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osu-lazer/osu.Game.Rulesets.Osu/Objects
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Dean Herbert 22ee64cfda Fix sliders not always being the correct length
This is another similar case where stable floating point precision comes
into play due to use of `hitObjectManager.Beatmap.BpmMultiplierAt` (see
https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjects/Osu/SliderOsu.cs#L680)

Closes #24708.
22ee64cfda · 2023-09-07 18:20:08 +09:00
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