Dan Balasescu
0cb35e8b18
Separate out QueueList
2021-12-01 21:33:48 +09:00
Dan Balasescu
17bc0b51aa
Merge branch 'playlist-item-add-owner' into new-multiplayer-playlist
2021-12-01 21:33:48 +09:00
Dan Balasescu
942e48ffbd
Merge branch 'master' into new-multiplayer-playlist
2021-12-01 21:33:11 +09:00
Dan Balasescu
c38537a51a
Initial implementation of MultiplayerPlaylist
2021-12-01 21:32:56 +09:00
Dan Balasescu
7d0135063e
Merge pull request #15875 from peppy/fix-match-type-propagation
...
Fix match type not being propagated correctly to other users' settings
2021-12-01 11:23:28 +09:00
Bartłomiej Dach
de034b4d9c
Fix test failures due to wrong asserts & uninitialised playlist
...
* The "create room" button was disabled headless due to not specifying
the imported beatmap. In visual tests it seems to work due to
selecting from the local database randomly.
* The test asserts are brought in line with expectations.
2021-11-30 20:57:08 +01:00
Bartłomiej Dach
b74b09eb3a
Add extra until step to make cause of potential failures more obvious
2021-11-30 20:56:11 +01:00
Dean Herbert
dda7142f48
Fix double screen exit in multiplayer song select tests potentially causing failure
2021-12-01 02:06:40 +09:00
Dean Herbert
8de06803a8
Fix incorrect test step text
...
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2021-11-30 17:16:30 +09:00
Dean Herbert
049d9ce5ef
Add test coverage of match type propagating to other users' settings
2021-11-30 17:09:32 +09:00
Bartłomiej Dach
05f7ea6b6d
Remove mentions of "panel" and "direct" from names of old download buttons
2021-11-27 15:08:03 +01:00
Bartłomiej Dach
a043d1e427
Move old beatmap download button to more general namespace
2021-11-27 15:06:57 +01:00
Dan Balasescu
e1445dcb05
Only show owner in match subscreen
2021-11-26 17:40:45 +09:00
Dan Balasescu
e9a19aacd7
Fix tests by requiring host
2021-11-26 17:23:50 +09:00
Dan Balasescu
8541db1e85
Merge branch 'master' into playlist-item-add-owner
2021-11-26 17:13:23 +09:00
Dan Balasescu
1f5d95666e
Add owner avatar to multiplayer items
2021-11-25 23:15:29 +09:00
Dean Herbert
7a3c69544b
Merge pull request #15799 from smoogipoo/fix-songselect-test-failures-2
...
Fix SongSelect-related test failures
2021-11-25 23:01:06 +09:00
Dan Balasescu
09dd054283
Fix SongSelect-related test failures
2021-11-25 21:11:13 +09:00
Dan Balasescu
132bb59203
Update working beatmap when returning to match
2021-11-24 19:56:02 +09:00
Dean Herbert
0c819b9cfb
Combine all test data BeatmapSetInfo
creation into a single method
2021-11-24 18:07:32 +09:00
Dan Balasescu
8ce5324c8b
Merge pull request #15772 from peppy/remove-model-list-inits
...
Initialise `BeatmapSet.Beatmaps` list at construction time
2021-11-24 16:41:19 +09:00
Dean Herbert
44c34ca7b2
Revert changes causing BeatmapSet.Metadata
to be expectedly null in some tests
2021-11-24 14:52:08 +09:00
Dean Herbert
8c60f37508
Fix cases of dynamically assigning Beatmap
s to BeatmapSetInfo
using list assignment
2021-11-24 13:27:37 +09:00
Dean Herbert
b1f3e98045
Fix incorrect usage of ID
in TestSceneMultiplayerResults
2021-11-24 13:05:51 +09:00
Dan Balasescu
a521d1b835
Wait for ready button to be enabled first
2021-11-23 17:09:38 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
10bd7176e0
Fix potential test failure in TestSceneMultiplayerReadyButton
...
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800 ,
but I found a similar issue via:
```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)
await Client.ToggleReady();
+ Thread.Sleep(1000);
+
readyClickOperation.Dispose();
});
}
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
f64d20ed71
Fix APIRoom queue mode not updated on change
2021-11-22 13:46:01 +09:00
Dan Balasescu
cad6d1d25d
Adjust test to match new logic
2021-11-22 11:20:19 +09:00
Dan Balasescu
53dbbd6d64
Compare playlist item IDs instead in tests
2021-11-22 11:17:32 +09:00
Dan Balasescu
4e625b78e2
Update queue mode names
2021-11-19 18:28:43 +09:00
Dan Balasescu
a6a786b167
Remove namespacing of queue tests
2021-11-19 15:43:11 +09:00
Dean Herbert
0c289bf8e5
Remove pointless namespace
2021-11-19 14:46:53 +09:00
Dan Balasescu
1dacc50ecb
Merge branch 'master' into multi-queueing-modes
2021-11-18 15:16:27 +09:00
Dean Herbert
2d125893fc
Add tests and disable selection on invalid items
2021-11-16 17:23:52 +09:00
Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
6fb2ccbb86
Add failing test ensuring room is updated after join
2021-11-13 02:32:00 +09:00
Dan Balasescu
060b4fa526
Fix failing multiplayer player test
2021-11-13 02:01:48 +09:00
Dan Balasescu
3b24ec3643
Merge branch 'master' into multi-queueing-modes
2021-11-12 22:16:04 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dan Balasescu
5c8c121446
Update behaviour to match server (removing playlist items) + tests
2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc
Merge branch 'master' into multi-queueing-modes
2021-11-11 22:19:30 +09:00
Dan Balasescu
4db2ad1cb3
Merge branch 'master' into rename-ef-model-properties
2021-11-11 19:12:54 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps
2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377
Add failing test showing team display display failure
2021-11-10 13:44:31 +09:00
smoogipoo
c716051530
Merge branch 'master' into multi-queueing-modes
2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67
Fix post-merge issues
2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873
Merge branch 'master' into multi-queueing-modes
2021-11-05 15:57:25 +09:00
Dean Herbert
9c926e5514
Remove BeatmapSetInfo.OnlineInfo
and all usages
2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee
Allow creating sample API models without specifying a ruleset
2021-11-04 15:23:04 +09:00
Bartłomiej Dach
6e33fa088f
Add test case for drawable room with too long beatmap name
2021-11-03 17:32:53 +01:00
Dean Herbert
1bfa1365a0
Rename "null user" tests to better explain purpose
2021-11-02 17:13:37 +09:00
Dean Herbert
e472656b37
Add test coverage of room participants updating on room join
2021-11-02 17:13:37 +09:00
smoogipoo
887fa54988
Add FFA queueing mode tests
2021-11-01 19:25:47 +09:00
smoogipoo
1564048d8d
Add one more test
2021-11-01 18:55:42 +09:00
smoogipoo
3db199292f
Fix queue mode not passed from room to settings overlay
2021-11-01 18:52:57 +09:00
smoogipoo
7c6b3cb080
Rename test scene
2021-10-29 16:45:40 +09:00
smoogipoo
2408011c81
Don't replace identical playlist items
2021-10-29 16:44:51 +09:00
smoogipoo
e667ef4eea
Add basic tests
2021-10-29 15:44:48 +09:00
smoogipoo
746f4a49c1
Add base test scene
2021-10-29 13:56:07 +09:00
smoogipoo
f076b72fbe
Merge branch 'master' into multi-queueing-modes
2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d
Merge branch 'master' into always-unique-test-online-ids
2021-10-28 18:23:45 +09:00
Dean Herbert
8076e22e70
Replace weird import handling
2021-10-28 17:27:16 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
smoogipoo
1213c5553a
Remove forgotten attribute
2021-10-28 13:16:50 +09:00
Bartłomiej Dach
cd04ca1240
Remove unused using statement
2021-10-27 20:35:19 +02:00
smoogipoo
72bb72a559
Fix a case of missed base.SetUpSteps()
2021-10-27 20:56:11 +09:00
smoogipoo
a87d8d0359
Fix dependency missing in a few TestScenes
...
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
48f280440c
Fix incorrect clearing of room
2021-10-27 19:36:43 +09:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
smoogipoo
676070946c
Fix missed base.SetUpSteps()
2021-10-27 15:25:26 +09:00
Dean Herbert
95837990f3
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
6c38028d06
Fix gameplay chat display not losing focus on escape key press
...
Closes #15293 .
2021-10-26 13:55:08 +09:00
smoogipoo
d7a98097a1
Make DrawableRoomPlaylist handle expired items
2021-10-22 21:04:52 +09:00
Dean Herbert
fd01a226db
Remove redundant parenthesis
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-20 18:11:33 +09:00
smoogipoo
116ce09e49
Merge branch 'master' into multi-queueing-modes
2021-10-20 17:27:25 +09:00
Dean Herbert
32cbf6e54b
Add test coverage ensuring password popover keeps focus
2021-10-19 15:53:29 +09:00
Dean Herbert
8944b1dd78
Add basic test coverage of DrawableLoungeRoom
2021-10-19 15:36:27 +09:00
Dean Herbert
f7ec135b9b
Fix TestSceneLoungeRoomsContainer
crashing on selecting a room with a password
2021-10-19 15:36:27 +09:00
5ln
3529f34c98
Multi: Hide mods when spectating or Beatmap isn't Locally Available.
...
Signed-off-by: 5ln <xnafumie@gmail.com>
2021-10-18 02:01:50 +08:00
smoogipoo
6cc8184041
Make test scene create room immediately
2021-10-15 20:17:43 +09:00
smoogipoo
0fd5fa17c0
Add more thorough check
2021-10-14 16:50:38 +09:00
Dean Herbert
119e9ad83e
Fix multiplayer gameplay flow test scene failures due to button not being ready
2021-10-14 15:58:42 +09:00
Dean Herbert
1a784b788d
Fix incorrect load state check
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:31:07 +09:00
Dean Herbert
e6efdae7c9
Add various logging output in an atttempt to figure multiplayer test failure
2021-10-05 18:53:20 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
smoogipoo
18ab6747f7
Fix tests
2021-09-30 12:01:28 +09:00
smoogipoo
67d847fbd3
Add room status text to DrawableRoom
2021-09-29 20:24:49 +09:00
smoogipoo
d89577b2e7
Add host to DrawableRoomParticipantsList
2021-09-29 19:34:40 +09:00
smoogipoo
73ee82ee2b
Rename RecentParticipantsList -> DrawableRoomParticipantsList
2021-09-29 19:15:58 +09:00
Dean Herbert
a1f587f2c5
Add failing test coverage of password entry textbox not regaining focus
2021-09-17 18:25:25 +09:00
smoogipoo
cdb44d7239
Fix match footer test scene not working in visual testing
2021-09-15 17:16:11 +09:00
Bartłomiej Dach
7b9e501fa0
Merge branch 'master' into 14421-multi-password-error-handling
2021-09-14 22:58:20 +02:00
Dean Herbert
6851e0000d
Add test coverage
2021-09-14 14:06:24 +09:00
Dean Herbert
3865988e48
Add test coverage for back button support in password popover
2021-09-10 02:15:13 +09:00
Dean Herbert
6fc46792d3
Fix test regressions
2021-09-09 00:39:54 +09:00
Dean Herbert
9e21f5a59c
Rename LocalPlayer
to User
in mod select prefixes
2021-09-01 17:22:52 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
...
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00
Salman Ahmed
b7a0316194
Shorten test player count to 4 for less steps
2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1
Add test coverage of mass multiplayer event firing
2021-08-27 18:57:35 +09:00
Dean Herbert
23414b0c63
Combine test scene to avoid huge copy paste
2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846
Convert final step to until step to avoid unnecessary delays
2021-08-27 18:39:36 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Salman Ahmed
5acaafa708
Make end
accept one user ID rather than unnecessarily an array
2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31
Replace occurences of Enumerable.Range(PLAYER_1_ID, ...)
with a method
2021-08-25 18:25:31 +03:00
Salman Ahmed
13acdb5f19
Add test coverage
2021-08-25 11:31:02 +03:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 18:50:55 +02:00
smoogipoo
b719887810
Fix test compile errors
2021-08-24 13:34:23 +09:00
smoogipoo
df170afbc4
Fix multiplayer crashing when entering gameplay
2021-08-24 13:22:06 +09:00
smoogipoo
c2974cfc65
Add full multiplayer gameplay flow test
2021-08-24 13:20:01 +09:00
smoogipoo
610a162271
Merge branch 'master' into remove-current-room
2021-08-20 16:23:36 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Dean Herbert
e25592f325
Merge branch 'master' into fix-lounge-loading
2021-08-19 20:01:47 +09:00
smoogipoo
00be7f4cca
Make RoomsContainer/DrawableRoom not resolve via DI
2021-08-19 16:52:54 +09:00
smoogipoo
1fd746524d
Remove realtime room category, fix end-date showing for realtime
2021-08-19 16:09:28 +09:00
Dean Herbert
6d00ea3375
Allow toggling focus via binding
2021-08-19 14:19:59 +09:00
Dean Herbert
786beb9759
Fix missing initial state test step
2021-08-19 14:14:47 +09:00
Salman Ahmed
49bc3a8250
Refactor playlists room manager to handle dummy API requests
2021-08-19 06:25:47 +03:00
smoogipoo
eadf02933a
Split lounge-specific implementation from DrawableRoom
2021-08-18 20:56:44 +09:00
smoogipoo
63af67f61b
Cleanup around footers
2021-08-18 20:25:48 +09:00
Dean Herbert
1faf789f0e
Allow expanding chat using key binding even when it is hidden
2021-08-18 18:25:21 +09:00
Dean Herbert
2099298444
Disallow clicking on chat textbox during gameplay
2021-08-18 17:30:50 +09:00
smoogipoo
5faf2df9b4
Revert unintentional change
2021-08-18 16:56:42 +09:00
smoogipoo
f3bc9c3e45
Merge branch 'master' into match-subscreen-redesign
2021-08-18 15:19:29 +09:00
Dan Balasescu
eaf7bd72fc
Merge branch 'master' into multiplayer-chat
2021-08-17 20:08:01 +09:00
smoogipoo
4b198d14eb
Initial refactor of RoomSubScreen
2021-08-17 17:05:20 +09:00
Dean Herbert
a901fca54a
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 16:23:46 +09:00
Dean Herbert
6a2d82c81a
Add test coverage
2021-08-17 16:17:31 +09:00
Dean Herbert
e3b29df299
Add test scene for MultiplayerPlayer
2021-08-17 16:16:49 +09:00
smoogipoo
f4b7ee5c7f
Merge branch 'master' into hide-player-settings-overlay
2021-08-17 13:44:33 +09:00
smoogipoo
5214731dc1
Refactor test a bit
2021-08-17 09:45:10 +09:00
smoogipoo
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Salman Ahmed
67bac207cf
Cover kicking a multiplayer room user with null User
2021-08-16 09:37:31 +03:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Salman Ahmed
53c3eccfb5
Force HUD visibility mode to "Always" during testing
2021-08-16 07:21:37 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 21:30:44 +02:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split
2021-08-13 21:30:26 +02:00
Salman Ahmed
1fed9193f8
Revert reverted segment to fix failure
2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f
Remove arbitrarily-set wait step with until step instead, keeping the comment
2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3
Replace until step with wait step with explanatory comment
2021-08-13 13:01:17 +03:00
smoogipoo
fbadc4897e
Remove test scene
2021-08-13 18:28:20 +09:00