Dean Herbert
27fd42fb17
Adjust appear animations of repeats and ticks
2018-02-06 18:10:15 +09:00
Dean Herbert
e417aaa23f
Adjust scale out effect
2018-02-06 17:46:56 +09:00
Dean Herbert
60fb78e49d
Simplify iteration code
2018-02-06 17:46:45 +09:00
ColdVolcano
bf26fc94d8
Merge branch 'master' into repeat-points
2018-02-03 23:56:40 -06:00
smoogipoo
b15f184261
Make osu! use HitWindows
2018-02-02 20:33:59 +09:00
Dan Balasescu
cf665b717f
Merge branch 'master' into starrating-fix
2018-02-01 18:44:04 +09:00
Dan Balasescu
39e626f29e
Merge branch 'master' into fix-ticks-appearing-late
2018-02-01 18:28:42 +09:00
Dean Herbert
b8f6dcffaf
Merge remote-tracking branch 'upstream/master' into repeat-points
2018-02-01 13:32:53 +09:00
ColdVolcano
06b615c474
Merge branch 'master' into repeat-points
2018-01-31 21:30:28 -06:00
smoogipoo
cd4a0612c0
Properly construct slider ends using HitObject.AddNested
2018-01-30 16:53:19 +09:00
smoogipoo
27357e100a
Simplify condition
2018-01-30 16:28:38 +09:00
smoogipoo
702c4efb88
Give Slider a tail hitobject to make slider ends counts towards score
2018-01-30 16:28:14 +09:00
smoogipoo
b293408147
Construct the head of sliders from Slider
2018-01-30 15:50:48 +09:00
Aergwyn
373b3871f9
update SliderTick calculation + more ticks in tests
...
math is hard >_<
2018-01-29 12:03:44 +01:00
Thomas Tan
33c5fdcedb
AppVeyor fix
2018-01-29 16:30:46 +08:00
Thomas Tan
c36859ea3a
Create Slider.StackedPositionAt method
2018-01-29 16:22:14 +08:00
Aergwyn
214938b98d
fix SliderTicks appearing too late
2018-01-25 10:52:03 +01:00
ColdVolcano
1f51149da8
Add xmldoc
2018-01-24 15:41:51 -06:00
ColdVolcano
cee8bb50c9
Fix reference points being wrongly selected
2018-01-24 15:34:52 -06:00
Aergwyn
52c4d22c41
review changes
...
- use doubles instead of floats
- simplify logic
2018-01-24 09:44:50 +01:00
Aergwyn
4baadfdd16
fix oversight
2018-01-23 16:44:33 +01:00
ColdVolcano
efae00c149
make repeat points look better
2018-01-23 04:31:37 -06:00
Aergwyn
24b7d91f5b
Merge branch 'master' into fix-repeats-appearing-early
2018-01-23 09:04:45 +01:00
smoogipoo
33c52ba30f
Fix off-by-ones in RepeatPoint code
2018-01-23 13:58:43 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Aergwyn
b726f90c37
remove unnecessary variable
2018-01-22 12:44:55 +01:00
Aergwyn
66176f2882
fix RepeatPoint animations
...
- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values
- TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time
2018-01-22 12:36:38 +01:00
Shawdooow
29466438a3
fix values
2018-01-19 20:58:43 -05:00
Shawdooow
c29eea870d
correct values
2018-01-19 20:56:41 -05:00
Shawdooow
e109d5fe20
fix slider heads
2018-01-19 11:13:49 -05:00
Shawdooow
4d1142a0ce
overall difficulty
2018-01-19 11:11:28 -05:00
smoogipoo
6908597b95
Fix inverted ternary
...
See #1935 - repeat index 1 is at the end of the slider, not the start.
2018-01-18 23:44:00 +09:00
Dan Balasescu
46ba2cda10
Remove unused using
2018-01-18 21:19:06 +09:00
Dean Herbert
1a83770a06
Fix incorrect math
2018-01-18 21:16:15 +09:00
Dean Herbert
065d2a4887
Add licence header
2018-01-18 21:12:53 +09:00
Dean Herbert
01ff1584c2
Fix repeat points not following slider snaking correctly
2018-01-18 21:06:47 +09:00
Dean Herbert
e2965e1682
Remove unused using
2018-01-18 20:46:57 +09:00
Dean Herbert
063767e381
Prioritise hit normal
...
It's always first but not strictly guaranteed anywhere yet.
2018-01-18 20:37:46 +09:00
Dean Herbert
97884e1d05
Remove unnecessary null checks
2018-01-18 19:57:49 +09:00
Dean Herbert
b4f2bea37b
Fix slider samples playing twice when additions are present
2018-01-18 19:50:26 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
Dean Herbert
e5056e11f4
Remove extra newline
2018-01-12 18:07:40 +09:00
Dean Herbert
d0881e443b
Merge remote-tracking branch 'upstream/master' into approach-rate
2018-01-12 18:05:16 +09:00
Dan Balasescu
9c602f8770
Merge branch 'master' into drawable-fruit-improvements
2018-01-09 22:06:16 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
0cc8516aa3
Remove empty cases, add initial ball scale adjust.
2018-01-04 20:53:33 +09:00
Dean Herbert
717b263b77
Comment and better stacking of FadeOuts
2018-01-04 20:47:42 +09:00
Dean Herbert
1f62fe19d5
Make animation a bit more subtle
2018-01-04 20:43:42 +09:00
Dean Herbert
ffc7f7ecf4
Add a better slider "hit" state fade out animation
2018-01-04 20:16:10 +09:00
Dean Herbert
bde957940d
Disallow SliderBall from contracting after EndTime
2018-01-04 20:09:58 +09:00
Shawdooow
94f81a1784
fix
2018-01-03 10:04:36 -05:00
Shawdooow
9122eaa28e
Merge branch 'master' into approach-rate
2018-01-03 10:02:55 -05:00
Shawdooow
23f3cb6467
address review
2018-01-03 10:01:28 -05:00
Aergwyn
1ce6219293
remove unnecessary override
2018-01-03 13:55:24 +01:00
Aergwyn
d94c313947
fix slider follow circle instantly disappearing on slider ends
2018-01-03 08:13:58 +01:00
Dean Herbert
31865b4d96
Rename conflicting variable
2018-01-03 15:12:27 +09:00
Aergwyn
481a16b491
extended hitobject tests
2018-01-01 11:55:30 +01:00
Shawdooow
1502fde1b0
fix slider start circles
2017-12-31 12:04:31 -05:00
Shawdooow
064758b96d
fixes
2017-12-31 11:30:58 -05:00
Shawdooow
3ba5dce052
new Approach to approach rate
2017-12-31 11:15:14 -05:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
233904ddef
Merge branch 'master' into scaling-repeat-points
2017-12-30 18:09:32 +09:00
Aergwyn
1f71bd3425
scale the correct part of the repeat point
2017-12-30 09:05:40 +01:00
Dean Herbert
7f54778fed
Merge branch 'master' into hitobject-constructor-safety
2017-12-30 15:32:36 +09:00
Dean Herbert
a2840d2519
Fix FadeInDuration not being passed down to sliders' InitialCircle
2017-12-30 15:21:25 +09:00
smoogipoo
b99e0a0439
Fix DrawableHitCircle accepting a base OsuHitObject parameter
...
Fixes #1778 .
2017-12-30 14:15:42 +09:00
Aergwyn
52dd5ddba6
fix repeat points not scaling properly
2017-12-29 20:03:43 +01:00
Aergwyn
07040f9fd1
rename field
2017-12-29 17:52:28 +01:00
Dean Herbert
a4f941cdf1
Move lifetime adjustment to DrawableHitCircle
2017-12-29 18:51:14 +09:00
Aergwyn
0b23ceb781
fix slider fade out to be eased
...
+ move duration calculation to not be done twice
+ made Slider / Spinner private again as they are not accessed externally anymore
2017-12-28 15:36:27 +01:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Aergwyn
e42fa7205b
adjust spinner sequence to the new fadeout speed
2017-12-27 21:23:56 +01:00
smoogipoo
1a5cf98e0c
Fix repeat points always being placed at end position of th slider
...
PositionAt is clamped to [0, 1] where 0 denotes the beginning of the curve and 1 denotes the end of the curve. It has no concept of repeats.
2017-12-27 20:40:38 +09:00
smoogipoo
c18fd5da48
Simplify creation of repeat points
2017-12-27 20:37:28 +09:00
smoogipoo
cb18baa4d8
Add HitCircle/Slider testcases
2017-12-27 17:34:07 +09:00
smoogipoo
ce18a0705d
Merge remote-tracking branch 'origin/master' into sliderbouncers-fix
2017-12-27 16:48:04 +09:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Shawdooow
72b5a370da
dont play the same sound twice at once
2017-12-23 23:13:53 -05:00
Shawdooow
af2a2781e7
fix the fix harder
2017-12-23 23:12:10 -05:00
Shawdooow
d333fc5efe
fix the fix
...
silly me, that was configured for vitaru!
2017-12-23 23:08:55 -05:00
Shawdooow
a656656403
the fix
2017-12-23 22:47:32 -05:00
Aergwyn
47c75d01ce
access list with index instead of using LINQ
2017-12-23 13:30:44 +01:00
Aergwyn
c5aba9f247
add Samples to RepeatPoint construction
2017-12-23 12:32:21 +01:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
ac1d27e925
Fix possible nullref exceptions
2017-12-21 23:02:46 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
...
Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
smoogipoo
eb03b0db30
Consider slider lengths as part of Distance
2017-11-17 21:28:59 +09:00
smoogipoo
c221cfd30c
Fix slider cursor positions not being taken into account
2017-11-17 20:28:41 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
...
Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
c7426ebed8
Fix spinners showing very weird numbers after rewinding
...
Fixes #1462
2017-11-06 17:22:22 +09:00
smoogipoo
4854302aaa
Fix follow points not showing up again after rewinding
...
Fixes #1463 .
2017-11-04 01:02:33 +09:00
smoogipoo
5fd3115142
Fix slider ball not animating fade/scale after rewinding
...
Fixes #1455
2017-11-03 15:58:12 +09:00
smoogipoo
60048e6cd1
Fix slider ticks not showing up again once replayed
...
Fixes #1456
2017-11-03 15:33:24 +09:00
smoogipoo
06a62edeb6
Make DrawableRepeatPoints show up when replayed
...
Fixes #1458
2017-11-03 15:30:46 +09:00
smoogipoo
70ea3e5025
Fix up initial scale of DrawableRepeatPoint
2017-11-03 15:29:16 +09:00
smoogipoo
240997e4fb
Remove duplicate property
2017-11-02 21:56:18 +09:00
smoogipoo
6883b3742f
Make initial DrawableOsuHitObject initial states not use transforms
2017-11-02 20:23:28 +09:00
Dean Herbert
ad685bd919
Merge branch 'master' into sliderbouncers
2017-10-22 14:12:03 +09:00
Shawdooow
a0cb624c9d
start at 1
2017-10-12 10:28:55 -04:00
Dean Herbert
1b031ca328
Fix potential read from empty queue in SPM counter
2017-10-12 18:28:26 +09:00
Dean Herbert
2b309be3c2
Merge remote-tracking branch 'upstream/master' into spm-counter
2017-10-11 11:23:09 +09:00
Dean Herbert
e76961a932
Remove unnecessary bool
2017-10-11 11:23:02 +09:00
Dean Herbert
1fc16693d6
Formatting
2017-10-11 11:20:44 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
Huo Yaoyuan
09093013a7
Move spm calculation into counter.
2017-10-07 15:58:53 +08:00
Huo Yaoyuan
a876ab9b90
Move spm counter to a seperated control.
2017-10-07 15:31:42 +08:00
Huo Yaoyuan
404c4917dc
Use single queue for spinning record.
2017-10-06 20:42:24 +08:00
Huo Yaoyuan
29f9c8143d
Use RotationAbsolute to calculate spm.
2017-10-05 20:08:45 +08:00
Huo Yaoyuan
ee8746b848
Fade in spm texts.
2017-10-05 20:07:33 +08:00
Huo Yaoyuan
24187cc53a
Move spm text out of scaled parts.
2017-10-05 19:55:20 +08:00
Huo Yaoyuan
134e1299bb
Update spm value when spinner not active.
2017-10-05 19:23:58 +08:00
Huo Yaoyuan
3de42ee405
Smooth spm values into a time range.
2017-09-30 15:23:10 +08:00
Huo Yaoyuan
e2e26c91af
Show SPM value basically.
2017-09-29 22:30:41 +08:00
Huo Yaoyuan
40a27c810a
Calculate SPM in spinner disc.
2017-09-29 19:24:14 +08:00
Shawdooow
cfb1804aa1
address review
2017-09-27 11:28:44 -04:00
Shawdooow
801fa39145
remove old SliderBouncer
2017-09-26 12:23:13 -04:00
Shawdooow
b5ad6ae735
appveyor fixes
2017-09-26 12:21:39 -04:00
Shawdooow
adebe166d4
slider bouncers
2017-09-26 12:13:34 -04:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
7b30fc8a09
Fix osu! slider initial circles being placed at the wrong depth.
2017-09-13 00:43:30 +09:00
smoogipooo
3386dbb243
Fix incorrect HitResult for slider ticks.
2017-09-13 00:37:18 +09:00
smoogipooo
d070fb8063
Actually make DrawableSliderTick return an OsuJudgement now
2017-09-12 19:48:35 +09:00
Dean Herbert
86de4fa2e2
Apply CI fixes
2017-09-12 18:36:19 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
19db7a8f72
Update in line with framework changes.
2017-09-07 22:46:21 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
29941019a5
Hacky way to make osu! and taiko work again.
2017-09-06 17:44:51 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
Shane Woolcock
71ddbd22a1
Convert ReceiveMouseInputAt override to lambda syntax, and make Tracking property private set
2017-08-20 14:00:53 +09:30
Shane Woolcock
51af233d66
Fix sliders not checking the correct cursor position once it moves out of the follow circle
2017-08-19 12:19:37 +09:30
Shane Woolcock
7e0fe6cbcb
Fix slider tracking to use pressed actions rather than directly querying the mouse buttons
2017-08-18 20:19:23 +09:30
Shane Woolcock
9558d2a161
Remove unnecessary using
2017-08-18 19:39:28 +09:30
Shane Woolcock
44feef78f1
Simplify OsuActionInputManager property
2017-08-18 19:32:08 +09:30
Shane Woolcock
529732ea47
More CI fixes
2017-08-18 16:58:01 +09:30
Shane Woolcock
90dacd9861
Trim whitespace
2017-08-18 16:49:10 +09:30
Shane Woolcock
9628c0b6d6
Change spinner to check currently pressed actions rather than implementing IKeyBindingHandler
2017-08-18 16:46:00 +09:30
Shane Woolcock
9c6ca2d159
Add lazy weak property to DrawableOsuHitObject to find and cache the containing OsuInputManager, if it exists
2017-08-18 16:34:01 +09:30
Dan Balasescu
f7ccc81875
Merge branch 'master' into fix-spinner-ignoring-actions
2017-08-17 12:33:18 +09:00
Shane Woolcock
b1abf83fee
Change spinner action checks to switches
2017-08-16 17:51:57 +09:30
Shane Woolcock
9448e2f192
Remove unnecessary OnMouseDown/Up from SpinnerDisc
2017-08-16 17:25:48 +09:30
Shane Woolcock
9e5deb63d1
Fix spinner not handling left/right action bindings
2017-08-15 16:42:26 +09:30
Dean Herbert
97ac8e1a64
Update usages of IsAlive/IsLoaded in line with framework changes
2017-08-15 13:57:48 +09:00
Dean Herbert
99458aab48
Propagate framework updates
2017-08-12 19:54:07 +09:00
Dean Herbert
48d4ed55e9
Move a lot of code to framework
2017-08-11 16:11:46 +09:00
Dean Herbert
798fff00b2
Remove shortcomings, remove InputState.Data usage, make everything amazing
...
No more casting!
2017-08-10 19:28:24 +09:00
Dean Herbert
e9a11ebc9f
Use new population methods and implement osu! ruleset actions
2017-08-10 18:31:12 +09:00
Dean Herbert
0d9ea97828
Allow Rulesets to create a non-FontAwesome icon
...
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Dean Herbert
fce580d717
Reshuffle namespaces
2017-07-26 13:22:46 +09:00
Thomas Müller
e68675f970
Rename EasingTypes to Easing
2017-07-22 20:53:53 +02:00
Thomas Müller
598b3f051e
Address CI concerns and update framework
2017-07-22 11:15:45 +02:00
Thomas Müller
0f2bcb2904
Update framework
2017-07-21 18:23:01 +02:00
Thomas Müller
a7dc8a892b
Update framework
2017-07-21 17:24:09 +02:00
Thomas Müller
440878945e
Remove remaining usages of AddDelay
2017-07-17 18:16:15 +03:00
Thomas Müller
546efc0181
Get rid of AddDelay & ResetDelay in osu.Game.Rulesets.Osu
2017-07-17 17:05:24 +03:00
Thomas Müller
87bcd526f3
Get rid of raw AddDelay calls within osu.Game
2017-07-17 16:51:21 +03:00
Thomas Müller
19fb03e737
Try different formatting style
2017-07-16 18:28:20 +03:00
Thomas Müller
032e9df67b
ApplyDelay -> AddDelay
2017-07-16 17:47:29 +03:00
Thomas Müller
99221260c4
Replace several usages of BeginDelayedSequence with LINQ-style
2017-07-16 17:42:01 +03:00
Thomas Müller
71105bb9ee
Delay -> ApplyDelay; DelayReset -> ResetDelay
2017-07-16 14:06:46 +03:00
Thomas Müller
6063219b72
Update framework
2017-07-16 13:59:26 +03:00
Thomas Müller
a5e610a7ba
Update framework and fix compilation
...
Most issues were related to BeginLoopedSequence usage and lack of
"this." in front of transform helpers.
2017-07-14 19:18:12 +03:00
Dean Herbert
0e2dc9388a
More changes in-line with framework changes.
2017-07-10 12:55:47 +09:00
Dean Herbert
7952e7caa9
Fix typos
2017-07-10 03:22:08 +09:00
Dean Herbert
2c8b8c3f9c
Update loop logic in line with framework changes
2017-07-09 18:23:34 +09:00
Thomas Müller
bb15bc0467
Use ReceiveMouseInputAt whenever possible
2017-06-30 09:54:03 +03:00
Dean Herbert
7baa2b7421
Fix CI issues
2017-06-25 14:46:59 +09:00
Thomas Müller
e3489928b7
Remove now obsolete InternalContains
2017-06-24 09:21:08 +02:00
Thomas Müller
f5829860a2
Get rid of AlwaysReceiveInput
2017-06-23 18:02:24 +02:00
paparony03
62dee59672
Shapes namespace
...
Depends on https://github.com/ppy/osu-framework/pull/837
2017-06-20 15:54:23 +10:00
smoogipooo
ffbb46f668
Update in line with framework.
2017-06-12 12:48:47 +09:00
Péter Nemes
c624712f2f
Refactor ppv2 to allow integration of pp+ features.
2017-06-05 23:45:22 +02:00
Dean Herbert
5cb6963940
Make spinners easier for now
...
The underlying spin counting doesn't match stabnle, so they have been near impossible to complete until now.
2017-05-24 22:08:46 +09:00
smoogipooo
836bf930a0
More cleanups.
2017-05-23 15:29:38 +09:00
smoogipooo
3cdfd2eef5
Split ControlPoint into different types.
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/Column.cs
2017-05-23 14:03:40 +09:00
Dean Herbert
82cf94bbff
Move spinner colours to local definition for now
...
We don't want to start polluting the OsuColours namespace with non-UI colours.
2017-05-22 09:50:45 +09:00
Dean Herbert
8f3ab79918
Simplify SpinnerTicks & CI fixes
2017-05-21 17:31:35 +09:00
Dean Herbert
95498fe6df
Adjust spinner colours making use of EdgeEffect.Hollow
2017-05-21 17:21:49 +09:00
Dean Herbert
3004a44b98
Further colour adjustments
2017-05-18 22:21:41 +09:00
Dean Herbert
c78dfb4a13
Oops colours were wrong
2017-05-18 21:56:19 +09:00
Dean Herbert
e3ae2bca6d
Design improvements
...
paired with smoogi
2017-05-18 21:38:19 +09:00
Dean Herbert
4100c4fe9f
Fix order of methods
2017-05-18 21:04:09 +09:00
Dean Herbert
ae676b48b2
Fix whitespace
2017-05-18 19:51:45 +09:00
Dean Herbert
9cd41c0e87
Spinner design refresh
2017-05-18 19:42:20 +09:00
Dean Herbert
622b155fda
OsuConfig -> OsuSetting
2017-05-15 10:56:27 +09:00
EVAST9919
7055c99df0
Added default value
2017-05-14 09:36:09 +03:00
EVAST9919
a4d5660e41
Cast SpinsRequired value to int
2017-05-14 09:22:49 +03:00
EVAST9919
ef23405733
Applied suggested changes
2017-05-14 06:45:35 +03:00
EVAST9919
6d9e11a74f
CI fixes
2017-05-13 03:10:13 +03:00
EVAST9919
5532d3ec49
storing OD value only
2017-05-13 03:04:40 +03:00
EVAST9919
86ebd9d663
spinner's progress depends on current map OD now
2017-05-13 02:51:58 +03:00
Dean Herbert
220c602218
Fix incorrect modifier order.
2017-04-28 13:27:20 +09:00
Dean Herbert
12c0a17711
Make FollowPoints dumb; use absolute sequence at renderer level.
2017-04-27 18:07:10 +09:00
Dean Herbert
4ab636cbb8
Update osu! drawables to use TransformSequences.
2017-04-27 17:37:38 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
smoogipooo
1bb0b96ddc
Make IHasCurve not depend on a SliderCurve object.
2017-04-22 20:43:20 +09:00
smoogipooo
5cdbb226f8
Remove CurvedHitObject to make RepeatSamples not tied to curve.
2017-04-21 20:40:11 +09:00
smoogipooo
748f13501a
Remove HeadSamples and TailSamples, combine into RepeatSamples.
2017-04-21 20:04:40 +09:00
smoogipooo
a999c42d8a
Split slider samples into head + tail + repeats + body (the original HitObject.Samples).
2017-04-21 18:49:49 +09:00
smoogipooo
ca824de91c
Implement RepeatSamples in IHasRepeats.
2017-04-21 16:18:34 +09:00
Dean Herbert
705e66c7a1
Fix spinners becoming wonky.
2017-04-18 22:29:58 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset.
2017-04-18 16:05:58 +09:00