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Disambiguate object flipping and reflection methods
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1776485b93
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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var osuObject = (OsuHitObject)hitObject;
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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}
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}
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}
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@ -27,16 +27,16 @@ namespace osu.Game.Rulesets.Osu.Mods
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switch (Reflection.Value)
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{
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case MirrorType.Horizontal:
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OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
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OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
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break;
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case MirrorType.Vertical:
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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break;
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case MirrorType.Both:
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OsuHitObjectGenerationUtils.ReflectHorizontally(osuObject);
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OsuHitObjectGenerationUtils.ReflectVertically(osuObject);
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OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(osuObject);
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OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
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break;
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}
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (positionInfos[i].HitObject is Slider slider && random.NextDouble() < 0.5)
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{
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OsuHitObjectGenerationUtils.FlipSliderHorizontally(slider);
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OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider);
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}
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if (i == 0)
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@ -112,21 +112,24 @@ namespace osu.Game.Rulesets.Osu.Utils
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/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield horizontally.
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/// </summary>
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/// <param name="osuObject">The object to reflect.</param>
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public static void ReflectHorizontally(OsuHitObject osuObject)
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public static void ReflectHorizontallyAlongPlayfield(OsuHitObject osuObject)
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{
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osuObject.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - osuObject.X, osuObject.Position.Y);
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if (osuObject is not Slider slider)
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return;
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FlipSliderHorizontally(slider);
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(OsuPlayfield.BASE_SIZE.X - nested.Position.X, nested.Position.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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/// <summary>
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/// Reflects the position of the <see cref="OsuHitObject"/> in the playfield vertically.
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/// </summary>
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/// <param name="osuObject">The object to reflect.</param>
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public static void ReflectVertically(OsuHitObject osuObject)
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public static void ReflectVerticallyAlongPlayfield(OsuHitObject osuObject)
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{
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osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
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@ -139,6 +142,18 @@ namespace osu.Game.Rulesets.Osu.Utils
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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/// <summary>
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/// Flips the position of the <see cref="Slider"/> around its start position horizontally.
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/// </summary>
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/// <param name="slider">The slider to be flipped.</param>
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public static void FlipSliderInPlaceHorizontally(Slider slider)
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{
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.X - (nested.X - slider.X), nested.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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/// <summary>
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/// Rotate a slider about its start position by the specified angle.
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/// </summary>
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@ -152,17 +167,6 @@ namespace osu.Game.Rulesets.Osu.Utils
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modifySlider(slider, rotateNestedObject, rotateControlPoint);
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}
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/// <summary>
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/// Flips the slider about its start position horizontally.
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/// </summary>
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public static void FlipSliderHorizontally(Slider slider)
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{
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void flipNestedObject(OsuHitObject nested) => nested.Position = new Vector2(slider.X - (nested.X - slider.X), nested.Y);
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static void flipControlPoint(PathControlPoint point) => point.Position = new Vector2(-point.Position.X, point.Position.Y);
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modifySlider(slider, flipNestedObject, flipControlPoint);
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}
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private static void modifySlider(Slider slider, Action<OsuHitObject> modifyNestedObject, Action<PathControlPoint> modifyControlPoint)
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{
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// No need to update the head and tail circles, since slider handles that when the new slider path is set
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