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fix the fix harder

This commit is contained in:
Shawdooow 2017-12-23 23:12:10 -05:00
parent d333fc5efe
commit af2a2781e7

View File

@ -117,18 +117,11 @@ namespace osu.Game.Rulesets.Osu.Objects
var minDistanceFromEnd = Velocity * 0.01;
bool sliderStart = true;
for (var repeat = 0; repeat < RepeatCount; repeat++)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var reversed = repeat % 2 == 1;
if (!sliderStart)
sliderStart = true;
else
sliderStart = false;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
@ -137,9 +130,6 @@ namespace osu.Game.Rulesets.Osu.Objects
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
if (sliderStart)
distanceProgress = 0;
AddNested(new SliderTick
{
RepeatIndex = repeat,
@ -165,13 +155,20 @@ namespace osu.Game.Rulesets.Osu.Objects
var repeatPointDistance = Math.Min(Distance, length);
var repeatDuration = length / Velocity;
bool sliderStart = true;
for (var repeat = 1; repeat < RepeatCount; repeat++)
{
sliderStart = !sliderStart;
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
{
var repeatStartTime = StartTime + repeat * repeatDuration;
var distanceProgress = d / length;
if (sliderStart)
distanceProgress = 0;
AddNested(new RepeatPoint
{
RepeatIndex = repeat,