Dean Herbert
baaf33d995
Merge pull request #26689 from myQwil/divisor_cycle
...
Prevent custom divisor ranges from halting divisor preset cycling
2024-01-25 20:46:16 +09:00
Dean Herbert
4a629fbc79
Update logo to new version
2024-01-25 20:37:50 +09:00
Mike Will
a264ac9f38
Change name and description of force
parameter in SetArbitraryDivisor
2024-01-25 05:12:54 -05:00
Dean Herbert
cc341b4119
Adjust beatmap carousel padding to avoid scrollbar disappearing underneath logo
2024-01-25 15:21:19 +09:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
...
Closes https://github.com/ppy/osu/issues/26692 .
2024-01-25 15:02:44 +09:00
Andrei Zavatski
7811968582
Fix ArgonScoreCounter is still using localisation
2024-01-25 03:28:02 +03:00
Mike Will
9e1c242713
Prevent custom divisor ranges from halting preset cycling
...
A custom divisor like 24 or 32 will result in a range containing
many divisors that are already in the `Common` and `Triplets` presets.
When this happens, it can become impossible to cycle between presets,
because the preset can only be changed if the new divisor isn't already
contained within the current preset's range.
2024-01-24 18:31:39 -05:00
Dean Herbert
b272d34960
Merge pull request #26630 from peppy/s-rank-change
...
Change S rank to require no miss
2024-01-24 13:27:40 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Dean Herbert
02bb506cce
Avoid using .Children
for enumeration in other locations
2024-01-23 05:32:11 +09:00
Dean Herbert
069af13aaf
Reduce enumerator overhead in GameplayLeaderboard
2024-01-23 05:31:53 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses"
2024-01-22 19:58:11 +01:00
Bartłomiej Dach
5bae9074aa
Merge branch 'master' into s-rank-change
2024-01-22 19:54:53 +01:00
Bartłomiej Dach
4cd1573a4c
Merge pull request #26612 from peppy/fix-back-sample-playback
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Fix back sound being too loud when exiting many screens
2024-01-22 16:18:32 +01:00
Bartłomiej Dach
3cf83e7106
Merge pull request #26667 from peppy/fix-star-fountains
...
Fix star fountains sometimes resetting visually
2024-01-22 16:13:55 +01:00
Bartłomiej Dach
43fa89ebcd
Merge branch 'master' into fix-back-sample-playback
2024-01-22 15:36:32 +01:00
Bartłomiej Dach
9aa7c7f591
Revert incorrect removal of exitConfirmed
flag
...
Removing it meant that it was _literally impossible_ to exit
multiplayer.
2024-01-22 15:35:03 +01:00
Bartłomiej Dach
49c117793c
Merge pull request #26609 from peppy/fix-per-ruleset-hud-positioning
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Fix gameplay elements not correctly offsetting to avoid per-ruleset skin layout
2024-01-22 15:00:03 +01:00
Bartłomiej Dach
95435ecd13
Merge pull request #26591 from peppy/offset-awareness
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Show offset explanation tooltip on settings offset adjust slider bar
2024-01-22 14:59:31 +01:00
Bartłomiej Dach
b8dd78eec8
Merge branch 'master' into fix-per-ruleset-hud-positioning
2024-01-22 13:55:56 +01:00
Dean Herbert
15df6b1da1
Revert keyboard seek speed change
2024-01-22 21:47:38 +09:00
Bartłomiej Dach
99d3fcc326
Fix crash if ruleset components container is not present
2024-01-22 13:45:55 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Bartłomiej Dach
0d6c681275
Merge pull request #26649 from peppy/fix-more-allocations
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Remove `FillFlow` overhead of argon counters
2024-01-22 12:57:16 +01:00
Bartłomiej Dach
b7f0102461
Merge pull request #26662 from peppy/fix-player-crash
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Fix potential null reference in player screen transition handling
2024-01-22 11:07:16 +01:00
Dean Herbert
cd551b1abd
Fix star fountains sometimes resetting visually
...
Addresses https://github.com/ppy/osu/discussions/26622 .
2024-01-22 18:01:21 +09:00
Bartłomiej Dach
1ac682e2c9
Merge branch 'master' into replay-seek-single-frame
2024-01-22 09:36:15 +01:00
Dean Herbert
3dd18c777a
Remove a couple more overrides
2024-01-22 17:00:35 +09:00
Dean Herbert
f6fa965252
Merge pull request #26661 from frenzibyte/fix-mouse-blueprint
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Fix blueprint container not handling right clicks correctly while moving a blueprint
2024-01-22 16:53:54 +09:00
Bartłomiej Dach
493d495992
Merge pull request #26605 from peppy/simplify-gameplay-pause
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Simplify gameplay pause sequence
2024-01-22 08:49:08 +01:00
Dean Herbert
3e5fe66e58
Fix potential null reference in player screen transition handling
...
See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660 .
2024-01-22 16:37:56 +09:00
Dean Herbert
1f0ad5cff2
Apply same fix in more places
2024-01-22 15:56:16 +09:00
Dean Herbert
74f05a5c4b
Use container itself rather than ScrollContent
2024-01-22 15:54:24 +09:00
Salman Ahmed
2bd9cd5d34
Fix blueprint container not handling right clicks correctly while moveing an element
2024-01-22 04:39:08 +03:00
Andrei Zavatski
cec4f670d1
Reduce allocation overhead in BeatmapCarousel
2024-01-22 03:12:23 +03:00
Dean Herbert
02369139b3
Remove FillFlow
overhead of argon counters
2024-01-21 13:22:58 +09:00
Dean Herbert
c50534c819
Move seek/step logic into ReplayPlayer
2024-01-18 20:38:15 +09:00
Dean Herbert
8c4af58109
Keep replay controls expanded by default
2024-01-18 20:13:32 +09:00
Dean Herbert
60e972cd15
Add ability to step forward/backwards single frames
2024-01-18 20:13:32 +09:00
Dean Herbert
dafff26d0e
Tidy up implementation of PlaybackSettings
2024-01-18 20:13:32 +09:00
Dean Herbert
c4e9bcd140
Remove test guarantee of audio time not advancing
2024-01-18 20:06:53 +09:00
Bartłomiej Dach
2be989b9f5
Merge pull request #26542 from peppy/non-touch-fade-button
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Fade hold-for-menu button out completely on non-touch devices
2024-01-18 11:27:50 +01:00
Dean Herbert
fd9c7184e4
Only play back sample once when traversing up multiple screens in stack
2024-01-18 16:31:33 +09:00
Dean Herbert
ef0b5c9406
Stop playing back samples for nested screens in multiplayer
...
I'd argue this sounds better.
2024-01-18 16:31:20 +09:00
Dean Herbert
ee3de9c522
Fix gameplay elements not correcly offsetting to avoid per-ruleset skin layout
...
Closes https://github.com/ppy/osu/issues/26601 .
2024-01-18 15:44:27 +09:00
Dean Herbert
8ab8c90e33
Remove "pause rate adjust" flow
2024-01-18 14:21:02 +09:00
Dean Herbert
799c74cfe5
Simplify gameplay pause sequence
2024-01-18 14:17:19 +09:00
smallketchup82
060ea1d4fd
Switch from using a constructor argument to using a public field for ShowExtendedTooltip
2024-01-17 14:04:13 -05:00
smallketchup82
b6422bc8bd
Apply suggested changes
...
- Change difficultyicon mods parameter docstring to be more professional
- Add a parameter for controlling whether the difficulty statistics show or not. Defaults to false
- Round the BPM in the tooltip to make sure it displays correctly
2024-01-17 09:07:17 -05:00
Bartłomiej Dach
b718897b30
Merge pull request #26593 from peppy/rolling-counter-unstick
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Change rolling counters to use quicker easing types
2024-01-17 14:37:52 +01:00
Dean Herbert
6a8a45bb13
Merge pull request #26585 from frenzibyte/fix-editor-ux
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Fix timing point changes not applying after selecting another one
2024-01-17 19:53:35 +09:00
Bartłomiej Dach
5cb17bcacf
Merge pull request #26502 from frenzibyte/prevent-submission-with-invalid-mods
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Add guard against submitting score with invalid mod instances
2024-01-17 11:39:32 +01:00
Dean Herbert
456a8e6e82
Merge pull request #26549 from bdach/hit-error-meter-pooling-bad
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Fix `ColourHitErrorMeter` not loading pooled drawables ahead of time
2024-01-17 18:43:47 +09:00
Dean Herbert
a66ddc7813
Change rolling counters to use quicker easing types
2024-01-17 18:18:53 +09:00
Dean Herbert
cc7be137bc
Show tooltip on global offset adjust slider bar
2024-01-17 17:57:49 +09:00
Dean Herbert
123e36a999
Change display text for beatmap audio offset adjust to make more sense
2024-01-17 17:51:46 +09:00
Dean Herbert
c1c2e61723
Merge pull request #26446 from LeNitrous/add/replay-playback-controls
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Add replay playback controls
2024-01-17 17:06:15 +09:00
Dean Herbert
e97b31d82e
Fix test failures
2024-01-17 16:40:45 +09:00
Dean Herbert
e7732caaf7
Make PlayerSettingsOverlay
's api more stringent
2024-01-17 15:13:59 +09:00
Dean Herbert
2788bd912e
Add tooltips and localisation
2024-01-17 15:12:33 +09:00
Dean Herbert
e53989faeb
Change replay playback adjustment to skew frequency, not tempo
2024-01-17 15:02:42 +09:00
Dean Herbert
042e852a3e
Adjust playback speed range to allow slower minimum speed
2024-01-17 15:02:42 +09:00
Dean Herbert
42f64c2c44
Move load procedure to async method and simplify code
2024-01-17 15:02:42 +09:00
Salman Ahmed
46429c5074
Schedule control point switch for settings modifications to apply first
2024-01-17 08:15:01 +03:00
Bartłomiej Dach
a9d086c119
Fix touch device not always activating when it should
...
See https://github.com/ppy/osu/discussions/26574
2024-01-16 17:12:40 +01:00
Dean Herbert
2be8d66d4c
Fix argon health bar showing "miss" bar for bananas
2024-01-16 15:52:18 +09:00
Dean Herbert
34905b2052
Apply NRT to new classes
2024-01-16 14:17:21 +09:00
Dean Herbert
1fd85b79db
Merge branch 'master' into argon-health-rework
2024-01-16 13:35:29 +09:00
Bartłomiej Dach
97e08f5071
Fix ColourHitErrorMeter
not loading pooled drawables ahead of time
2024-01-15 21:40:07 +01:00
Bartłomiej Dach
744cb8e10c
Merge pull request #26538 from peppy/save-multiplayer-filter-mode
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Remember multiplayer room filter mode
2024-01-15 19:53:50 +01:00
Bartłomiej Dach
a41108057f
Merge pull request #26287 from wooster0/no-scores-yet
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Don't leave scores screen empty if no scores are present yet
2024-01-15 19:49:20 +01:00
Bartłomiej Dach
c5a276a7de
Merge pull request #26543 from peppy/offset-toast-limit
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Only display offset toast when in local gameplay
2024-01-15 19:19:21 +01:00
Bartłomiej Dach
4d39c91972
Merge pull request #26449 from peppy/playlist-room-buttons
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Allow interacting with playlist item buttons when not selected
2024-01-15 19:12:01 +01:00
Andrei Zavatski
8661edfc2f
Organize consts better
2024-01-15 21:07:12 +03:00
Bartłomiej Dach
9d2c82452c
Revert "simplify the code even more"
...
This reverts commit 9bc9db9138
.
2024-01-15 18:47:49 +01:00
Andrei Zavatski
c406135487
Merge branch 'master' into argon-health-rework
2024-01-15 20:40:19 +03:00
Bartłomiej Dach
64e94a8b6c
Merge pull request #26544 from peppy/fix-background-dim-failure
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Fix background dim occasionally getting in a bad state when exiting gameplay
2024-01-15 15:16:37 +01:00
Bartłomiej Dach
c5351bd14d
Fix back-to-front set
2024-01-15 14:20:07 +01:00
Bartłomiej Dach
d206acac63
Merge pull request #26540 from peppy/fix-double-counters
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De-dupe displayed hits in judgement counter
2024-01-15 14:02:11 +01:00
Bartłomiej Dach
cd9b6656ba
Merge pull request #26536 from peppy/cache-fonts
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Fix gameplay counter textures not being cached ahead of time
2024-01-15 13:11:40 +01:00
Salman Ahmed
1d7b63e204
Move checking logic inside ModUtils
and somewhat optimise
2024-01-15 14:58:59 +03:00
wooster0
9bc9db9138
simplify the code even more
2024-01-15 20:58:43 +09:00
Bartłomiej Dach
6dee2860d2
Merge branch 'master' into fix-multiplayer-mods-cheesing
2024-01-15 12:19:29 +01:00
Dean Herbert
8e32780888
Fix background dim occasionally getting in a bad state when exiting gameplay
2024-01-15 19:21:19 +09:00
Dean Herbert
0aa8a20d57
Fix regression in interaction when panels are not selectable
2024-01-15 18:34:32 +09:00
Dean Herbert
2a2a4c416e
Only display offset toast when in local gameplay
2024-01-15 18:17:49 +09:00
Dean Herbert
52f8348ee3
Fade hold-for-menu button out completely on non-touch devices
2024-01-15 17:55:37 +09:00
Dean Herbert
e6453853c2
De-dupe displayed hits in judgement counter
2024-01-15 16:02:59 +09:00
Dean Herbert
6940579b9e
Remember multiplayer room filter mode
...
As proposed in https://github.com/ppy/osu/discussions/26218 .
2024-01-15 14:30:34 +09:00
Dean Herbert
0b5cc8fb10
Fix gameplay counter textures not being cached ahead of time
...
Part of https://github.com/ppy/osu/issues/26535 .
2024-01-15 14:01:21 +09:00
Dean Herbert
68496f7a0e
Fix scores not showing up on leaderboards during gameplay
2024-01-14 15:13:20 +09:00
Salman Ahmed
0c02062780
Add guard against starting gameplay with invalid mod instances
...
Move guard to `Player` instead
2024-01-13 16:25:02 +03:00
Salman Ahmed
c514550dfa
Fix multiplayer potentially selecting mods of wrong ruleset when starting match
2024-01-13 11:17:08 +03:00
Bartłomiej Dach
6572fa4378
Only validate playback rate when in submission context
...
Temporary workaround for https://github.com/ppy/osu/issues/26404 .
It appears that some audio files do not behave well with BASS, leading
BASS to report a contradictory state of affairs (i.e. a track that is
in playing state but also not progressing). This appears to be related
to seeking specifically, therefore only enable the validation of
playback rate in the most sensitive contexts, namely when any sort of
score submission is involved.
2024-01-12 14:59:15 +01:00
Andrei Zavatski
c1e4e51a5f
Add comment explaining negative container padding
2024-01-12 15:34:07 +03:00
Andrei Zavatski
8d4ba6d466
Remove PathPadding property
2024-01-12 15:30:19 +03:00
Nitrous
ccbba8a00b
Avoid NRE due to a beatmap loading with no hit objects.
2024-01-12 17:19:59 +08:00
Nitrous
c545a9c242
remove extra new line
2024-01-12 15:13:38 +08:00
Nitrous
c404628113
move creation of PlaybackSettings
to ReplayPlayer
2024-01-12 15:12:02 +08:00
Andrei Zavatski
e861661037
Remove invalidations in update
...
oops
2024-01-12 03:03:41 +03:00
Andrei Zavatski
101a26a53e
Update start and end progress in one go
2024-01-12 02:54:07 +03:00
Andrei Zavatski
bbb36da323
Don't pass start and end progress to the background
2024-01-11 18:58:40 +03:00
Andrei Zavatski
d75bf55c58
CI fixes
2024-01-11 18:28:00 +03:00
Andrei Zavatski
f1db7db259
Implement ArgonHealthDisplayBar
2024-01-11 17:52:34 +03:00
Andrei Zavatski
90ab306a96
Implement ArgonHealthDisplayBackground
2024-01-11 17:52:33 +03:00
Dean Herbert
5d6f767dbd
Reduce excessive Color4
allocations during path colour updates
2024-01-11 00:31:39 +09:00
Dean Herbert
49d13cda6b
Fix failing test by setting health on source of truth
2024-01-10 23:09:43 +09:00
Dean Herbert
f912a1ba31
Merge branch 'master' into health-less-value-changed
2024-01-10 18:03:34 +09:00
Nitrous
484e9e8ee6
Fix binding order of IsPaused
bindable and disable playback controls in spectator mode.
2024-01-09 22:09:20 +08:00
Bartłomiej Dach
8110c995dd
Merge branch 'master' into allocs-off-the-charts
2024-01-09 14:11:00 +01:00
Bartłomiej Dach
92ba770314
Fix missing wireframe behind percent sign on accuracy counter
2024-01-09 14:00:58 +01:00
Bartłomiej Dach
77bf6e3244
Fix missing wireframe behind "x" sign on combo counter display
2024-01-09 13:59:27 +01:00
wooster0
8ad697ff4c
apply some suggestions/corrections
2024-01-09 21:28:46 +09:00
Dean Herbert
4110adc4c0
Fix missing wireframe on argon combo counter
2024-01-09 20:16:28 +09:00
Bartłomiej Dach
66b3945cd6
Move current screen check to better place
2024-01-09 10:44:30 +01:00
Dean Herbert
9c7e555237
Fix initial animation not playing correctly
2024-01-09 18:27:37 +09:00
Dean Herbert
80892f3167
Fix misses not displaying properly
2024-01-09 18:18:11 +09:00
Dean Herbert
b6505ba063
Reduce colour tween overhead and mark other calls of concern
2024-01-09 18:16:54 +09:00
Dean Herbert
12a59eb34c
Remove vertex update overheads
2024-01-09 17:35:01 +09:00
Nitrous
c081ca2145
Make field to a local.
2024-01-09 16:30:48 +08:00
Dean Herbert
b3533d270c
Remove delegate overhead of HealthBarValue
/GlowBarValue
2024-01-09 17:20:49 +09:00
Nitrous
63961ea276
use RepeatingButtonBehavior
for seek buttons
2024-01-09 16:08:29 +08:00
Dean Herbert
d83b8dbdaf
Refactor ArgonHealthDisplay
to user interpolation and less bindable events
2024-01-09 16:50:27 +09:00
Dean Herbert
1837b31f9b
Remove usage of HealthDisplay.BindValueChanged
...
Health updates very often when using HP drain. Let's avoid bindable overheads.
2024-01-09 16:38:05 +09:00
Nitrous
bdecac6d79
Inverse check.
2024-01-09 15:19:54 +08:00
Nitrous
99c7685495
use GameplayClock.IsPaused
bindable instead of polling in Update
2024-01-09 15:18:21 +08:00
Dean Herbert
1f6e1cbe56
Allow interacting with playlist item buttons when not selected
2024-01-09 14:45:21 +09:00
Dean Herbert
765d41faa9
Change second occurrence of debug.assert with early return for fallback safety
2024-01-09 14:07:48 +09:00
Dean Herbert
3f5899dae0
Fix incorrect implementation of wireframe digits
2024-01-09 14:07:48 +09:00
Nitrous
afa808695b
Make resolved properties nullable.
2024-01-09 12:48:11 +08:00
Nitrous
2e041823a1
Perform null check on gameplay state.
2024-01-09 12:24:09 +08:00
Nitrous
bb2b7d3c31
Add playback controls.
2024-01-09 12:23:01 +08:00
Bartłomiej Dach
58db39ec32
Fix crash when clicking osu! logo in song select immediately after exiting
...
Closes https://github.com/ppy/osu/issues/26415 .
The crash report with incomplete log was backwards, the exit comes
first. Sentry events and the reproducing test in
8a87301c55
confirm this.
2024-01-08 21:37:25 +01:00
Bartłomiej Dach
70ba5dd0d3
Merge pull request #26385 from peppy/carousel-thing
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Fix beatmap carousel not preloading panels when off-screen
2024-01-08 19:37:34 +01:00
Dean Herbert
51bd32bf7e
Restore comment regarding usage of MinBy
2024-01-09 01:08:47 +09:00
Dean Herbert
e77d203a24
Refactor delayed load logic to hopefully read better
2024-01-09 01:08:17 +09:00
Bartłomiej Dach
5337d999b5
Merge branch 'master' into disable-intro-track-pause
2024-01-08 12:54:37 +01:00
Bartłomiej Dach
b6ce57b777
Use override that was intended to steer global track control rather than local sets
2024-01-08 12:54:16 +01:00
Bartłomiej Dach
3e9d222d67
Merge pull request #26409 from peppy/overall-ranking-overlap
...
Fix overall ranking text overlapping at some aspect ratios
2024-01-08 12:29:42 +01:00
Dean Herbert
16ea7f9b77
Avoid completely unnecessary string allocations in ArgonCounterTextComponent
2024-01-07 14:31:22 +09:00
Dean Herbert
b809d4c068
Remove delegate overhead from argon health display's animation updates
2024-01-07 14:31:22 +09:00
Dean Herbert
d3710f0bfd
Remove scores from song select leaderboard when leaving the screen
2024-01-06 20:53:20 +09:00
Dean Herbert
14a43375a7
Fix overall ranking text overlapping at some aspect ratios
...
Can't confirm on the actual ranking screen due to stuff not working.
Maybe it'll work tomorrow.
Closes https://github.com/ppy/osu/issues/26341 .
2024-01-06 20:25:07 +09:00
Zachary
091241634c
Make IntroScreen set AllowTrackControl
to false instead
2024-01-05 23:55:17 +10:00
Dean Herbert
fbc40ffc65
Merge pull request #26381 from Joehuu/flash-ongoing-operations-dialog
...
Flash blocking ongoing operations dialog when trying to force quit
2024-01-05 18:34:06 +09:00
Dean Herbert
91bb3f6c57
Cache argon character glyph lookups to reduce string allocations
2024-01-05 01:24:00 +09:00
Zachary
9b734bac25
Allow track control after intro screen finishes.
2024-01-05 01:14:34 +10:00
Dean Herbert
35b9940c4e
Merge pull request #26140 from CaffeeLake/multiplier1x
...
Fix mod score multiplier rounding to 1.00x with specific mod combinations
2024-01-04 19:26:49 +09:00
Dean Herbert
81c6fd5589
Load items closer to the centre of the screen as a priority
2024-01-04 19:25:12 +09:00
Dean Herbert
adac3b65ce
Fix beatmap carousel not preloading panels when off-screen
2024-01-04 19:25:12 +09:00
Dean Herbert
705f25e4b9
Make ScoreProcessor.Rank
read-only
2024-01-04 17:13:24 +09:00
Dean Herbert
0bbc27e380
Add a gameplay configuration flag to disable fail animation
2024-01-04 17:13:24 +09:00
Joseph Madamba
cd9bf0c753
Flash blocking ongoing operations dialog when trying to force quit
2024-01-03 22:30:46 -08:00
wooster0
2c64db0628
Use already existing message placeholder + localized string
2024-01-04 12:15:48 +09:00
CaffeeLake
c7b0a7ff69
Merge branch 'master' into multiplier1x
2024-01-04 05:04:23 +09:00
CaffeeLake
8482d731c3
Merge branch 'master' into multiplier1x
2024-01-03 20:24:45 +09:00
Bartłomiej Dach
04147eb689
Fix lack of correct default value spec
2024-01-03 11:46:28 +01:00
Bartłomiej Dach
e686a6a1dd
Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in
...
See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133 .
2024-01-03 09:17:01 +01:00
Dean Herbert
bdfaa4b583
Fix crash when dragging rotation control in editor with both mouse buttons
...
Closes https://github.com/ppy/osu/issues/26325 .
2024-01-03 13:34:50 +09:00
Dean Herbert
e4ba7b81b0
Merge pull request #26343 from adryzz/fix-discord-multiplayer-presence
...
update the current activity when the multiplayer room updates
2024-01-03 13:10:56 +09:00
CaffeeLake
79ef032182
Merge branch 'master' into multiplier1x
2024-01-03 07:40:02 +09:00
Lena
17656e9b9c
update the current activity when the multiplayer room updates
2024-01-02 18:38:25 +01:00
Bartłomiej Dach
3c5e9ac9a9
Fix possible double score submission when auto-retrying via perfect mod
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Closes https://github.com/ppy/osu/issues/26035 .
`submitOnFailOrQuit()`, as the name suggests, can be called both when
the player has failed, or when the player screen is being exited from.
Notably, when perfect mod with auto-retry is active, the two happen
almost simultaneously.
This double call exposes a data race in `submitScore()` concerning the
handling of `scoreSubmissionSource`. The race could be experimentally
confirmed by applying the following patch:
diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs
index 83adf1f960..76dd29bbdb 100644
--- a/osu.Game/Screens/Play/SubmittingPlayer.cs
+++ b/osu.Game/Screens/Play/SubmittingPlayer.cs
@@ -228,6 +228,7 @@ private Task submitScore(Score score)
return Task.CompletedTask;
}
+ Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}");
if (scoreSubmissionSource != null)
return scoreSubmissionSource.Task;
@@ -237,6 +238,7 @@ private Task submitScore(Score score)
Logger.Log($"Beginning score submission (token:{token.Value})...");
+ Logger.Log($"creating new {nameof(scoreSubmissionSource)}");
scoreSubmissionSource = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
which would result in the following log output:
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)...
[runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource
[network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest
[runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247)
[network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed!
[network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes
[runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred.
[runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed.
[runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.<submitScore>b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250
The intention of the submission logic was to only ever create one
`scoreSubmissionSource`, and then reuse this one if a redundant
submission request was made. However, because of the temporal proximity
of fail and quit in this particular case, combined with the fact that
the calls to `submitScore()` are taking place on TPL threads, means that
there is a read-write data race on `scoreSubmissionSource`, wherein the
source can be actually created twice.
This leads to two concurrent score submission requests, which, upon
completion, attempt to transition only _the second_
`scoreSubmissionSource` to a final state (this is because the API
success/failure request callbacks capture `this`, i.e. the entire
`SubmittingPlayer` instance, rather than the `scoreSubmissionSource`
reference specifically).
To fix, ensure correct synchronisation on the read-write critical
section, which should prevent the `scoreSubmissionSource` from being
created multiple times.
2024-01-02 10:55:52 +01:00
iilwy
fbedcb29e4
Merge branch 'master' into fix-precision
2024-01-01 10:42:15 -06:00
Salman Ahmed
34acb435b8
Merge branch 'master' into multiplier1x
2023-12-31 16:48:00 +03:00
wooster0
0c85fd496f
Don't leave scores screen empty if no scores are present yet
...
Addresses https://github.com/ppy/osu/discussions/23787
I originally wanted to set `allowShowingResults` to false if there are
no results but because this involves an API request to fetch the scores
that would mean all the scores would have to be fetched all at once so
that it knows whether to hide or show the "View results" button on a
beatmap.
Because that would slow things down and be very inefficient, this still
allows the user to view the scores screen but if there aren't any
scores, it shows a text, which I think is at least for now better than
nothing.
As for the testing of this, I wasn't sure how to not generate scores
only for one specific test so I opted into not using `SetUpSteps` and
doing it that way.
2023-12-31 22:42:32 +09:00
iminlikewithyou
5ae5d7f92d
change floor to round
2023-12-30 23:59:47 -06:00
Salman Ahmed
4dc11c4c48
Update existing code to use helper method
2023-12-31 05:18:07 +03:00
iminlikewithyou
45f6c78314
Merge branch 'master' of https://github.com/ppy/osu into menu-button-tweaks
2023-12-30 12:58:10 -06:00
iminlikewithyou
452f201f06
use margins isntead of moving the position of the sprite
2023-12-30 12:56:38 -06:00
CaffeeLake
bca0600482
Use 0.99x or 1.01x
...
Signed-off-by: CaffeeLake <PascalCoffeeLake@gmail.com>
2023-12-31 00:47:09 +09:00
Dean Herbert
61c46b78bd
Update MenuTip.cs
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Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2023-12-29 22:24:16 +09:00
Dean Herbert
9f0fe6c6ca
Fix common typos
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-12-29 22:20:29 +09:00
Dean Herbert
d00b7c9cdf
Add some new menu tips (and reword some others)
2023-12-29 22:14:51 +09:00
Dean Herbert
2b81f4f557
Merge pull request #26221 from bdach/system-title-only-on-top-level-menu
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Do not display system title in inital menu state
2023-12-29 21:13:40 +09:00
Bartłomiej Dach
db78d73fa5
Do not display system title in inital menu state
...
Addresses https://github.com/ppy/osu/discussions/26199 .
2023-12-29 11:50:30 +01:00
Bartłomiej Dach
99cddb6317
Use alternative workaround
2023-12-29 11:07:45 +01:00
Bartłomiej Dach
cd1f6b46c4
Fix crash after changing audio track in editor
...
Closes https://github.com/ppy/osu/issues/26213 .
Reproduction scenario: switch audio track in editor after timeline
loads.
Happens because `beatmap.Value.Track.Length` is 0 immediately after a
track switch, until BASS computes the actual track length on the audio
thread.
Yes this is a hack. No I have no better immediate ideas how to address
this otherwise.
2023-12-29 10:37:36 +01:00
Nitrous
c68a850325
Make menu tip about mod select more up to date.
2023-12-29 08:51:54 +08:00
iminlikewithyou
51d26d2d71
make the hover scale bigger
...
as a consequence, the rotation needs to be tweaked to be lower
2023-12-28 17:20:44 -06:00
iminlikewithyou
f1f1221e0e
move text left to be visually centered in the skewed rectangle
2023-12-28 17:18:41 -06:00
iminlikewithyou
4760c6aaee
move icon upwards to be visually centered
2023-12-28 17:17:24 -06:00
iminlikewithyou
637119f7d4
increase the base size of button icons
2023-12-28 17:15:23 -06:00
Bartłomiej Dach
7a10e132ea
Fix crash when retrieval of system title image fails
...
Closes https://github.com/ppy/osu/issues/26194 .
2023-12-28 20:39:13 +01:00
Bartłomiej Dach
6d124513e7
Fix test failures due to player bailing early after failing to load beatmap
2023-12-28 14:15:15 +01:00
Bartłomiej Dach
619b0cc69b
Fix code quality inspection
2023-12-28 14:12:28 +01:00
Bartłomiej Dach
24a80da83f
Merge branch 'master' into universal-offset-from-session-plays
2023-12-28 14:07:46 +01:00
Dean Herbert
e1a376c0a7
Fix using "Back" binding at spectator fail screen not working
2023-12-28 20:14:18 +09:00
Bartłomiej Dach
0fc86a07cb
Merge pull request #26177 from peppy/fix-leaderboard-tab-ordering
...
Fix song select leaderboard tab ordering not matching stable
2023-12-28 12:02:46 +01:00
Dean Herbert
b7f3c83514
Expose the ability to update global offset from the player loader screen
2023-12-28 20:01:34 +09:00
Dean Herbert
bd0e2b4dde
Remove disclaimer screen completely
2023-12-28 17:21:29 +09:00
Dean Herbert
7dc50b9baf
Don't dismiss on hover, and allow dismissing via click
2023-12-28 17:20:01 +09:00
Dean Herbert
1f2339244e
Add supporter display to main menu
2023-12-28 17:20:01 +09:00
Dean Herbert
b19f72481b
Fade out quickly on game exit sequence
2023-12-28 17:19:41 +09:00
Dean Herbert
0ad6ac8b2a
Remove unused variable
2023-12-28 16:48:17 +09:00
Dean Herbert
932d03a4f8
Make toggle more immediately hide/show tips
2023-12-28 16:21:19 +09:00
Dean Herbert
222459d921
Add background and improve layout
2023-12-28 16:16:27 +09:00
Dean Herbert
a1867afbb4
Move menu tips to main menu
...
In preparation for removing the disclaimer screen.
2023-12-28 16:06:08 +09:00
Dean Herbert
6684987289
Reduce refresh interval slightly
2023-12-28 15:19:09 +09:00
Dean Herbert
0ea62d0c5d
Add initial additive blending on fade in
2023-12-28 15:16:42 +09:00
Dean Herbert
972234b1e5
Move re-schedule inside continuation
2023-12-28 15:12:44 +09:00
Dean Herbert
481a251786
Use HandleLink
to allow potentially opening wiki or otherwise
2023-12-28 15:11:02 +09:00
Dean Herbert
289e0f00f9
Add flash on click
2023-12-28 15:10:47 +09:00
Dean Herbert
c70e7d340d
Adjust animation and add delay to URL open
2023-12-28 15:10:47 +09:00
Dean Herbert
ffc8778d67
Fix song select leaderboard tab ordering not matching stable
2023-12-28 14:13:35 +09:00
Bartłomiej Dach
ef39759813
More code quality inspections
2023-12-28 00:18:20 +01:00
Bartłomiej Dach
a3f720bc62
Retrieve system title from online source
2023-12-27 23:37:39 +01:00
Bartłomiej Dach
d9299a8a55
Implement visual appearance of "system title" message in main menu
2023-12-27 23:07:17 +01:00
Bartłomiej Dach
1b7af989ec
Migrate BeatmapOffsetControl
to use session static directly
2023-12-27 19:19:27 +01:00
Bartłomiej Dach
d4423d4933
Store last set score to a SessionStatic
2023-12-27 19:13:42 +01:00
Bartłomiej Dach
53766285ce
Remove remaining hexacons usages
2023-12-27 17:42:18 +01:00
Bartłomiej Dach
288ac930e4
Use new icons in editor
...
Some that exist on figma are purposefully not used due to an editorial
request from @peppy.
2023-12-27 17:42:18 +01:00
Bartłomiej Dach
c45477bd1f
Use new icons in main menu wherever feasible
2023-12-27 17:42:18 +01:00
rushiiMachine
1d4db3b7a9
Fix SkinEditorOverlay
freezing when ReplayPlayer
screen exits early
...
Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer screen exits quickly (like in the event the beatmap has no objects), the skin editor component has not finished initializing (this is before it was even added to the component tree, so it's still not marked `Visible`), then the screen exiting will cause `OsuGame` to call SetTarget(newScreen) -> setTarget(...) which sees that the cached `skinEditor` is not visible yet, and hides/nulls the field. This is the point where LoadComponentAsync(editor, ...) finishes, and the callback sees that the cached skinEditor field is now different (null) than the one that was loaded, and never adds it to the component tree. This occurrence is unhandled and as such the SkinEditorOverlay never hides itself, consuming all input infinitely.
This PR changes the loading to start loading the ReplayPlayer *after* the SkinEditor has been loaded and added to the component tree.
Additionally, this lowers the exit delay for ReplayPlayer and changes the "no hit objects" notification to not be an error since it's a controlled exit.
2023-12-26 12:22:00 -08:00
Bartłomiej Dach
668ce937a8
Merge pull request #26138 from peppy/fix-audio-rate-playback-not-fail
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Bail from score submission if audio playback rate is too far from reality
2023-12-26 19:13:46 +01:00
Dean Herbert
d70fddb6fd
Fix elapsed time being counted twice on first frame
2023-12-27 00:11:22 +09:00
Dean Herbert
03e2463b06
Add test coverage and refactor to better handle equality edge case
2023-12-26 21:21:08 +09:00
Dean Herbert
1f2f749db6
Fix selection not being retained in control point list when undoing / redoing
2023-12-26 21:04:42 +09:00
Dean Herbert
f2c0e7cf2e
Fix editor's control point list refreshing multiple times for a single change
2023-12-26 21:04:42 +09:00
Bartłomiej Dach
b1a26acdd0
Merge pull request #26136 from peppy/add-waveform-visual-offset
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Add visual offset to better align editor waveforms with expectations
2023-12-26 12:57:13 +01:00
Dean Herbert
225528d519
Bail from score submission if audio playback rate is too far from reality
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Closes https://github.com/ppy/osu/issues/23149 .
2023-12-26 19:20:58 +09:00
Dean Herbert
f9e47242db
Add visual offset to better align editor waveforms with expectations
2023-12-26 17:44:49 +09:00
Nathan Tran
060bf8beff
Fix rewind backtracking
2023-12-25 15:27:32 -08:00
Dean Herbert
686b2a4394
Disable positional interaction for now
2023-12-24 03:00:51 +09:00
Dean Herbert
72bec527fd
Add conditions to match stable offset adjust limitations
2023-12-24 02:36:27 +09:00
Dean Herbert
92b490f2e7
Don't bother with alt support for now
2023-12-24 01:59:48 +09:00
Dean Herbert
6f11885d4b
Add control to allow changing offset from gameplay
2023-12-23 20:51:30 +09:00
Dean Herbert
7e9522a722
Allow external use of offset text explanation
2023-12-23 20:46:12 +09:00
Dean Herbert
27a9dcc5a1
Add basic hotkey offset adjust support (via existing offset control)
2023-12-23 19:55:05 +09:00
smallketchup82
f7c1e66165
Make the difficulty stats change based on the currently applied mods
2023-12-22 17:28:02 -05:00
Simon G
b31b9e96d0
adjust beatmap length and drain based on rate changing mods
2023-12-22 03:04:48 +01:00
Bartłomiej Dach
81bbdccee7
Rename ScoreInfo.{ -> Client}Version
2023-12-21 12:56:43 +01:00
Dean Herbert
a4baa0a716
Add versioning of local scores
...
For any potential future usage
2023-12-21 18:37:15 +09:00
rushiiMachine
ebbc8333e8
Prevent ExportReplay
being spammed on fail by being held down
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This was already handled in ReplayDownloadButton (98efff0bd6/osu.Game/Screens/Ranking/ReplayDownloadButton.cs (L114-L115)
) but seemingly missed for SaveFailedScoreButton
2023-12-20 08:41:16 -08:00
Dean Herbert
7fa4dcf0fb
Fix selection retention logic copy paste failure
2023-12-20 19:27:57 +09:00
Dean Herbert
e003462f7d
Fix beatmap updates causing one extra carousel selection
2023-12-20 19:15:02 +09:00
Dean Herbert
64f62e7d90
Fix song select running updates when screen is not active
...
Who would have guessed that `Schedule` calls were there for a reason!
I've tidied things up. Most of the changes I've made here are not
required – the schedule is the main thing here. The reason the sound was
playing is because one-too-many schedules was removed causing beatmap
updates to update carousel specifics while still at the player loader
screen.
Note that the selection sound still plays on returning to song select,
but this is not a regression. I'm looking at fixing this in a separate
PR because I'm in a good place as far as understanding the logic right
now and it would be a waste to leave it broken.
Closes https://github.com/ppy/osu/issues/25875 .
2023-12-20 17:31:09 +09:00
Bartłomiej Dach
9a5027e556
Merge pull request #25900 from peppy/editor-from-any-carousel
...
Allow choosing "Edit" from any beatmap carousel item
2023-12-20 08:35:42 +01:00
Dan Balasescu
3818977a36
Merge pull request #25898 from peppy/song-select-stats
...
Update song select to always show difficulty stats
2023-12-20 14:39:35 +09:00
Dean Herbert
85e5d74a16
Apply proposed changes
2023-12-20 12:42:06 +09:00
OliBomby
c167f10ad5
fix crash from dragging near zero-length repeating object in timeline
2023-12-19 21:20:45 +01:00
Bartłomiej Dach
e306cc35ba
Merge branch 'master' into fix-song-select-realm-refresh-performance
2023-12-19 14:14:46 +01:00
Dean Herbert
bbfdd6892d
Allow choosing "Edit" from any beatmap carousel item
2023-12-19 19:58:49 +09:00
Dean Herbert
502e3edac3
Add missing invalidation call
2023-12-19 19:39:48 +09:00
Dean Herbert
3b848e8503
Tidy up visual look
2023-12-19 19:28:02 +09:00
Dean Herbert
07bb0805e9
Move advanced stats to a more permanent location on song select
2023-12-19 19:10:43 +09:00
Dean Herbert
0a64d631e2
Add support for dual-column advanced stats
2023-12-19 19:09:47 +09:00
Dean Herbert
8f5d21dc70
Actually fix realm selection retention regression
2023-12-19 18:10:55 +09:00
Dean Herbert
7e9c1b2acb
Use sender
's realm (because we can)
2023-12-19 17:27:52 +09:00
Bartłomiej Dach
7c05d66bd7
Add more detail to exception
2023-12-19 08:57:18 +01:00