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osu-lazer/osu.Game.Rulesets.Osu/Objects
Dean Herbert 6ae82c5e73
Fix circle scale not matching stable due to missing multiplier
This multiplier has to exist.

I'm not guaranteeing that the rest is correct here. Should we be doing
proper cross-testing on this? Maybe, but it's going to be hard to get
right. We could likely check as far as "game pixels", but there's still
a chance that the osu-framework could be doing something weird in the
rest of the hierarchy where playfield scale is involved.

Closes https://github.com/ppy/osu/issues/25162. Tested to fix the linked
replay.
2023-10-18 18:35:14 +09:00
..
Drawables Merge pull request #25160 from bdach/repeat-arrow-hidden-fade 2023-10-18 18:03:48 +09:00
HitCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
ISliderProgress.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
OsuHitObject.cs Fix circle scale not matching stable due to missing multiplier 2023-10-18 18:35:14 +09:00
Slider.cs Update comments to better explain what LastTick is doing 2023-09-29 14:40:44 +09:00
SliderEndCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderHeadCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderRepeat.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderTailCircle.cs Move LegacyLastTickOffset specification to generation code and stop passing everywhere 2023-09-29 14:32:29 +09:00
SliderTick.cs Automated pass 2023-06-24 01:00:03 +09:00
Spinner.cs Fix spinner requirements being susceptible to FP precision 2023-10-04 13:53:33 +09:00
SpinnerBonusTick.cs Automated pass 2023-06-24 01:00:03 +09:00
SpinnerTick.cs Automated pass 2023-06-24 01:00:03 +09:00