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Fix typon in comment
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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var hitCircle = drawableHitCircle.HitObject;
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var approachCircle = drawableHitCircle.ApproachCircle;
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// Reapply scale, ensuring the AR isn't changes due to the new preempt.
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// Reapply scale, ensuring the AR isn't changed due to the new preempt.
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approachCircle.ClearTransforms(targetMember: nameof(approachCircle.Scale));
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approachCircle.ScaleTo(4 * (float)(hitCircle.TimePreempt / originalPreempt));
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