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dont play the same sound twice at once
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@ -117,11 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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progress = slider.ProgressAt(progress);
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if (repeat > currentRepeat)
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{
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if (repeat < slider.RepeatCount && ball.Tracking)
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PlaySamples();
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currentRepeat = repeat;
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}
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!initialCircle.Judgements.Any(j => j.IsHit))
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