diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs index 2187d33a49..20d75ab019 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFreezeFrame.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Mods var hitCircle = drawableHitCircle.HitObject; var approachCircle = drawableHitCircle.ApproachCircle; - // Reapply scale, ensuring the AR isn't changes due to the new preempt. + // Reapply scale, ensuring the AR isn't changed due to the new preempt. approachCircle.ClearTransforms(targetMember: nameof(approachCircle.Scale)); approachCircle.ScaleTo(4 * (float)(hitCircle.TimePreempt / originalPreempt));