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Make FollowPoints dumb; use absolute sequence at renderer level.
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parent
59a3e23879
commit
12c0a17711
@ -12,16 +12,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPoint : Container
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{
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public double StartTime;
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public double EndTime;
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public Vector2 EndPosition;
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private const float width = 8;
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public FollowPoint()
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{
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Origin = Anchor.Centre;
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Alpha = 0;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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@ -45,22 +40,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Delay(StartTime);
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FadeIn(DrawableOsuHitObject.TIME_FADEIN);
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ScaleTo(1.5f);
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ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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MoveTo(EndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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Delay(EndTime - StartTime);
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FadeOut(DrawableOsuHitObject.TIME_FADEIN);
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Delay(DrawableOsuHitObject.TIME_FADEIN);
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Expire(true);
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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@ -80,14 +81,28 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - PreEmpt;
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Add(new FollowPoint
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FollowPoint fp;
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Add(fp = new FollowPoint
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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Alpha = 0,
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Scale = new Vector2(1.5f),
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});
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(DrawableOsuHitObject.TIME_FADEIN);
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fp.ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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fp.MoveTo(pointEndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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fp.Delay(fadeOutTime - fadeInTime);
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fp.FadeOut(DrawableOsuHitObject.TIME_FADEIN);
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}
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fp.Expire(true);
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}
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}
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prevHitObject = currHitObject;
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