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Make IHasCurve not depend on a SliderCurve object.

This commit is contained in:
smoogipooo 2017-04-22 20:43:20 +09:00
parent d7477955ac
commit 1bb0b96ddc
4 changed files with 6 additions and 27 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
private const float base_scoring_distance = 100;
public SliderCurve Curve { get; } = new SliderCurve();
public readonly SliderCurve Curve = new SliderCurve();
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu
protected override void PreprocessHitObjects()
{
foreach (var h in Objects)
(h as IHasCurve)?.Curve?.Calculate();
(h as Slider)?.Curve?.Calculate();
}
protected override double CalculateInternal(Dictionary<string, string> categoryDifficulty)

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@ -11,27 +11,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
internal class LegacySlider : HitObject, IHasCurve
{
public SliderCurve Curve { get; set; } = new SliderCurve();
public List<Vector2> ControlPoints { get; set; }
public CurveType CurveType { get; set; }
public double Distance { get; set; }
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<SampleInfo>> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public double EndTime { get; set; }

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@ -11,11 +11,6 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
public interface IHasCurve : IHasDistance, IHasRepeats
{
/// <summary>
/// The curve.
/// </summary>
SliderCurve Curve { get; }
/// <summary>
/// The control points that shape the curve.
/// </summary>