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osu-lazer/osu.Game.Rulesets.Osu/Objects
Dean Herbert 94f4268ae5 Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956.

The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.

I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.

That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
..
Drawables Fix object dim being applied to approach circles 2023-09-29 18:23:23 +09:00
HitCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
ISliderProgress.cs Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
OsuHitObject.cs Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
Slider.cs Adjust slider calculations to new method API 2023-09-15 12:30:25 +02:00
SliderEndCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderHeadCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderRepeat.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderTailCircle.cs Automated pass 2023-06-24 01:00:03 +09:00
SliderTick.cs Automated pass 2023-06-24 01:00:03 +09:00
Spinner.cs Fix bonus requirement not considering number of normal ticks 2023-09-26 18:11:27 +09:00
SpinnerBonusTick.cs Automated pass 2023-06-24 01:00:03 +09:00
SpinnerTick.cs Automated pass 2023-06-24 01:00:03 +09:00