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osu-lazer/osu.Game.Rulesets.Osu/Objects
Dean Herbert 22ee64cfda Fix sliders not always being the correct length
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
1531237b63/osu!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)

Closes #24708.
2023-09-07 18:20:08 +09:00
..
Drawables Block input to objects lying under already-hit hitcircles when classic note lock is active 2023-09-05 22:50:27 +02:00
HitCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
ISliderProgress.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
OsuHitObject.cs Automated pass 2023-06-24 01:00:03 +09:00
Slider.cs Fix sliders not always being the correct length 2023-09-07 18:20:08 +09:00
SliderEndCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderHeadCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderRepeat.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderTailCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderTick.cs Automated pass 2023-06-24 01:00:03 +09:00
Spinner.cs Automated pass 2023-06-24 01:00:03 +09:00
SpinnerBonusTick.cs Automated pass 2023-06-24 01:00:03 +09:00
SpinnerTick.cs Automated pass 2023-06-24 01:00:03 +09:00