Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54
Don't show great or higher judgements when using argon "pro" skin
2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Dean Herbert
192536643c
Fix some more inspections
2022-12-16 20:21:19 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Dean Herbert
d6cae991da
Update netstandard2.1
references to net6.0
2022-12-16 17:16:13 +09:00
Bartłomiej Dach
7676838cc0
Apply "reflect" vernacular in nested methods
2022-12-07 23:27:02 +01:00
apollo-dw
684b16cef5
Disambiguate object flipping and reflection methods
2022-12-07 21:09:53 +00:00
apollo-dw
1776485b93
Reflect nested objects vertically in the playfield correctly
2022-12-07 20:20:11 +00:00
OliBomby
d458c3a012
Fix variable which didnt get renamed
2022-12-07 10:13:40 +01:00
OliBomby
10b5900710
made PathControlPointVisualiser generic
2022-12-07 10:13:40 +01:00
Pasi4K5
8f3023ffd9
Update ReflectHorizontally()
and ReflectVertically()
to use FlipSliderHorizontally()
and modifySlider()
.
2022-12-07 01:05:15 +01:00
Pasi4K5
91e9c27507
Rename FlipSlider()
to FlipSliderHorizontally
2022-12-07 00:48:25 +01:00
Pasi4K5
30952199b8
Allow random mod to flip sliders
2022-12-07 00:40:18 +01:00
Dean Herbert
5a69656764
Merge pull request #21496 from peppy/fix-zero-length-spinners
...
Fix being able to place zero-length spinners
2022-12-02 19:25:00 +09:00
Dan Balasescu
ee62f3c0d3
Fix test failure
...
Similar to SliderPlacementBlueprint.
2022-12-02 18:32:43 +09:00
Dean Herbert
45ea183cc3
Fix being able to place zero-length spinners
...
Also always snap a spinner's end time using beat snap (matches stable).
2022-12-02 17:57:15 +09:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Alden Wu
815cd56f13
Add support for nonsquare smoke textures
2022-11-20 16:50:15 -08:00
Dean Herbert
12606122e3
Fix sliders not correctly taking on full available length after changing curve type
2022-11-17 13:59:07 +09:00
Dario Headley
a8c95c39ad
Exclude sliderticks from the " freeze "
2022-11-14 16:18:46 +01:00
Thomas Müller-Höhne
9ef43ebd83
Fix compilation after framework-side PR updates
2022-11-12 21:24:12 +09:00
Thomas Müller-Höhne
fa8e38d9d6
Target rounded fragment shader
...
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
...
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
...
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
e19ba65f91
Remove LookupName
from base ISkinComponentLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ab458320c4
Fix some lingering inspections
2022-11-09 17:46:24 +09:00
Dean Herbert
82ff142b1b
Apply nullability to osu! skinning classes
2022-11-09 13:37:09 +09:00
Dean Herbert
5e7dc34d05
Move some non-default skin files to correct namespace
2022-11-09 13:31:52 +09:00
Dean Herbert
710c224de4
Remove unused IHasMainCirclePiece
interface
2022-11-09 13:31:50 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
Dean Herbert
e02c477008
Merge pull request #21017 from andy840119/remove-nullable-disable-in-the-checks
...
Remove nullable disable in the checks.
2022-11-06 18:39:03 +09:00
andy840119
b0673636ca
Remove nullable disable annotation in the osu ruleset.
2022-11-05 16:49:55 +08:00
Bartłomiej Dach
23134aea61
Update outdated comment
2022-11-04 19:48:19 +01:00
Dean Herbert
36c08b69fe
Fix failing tests
2022-11-04 20:47:49 +09:00
Dean Herbert
20021551bb
Fix editor selection behaviour regressions due to new path visualiser optimisation
2022-11-04 19:36:59 +09:00
Dean Herbert
e89d3840fc
Adjust completion animation
2022-11-03 15:12:30 +09:00
Dean Herbert
0868c00ee8
Fix spinner centre size being updated every frame using transforms
2022-11-03 14:36:16 +09:00
Dean Herbert
62660ec92f
Reorganise drawables and transforms to make more sequential sense
2022-11-03 14:21:22 +09:00
Dean Herbert
304f6f0418
Merge branch 'master' into argon-spinner-sides
2022-11-03 13:21:22 +09:00
Dan Balasescu
e4fb9119b3
Merge pull request #21060 from peppy/rename-target-practice
...
Rename mod "Target" to "Target Practice"
2022-11-01 20:38:15 +09:00
Dan Balasescu
947e6d41c0
Merge pull request #21056 from peppy/fix-argon-explosion-size
...
Fix argon hit circle outer gradient getting smaller each state application
2022-11-01 20:03:22 +09:00
Dean Herbert
cd8dc9b17b
Rename "Target" to "Target Practice"
2022-11-01 19:47:20 +09:00
Dean Herbert
ff60eebe21
Fix large transform retention when adjusting accent colour of hitobject during pause
2022-11-01 19:12:59 +09:00
Dean Herbert
c179f0bb52
Fix argon hit circle outer gradient getting smaller each state application
2022-11-01 18:31:30 +09:00
Dan Balasescu
37407293aa
Adjust target and hold off mod multipliers
2022-11-01 17:57:20 +09:00
Dean Herbert
8c9250285f
Revert incorrect removal default value (causing a new warning)
2022-10-29 18:09:27 +09:00
Dean Herbert
19e0b9085c
Remove redundant parameters
2022-10-29 00:24:33 +09:00
Dan Balasescu
74f3b9b18d
Merge pull request #20965 from peppy/reduce-slider-blueprint-overhead
...
Only draw path visualiser when hovered or single slider is selected
2022-10-28 16:01:30 +09:00
Dean Herbert
300ffbb500
Don't bother checking for null editorBeatmap
2022-10-28 14:35:55 +09:00
Dean Herbert
10c658e440
Ensure updateVisualDefinition
is called once on load
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-28 14:34:24 +09:00
Bartłomiej Dach
d657005ffa
Merge branch 'master' into avoid-unnecessary-path-updates
2022-10-27 20:07:46 +02:00
Dean Herbert
7faf5cd1f6
Fix one more null edge case
2022-10-28 01:20:17 +09:00
Dean Herbert
e582d9d5a8
Remove unused using statements
2022-10-28 01:17:09 +09:00
Dean Herbert
361153f598
Fix nullref in tests due to missing EditorBeatmap
dependency
2022-10-27 19:05:50 +09:00
Dean Herbert
39e0362db1
Reduce size of spinner blueprint to better represent gameplay size
2022-10-27 16:15:22 +09:00
Dean Herbert
0c7672e124
Avoid unnecessarily refreshing SliderBodyPiece
's path
2022-10-27 16:02:04 +09:00
Dean Herbert
2f172b66cf
Block hover if a multi-selection is made to avoid overlapping path visualisers
2022-10-27 14:52:46 +09:00
Dean Herbert
097d310d74
Only draw path visualiser when hovered or single slider is selected
2022-10-27 14:40:14 +09:00
Dan Balasescu
2d829c3beb
Merge pull request #20945 from peppy/fix-misplaced-slider-head
...
Fix slider heads getting misplaced after flipping in editor
2022-10-27 12:51:27 +09:00
Bartłomiej Dach
4db01fc970
Merge branch 'master' into fix-time-snapping-when-nearby-objects
2022-10-26 23:31:17 +02:00
Bartłomiej Dach
8b8d0c2293
Fix typo in comment
2022-10-26 23:30:14 +02:00
Dean Herbert
674ae9e742
Refactor DrawableSliderHead
to never update the drawable position
...
Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.
Closes #20644 .
2022-10-26 15:26:22 +09:00
Dean Herbert
d03161ec01
Apply distance snap time component even when nearby object snap kicks in
2022-10-26 14:39:39 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Bartłomiej Dach
48057412f5
Merge branch 'master' into grid-momentary-shortcuts
2022-10-25 22:17:08 +02:00
Dean Herbert
521fbd2ea3
Merge pull request #20345 from mk56-spn/Freeze_frame_implementation
...
Add "Freeze Frame" mod
2022-10-26 01:28:23 +09:00
D.Headley
f4aae9138b
Remove Incompatibility with HD
2022-10-25 08:48:45 +02:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
2b850694fa
Merge branch 'allow-distance-grid-snap' into grid-momentary-shortcuts
2022-10-25 14:10:45 +09:00
Dean Herbert
02a3f8c17f
Allow both distance snap and grid snap to be applied at the same time
2022-10-25 14:09:22 +09:00
Dean Herbert
279ef556e3
Fix typon in comment
2022-10-25 13:27:26 +09:00
Dean Herbert
588fc750cd
Change approach circles to all appear at the same time, but don't adjust AR
2022-10-25 13:26:32 +09:00
Dean Herbert
995216cced
Merge pull request #20819 from Joppe27/taiko-kiai-flashing
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Implement taiko hitobject kiai flashing
2022-10-24 15:31:13 +09:00
Bartłomiej Dach
c0709a59f5
Merge branch 'master' into argon-spinner-sides
2022-10-23 18:44:04 +02:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
bcd65f3c3c
Merge pull request #20827 from goodtrailer/smoke-uncapped-v3
...
Remove smoke point maximum
2022-10-21 19:58:49 +09:00
Dean Herbert
ca91f9f716
Don't allow two momentary toggles at the same time to avoid edge cases
2022-10-21 17:16:55 +09:00
Dean Herbert
ef990c55ca
Handle distance/grid toggles based on key type, rathern than individual left/right
2022-10-21 16:11:19 +09:00
Alden Wu
23b7b9013e
Change smoke quadbatch growth factor to 2 from 1.5
2022-10-20 23:37:05 -07:00
Dean Herbert
7dbd6e2469
Merge branch 'master' into taiko-kiai-flashing
2022-10-21 12:48:35 +09:00
Dan Balasescu
e577a87618
Merge pull request #20825 from peppy/fix-argon-editor-combo-colour-change
...
Fix some argon circle layers not getting correct colour updates in editor
2022-10-20 12:56:34 +09:00
Salman Ahmed
7d31eaea54
Move ball tinting logic to overwrite SliderBall
colour
2022-10-20 03:55:53 +03:00
Salman Ahmed
eb386d4bd5
Enable slider ball tint in default legacy skin
2022-10-20 03:29:25 +03:00
Salman Ahmed
ba37daa456
Bring back removed newline
2022-10-20 01:18:10 +03:00
Salman Ahmed
1852714d2d
Fix existing alpha transform cleared on accent colour change
...
Clearing it causes its start value to be lost.
2022-10-20 01:16:27 +03:00
Dean Herbert
966dd786ae
Don't consume keys when handling momentary snap toggles
2022-10-20 00:00:24 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
aca0d04834
Forcefully remove transforms before reapplying to avoid old accent colour getting rewound
2022-10-19 15:52:25 +09:00
Dean Herbert
9356a40a39
Remove redundant flash layer colour logic
...
In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
Alden Wu
50ab9bff8b
Rename for consistency
2022-10-18 23:05:09 -07:00
Alden Wu
a9b8ba94fa
Add necessary newlines
2022-10-18 22:59:58 -07:00
Alden Wu
343c560b1b
Remove smoke point maximum/cap
2022-10-18 22:54:17 -07:00
Dean Herbert
16c86b0744
Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing
...
Remove fade easing from legacy hit circles to match stable
2022-10-19 12:08:45 +09:00
Dean Herbert
299131c985
Merge pull request #20816 from frenzibyte/adjust-slider-fade-parameters
...
Adjust slider fade out transition to match stable
2022-10-19 12:04:24 +09:00
Joppe27
59213fc00b
Update LegacyMainCirclePiece to use renamed version of KiaiFlashingDrawable
2022-10-18 23:53:12 +02:00
Joppe27
a76a039722
Rename KiaiFlashingDrawable and move to osu.Game
2022-10-18 23:40:43 +02:00
Salman Ahmed
13e2323791
Adjust fade out duration to match stable
2022-10-18 23:48:51 +03:00
Salman Ahmed
3b3f3dc159
Fix new-style spinners fading in later than usual
2022-10-18 23:48:40 +03:00
Salman Ahmed
03edfce822
Remove fade easing from sliders
2022-10-18 23:43:42 +03:00
Salman Ahmed
d46bc7f72a
Adjust fade out time to match stable
2022-10-18 23:43:31 +03:00
Salman Ahmed
2245456224
Remove fade easing from legacy hit circles on hit
2022-10-18 22:22:53 +03:00
D.Headley
764bc1948f
remove commented out Incompatible mod
2022-10-18 14:59:43 +02:00
D.Headley
acf3498f83
Code Quality
2022-10-18 13:49:10 +02:00
Dario Headley
e1a8bfa135
Fixed approachCircle preempt
2022-10-18 13:40:13 +02:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dan Balasescu
09500882c2
Merge pull request #20767 from frenzibyte/no-scope-no-smoke
...
Hide cursor smoke in "No scope" mod
2022-10-17 19:06:08 +09:00
Salman Ahmed
2adbf4cc1a
Add arc-shaped progress bars to "argon" spinner
2022-10-17 08:58:47 +03:00
Bartłomiej Dach
148da4d423
Merge branch 'master' into argon-judgement-in-front
2022-10-15 22:42:41 +02:00
Salman Ahmed
7e9229a117
Merge branch 'master' into no-scope-no-smoke
2022-10-15 16:42:34 +03:00
Dean Herbert
b72c117333
Merge pull request #20756 from goodtrailer/smoke-rotation-fix
...
Fix smoke shaking when gameplay is paused
2022-10-15 19:14:04 +09:00
Alden Wu
46bcabea6c
Separate smoke rotation seed and index
2022-10-14 12:42:04 -07:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Salman Ahmed
b1b97505ac
Fix smoke displayed in "No scope" mod
2022-10-14 22:16:14 +03:00
Alden Wu
029f896db8
Use StatelessRNG
for smoke rotation
2022-10-13 16:18:47 -07:00
Alden Wu
310588ad94
Renew smoke rng every draw
2022-10-13 13:01:05 -07:00
Dean Herbert
dd372c4d19
Move "argon" skin judgement text in front of hitobjects
2022-10-13 13:52:02 +09:00
Salman Ahmed
09cc89cfa0
Update existing usages of Cursor
to handle null value
2022-10-13 00:17:08 +03:00
D.Headley
f67f6cc99c
Fix switch case
2022-10-12 19:45:08 +02:00
D.Headley
83aedb1930
Make mod use new Combo, remove pointless test
2022-10-12 12:42:26 +02:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
083a13f041
Merge pull request #20680 from peppy/fix-slider-ball-editor-rewind
...
Fix slider ball facing incorrect direction during rewinding in editor
2022-10-11 17:47:17 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
5a5f3af27d
Rename property and add xmldoc
2022-10-10 15:42:08 +09:00
Dean Herbert
33620b7bd6
Fix slider ball facing incorrect direction during rewinding in editor
...
Closes https://github.com/ppy/osu/issues/20648 .
2022-10-10 15:24:18 +09:00
Salman Ahmed
2d4f390372
Remove non-smoke key bindings on "Relax" mod instead
2022-10-09 17:14:16 +03:00
Salman Ahmed
c89a55043e
Fix smoke being blocked with "Relax" mod enabled
2022-10-09 15:28:12 +03:00
OliBomby
b22e201289
Fixed stream convert float precision edge case
2022-10-08 23:43:23 +02:00
MK56
8fe89d5de2
Merge branch 'ppy:master' into Freeze_frame_implementation
2022-10-07 22:23:51 +02:00
Dean Herbert
e0c66dbdbc
Merge pull request #20566 from smoogipoo/adjust-flashlight
...
Adjust flashlight to more closely match classic scaling
2022-10-07 15:23:42 +09:00
Dan Balasescu
4e6047f23d
Merge pull request #20571 from peppy/argon-mania
...
Add "argon" key area for osu!mania
2022-10-07 15:19:18 +09:00
Dan Balasescu
bce20e0a59
Merge branch 'master' into adjust-flashlight
2022-10-07 14:45:30 +09:00
Dean Herbert
4980e53c9c
Merge pull request #20376 from goodtrailer/smoke
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Add cursor "smoke" trails
2022-10-07 03:41:07 +09:00
Alden Wu
9d54467145
Make smoke skinnable lifetime more robust
2022-10-05 19:13:06 -07:00
Alden Wu
49e023f861
Rename OsuSkinComponents.SmokeTrail
to CursorSmoke
2022-10-05 19:11:38 -07:00
Dean Herbert
590af4cb7c
Merge branch 'master' into argon-mania
2022-10-05 19:37:59 +09:00
Dan Balasescu
b6db36dcca
Merge pull request #20580 from peppy/approach-circle-fade-out
...
Hide approach circles immediate on successful hit
2022-10-05 19:17:57 +09:00
Dean Herbert
365a78d358
Merge branch 'master' into smoke
2022-10-05 18:58:18 +09:00
Dean Herbert
8f0ef99e10
Privatise some fields
2022-10-05 18:54:14 +09:00
Dean Herbert
bd82dfc333
Remove custom radius implementation
2022-10-05 18:53:07 +09:00
Dean Herbert
91d877e893
Set LifetimeEnd
once rather than computing on every access
2022-10-05 18:52:01 +09:00
Dean Herbert
71edd314b1
Simplify SmokeContainer
lifetime logic
2022-10-05 18:51:02 +09:00
Dean Herbert
6628ab5190
Refactor to avoid DI / event flow
...
There's always one active smoke segment and it's the direct child of
`SmokeContainer`. This can be simplified as such.
2022-10-05 18:37:14 +09:00