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22ee64cfda
This is another similar case where stable floating point precision comes into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680) Closes #24708.
22ee64cfda
·
2023-09-07 18:20:08 +09:00
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