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- FadeIn and -Out for RepeatPoints are now calculated instead of fixed values - TimePreempt is now cut down if too long for RepeatPoints following the first one to only show up to two RepeatPoints at any given time |
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.. | ||
Drawables | ||
HitCircle.cs | ||
ISliderProgress.cs | ||
OsuHitObject.cs | ||
RepeatPoint.cs | ||
Slider.cs | ||
SliderTick.cs | ||
Spinner.cs |