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mirror of https://github.com/ppy/osu.git synced 2024-12-14 08:52:55 +08:00

Refactor DrawableSliderHead to never update the drawable position

Slider heads are guaranteed to always be drawn at (0,0). This fixes
weird behaviour in the editor, but also simplifies things in the
process. Win-win.

Closes #20644.
This commit is contained in:
Dean Herbert 2022-10-26 15:26:20 +09:00
parent 614011d612
commit 674ae9e742
2 changed files with 12 additions and 16 deletions

View File

@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = HitArea.DrawSize;
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
PositionBindable.BindValueChanged(_ => UpdatePosition());
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
@ -134,6 +134,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdatePosition()
{
Position = HitObject.StackedPosition;
}
public override void Shake() => shakeContainer.Shake();
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -6,7 +6,6 @@
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -43,13 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
[BackgroundDependencyLoader]
private void load()
{
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition());
}
protected override void OnFree()
{
base.OnFree();
@ -57,6 +49,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
pathVersion.UnbindFrom(DrawableSlider.PathVersion);
}
protected override void UpdatePosition()
{
// Slider head is always drawn at (0,0).
}
protected override void OnApply()
{
base.OnApply();
@ -100,11 +97,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.Shake();
DrawableSlider.Shake();
}
private void updatePosition()
{
if (Slider != null)
Position = HitObject.Position - Slider.Position;
}
}
}