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Commit Graph

1212 Commits

Author SHA1 Message Date
Dean Herbert
d0599496bd
Merge pull request #25177 from peppy/spinner-max-display 2023-10-21 11:10:09 +09:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions and stop applying rounding allowance to catch
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dean Herbert
2ba6286470
Merge branch 'master' into fix-circle-radius 2023-10-20 18:53:36 +09:00
Dean Herbert
686c45e21b
Merge branch 'master' into legacy-tick-test-coverage 2023-10-20 16:41:32 +09:00
Dean Herbert
3986cec949
Cap bonus score more correctly 2023-10-20 16:10:54 +09:00
Dean Herbert
f16400929d
Update bindable flow to expose every spin, even after max bonus is reached 2023-10-20 15:38:04 +09:00
Dean Herbert
3a5490892c
Centralise and repair circle size calculations game-wide 2023-10-18 19:50:42 +09:00
Dean Herbert
6ae82c5e73
Fix circle scale not matching stable due to missing multiplier
This multiplier has to exist.

I'm not guaranteeing that the rest is correct here. Should we be doing
proper cross-testing on this? Maybe, but it's going to be hard to get
right. We could likely check as far as "game pixels", but there's still
a chance that the osu-framework could be doing something weird in the
rest of the hierarchy where playfield scale is involved.

Closes https://github.com/ppy/osu/issues/25162. Tested to fix the linked
replay.
2023-10-18 18:35:14 +09:00
Dean Herbert
54da6f1048
Merge pull request #25160 from bdach/repeat-arrow-hidden-fade
Adjust slider repeat transforms to closer match stable
2023-10-18 18:03:48 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage 2023-10-18 15:21:31 +09:00
Bartłomiej Dach
f3cda58474
Fix legacy slider repeats becoming much too large on hit
They had scale transforms applied to them in two places: the actual
legacy pieces themselves (esp. `LegacyHitCirclePiece`), and on the
`DrawableSliderRepeat` level.

This change moves all of the scale transforms to the skinnable pieces.
Argon and triangles have received a copy of the previous logic each,
so behaviour on those skins should not change.
2023-10-17 14:47:44 +02:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Dean Herbert
159b24acf7
Rename RateAdjustedRotation to TotalRotation 2023-10-16 18:25:03 +09:00
Dean Herbert
658b6a166f Fix regression in Tracking state handling
It turns out multiple components depend on `Tracking` eventually
becoming `false` at the end of a slider. With my previous changes, this
was no longer the case (as could be seen by the legacy cursor particles
test failure, and heard by slider slide taking too long to stop).
2023-10-04 16:11:40 +09:00
Dan Balasescu
48209872bf Fix spinner requirements being susceptible to FP precision 2023-10-04 13:53:33 +09:00
Dean Herbert
9361b1879c Add note about early return in DrawableSliderBall.Update 2023-10-04 13:45:26 +09:00
Dan Balasescu
854b797ab5
Merge branch 'master' into legacy-tick-not-so-legacy-after-all 2023-10-04 10:52:13 +09:00
Dean Herbert
69ae370e82 Merge branch 'master' into legacy-tick-test-coverage 2023-10-03 19:37:32 +09:00
Dean Herbert
9e1fec0213 Fix potential out-of-order tail and ticks 2023-10-03 18:52:20 +09:00
Dean Herbert
9a3c21c320 Change comparison of timeOffset to greater-than (in line with others)
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-10-03 18:12:55 +09:00
Dean Herbert
0086759395 Fix slider tracking state being set to false after slider end 2023-10-03 18:12:55 +09:00
Dean Herbert
7dd9951c44 Split out reverse arrow implementations to allow better animation 2023-10-02 18:43:50 +09:00
Dean Herbert
07207ffc32 Fix hitsounds playing too early on fast sliders 2023-10-02 14:09:52 +09:00
Dean Herbert
94f4268ae5 Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956.

The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.

I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.

That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
Dean Herbert
dd6d09189e Remove usage of LastTick in osu! ruleset 2023-09-29 16:58:17 +09:00
Dean Herbert
e3695d2be0 Adjust slider judgement logic to allow tracking anywhere after last tick 2023-09-29 16:08:52 +09:00
Dean Herbert
d7119674e8 Update comments to better explain what LastTick is doing 2023-09-29 14:40:44 +09:00
Dean Herbert
81485c548c Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
Dean Herbert
c0234ff254 Reduce approach circle's final opacity to match stable
Closes #24941.
2023-09-29 12:44:28 +09:00
Dean Herbert
0a208a5a47
Merge pull request #24932 from smoogipoo/spinner-od-based-max-rpm
Cap maximum spinner RPM based on OD
2023-09-27 15:56:27 +09:00
Dan Balasescu
05c9f0f9cc Fix bonus requirement not considering number of normal ticks 2023-09-26 18:11:27 +09:00
Dan Balasescu
859155dda1 Cap maximum spinner RPM based on OD 2023-09-26 17:20:20 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
8e16b1d507 Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Bartłomiej Dach
92cafe23fe
Merge pull request #24810 from peppy/remove-slider-head-movement-allowance
Remove slider head circle movement (and remove setting from "classic" mod)
2023-09-19 12:25:33 +02:00
Dean Herbert
0360646e9b Avoid fast fade out if slider head was not hit 2023-09-19 14:38:53 +09:00
Bartłomiej Dach
5c6cd879dd
Adjust slider calculations to new method API
Code originally read

	Velocity = scoringDistance / beatLength
		 = BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength

Given (mathematically, floats are not generally as forgiving):

	GetPrecisionAdjustedBeatLength() = beatLength / GetPrecisionAdjustedSliderVelocityMultiplier()

it follows that (inverting both sides):

	1 / GetPrecisionAdjustedBeatLength() = GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength

and therefore

	Velocity = BASE_SCORING_DISTANCE * SliderMultiplier * GetPrecisionAdjustedSliderVelocityMultiplier() / beatLength
		 = BASE_SCORING_DISTANCE * SliderMultiplier / GetPrecisionAdjustedBeatLength()

and to recover `scoringDistance`

	scoringDistance = Velocity * beatLength
2023-09-15 12:30:25 +02:00
Bartłomiej Dach
4275af1343
Merge branch 'master' into fix-slider-tick-misssing 2023-09-15 12:09:54 +02:00
Bartłomiej Dach
a6fab28461
Merge branch 'master' into no-legacy-difficulty-control-point 2023-09-15 11:14:28 +02:00
Dean Herbert
cf9ca60b09 Change slider body to not animate snaking until head circle is (successfully) hit 2023-09-14 17:49:41 +09:00
Dean Herbert
e3e7a81ad9 Remove slider head circle movement (and remove setting from "classic" mod) 2023-09-14 17:49:41 +09:00
Dean Herbert
e810abf1e6 Rename variable 2023-09-12 20:51:22 +09:00
Dean Herbert
39d69903ab
Merge branch 'master' into stable-spinner-ticks-2 2023-09-12 20:41:43 +09:00
Dean Herbert
7db4b3e83c
Merge pull request #24661 from frenzibyte/stable-spinner-ticks-1
Update osu! spinner ticks calculation method to better match with osu!(stable)
2023-09-12 20:41:28 +09:00
Bartłomiej Dach
e9b08219e9
Block input to objects lying under already-hit slider heads before slider is fully judged when classic note lock is active 2023-09-08 13:42:18 +02:00
Bartłomiej Dach
168a828f23
Revert "Block input to objects lying under already-hit hitcircles when classic note lock is active"
This reverts commit 03c61a573e.

The goal here was to handle an edge case discovered during work on note
lock, wherein it was determined that on stable hit circles would block
input from reaching objects underneath them. However, the change
mentioned above did that _too_ hard and caused overlaps to also be
blocked even long past a hit circle has been faded out.

Revert the change pending further (and more careful) investigation.
2023-09-08 10:11:21 +02:00
Dean Herbert
22ee64cfda Fix sliders not always being the correct length
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)

Closes #24708.
2023-09-07 18:20:08 +09:00
Dean Herbert
dcbdc114ce Remove precision limitations of SliderVelocity 2023-09-07 17:41:58 +09:00
Dean Herbert
1a37543d28 Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Dean Herbert
d06490220d Add better xmldoc for Slider.Velocity 2023-09-06 18:58:58 +09:00