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Implement RepeatSamples in IHasRepeats.
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@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double ProgressAt(double progress) => CurveObject.ProgressAt(progress);
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public int RepeatAt(double progress) => CurveObject.RepeatAt(progress);
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public List<List<SampleInfo>> RepeatSamples => CurveObject.RepeatSamples;
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public List<Vector2> ControlPoints => CurveObject.ControlPoints;
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public CurveType CurveType => CurveObject.CurveType;
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public double Distance => CurveObject.Distance;
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@ -4,6 +4,10 @@
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using osu.Game.Audio;
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using System;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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namespace osu.Game.Rulesets.Objects
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{
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@ -34,6 +38,8 @@ namespace osu.Game.Rulesets.Objects
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set { Curve.Distance = value; }
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}
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public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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public double ProgressAt(double progress)
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@ -4,6 +4,7 @@
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using osu.Game.Audio;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Objects
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@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// The time at which the HitObject starts.
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/// </summary>
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public double StartTime { get; set; }
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public double StartTime;
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/// <summary>
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/// The samples to be played when this hit object is hit.
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@ -36,17 +37,25 @@ namespace osu.Game.Rulesets.Objects
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ControlPoint overridePoint;
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ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
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foreach (var sample in Samples)
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{
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if (sample.Volume == 0)
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sample.Volume = (overridePoint ?? timingPoint)?.SampleVolume ?? 0;
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ControlPoint samplePoint = overridePoint ?? timingPoint;
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// If the bank is not assigned a name, assign it from the control point
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if (!string.IsNullOrEmpty(sample.Bank))
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continue;
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// Initialize first sample
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foreach (SampleInfo sample in Samples)
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initializeSampleInfo(sample, samplePoint);
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sample.Bank = (overridePoint ?? timingPoint)?.SampleBank ?? @"normal";
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}
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// Initialize any repeat samples
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var repeatData = this as IHasRepeats;
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repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, samplePoint)));
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}
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private void initializeSampleInfo(SampleInfo sample, ControlPoint controlPoint)
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{
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if (sample.Volume == 0)
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sample.Volume = controlPoint?.SampleVolume ?? 0;
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// If the bank is not assigned a name, assign it from the control point
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if (string.IsNullOrEmpty(sample.Bank))
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sample.Bank = controlPoint?.SampleBank ?? @"normal";
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}
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}
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}
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@ -1,6 +1,9 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Audio;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Objects.Types
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{
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/// <summary>
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@ -12,5 +15,7 @@ namespace osu.Game.Rulesets.Objects.Types
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/// The amount of times the HitObject repeats.
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/// </summary>
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int RepeatCount { get; }
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List<List<SampleInfo>> RepeatSamples { get; }
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}
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}
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