplay logic inside GameplayClockContainer
|
2019-03-07 16:02:24 +09:00 |
|
Dean Herbert
|
ffe53411f6
|
Add back cursor proxying
|
2019-03-06 17:44:58 +09:00 |
|
Dean Herbert
|
acf518c208
|
Move cursor inside playfield
|
2019-03-06 17:41:54 +09:00 |
|
Dean Herbert
|
5411c63093
|
Fix menu cursor not displaying outside of gameplay scaling area
|
2019-03-06 17:14:08 +09:00 |
|
Dean Herbert
|
6b042eae94
|
Merge branch 'master' into fix-cursor-in-scale-container
|
2019-03-05 22:22:56 +09:00 |
|
Dean Herbert
|
8a6fa0915e
|
Merge branch 'master' into simplify-gameplay-clock
|
2019-03-05 20:22:46 +09:00 |
|
Dean Herbert
|
76ce3954a0
|
Rename PauseContainer
|
2019-03-05 19:30:55 +09:00 |
|
Dean Herbert
|
fc0b297232
|
Fix menu cursor not displaying outside of gameplay scaling area
|
2019-03-05 18:06:24 +09:00 |
|
Dan Balasescu
|
fd147dae21
|
Merge branch 'master' into fix-disabled-set-crash
|
2019-03-05 17:25:13 +09:00 |
|
Dean Herbert
|
c5cd9972c4
|
Make restart private
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
30e820d107
|
Fix storyboard potentially being loaded many times
|
2019-02-28 20:36:00 +09:00 |
|
Dean Herbert
|
53eb0e7e4e
|
More formatting fixes
|
2019-02-28 20:30:23 +09:00 |
|
Dean Herbert
|
6861163226
|
Remove pointless method
|
2019-02-28 20:21:27 +09:00 |
|
David Zhao
|
e3338e94d1
|
Make test cases more compact, add two way toggles
|
2019-02-28 20:01:15 +09:00 |
|
Dan Balasescu
|
99812bd448
|
Apply suggestions from code review
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
|
2019-02-28 18:25:58 +09:00 |
|
Dean Herbert
|
b2872b47d0
|
Merge branch 'master' into UserDimLogic
|
2019-02-28 17:18:04 +09:00 |
|
Dean Herbert
|
26d53d06a9
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
|
David Zhao
|
882fff1631
|
Assert storyboard visibilty at both steps of toggle
|
2019-02-27 17:56:44 +09:00 |
|
David Zhao
|
14ffd9efe8
|
Add fake storyboard to visually assess storyboard dim
|
2019-02-27 17:02:04 +09:00 |
|
David Zhao
|
d750023c52
|
Fix TestCasePlayerLoader not having a background stack
|
2019-02-25 22:05:49 +09:00 |
|